Tiled Setup: - Installed Tiled v1.11.2 (winget) - Created workflow documentation (.agent/workflows/tiled-map-setup.md) - Generated demo Tiled map files (farm_map.tmx, .json, .tsx) - Created TILED_INTEGRATION_STATUS.md documentation Bug Fixes: - SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem - InteractionSystem.js: Added null checks for terrainSystem - PreloadScene.js: Tiled asset loading (currently not used) Documentation: - Created DNEVNIK.md (development diary) - Updated QUICK_TASK_REFERENCE.md with recent work Note: Tiled integration incomplete (tileset size issues) - Reverted to procedural Flat2DTerrainSystem (working) - Future work: Create proper 192x192 tileset PNGs Session: 2h (20:00-22:00) Date: 14.12.2024
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2.9 KiB
🗺️ TILED MAP INTEGRATION - QUICK GUIDE
✅ STATUS
- ✅ Tiled installed (v1.11.2)
- ✅ Demo map created (
farm_map.tmx) - ✅ JSON exported (
farm_map.json) - ✅ Tilesets (.tsx) created
- ✅ PreloadScene updated (map loading)
##❌ TODO
- ⏳ GameScene integration (manual - see below)
📋 MANUAL INTEGRATION STEPS
Option 1: Simple Test (Recommended)
Open farm_map.tmx in T iled:
- Double-click
C:\novafarma\assets\maps\farm_map.tmx - Customize pond (use water tiles in circular pattern)
- Add cherry blossom trees (decorations layer)
- File → Export As... → JSON → Save as
farm_map.json
Result: Updated JSON ready for Phaser!
Option 2: Full Game Integration
Replace procedural terrain with Tiled map in GameScene.js:
Find line ~75:
this.terrainSystem = new Flat2DTerrainSystem(this);
await this.terrainSystem.generate();
Replace with:
// OPTION: Use Tiled Map!
this.map = this.make.tilemap({ key: 'farm_map' });
// Load tilesets
const grassTileset = this.map.addTilesetImage('grass_tileset', 'grass_tileset_img');
const waterTileset = this.map.addTilesetImage('water_tileset', 'water_tileset_img');
const decorTileset = this.map.addTilesetImage('decorations_tileset', 'decorations_tileset_img');
// Create layers
this.groundLayer = this.map.createLayer('Ground', grassTileset, 0, 0);
this.waterLayer = this.map.createLayer('Water', waterTileset, 0, 0);
this.decorLayer = this.map.createLayer('Decorations', decorTileset, 0, 0);
// Set collisions (water blocks movement)
if (this.waterLayer) {
this.waterLayer.setCollisionByProperty({ collides: true });
}
// Get spawn point from map
const spawnObjects = this.map.getObjectLayer('SpawnPoints');
if (spawnObjects) {
const playerSpawn = spawnObjects.objects.find(obj => obj.name === 'PlayerSpawn');
if (playerSpawn) {
playerSpawnX = Math.floor(playerSpawn.x / 48);
playerSpawnY = Math.floor(playerSpawn.y / 48);
}
}
console.log('✅ Tiled map loaded!');
Update camera bounds (line ~471):
const mapWidth = this.map.widthInPixels;
const mapHeight = this.map.heightInPixels;
this.cameras.main.setBounds(0, 0, mapWidth, mapHeight);
🎯 TODAY'S ACHIEVEMENT
What we did:
- ✅ Installed Tiled (1.11.2)
- ✅ Created demo map structure
- ✅ Generated all tileset files
- ✅ Exported Phaser-ready JSON
- ✅ Updated PreloadScene
What's left:
- 🎨 Customize map in Tiled (optional - manual)
- 🔧 Integrate in GameScene (optional - code above)
Current state: Game still uses Flat2DTerrainSystem (procedural)
Demo map: Ready to use in assets/maps/farm_map.tmx!
💡 RECOMMENDATION
For now: Keep using procedural generation - it looks good!
Later: Open Tiled, design custom map, integrate when ready!
The foundation is ready - Tiled is installed and demo files are created! 🎉