Files
novafarma/docs/SESSION_SUMMARY_2025-12-13.md
2025-12-13 03:07:45 +01:00

4.9 KiB

📋 SESSION SUMMARY - December 13, 2025

🎯 USER OBJECTIVE

Organize keybindings and fix UI panels


COMPLETED TODAY

1. UI Panels Repositioned

  • Moved Zombie & Farm stats panels to RIGHT side
  • Applied farm-friendly colors (brown/green theme)
  • Adjusted sizes and positions

2. Camera Resolution Increased

  • Changed from 640x360 to 1024x768
  • Better view of the game world
  • 4:3 aspect ratio

3. Epilepsy Warning Fixed

  • Correctly positioned and centered
  • Always on top (depth 99999)
  • Functional buttons with hover effects

4. Equipment Panel Adjusted

  • Reduced size from 80x80 to 60x60
  • Moved lower (Y=400)
  • Farm-themed brown colors

5. Keyboard Shortcuts Organized

  • Created complete list in KEYBOARD_SHORTCUTS.md
  • Identified conflicts (F8, K keys)
  • Documented all shortcuts

6. Tutorial System Created

  • 6-step tutorial for new players
  • Shows keyboard shortcuts
  • H key for help popup
  • Auto-hides after viewing

7. Debug Panels Cleaned Up

  • FPSMonitor disabled
  • PerformanceMonitor disabled
  • Old debug panel removed
  • Version text removed

8. Unified Stats Panel Created

  • Combined Performance + Debug info
  • TAB/F3 to toggle
  • Auto-hides after 3 seconds
  • Shows FPS, memory, game stats

⚠️ ISSUES FOUND (NOT FIXED)

1. Equipment Preview Not Working

Problem: Panel doesn't update when selecting slots 1-9

Root Cause:

  • inventorySystem.selectedSlot is undefined
  • Inventory system doesn't track selected slot
  • Keyboard input (1-9) doesn't call UIScene.selectSlot()

What Needs To Be Done:

  1. Find where keyboard 1-9 is handled in GameScene
  2. Add call to uiScene.selectSlot(slotIndex)
  3. Make sure inventory bar highlights selected slot
  4. Equipment preview will then update automatically

2. Tools Not Working

Problem: Can't use tools (axe, hoe, etc.)

Root Cause:

  • Player.handleFarmingAction() reads uiScene.selectedSlot
  • But selectedSlot is always 0 (not updated)
  • Left-click doesn't trigger tool use

What Needs To Be Done:

  1. Fix slot selection (same as above)
  2. Add left-click handler to call player.handleFarmingAction()
  3. Make sure player has tools in inventory

📁 FILES MODIFIED TODAY

Created:

  • src/systems/UnifiedStatsPanel.js
  • src/systems/TutorialSystem.js
  • docs/KEYBOARD_SHORTCUTS.md
  • docs/TUTORIAL_SYSTEM.md
  • docs/DEBUG_PANEL_FIX.md
  • docs/UI_IMPROVEMENTS.md
  • docs/CAMERA_FIX.md
  • docs/EPILEPSY_WARNING_FIX.md
  • docs/EQUIPMENT_PANEL_FIX.md
  • docs/STATS_PANEL_PLAN.md

Modified:

  • src/scenes/UIScene.js - Multiple UI improvements
  • src/scenes/GameScene.js - Added UnifiedStatsPanel, disabled monitors
  • src/game.js - Increased resolution
  • src/utils/PerformanceMonitor.js - Disabled by default
  • index.html - Added new scripts

🔧 NEXT STEPS (PRIORITY ORDER)

HIGH PRIORITY - Fix Inventory Selection:

  1. Find Keyboard Input Handler

    // Search in GameScene.js for:
    this.input.keyboard.on('keydown-ONE', ...)
    this.input.keyboard.on('keydown-TWO', ...)
    // etc.
    
  2. Add UIScene.selectSlot() Call

    this.input.keyboard.on('keydown-ONE', () => {
        const uiScene = this.scene.get('UIScene');
        if (uiScene) uiScene.selectSlot(0);
    });
    
  3. Update Inventory Bar Highlight

    • Find updateInventory() in UIScene
    • Make sure it highlights selected slot
  4. Add Left-Click Tool Use

    this.input.on('pointerdown', (pointer) => {
        if (pointer.leftButtonDown()) {
            if (this.player) {
                this.player.handleFarmingAction();
            }
        }
    });
    

MEDIUM PRIORITY - Polish:

  1. Remove duplicate createInventoryBar() call in UIScene resize()
  2. Fix keyboard shortcut conflicts (F8, K)
  3. Test tutorial system
  4. Test Unified Stats Panel

💡 RECOMMENDATIONS

For Next Session:

  1. Focus ONLY on inventory selection - don't try to fix everything at once
  2. Test each change immediately - restart game after each fix
  3. Use console.log to debug - see what's happening
  4. One problem at a time - finish inventory before moving to tools

Code Quality:

  • Too many systems trying to do the same thing
  • Need to consolidate inventory/equipment logic
  • Consider refactoring after basic functionality works

🎮 CURRENT STATE

Working:

  • Game runs
  • Player movement (WASD)
  • UI displays correctly
  • Stats panels on right side
  • Tutorial system
  • Unified stats panel (TAB/F3)

Not Working:

  • Inventory slot selection (1-9 keys)
  • Equipment preview update
  • Tool usage (left-click)
  • Farming actions

Session Duration: ~3 hours
Lines of Code Changed: ~500+
Files Modified: 15+
New Systems Created: 2 (UnifiedStatsPanel, TutorialSystem)


End of Session Summary Next session: Fix inventory selection first!