11 KiB
11 KiB
🎨 PHASE 2: Asset Creation Plan
Status: PLANNING 📋
Duration: 2-4 weeks
Priority: HIGH
Budget: $500-2000 (if outsourced)
📋 OVERVIEW
This phase focuses on creating all visual and audio assets needed to bring NovaFarma v3.0 to life.
Asset Categories
- Visual Assets - Sprites, animations, UI graphics
- Audio Assets - Sound effects, music
- Total Assets Needed: ~500+ individual assets
🎨 VISUAL ASSETS
1. CHARACTER SPRITES
Player Character
- Quantity: 1 character × 8 directions × 4 animations = 32 sprites
- Animations:
- Walk (8 directions × 4 frames) = 32 frames
- Idle (8 directions × 2 frames) = 16 frames
- Work (8 directions × 4 frames) = 32 frames
- Attack (8 directions × 4 frames) = 32 frames
- Total Frames: 112
- Size: 32×32 pixels each
- Style: Pixel art, isometric
- Estimated Time: 8-12 hours
- Cost: $100-200 (if outsourced)
NPCs (4 Types)
- Characters: Jakob, Lyra, Grok, Dr. Chen
- Animations per NPC:
- Walk (8 directions × 4 frames) = 32 frames
- Idle (8 directions × 2 frames) = 16 frames
- Talk (1 animation × 4 frames) = 4 frames
- Total per NPC: 52 frames
- Total All NPCs: 208 frames
- Estimated Time: 16-20 hours
- Cost: $200-400
Enemies
- Types: Zombie, Mutant, Bat, Spider, Mole
- Animations per Enemy:
- Walk (8 directions × 4 frames) = 32 frames
- Attack (8 directions × 4 frames) = 32 frames
- Death (1 animation × 4 frames) = 4 frames
- Total per Enemy: 68 frames
- Total All Enemies: 340 frames
- Estimated Time: 24-30 hours
- Cost: $300-500
Animals (5 Types)
- Types: Sheep, Cow, Chicken, Pig, Horse
- Animations per Animal:
- Walk (8 directions × 4 frames) = 32 frames
- Eat (1 animation × 4 frames) = 4 frames
- Sleep (1 animation × 2 frames) = 2 frames
- Total per Animal: 38 frames
- Total All Animals: 190 frames
- Estimated Time: 16-20 hours
- Cost: $200-300
Worker Creatures (8 Types)
- Types: Donkey, Bigfoot, Yeti, Elf, Gnome, Fairy, Golem, Dragon
- Animations per Creature:
- Idle (8 directions × 2 frames) = 16 frames
- Work (8 directions × 4 frames) = 32 frames
- Total per Creature: 48 frames
- Total All Creatures: 384 frames
- Estimated Time: 24-32 hours
- Cost: $300-500
Bosses (5 Types)
- Types: Mutant King, Zombie Leader, Ancient Tree, Ice Titan, Fire Dragon
- Animations per Boss:
- Idle (1 animation × 4 frames) = 4 frames
- Attack 1 (1 animation × 6 frames) = 6 frames
- Attack 2 (1 animation × 6 frames) = 6 frames
- Special (1 animation × 8 frames) = 8 frames
- Death (1 animation × 8 frames) = 8 frames
- Total per Boss: 32 frames
- Total All Bosses: 160 frames
- Size: 64×64 or 128×128 pixels
- Estimated Time: 20-30 hours
- Cost: $300-500
Character Sprites Summary:
- Total Frames: 1,394
- Total Time: 108-144 hours
- Total Cost: $1,400-2,400
2. BUILDING SPRITES
Buildings (All Tiers)
- Types: Fence, Barn, House, Silo, Workshop, Lab, etc.
- Tiers: 5 tiers per building
- States: Normal, Construction, Damaged
- Estimated Buildings: 15 types
- Total Sprites: 15 × 5 × 3 = 225 sprites
- Size: 64×64 to 128×128 pixels
- Estimated Time: 30-40 hours
- Cost: $400-600
3. CROP & RESOURCE SPRITES
Crops
- Types: Wheat, Corn, Tomato, Carrot, Potato
- Growth Stages: 5 stages per crop
- Total Sprites: 5 × 5 = 25 sprites
- Size: 32×32 pixels
- Estimated Time: 4-6 hours
- Cost: $50-100
Resources
- Types: Wood, Stone, Iron, Gold, Coal, etc.
- Variations: 3 per type
- Total Sprites: 10 × 3 = 30 sprites
- Size: 16×16 to 32×32 pixels
- Estimated Time: 4-6 hours
- Cost: $50-100
4. ITEM SPRITES
Tools
- Types: Axe, Pickaxe, Hoe, Sword, etc.
- Tiers: 5 tiers per tool
- Total Sprites: 10 × 5 = 50 sprites
- Size: 32×32 pixels
- Estimated Time: 6-8 hours
- Cost: $80-120
Food
- Types: Bread, Stew, Fish, etc.
- Total Sprites: 20 sprites
- Size: 16×16 pixels
- Estimated Time: 3-4 hours
- Cost: $40-60
5. UI GRAPHICS
Icons
- Achievement Icons: 50 icons
- Skill Tree Icons: 50 icons
- Inventory Icons: 100 icons
- UI Elements: 50 icons
- Total Icons: 250 icons
- Size: 32×32 or 64×64 pixels
- Estimated Time: 30-40 hours
- Cost: $400-600
Backgrounds
- Main Menu: 1 background
- Settings Menu: 1 background
- Game Over: 1 background
- Victory: 1 background
- Total: 4 backgrounds
- Size: 1920×1080 pixels
- Estimated Time: 8-12 hours
- Cost: $100-200
UI Panels
- Inventory Panel: 1
- Crafting Panel: 1
- Skill Tree Panel: 1
- Quest Panel: 1
- Total: 4 panels
- Estimated Time: 6-8 hours
- Cost: $80-120
6. EFFECTS & PARTICLES
Particle Textures
- Rain Drop: 1 sprite
- Snow Flake: 1 sprite
- Sparkle: 1 sprite
- Explosion: 4 frames
- Smoke: 4 frames
- Fire: 4 frames
- Total: 15 sprites
- Estimated Time: 4-6 hours
- Cost: $50-80
🎵 AUDIO ASSETS
1. SOUND EFFECTS
Player Sounds
- Footsteps (grass, stone, wood) = 3 sounds
- Jump = 1 sound
- Land = 1 sound
- Hurt = 3 variations
- Death = 1 sound
- Total: 9 sounds
- Estimated Time: 2-3 hours
- Cost: $30-50
Farming Sounds
- Till soil = 1 sound
- Plant seed = 1 sound
- Water = 1 sound
- Harvest = 3 variations
- Chop tree = 2 sounds
- Mine stone = 2 sounds
- Total: 10 sounds
- Estimated Time: 3-4 hours
- Cost: $40-60
Building Sounds
- Place building = 1 sound
- Construction = 2 sounds
- Upgrade = 1 sound
- Destroy = 1 sound
- Total: 5 sounds
- Estimated Time: 2-3 hours
- Cost: $30-40
Combat Sounds
- Sword swing = 3 variations
- Hit = 3 variations
- Block = 1 sound
- Enemy death = 5 variations
- Total: 12 sounds
- Estimated Time: 3-4 hours
- Cost: $40-60
Animal Sounds
- Sheep = 2 sounds
- Cow = 2 sounds
- Chicken = 2 sounds
- Pig = 2 sounds
- Horse = 2 sounds
- Total: 10 sounds
- Estimated Time: 2-3 hours
- Cost: $30-40
Weather Sounds
- Rain = 1 loop
- Thunder = 3 variations
- Wind = 1 loop
- Snow = 1 loop
- Total: 6 sounds
- Estimated Time: 2-3 hours
- Cost: $30-40
UI Sounds
- Click = 1 sound
- Hover = 1 sound
- Open menu = 1 sound
- Close menu = 1 sound
- Notification = 2 sounds
- Achievement = 1 sound
- Total: 7 sounds
- Estimated Time: 2 hours
- Cost: $20-30
Special Sounds
- Level up = 1 sound
- Quest complete = 1 sound
- Boss roar = 5 sounds
- Magic spell = 3 sounds
- Total: 10 sounds
- Estimated Time: 3-4 hours
- Cost: $40-60
Sound Effects Summary:
- Total Sounds: 69
- Total Time: 19-27 hours
- Total Cost: $260-380
2. MUSIC
Main Menu Theme
- Duration: 2-3 minutes (looping)
- Style: Calm, welcoming
- Estimated Time: 8-12 hours
- Cost: $100-200
Daytime Music
- Duration: 3-4 minutes (looping)
- Style: Peaceful, uplifting
- Estimated Time: 10-15 hours
- Cost: $150-250
Nighttime Music
- Duration: 3-4 minutes (looping)
- Style: Tense, atmospheric
- Estimated Time: 10-15 hours
- Cost: $150-250
Combat Music
- Duration: 2-3 minutes (looping)
- Style: Intense, action-packed
- Estimated Time: 8-12 hours
- Cost: $100-200
Boss Battle Music (5 Tracks)
- Duration: 3-4 minutes each
- Style: Epic, dramatic
- Estimated Time: 40-60 hours
- Cost: $500-800
Victory Music
- Duration: 1-2 minutes
- Style: Triumphant
- Estimated Time: 6-8 hours
- Cost: $80-120
Sad/Emotional Music
- Duration: 2-3 minutes
- Style: Melancholic, emotional
- Estimated Time: 8-12 hours
- Cost: $100-150
Music Summary:
- Total Tracks: 11
- Total Time: 90-134 hours
- Total Cost: $1,180-1,970
📊 TOTAL ASSET SUMMARY
Visual Assets
- Character Sprites: 1,394 frames
- Building Sprites: 225 sprites
- Crop/Resource Sprites: 55 sprites
- Item Sprites: 70 sprites
- UI Graphics: 308 assets
- Effects: 15 sprites
- Total Visual: ~2,067 assets
Audio Assets
- Sound Effects: 69 sounds
- Music Tracks: 11 tracks
- Total Audio: 80 assets
GRAND TOTAL: ~2,147 assets
⏱️ TIME ESTIMATES
If Creating In-House
- Visual Assets: 200-280 hours
- Audio Assets: 109-161 hours
- Total Time: 309-441 hours
- At 40 hours/week: 8-11 weeks
If Outsourcing
- Visual Assets: 2-4 weeks
- Audio Assets: 1-2 weeks
- Total Time: 3-6 weeks (parallel work)
💰 BUDGET BREAKDOWN
Visual Assets
- Character Sprites: $1,400-2,400
- Buildings: $400-600
- Crops/Resources: $100-200
- Items: $120-180
- UI Graphics: $580-920
- Effects: $50-80
- Subtotal: $2,650-4,380
Audio Assets
- Sound Effects: $260-380
- Music: $1,180-1,970
- Subtotal: $1,440-2,350
TOTAL BUDGET: $4,090-6,730
Realistic Budget
- Conservative: $2,000-3,000
- Moderate: $3,000-5,000
- Premium: $5,000-7,000
🎯 PRIORITIES
Phase 2A: Essential Assets (Week 1-2)
- Player character (all animations)
- Basic UI (menus, buttons, panels)
- Core sound effects (farming, UI)
- Main menu music
- Daytime music
Phase 2B: Gameplay Assets (Week 2-3)
- NPCs (4 characters)
- Enemies (5 types)
- Buildings (tier 1-3)
- Combat sounds
- Combat music
Phase 2C: Advanced Assets (Week 3-4)
- Animals (5 types)
- Worker creatures (8 types)
- Bosses (5 types)
- Boss music (5 tracks)
- All remaining assets
🛠️ TOOLS NEEDED
Visual Assets
- Aseprite - $19.99 (pixel art)
- GIMP - Free (graphics editing)
- Photoshop - $20/month (alternative)
Audio Assets
- Audacity - Free (sound editing)
- FL Studio - $99-$499 (music production)
- Ableton Live - $99-$749 (alternative)
- Freesound.org - Free (sound effects library)
📋 ASSET CHECKLIST
Week 1
- Player character sprites
- Basic UI graphics
- Core sound effects
- Main menu music
Week 2
- NPC sprites
- Enemy sprites
- Building sprites (tier 1-2)
- Daytime/nighttime music
Week 3
- Animal sprites
- Worker creature sprites
- Building sprites (tier 3-5)
- Combat music
Week 4
- Boss sprites
- All remaining sprites
- Boss music
- Polish & refinement
🎊 SUCCESS CRITERIA
Phase 2 is complete when:
- All essential sprites created
- All UI graphics complete
- All sound effects recorded
- All music tracks composed
- Assets integrated into game
- Visual style consistent
- Audio quality professional
🎨 LET'S CREATE AMAZING ASSETS! 🎨
Asset Creation Plan - December 13, 2025, 00:16
Ready to bring NovaFarma to life! ✨