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novafarma/docs/planning/PHASE_2_ASSET_CREATION_PLAN.md

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🎨 PHASE 2: Asset Creation Plan

Status: PLANNING 📋
Duration: 2-4 weeks
Priority: HIGH
Budget: $500-2000 (if outsourced)


📋 OVERVIEW

This phase focuses on creating all visual and audio assets needed to bring NovaFarma v3.0 to life.

Asset Categories

  1. Visual Assets - Sprites, animations, UI graphics
  2. Audio Assets - Sound effects, music
  3. Total Assets Needed: ~500+ individual assets

🎨 VISUAL ASSETS

1. CHARACTER SPRITES

Player Character

  • Quantity: 1 character × 8 directions × 4 animations = 32 sprites
  • Animations:
    • Walk (8 directions × 4 frames) = 32 frames
    • Idle (8 directions × 2 frames) = 16 frames
    • Work (8 directions × 4 frames) = 32 frames
    • Attack (8 directions × 4 frames) = 32 frames
  • Total Frames: 112
  • Size: 32×32 pixels each
  • Style: Pixel art, isometric
  • Estimated Time: 8-12 hours
  • Cost: $100-200 (if outsourced)

NPCs (4 Types)

  • Characters: Jakob, Lyra, Grok, Dr. Chen
  • Animations per NPC:
    • Walk (8 directions × 4 frames) = 32 frames
    • Idle (8 directions × 2 frames) = 16 frames
    • Talk (1 animation × 4 frames) = 4 frames
  • Total per NPC: 52 frames
  • Total All NPCs: 208 frames
  • Estimated Time: 16-20 hours
  • Cost: $200-400

Enemies

  • Types: Zombie, Mutant, Bat, Spider, Mole
  • Animations per Enemy:
    • Walk (8 directions × 4 frames) = 32 frames
    • Attack (8 directions × 4 frames) = 32 frames
    • Death (1 animation × 4 frames) = 4 frames
  • Total per Enemy: 68 frames
  • Total All Enemies: 340 frames
  • Estimated Time: 24-30 hours
  • Cost: $300-500

Animals (5 Types)

  • Types: Sheep, Cow, Chicken, Pig, Horse
  • Animations per Animal:
    • Walk (8 directions × 4 frames) = 32 frames
    • Eat (1 animation × 4 frames) = 4 frames
    • Sleep (1 animation × 2 frames) = 2 frames
  • Total per Animal: 38 frames
  • Total All Animals: 190 frames
  • Estimated Time: 16-20 hours
  • Cost: $200-300

Worker Creatures (8 Types)

  • Types: Donkey, Bigfoot, Yeti, Elf, Gnome, Fairy, Golem, Dragon
  • Animations per Creature:
    • Idle (8 directions × 2 frames) = 16 frames
    • Work (8 directions × 4 frames) = 32 frames
  • Total per Creature: 48 frames
  • Total All Creatures: 384 frames
  • Estimated Time: 24-32 hours
  • Cost: $300-500

Bosses (5 Types)

  • Types: Mutant King, Zombie Leader, Ancient Tree, Ice Titan, Fire Dragon
  • Animations per Boss:
    • Idle (1 animation × 4 frames) = 4 frames
    • Attack 1 (1 animation × 6 frames) = 6 frames
    • Attack 2 (1 animation × 6 frames) = 6 frames
    • Special (1 animation × 8 frames) = 8 frames
    • Death (1 animation × 8 frames) = 8 frames
  • Total per Boss: 32 frames
  • Total All Bosses: 160 frames
  • Size: 64×64 or 128×128 pixels
  • Estimated Time: 20-30 hours
  • Cost: $300-500

Character Sprites Summary:

  • Total Frames: 1,394
  • Total Time: 108-144 hours
  • Total Cost: $1,400-2,400

2. BUILDING SPRITES

Buildings (All Tiers)

  • Types: Fence, Barn, House, Silo, Workshop, Lab, etc.
  • Tiers: 5 tiers per building
  • States: Normal, Construction, Damaged
  • Estimated Buildings: 15 types
  • Total Sprites: 15 × 5 × 3 = 225 sprites
  • Size: 64×64 to 128×128 pixels
  • Estimated Time: 30-40 hours
  • Cost: $400-600

3. CROP & RESOURCE SPRITES

Crops

  • Types: Wheat, Corn, Tomato, Carrot, Potato
  • Growth Stages: 5 stages per crop
  • Total Sprites: 5 × 5 = 25 sprites
  • Size: 32×32 pixels
  • Estimated Time: 4-6 hours
  • Cost: $50-100

Resources

  • Types: Wood, Stone, Iron, Gold, Coal, etc.
  • Variations: 3 per type
  • Total Sprites: 10 × 3 = 30 sprites
  • Size: 16×16 to 32×32 pixels
  • Estimated Time: 4-6 hours
  • Cost: $50-100

4. ITEM SPRITES

Tools

  • Types: Axe, Pickaxe, Hoe, Sword, etc.
  • Tiers: 5 tiers per tool
  • Total Sprites: 10 × 5 = 50 sprites
  • Size: 32×32 pixels
  • Estimated Time: 6-8 hours
  • Cost: $80-120

Food

  • Types: Bread, Stew, Fish, etc.
  • Total Sprites: 20 sprites
  • Size: 16×16 pixels
  • Estimated Time: 3-4 hours
  • Cost: $40-60

5. UI GRAPHICS

Icons

  • Achievement Icons: 50 icons
  • Skill Tree Icons: 50 icons
  • Inventory Icons: 100 icons
  • UI Elements: 50 icons
  • Total Icons: 250 icons
  • Size: 32×32 or 64×64 pixels
  • Estimated Time: 30-40 hours
  • Cost: $400-600

Backgrounds

  • Main Menu: 1 background
  • Settings Menu: 1 background
  • Game Over: 1 background
  • Victory: 1 background
  • Total: 4 backgrounds
  • Size: 1920×1080 pixels
  • Estimated Time: 8-12 hours
  • Cost: $100-200

UI Panels

  • Inventory Panel: 1
  • Crafting Panel: 1
  • Skill Tree Panel: 1
  • Quest Panel: 1
  • Total: 4 panels
  • Estimated Time: 6-8 hours
  • Cost: $80-120

6. EFFECTS & PARTICLES

Particle Textures

  • Rain Drop: 1 sprite
  • Snow Flake: 1 sprite
  • Sparkle: 1 sprite
  • Explosion: 4 frames
  • Smoke: 4 frames
  • Fire: 4 frames
  • Total: 15 sprites
  • Estimated Time: 4-6 hours
  • Cost: $50-80

🎵 AUDIO ASSETS

1. SOUND EFFECTS

Player Sounds

  • Footsteps (grass, stone, wood) = 3 sounds
  • Jump = 1 sound
  • Land = 1 sound
  • Hurt = 3 variations
  • Death = 1 sound
  • Total: 9 sounds
  • Estimated Time: 2-3 hours
  • Cost: $30-50

Farming Sounds

  • Till soil = 1 sound
  • Plant seed = 1 sound
  • Water = 1 sound
  • Harvest = 3 variations
  • Chop tree = 2 sounds
  • Mine stone = 2 sounds
  • Total: 10 sounds
  • Estimated Time: 3-4 hours
  • Cost: $40-60

Building Sounds

  • Place building = 1 sound
  • Construction = 2 sounds
  • Upgrade = 1 sound
  • Destroy = 1 sound
  • Total: 5 sounds
  • Estimated Time: 2-3 hours
  • Cost: $30-40

Combat Sounds

  • Sword swing = 3 variations
  • Hit = 3 variations
  • Block = 1 sound
  • Enemy death = 5 variations
  • Total: 12 sounds
  • Estimated Time: 3-4 hours
  • Cost: $40-60

Animal Sounds

  • Sheep = 2 sounds
  • Cow = 2 sounds
  • Chicken = 2 sounds
  • Pig = 2 sounds
  • Horse = 2 sounds
  • Total: 10 sounds
  • Estimated Time: 2-3 hours
  • Cost: $30-40

Weather Sounds

  • Rain = 1 loop
  • Thunder = 3 variations
  • Wind = 1 loop
  • Snow = 1 loop
  • Total: 6 sounds
  • Estimated Time: 2-3 hours
  • Cost: $30-40

UI Sounds

  • Click = 1 sound
  • Hover = 1 sound
  • Open menu = 1 sound
  • Close menu = 1 sound
  • Notification = 2 sounds
  • Achievement = 1 sound
  • Total: 7 sounds
  • Estimated Time: 2 hours
  • Cost: $20-30

Special Sounds

  • Level up = 1 sound
  • Quest complete = 1 sound
  • Boss roar = 5 sounds
  • Magic spell = 3 sounds
  • Total: 10 sounds
  • Estimated Time: 3-4 hours
  • Cost: $40-60

Sound Effects Summary:

  • Total Sounds: 69
  • Total Time: 19-27 hours
  • Total Cost: $260-380

2. MUSIC

Main Menu Theme

  • Duration: 2-3 minutes (looping)
  • Style: Calm, welcoming
  • Estimated Time: 8-12 hours
  • Cost: $100-200

Daytime Music

  • Duration: 3-4 minutes (looping)
  • Style: Peaceful, uplifting
  • Estimated Time: 10-15 hours
  • Cost: $150-250

Nighttime Music

  • Duration: 3-4 minutes (looping)
  • Style: Tense, atmospheric
  • Estimated Time: 10-15 hours
  • Cost: $150-250

Combat Music

  • Duration: 2-3 minutes (looping)
  • Style: Intense, action-packed
  • Estimated Time: 8-12 hours
  • Cost: $100-200

Boss Battle Music (5 Tracks)

  • Duration: 3-4 minutes each
  • Style: Epic, dramatic
  • Estimated Time: 40-60 hours
  • Cost: $500-800

Victory Music

  • Duration: 1-2 minutes
  • Style: Triumphant
  • Estimated Time: 6-8 hours
  • Cost: $80-120

Sad/Emotional Music

  • Duration: 2-3 minutes
  • Style: Melancholic, emotional
  • Estimated Time: 8-12 hours
  • Cost: $100-150

Music Summary:

  • Total Tracks: 11
  • Total Time: 90-134 hours
  • Total Cost: $1,180-1,970

📊 TOTAL ASSET SUMMARY

Visual Assets

  • Character Sprites: 1,394 frames
  • Building Sprites: 225 sprites
  • Crop/Resource Sprites: 55 sprites
  • Item Sprites: 70 sprites
  • UI Graphics: 308 assets
  • Effects: 15 sprites
  • Total Visual: ~2,067 assets

Audio Assets

  • Sound Effects: 69 sounds
  • Music Tracks: 11 tracks
  • Total Audio: 80 assets

GRAND TOTAL: ~2,147 assets


⏱️ TIME ESTIMATES

If Creating In-House

  • Visual Assets: 200-280 hours
  • Audio Assets: 109-161 hours
  • Total Time: 309-441 hours
  • At 40 hours/week: 8-11 weeks

If Outsourcing

  • Visual Assets: 2-4 weeks
  • Audio Assets: 1-2 weeks
  • Total Time: 3-6 weeks (parallel work)

💰 BUDGET BREAKDOWN

Visual Assets

  • Character Sprites: $1,400-2,400
  • Buildings: $400-600
  • Crops/Resources: $100-200
  • Items: $120-180
  • UI Graphics: $580-920
  • Effects: $50-80
  • Subtotal: $2,650-4,380

Audio Assets

  • Sound Effects: $260-380
  • Music: $1,180-1,970
  • Subtotal: $1,440-2,350

TOTAL BUDGET: $4,090-6,730

Realistic Budget

  • Conservative: $2,000-3,000
  • Moderate: $3,000-5,000
  • Premium: $5,000-7,000

🎯 PRIORITIES

Phase 2A: Essential Assets (Week 1-2)

  1. Player character (all animations)
  2. Basic UI (menus, buttons, panels)
  3. Core sound effects (farming, UI)
  4. Main menu music
  5. Daytime music

Phase 2B: Gameplay Assets (Week 2-3)

  1. NPCs (4 characters)
  2. Enemies (5 types)
  3. Buildings (tier 1-3)
  4. Combat sounds
  5. Combat music

Phase 2C: Advanced Assets (Week 3-4)

  1. Animals (5 types)
  2. Worker creatures (8 types)
  3. Bosses (5 types)
  4. Boss music (5 tracks)
  5. All remaining assets

🛠️ TOOLS NEEDED

Visual Assets

  • Aseprite - $19.99 (pixel art)
  • GIMP - Free (graphics editing)
  • Photoshop - $20/month (alternative)

Audio Assets

  • Audacity - Free (sound editing)
  • FL Studio - $99-$499 (music production)
  • Ableton Live - $99-$749 (alternative)
  • Freesound.org - Free (sound effects library)

📋 ASSET CHECKLIST

Week 1

  • Player character sprites
  • Basic UI graphics
  • Core sound effects
  • Main menu music

Week 2

  • NPC sprites
  • Enemy sprites
  • Building sprites (tier 1-2)
  • Daytime/nighttime music

Week 3

  • Animal sprites
  • Worker creature sprites
  • Building sprites (tier 3-5)
  • Combat music

Week 4

  • Boss sprites
  • All remaining sprites
  • Boss music
  • Polish & refinement

🎊 SUCCESS CRITERIA

Phase 2 is complete when:

  • All essential sprites created
  • All UI graphics complete
  • All sound effects recorded
  • All music tracks composed
  • Assets integrated into game
  • Visual style consistent
  • Audio quality professional

🎨 LET'S CREATE AMAZING ASSETS! 🎨


Asset Creation Plan - December 13, 2025, 00:16

Ready to bring NovaFarma to life!