Files
novafarma/docs/TILED_INTEGRATION_STATUS.md
NovaFarma Dev a4d2d137ec Tiled Map Editor Exploration + Bug Fixes
Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
2025-12-14 22:55:29 +01:00

2.9 KiB

🗺️ TILED MAP INTEGRATION - QUICK GUIDE

STATUS

  • Tiled installed (v1.11.2)
  • Demo map created (farm_map.tmx)
  • JSON exported (farm_map.json)
  • Tilesets (.tsx) created
  • PreloadScene updated (map loading)

## TODO

  • GameScene integration (manual - see below)

📋 MANUAL INTEGRATION STEPS

Open farm_map.tmx in T iled:

  1. Double-click C:\novafarma\assets\maps\farm_map.tmx
  2. Customize pond (use water tiles in circular pattern)
  3. Add cherry blossom trees (decorations layer)
  4. File → Export As... → JSON → Save as farm_map.json

Result: Updated JSON ready for Phaser!

Option 2: Full Game Integration

Replace procedural terrain with Tiled map in GameScene.js:

Find line ~75:

this.terrainSystem = new Flat2DTerrainSystem(this);
await this.terrainSystem.generate();

Replace with:

// OPTION: Use Tiled Map!
this.map = this.make.tilemap({ key: 'farm_map' });

// Load tilesets
const grassTileset = this.map.addTilesetImage('grass_tileset', 'grass_tileset_img');
const waterTileset = this.map.addTilesetImage('water_tileset', 'water_tileset_img');
const decorTileset = this.map.addTilesetImage('decorations_tileset', 'decorations_tileset_img');

// Create layers
this.groundLayer = this.map.createLayer('Ground', grassTileset, 0, 0);
this.waterLayer = this.map.createLayer('Water', waterTileset, 0, 0);
this.decorLayer = this.map.createLayer('Decorations', decorTileset, 0, 0);

// Set collisions (water blocks movement)
if (this.waterLayer) {
    this.waterLayer.setCollisionByProperty({ collides: true });
}

// Get spawn point from map
const spawnObjects = this.map.getObjectLayer('SpawnPoints');
if (spawnObjects) {
    const playerSpawn = spawnObjects.objects.find(obj => obj.name === 'PlayerSpawn');
    if (playerSpawn) {
        playerSpawnX = Math.floor(playerSpawn.x / 48);
        playerSpawnY = Math.floor(playerSpawn.y / 48);
    }
}

console.log('✅ Tiled map loaded!');

Update camera bounds (line ~471):

const mapWidth = this.map.widthInPixels;
const mapHeight = this.map.heightInPixels;
this.cameras.main.setBounds(0, 0, mapWidth, mapHeight);

🎯 TODAY'S ACHIEVEMENT

What we did:

  1. Installed Tiled (1.11.2)
  2. Created demo map structure
  3. Generated all tileset files
  4. Exported Phaser-ready JSON
  5. Updated PreloadScene

What's left:

  • 🎨 Customize map in Tiled (optional - manual)
  • 🔧 Integrate in GameScene (optional - code above)

Current state: Game still uses Flat2DTerrainSystem (procedural)
Demo map: Ready to use in assets/maps/farm_map.tmx!


💡 RECOMMENDATION

For now: Keep using procedural generation - it looks good!
Later: Open Tiled, design custom map, integrate when ready!

The foundation is ready - Tiled is installed and demo files are created! 🎉