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novafarma/docs/art_guidelines/BIOME_CROP_MASTER_SPEC.md
David Kotnik 7ab6025486 🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
EXTENDED SESSION (03:00 - 03:45 CET):

1. ANIMAL GENERATION (assets/slike/animals/generated_steampunk/):
    10 unique assets created:
   - Farm: Cow, Pig, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama
   - Forest: Fox, Bear, Wolf
   - Style: Dark Noir Steampunk Chibi

2. REFERENCE ORGANIZATION (assets/slike/glavna_referenca/):
    Organized 2,626 files into subfolders
    Created comprehensive biome structure (200 folders)
    Moved docs to docs/art_guidelines/

SESSION UPDATE:
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- Files Processed: 5,788+
- Status: SESSION COMPLETE! 🚀
2026-01-20 10:45:44 +01:00

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🌍🌾 BIOME & CROP MASTER REFERENCE

Purpose: Single master reference sheet showing seasonal terrain changes and crop growth cycles across all 4 seasons.

File: BIOME_CROP_MASTER.jpg (to be created) Location: /references/BIOME_CROP_MASTER.jpg


📐 MASTER SHEET LAYOUT

Sheet Dimensions: 2048 x 2048px (high-resolution)

Grid Layout:

┌─────────────────┬─────────────────┬─────────────────┬─────────────────┐
│   🌸 SPRING     │   ☀️ SUMMER     │   🍂 AUTUMN     │   ❄️ WINTER     │
│  (Pomlad)       │   (Poletje)     │   (Jesen)       │   (Zima)        │
├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
│ TERRAIN SECTION │ TERRAIN SECTION │ TERRAIN SECTION │ TERRAIN SECTION │
│ - Grass         │ - Grass         │ - Grass         │ - Snow/Ice      │
│ - Soil          │ - Soil          │ - Soil          │ - Frozen Soil   │
│ - Path          │ - Path          │ - Path          │ - Icy Path      │
├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
│ WHEAT GROWTH    │ WHEAT GROWTH    │ WHEAT GROWTH    │ WHEAT GROWTH    │
│ Stage 1-8       │ Stage 1-8       │ Stage 1-8       │ Stage 1-8       │
│ (all stages)    │ (all stages)    │ (all stages)    │ (all stages)    │
└─────────────────┴─────────────────┴─────────────────┴─────────────────┘

🌍 PART 1: BIOME TERRAIN (Seasonal Changes)

🌸 SPRING COLUMN (Pomlad)

Grass:

  • Color: #90EE90 (Light Green) - Fresh, bright
  • Texture: Smooth Style 32, 5px black outlines
  • Details: New growth, vibrant, alive
  • Flowers: Small pink/yellow dots scattered

Soil:

  • Color: #8B4513 (Saddle Brown) - Rich, moist
  • Texture: Tilled furrows visible (smooth lines)
  • Details: Fresh, ready for planting

Path/Dirt:

  • Color: #D2B48C (Tan) - Light brown
  • Texture: Smooth, slightly wet appearance

Overall Mood: Fresh, new life, vibrant greens


☀️ SUMMER COLUMN (Poletje)

Grass:

  • Color: #228B22 (Forest Green) - Deep, rich
  • Texture: Lush, full coverage
  • Details: Maximum growth, sun-kissed
  • Flowers: Full blooms, colorful

Soil:

  • Color: #8B4513 (Saddle Brown) - Dry, warm
  • Texture: Compact, sun-baked
  • Details: Established crops growing

Path/Dirt:

  • Color: #CD853F (Peru) - Warmer brown
  • Texture: Dry, dusty appearance

Overall Mood: Hot, vibrant, peak growth


🍂 AUTUMN COLUMN (Jesen)

Grass:

  • Color: #DAA520 (Goldenrod) + #FF8C00 (Dark Orange)
  • Texture: Mixed green/yellow/orange patches
  • Details: Dying grass, harvest colors
  • Fallen Leaves: Orange/red scattered on ground

Soil:

  • Color: #8B4513 (Saddle Brown) - Cooling down
  • Texture: Loose, harvest-ready
  • Details: Post-harvest stubble

Path/Dirt:

  • Color: #A0522D (Sienna) - Rich brown
  • Texture: Crisp, dry autumn ground

Overall Mood: Warm tones, harvest time, transition


❄️ WINTER COLUMN (Zima)

Snow/Grass:

  • Color: #F0F8FF (Alice Blue) - White snow
  • Under-snow: #556B2F (Dark Olive) - Dead grass patches
  • Texture: Snow drifts, smooth curves (NOT chunky pixels)
  • Details: Sparse brown grass poking through

Frozen Soil:

  • Color: #708090 (Slate Gray) - Frozen hard
  • Texture: Icy, cracked surface (smooth Style 32)
  • Details: Frost patterns (simple, stylized)

Icy Path:

  • Color: #B0E0E6 (Powder Blue) - Ice patches
  • Texture: Reflective, slippery look
  • Details: Snow footprints (if any)

Overall Mood: Cold, dormant, blue-gray tones


🌾 PART 2: WHEAT CROP GROWTH (8 Stages × 4 Seasons = 32 Sprites)

Layout per Season Column:

Stage 1: Seed/Sprout
Stage 2: Seedling
Stage 3: Young Plant
Stage 4: Vegetative
Stage 5: Pre-Flowering
Stage 6: Flowering
Stage 7: Maturing
Stage 8: Harvest Ready ✨

SPRING WHEAT (Stages 1-8):

Stage 1 (Seed):

  • Tilled soil, tiny green sprout (2px)
  • Color: #90EE90 (Light Green)
  • Size: 8x8px visible portion

Stage 2 (Seedling):

  • 2 small leaves
  • Color: #90EE90
  • Size: 16x16px

Stage 3 (Young):

  • 4-6 blade leaves
  • Color: #32CD32 (Lime)
  • Size: 24x24px

Stage 4 (Vegetative):

  • Bushy, many leaves
  • Color: #228B22 (Forest Green)
  • Size: 32x32px

Stage 5 (Pre-Flower):

  • Tall stalks, beginning to shoot up
  • Color: #228B22
  • Size: 40x40px

Stage 6 (Flowering):

  • White flowers appearing on tips
  • Color: Green #228B22 + white blooms
  • Size: 48x48px

Stage 7 (Maturing):

  • Light green grain forming
  • Color: #9ACD32 (Yellow Green)
  • Size: 56x56px

Stage 8 (Harvest):

  • Golden grain, ready
  • Color: #F0E68C (Khaki) - early harvest
  • Size: 64x64px, sparkle

SUMMER WHEAT (Stages 1-8):

Stages 1-4: Same as Spring but slightly deeper greens

  • Use #228B22 instead of lime earlier

Stage 5-7: Faster growth, more robust

  • Stalks thicker, darker green

Stage 8 (Harvest):

  • FULL GOLDEN COLOR: #FFD700 (Gold)
  • Maximum size, full heads
  • 64x64px, bright sparkle
  • This is PRIME harvest time

AUTUMN WHEAT (Stages 1-8):

Stages 1-3: Slower growth, cooler colors

  • Light green with slight yellow tint

Stages 4-6: Struggling growth

  • Mix of green and early yellowing

Stage 7-8 (Late Harvest):

  • Over-ripe: #8B4513 (Saddle Brown) - drying out
  • Stalks bent, seeds falling
  • Must harvest NOW or lose crop
  • Faded sparkle (amber/brown)

WINTER WHEAT (Stages 1-8):

ALL STAGES:

  • DORMANT or DEAD (outdoor crops)
  • Snow covering plants
  • Brown/dead stalks visible
  • Color: #8B4513 (brown) + #F0F8FF (snow)

Exception: Greenhouse Wheat (optional note)

  • Can grow indoors
  • Slower but still green
  • Artificial warmth allows growth

Outdoor Winter Wheat:

  • Stages 1-8: All show dead/frozen plants
  • NO harvest possible
  • Must plant in Spring

🎨 STYLE REQUIREMENTS (ALL ELEMENTS)

MANDATORY:

  • Smooth vector-style lines (matches Ana reference)
  • 5px thick black outlines on ALL elements
  • High-resolution rendering (2048px total sheet)
  • Flat cel shading (no gradients except ground shadows)
  • Vibrant seasonal colors (not muted/realistic)
  • Transparent background OR white reference grid
  • Cult of the Lamb aesthetic (smooth, polished)

FORBIDDEN:

  • NO pixel art / stair-stepping
  • NO chunky blocks
  • NO low-resolution sprites
  • NO dithering/grain
  • NO realistic photo textures

📏 DETAILED SPECIFICATIONS

Individual Element Sizes:

Terrain Tiles (each season):

  • Grass tile: 128x128px
  • Soil tile: 128x128px
  • Path tile: 128x128px
  • Show tileable edges (seamless repeat)

Wheat Sprites (each stage, each season):

  • Stage 1: 16x16px (tiny)
  • Stage 2: 24x24px
  • Stage 3: 32x32px
  • Stage 4: 40x40px
  • Stage 5: 48x48px
  • Stage 6: 56x56px
  • Stage 7: 60x60px
  • Stage 8: 64x64px (maximum)

Spacing:

  • 20px padding between elements
  • Clear labels for each season/stage
  • Grid lines (thin, light gray) for organization

🏷️ LABELS & ANNOTATIONS

Season Headers (top of each column):

🌸 SPRING (Pomlad)
Fresh Growth · Bright Greens · New Life

☀️ SUMMER (Poletje)  
Peak Growth · Rich Colors · Heat

🍂 AUTUMN (Jesen)
Harvest Time · Warm Tones · Transition

❄️ WINTER (Zima)
Dormancy · Cold Blues · Snow

Wheat Stage Labels (left side):

Stage 1: Seed/Sprout (0-10%)
Stage 2: Seedling (10-20%)
Stage 3: Young (20-40%)
Stage 4: Vegetative (40-60%)
Stage 5: Pre-Flower (60-70%)
Stage 6: Flowering (70-85%)
Stage 7: Maturing (85-95%)
Stage 8: Harvest ✨ (95-100%)

Color Code Key (bottom of sheet):

GRASS COLORS:
Spring #90EE90 → Summer #228B22 → Autumn #DAA520 → Winter #F0F8FF

WHEAT COLORS:
Young #32CD32 → Mature #228B22 → Flowering #9ACD32 → Harvest #FFD700

SOIL COLORS:
Spring/Summer #8B4513 → Autumn #A0522D → Winter #708090

🚀 USAGE INSTRUCTIONS

When generating ANY biome terrain:

  1. Open BIOME_CROP_MASTER.jpg
  2. Identify season (Spring/Summer/Autumn/Winter)
  3. Extract EXACT grass/soil colors from reference
  4. Use exact hex codes in prompt
  5. Match smoothness/style to master reference

When generating ANY crop:

  1. Open BIOME_CROP_MASTER.jpg
  2. Identify growth stage (1-8)
  3. Identify season
  4. Find corresponding wheat sprite in grid
  5. Match size, color, style exactly
  6. Apply same logic to new crop (tomato, carrot, etc.)

Color Extraction:

  • Use eyedropper tool on reference
  • Copy exact hex codes
  • Include in generation prompt
  • NO guessing colors

VERIFICATION CHECKLIST

Before approving BIOME_CROP_MASTER.jpg:

Overall:

  • 2048x2048px high-resolution
  • 4 clear season columns
  • All terrain types shown per season
  • All 8 wheat stages per season (32 total sprites)
  • Smooth Style 32 lines (matches Ana)
  • 5px black outlines on everything
  • Clear labels and color key
  • Professional, polished appearance

Spring Column:

  • Light green grass (#90EE90)
  • Fresh soil (#8B4513)
  • Light tan path (#D2B48C)
  • Wheat stages 1-8 in spring colors

Summer Column:

  • Dark green grass (#228B22)
  • Dry soil (#8B4513)
  • Warmer path (#CD853F)
  • Wheat stages 1-8, golden harvest (#FFD700)

Autumn Column:

  • Orange/yellow grass (#DAA520)
  • Rich soil (#A0522D)
  • Autumn path (#A0522D)
  • Wheat stages 1-8, over-ripe (#8B4513)

Winter Column:

  • Snow/ice (#F0F8FF)
  • Frozen soil (#708090)
  • Icy path (#B0E0E6)
  • Wheat stages 1-8, dead/dormant

Style:

  • NO pixelation anywhere
  • Smooth curves (vector-quality)
  • Consistent outline thickness (5px)
  • Vibrant colors (not muted)
  • Matches Ana reference quality

🎯 CRITICAL NOTES

This reference will be used for:

  • ALL 20 biomes (terrain base)
  • ALL crops (growth pattern template)
  • ALL seasonal variations (color reference)
  • ALL terrain tiles (style guide)

Every vegetation asset MUST:

  1. Check this master reference FIRST
  2. Match seasonal colors exactly
  3. Match growth stage size/detail
  4. Match smooth line quality
  5. Use exact hex codes provided

This is THE definitive seasonal & growth reference.

  • No guessing seasonal colors
  • No inventing growth stages
  • No style deviations
  • Everything checks against this master

STATUS: Specification complete, awaiting image creation PRIORITY: CRITICAL - needed before generating any more vegetation/terrain FILE: /references/BIOME_CROP_MASTER.jpg (to be generated)


Once this master reference exists, ALL future biome/crop generation becomes:

  1. Open master reference
  2. Find relevant season + stage
  3. Copy exact colors/style
  4. Generate matching asset
  5. Verify against master

No more inconsistency. One source of truth. 🎯