12 KiB
KRVAVA ŽETEV - TODO Task List
Naslednji Koraki za Integracijo
Datum: 23.12.2025
Status: Systems Complete (46/46), Ready for Integration
🚀 PRIORITETA 1: QUICK WINS (1-2 uri)
✅ Task 1.1: Add Missing Systems to index.html
Lokacija: index.html (pred line 212 - GameScene.js)
Čas: 15 min
<!-- Dodaj pred <script src="src/scenes/GameScene.js"></script> -->
<script src="src/systems/MiningSystem.js"></script>
<script src="src/systems/CharacterCustomizationSystem.js"></script>
<script src="src/systems/TownRestorationSystem.js"></script>
<script src="src/systems/PortalRepairSystem.js"></script>
<script src="src/systems/SmartZombieSystem.js"></script>
<script src="src/systems/ToolSystem.js"></script>
<script src="src/systems/AnaClueSystem.js"></script>
<script src="src/systems/PyramidSystem.js"></script>
<script src="src/systems/SlimesDogsSystem.js"></script>
<script src="src/systems/AnimalsSeedsSystem.js"></script>
<script src="src/systems/AutomationSystem.js"></script>
<script src="src/systems/InventorySystemExpanded.js"></script>
Checklist:
- Odpri
index.html - Najdi line 212 (
<script src="src/scenes/GameScene.js"></script>) - Dodaj zgoraj navedene script tag-e PRED GameScene.js
- Shrani
- Test: Hard reload (Ctrl+Shift+R)
- Preveri console za napake
✅ Task 1.2: Check for Export Statements ✅ COMPLETE!
Lokacija: Vsi novi sistemi
Čas: 20 min
Status: ✅ DONE (23.12.2025, 22:10)
Sistemi za check:
- MiningSystem.js - FIXED
- CharacterCustomizationSystem.js - FIXED
- TownRestorationSystem.js - FIXED
- PortalRepairSystem.js - FIXED
- SmartZombieSystem.js - OK (no export)
- ToolSystem.js - OK (no export)
- AnaClueSystem.js - OK (no export)
- PyramidSystem.js - OK (no export)
- SlimesDogsSystem.js - OK (no export)
- AnimalsSeedsSystem.js - OK (no export)
- AutomationSystem.js - OK (no export)
- InventorySystemExpanded.js - OK (no export)
Action:
- Odpri vsak file
- Preveri za
export default classaliexport class - Če najdeš, zamenjaj z samo
class - Shrani
✅ Task 1.3: Basic Smoke Test
Čas: 10 min
Test:
- Igra se zažene brez napak
- Console nima critical errors
- Player spawna
- Basic movement dela (WASD)
- Inventory dela (I key)
🔧 PRIORITETA 2: SYSTEM INTEGRATION (4-6 ur)
✅ Task 2.1: Initialize New Systems in GameScene
Lokacija: src/scenes/GameScene.js - create() function
Čas: 1 ura
Kje dodati: Po line ~800 (po inicializaciji DialogueSystem/TwinBondSystem)
// ========================================================
// 🆕 NEW SYSTEMS (P16-P30) - 23.12.2025
// ========================================================
console.log('🆕 Initializing New Systems (P16-P30)...');
// P16: Mining System
console.log('⛏️ Initializing Mining System...');
this.miningSystem = new MiningSystem(this);
// P17: Character Customization
console.log('👤 Initializing Character Customization...');
this.characterCustomization = new CharacterCustomizationSystem(this);
// P19: Town Restoration
console.log('🏘️ Initializing Town Restoration...');
this.townRestoration = new TownRestorationSystem(this);
// P20: Portal Repair
console.log('🌀 Initializing Portal Repair...');
this.portalRepair = new PortalRepairSystem(this);
// P22: Smart Zombies
console.log('🧠 Initializing Smart Zombies...');
this.smartZombies = new SmartZombieSystem(this);
// P23: Tool System
console.log('🔧 Initializing Tool System...');
this.toolSystem = new ToolSystem(this);
// P25: Ana's Clues
console.log('💜 Initializing Ana Clues...');
this.anaClues = new AnaClueSystem(this);
// P26: Pyramids
console.log('🏜️ Initializing Pyramid System...');
this.pyramids = new PyramidSystem(this);
// P27: Slimes & Dogs
console.log('🟢🐶 Initializing Slimes & Dogs...');
this.slimesDogs = new SlimesDogsSystem(this);
// P28: Animals & Seeds
console.log('🐄🌱 Initializing Animals & Seeds...');
this.animalsSeeds = new AnimalsSeedsSystem(this);
// P29: Automation
console.log('⚙️ Initializing Automation...');
this.automation = new AutomationSystem(this);
// P30: Inventory Expanded
console.log('🎒 Initializing Inventory Expansion...');
this.inventoryExpanded = new InventorySystemExpanded(this, this.inventorySystem);
console.log('✅ All New Systems Initialized!');
Checklist:
- Odpri
src/scenes/GameScene.js - Najdi
create()function - Najdi line kjer so inicializirani DialogueSystem & TwinBondSystem
- Dodaj zgoraj navedeno kodo PO tem
- Shrani
- Test reload
✅ Task 2.2: Add System Updates to update() Loop
Lokacija: src/scenes/GameScene.js - update() function
Čas: 30 min
Najdi update() in dodaj:
update(time, delta) {
// ... existing update code ...
// NEW: Daily automation
if (this.automation) {
// Check if new day (runs once per day)
const currentDay = Math.floor(time / 86400000); // ms to days
if (currentDay !== this.lastDay) {
this.automation.runDailyAutomation();
this.lastDay = currentDay;
}
}
// NEW: Animal updates
if (this.animalsSeeds) {
this.animalsSeeds.updateLivestock();
}
// NEW: Smart zombie updates
if (this.smartZombies) {
this.smartZombies.updateZombies(delta);
}
// NEW: Town construction
if (this.townRestoration) {
this.townRestoration.updateConstruction(delta);
}
// NEW: Portal construction
if (this.portalRepair) {
this.portalRepair.updateConstruction(delta);
}
}
Checklist:
- Najdi
update(time, delta)function - Dodaj zgoraj navedeno kodo
- Shrani
- Test: Check console za update logs
✅ Task 2.3: Connect System Communications
Lokacija: src/scenes/GameScene.js
Čas: 1 ura
A. SmartZombies ↔ ZombieSystem
// V create(), po init SmartZombies:
if (this.smartZombies && this.zombieSystem) {
this.smartZombies.baseZombieSystem = this.zombieSystem;
}
B. ToolSystem ↔ InventorySystem
// V create(), po init ToolSystem:
if (this.toolSystem && this.inventorySystem) {
this.toolSystem.inventorySystem = this.inventorySystem;
}
C. AnaClues ↔ TwinBondSystem
// V create(), po init AnaClues:
if (this.anaClues && this.twinBondSystem) {
this.anaClues.onClueFound = (clueId) => {
this.twinBondSystem.triggerMemory(clueId);
};
}
D. Automation ↔ Multiple Systems
// V create(), po init Automation:
if (this.automation) {
this.automation.farmingSystem = this.farmingSystem;
this.automation.smartZombies = this.smartZombies;
this.automation.inventoryExpanded = this.inventoryExpanded;
}
Checklist:
- Dodaj vse zgoraj navedene povezave
- Test: Preveri da sistemi lahko komunicirajo
🎨 PRIORITETA 3: UI CREATION (4-6 ur)
✅ Task 3.1: Character Creation Scene
File: src/scenes/CharacterCreationScene.js (CREATE NEW)
Čas: 1 ura
Prioriteta: CRITICAL (game start)
Potrebno:
- Gender selection (Kai/Ana)
- RGB hair color picker
- Body customization
- Outfit selection
- Preview window
✅ Task 3.2: Smart Zombie Command UI
File: src/ui/SmartZombieUI.js (CREATE NEW)
Čas: 45 min
Prioriteta: HIGH
Potrebno:
- Zombie list
- Command buttons (Stop, Help, Attack, Home)
- Follower management
- XP display
✅ Task 3.3: Inventory Upgrade UI
File: src/ui/InventoryUpgradeUI.js (CREATE NEW)
Čas: 30 min
Prioriteta: HIGH
Potrebno:
- Tier upgrade menu
- Tool Belt unlock button
- Dog Backpack unlock button
- Quick Sort/Stack/Deposit buttons
✅ Task 3.4: Ana's Clue Collection UI
File: src/ui/AnaClueUI.js (CREATE NEW)
Čas: 1 ura
Prioriteta: HIGH (story)
Potrebno:
- Progress tracker (15/12/23)
- Gallery view
- Story milestone indicators
- Clue descriptions
✅ Task 3.5: Mining UI
File: src/ui/MiningUI.js (CREATE NEW)
Čas: 30 min
Prioriteta: MEDIUM
Potrebno:
- Mine selection
- Depth indicator
- Oxygen warning
- Elevator button
✅ Task 3.6: Town Restoration UI
File: src/ui/TownRestorationUI.js (CREATE NEW)
Čas: 45 min
Prioriteta: MEDIUM
Potrebno:
- Town list (27)
- Building progress
- NPC count
- Zombie assignment
✅ Task 3.7: Portal Repair UI
File: src/ui/PortalRepairUI.js (CREATE NEW)
Čas: 30 min
Prioriteta: MEDIUM
Potrebno:
- Portal list (18)
- Material requirements
- Construction progress
- Teleport button
✅ Task 3.8: Tool Management UI
File: src/ui/ToolUI.js (CREATE NEW)
Čas: 30 min
Prioriteta: MEDIUM
Potrebno:
- Durability bars
- Repair options
- Upgrade menu
✅ Task 3.9: Blueprint Gallery UI
File: src/ui/BlueprintGalleryUI.js (CREATE NEW)
Čas: 45 min
Prioriteta: MEDIUM
Potrebno:
- Collection progress
- Category tabs
- Discovery indicators
✅ Task 3.10: Animal Shop UI
File: src/ui/AnimalShopUI.js (CREATE NEW)
Čas: 45 min
Prioriteta: MEDIUM
Potrebno:
- Animal Rescue progress
- Livestock shop
- Breeding interface
✅ Task 3.11: Seed Shop UI
File: src/ui/SeedShopUI.js (CREATE NEW)
Čas: 30 min
Prioriteta: MEDIUM
Potrebno:
- Season tabs
- 100+ seeds
- Growth time display
✅ Task 3.12: Automation Control Panel
File: src/ui/AutomationUI.js (CREATE NEW)
Čas: 45 min
Prioriteta: LOW (endgame)
Potrebno:
- Sprinkler management
- Water tower status
- Minting controls
- Full automation checklist
🗺️ PRIORITETA 4: TILED MAPS (30 min)
✅ Task 4.1: Import TSX Files
Čas: 10 min
Action:
- Odpri Tiled Map Editor
- Import → External Tilesets
- Dodaj vse 61 TSX iz
assets/tilesets/
✅ Task 4.2: Create Starter Map
Čas: 15 min
Action:
- New Map → 16x16
- Dodaj Base Ground layer
- Dodaj Decoration layer
- Paint basic starter area
- Save as
starter_farm_16x16.tmx
✅ Task 4.3: Export to JSON
Čas: 5 min
Action:
- File → Export As → JSON
- Save v
assets/maps/starter_farm_16x16.json - Test load v
TiledTestScene.js
✅ TESTING CHECKLIST
After Quick Wins:
- Game launches
- No console errors
- All systems load
After Integration:
- All 46 systems initialize
- Systems communicate
- No memory leaks
- 60 FPS maintained
After UI:
- All UIs open/close
- Buttons work
- Data displays correctly
Full Gameplay:
- New game → Character creation
- Mining works
- Zombie commands work
- Tools break/repair
- Clues found
- Towns restored
- Portals repaired
- Animals breed
- Seeds grow
- Automation works
- Inventory expands
📅 ČASOVNI PLAN (Recommended)
Session 1 (1-2h): Quick Wins
- Add systems to HTML
- Check exports
- Basic testing
Session 2 (2-3h): Integration Part 1
- Initialize systems
- Add updates
- Basic connections
Session 3 (2-3h): Integration Part 2
- Full system communications
- Testing
- Bug fixes
Session 4 (2h): High Priority UIs
- Character Creation
- Smart Zombie UI
- Inventory Upgrade UI
- Ana Clue UI
Session 5 (2-3h): Medium Priority UIs
- Mining, Town, Portal, Tool UIs
- Blueprint Gallery
- Animal/Seed Shops
Session 6 (1h): Low Priority UIs
- Automation Panel
- Final polish
Session 7 (1h): Tiled Maps
- Import, create, export
TOTAL: ~12-15 hours split across multiple sessions
💡 PRIPOROČILA
- Ne delaj vsega naenkrat! Razdeli na seje
- Testiraj pogosto po vsakem task-u
- Commit pogosto za vsak večji milestone
- Odpočij med sesjami za boljšo produktivnost
- Prioritize - začni najprej s HIGH priority task-i
Created: 23.12.2025, 22:00
Status: Ready to Execute
Next Step: Start with Task 1.1 (Add Systems to HTML)