5.9 KiB
5.9 KiB
🏛️ STRUCTURE VISUAL GUIDE
Quick reference for structure types and their visual appearance in the game.
🎨 COLOR CODING:
Landmarks (Gold)
Color: #FFD700 (Gold)
Symbol: ★ (Star)
Size: 15x15 tiles
Grassland Structures (Brown tones)
- Farm: #8B4513 (Saddle Brown)
- House: #A0522D (Sienna)
- Barn: #654321 (Dark Brown)
- Windmill: #D2691E (Chocolate)
- Well: #708090 (Slate Gray)
Forest Structures (Brown/Purple)
- Cabin: #8B4513 (Saddle Brown)
- Ruins: #696969 (Dim Gray)
- Treehouse: #8B7355 (Burlywood)
- Camp: #8B4513 (Saddle Brown)
- Shrine: #9370DB (Medium Purple)
Desert Structures (Sand/Gold)
- Pyramid: #DAA520 (Goldenrod)
- Oasis Camp: #8B7355 (Burlywood)
- Tomb: #CD853F (Peru)
- Pillar: #D2B48C (Tan)
Mountain Structures (Gray tones)
- Mine: #2F4F4F (Dark Slate Gray)
- Cave: #363636 (Very Dark Gray)
- Tower: #708090 (Slate Gray)
- Altar: #9370DB (Medium Purple)
Swamp Structures (Green/Brown)
- Hut: #556B2F (Dark Olive Green)
- Totem: #8B4513 (Saddle Brown)
- Bog Shrine: #6B8E23 (Olive Drab)
- Abandoned Dock: #654321 (Dark Brown)
📏 SIZE REFERENCE:
Small (2-3 tiles):
- Well (2x2)
- Totem (2x2)
- Pillar (2x2)
- Camp (3x3)
- Hut (3x3)
Medium (4-5 tiles):
- House (4x4)
- Cabin (4x4)
- Shrine (4x4)
- Treehouse (4x4)
- Altar (4x4)
- Tower (4x4)
- Tomb (5x5)
- Mine (5x5)
- Cave (5x5)
- Windmill (5x5)
- Oasis Camp (5x5)
- Bog Shrine (4x4)
- Abandoned Dock (5x5)
Large (6-8 tiles):
- Barn (6x6)
- Ruins (6x6)
- Farm (7x7)
- Pyramid (8x8)
Landmarks (15 tiles):
- All landmarks: 15x15
🛤️ ROAD COLORS:
Roads adapt to biome:
- Desert: #cda869 (Sandy)
- Mountain: #9090a0 (Stone Gray)
- Swamp: #5a4a3d (Dark Brown Mud)
- Default: #8B7355 (Brown Dirt)
Width: 3 tiles
Pattern: Natural curves (not straight)
🗺️ IN-GAME APPEARANCE:
Grassland Area:
[🏡 House] [🌾 Farm] [⛲ Well]
[🌾 Farm]
[🏚️ Barn] [🌬️ Windmill]
Forest Area:
[🏚️ Ruins] [🌲 Treehouse]
[⛺ Camp]
[🏡 Cabin] [⛩️ Shrine]
Desert Area:
[🔺 Pyramid]
[🗿 Pillar] [⚰️ Tomb]
[⛺ Oasis Camp]
Mountain Area:
[🗼 Tower] [⛰️ Cave]
[⚒️ Mine]
[⛩️ Altar]
Swamp Area:
[🗿 Totem] [🏚️ Hut]
[⛩️ Bog Shrine]
[🚢 Abandoned Dock]
🌟 LANDMARKS:
Ancient Temple (Forest)
★
┌─────────────────┐
│ │
│ ANCIENT TEMPLE │
│ (GOLD 15x15) │
│ │
└─────────────────┘
Location: Deep in forest biome
Color: Gold (#FFD700)
Great Pyramid (Desert)
★
┌───┐
┌┴───┴┐
┌┴─────┴┐
┌┴───────┴┐
┌┴─────────┴┐
│GREAT PYRAMID│
└─────────────┘
Location: Desert biome
Color: Gold (#FFD700)
Mountain Peak (Mountain)
★
/│\
/ │ \
/ │ \
/ PEAK \
/________\
Location: Highest mountain
Color: Gold (#FFD700)
Abandoned City (Grassland)
┌──┐ ┌──┐ ┌──┐
│ │ │★ │ │ │
│ │┌┴──┴┐│ │
└──┘│CITY││ │
└────┘└──┘
Location: Grassland biome
Color: Gold (#FFD700)
Dragon Skeleton (Swamp)
★ /\
┌─┐ /──\
┌┴─┴┐──── >
│DRAGON \
└─────┘
Location: Deep swamp
Color: Gold (#FFD700)
🎮 GAMEPLAY TIPS:
Finding Structures:
- Follow roads - they connect major areas
- Explore biomes - each has unique structures
- Look for landmarks - gold stars visible from distance
- Check minimap - structures appear as colored dots
Structure Density:
- Grassland: High (farms, houses common)
- Forest: Medium (cabins, camps scattered)
- Desert: Low (oases rare, pyramids rarer)
- Mountain: Low (mines, caves isolated)
- Swamp: Low (huts, totems sparse)
Landmark Rarity:
- Only 1 per biome type
- 50-tile exclusion zone (no structures nearby)
- Visible from distance (gold star)
- Largest structures in game (15x15)
📐 TECHNICAL DETAILS:
Placement Rules:
- Minimum 20-tile spacing between regular structures
- Minimum 50-tile spacing from landmarks
- Cannot place on water (rivers/lakes)
- Cannot place on roads
- Biome-specific types only
Rendering:
- Structures render in chunks (only visible chunks)
- Depth = 4-5 (above ground, below trees)
- Landmarks depth = 5-6 (very visible)
- Roads depth = 1.5 (below decorations)
Performance:
- 80 structures = negligible impact
- Chunk-based loading (only active chunks)
- Simple rectangles (fast rendering)
- Future: Can replace with sprites
🔮 FUTURE PLANS:
Visual Improvements:
- Replace rectangles with detailed sprites
- Add structure variety (different designs)
- Animated landmarks (particles, glow effects)
- Weather effects on structures (snow, sand)
Gameplay Features:
- Interactive structures (enter buildings)
- Structure ownership (claim/build)
- NPC inhabitants
- Loot chests inside
- Quest objectives
Expansion:
- More structure types (20+ per biome)
- Village clusters (grouped structures)
- Dynamic structures (change over time)
- Player-built structures
- Structure upgrades
Quick Reference: Use this guide to identify structures while exploring the world!
Color Coding: Each biome has distinct colors for easy identification!
Landmarks: Look for gold stars (★) to find epic locations!