Tiled Setup: - Installed Tiled v1.11.2 (winget) - Created workflow documentation (.agent/workflows/tiled-map-setup.md) - Generated demo Tiled map files (farm_map.tmx, .json, .tsx) - Created TILED_INTEGRATION_STATUS.md documentation Bug Fixes: - SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem - InteractionSystem.js: Added null checks for terrainSystem - PreloadScene.js: Tiled asset loading (currently not used) Documentation: - Created DNEVNIK.md (development diary) - Updated QUICK_TASK_REFERENCE.md with recent work Note: Tiled integration incomplete (tileset size issues) - Reverted to procedural Flat2DTerrainSystem (working) - Future work: Create proper 192x192 tileset PNGs Session: 2h (20:00-22:00) Date: 14.12.2024
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✅ QUICK TASK REFERENCE - All Phases
Quick overview of all tasks across all 6 phases
🆕 RECENT WORK (14.12.2024)
Tiled Map Editor Exploration
- Install Tiled Map Editor v1.11.2
- Create workflow documentation (
tiled-map-setup.md) - Generate demo Tiled map files (.tmx, .json, .tsx)
- Fix SaveSystem.js compatibility with Flat2DTerrainSystem
- Fix InteractionSystem.js null checks
- Future: Complete Tiled integration (tileset size issues)
- Future: Create proper 192x192 tileset PNG files
- Future: Test Tiled maps in-game
2D Visual Refinements (Previous Session)
- Cherry blossom trees (flat 2D style)
- Vibrant tile colors (grass, water, dirt)
- Cartoon-style outlines
- Day/Night cycle (already in WeatherSystem)
🧪 PHASE 1: TESTING & QA (1-2 weeks)
Integration Tests (5)
- Test all 27 systems together
- Verify system interactions
- Test save/load with all systems
- Verify settings persistence
- Check for conflicts
Performance Tests (5)
- Baseline FPS test
- Full load FPS test
- Stress test
- Memory usage test
- Entity pooling test
Accessibility Tests (13)
- Screen reader navigation
- Screen reader announcements
- Color blind modes (4 types)
- Keyboard-only navigation
- Controller support (3 types)
- One-handed layouts (2)
- High contrast modes (2)
- UI scaling (3 sizes)
- Photosensitivity protection
Platform Tests (4)
- Windows 10/11
- Mobile (touch controls)
- Controllers (Xbox, PS, Switch)
- Steam Deck
Total: 27 tests
🎨 PHASE 2: ASSET CREATION (2-4 weeks)
Character Sprites
- Player (112 frames)
- NPCs (208 frames)
- Enemies (340 frames)
- Animals (190 frames)
- Worker Creatures (384 frames)
- Bosses (160 frames)
Building & Environment
- Buildings (225 sprites)
- Crops (25 sprites)
- Resources (30 sprites)
- Items (70 sprites)
UI Graphics
- Icons (250)
- Backgrounds (4)
- Panels (4)
- Effects (15)
Sound Effects
- Player sounds (9)
- Farming sounds (10)
- Combat sounds (12)
- Animal sounds (10)
- Weather sounds (6)
- UI sounds (7)
- Special sounds (10)
Music
- Main menu theme
- Daytime music
- Nighttime music
- Combat music
- Boss music (5 tracks)
- Victory music
- Emotional music
Total: ~2,147 assets
📝 PHASE 3: CONTENT CREATION (2-3 weeks)
Dialogue Writing
- Jakob (45 nodes, 2,000 words)
- Lyra (50 nodes, 2,500 words)
- Grok (38 nodes, 1,500 words)
- Dr. Chen (45 nodes, 2,000 words)
Quest Design
- Act 1 quests (4)
- Act 2 quests (4)
- Act 3 quests (5)
Cutscene Scripts
- Arrival (500 words)
- First Zombie (300 words)
- City Discovery (400 words)
- Boss Reveal (600 words)
Ending Narratives
- Cure Ending (800 words)
- Zombie King Ending (800 words)
- Escape Ending (800 words)
- Farmer Ending (800 words)
- Mutation Ending (800 words)
Proofreading
- Proofread all dialogue
- Check for typos
- Verify consistency
Game Balance
- Balance resource costs
- Balance item prices
- Balance crafting recipes
- Balance skill costs
- Balance automation efficiency
- Balance enemy difficulty
- Balance boss difficulty
- Balance survival mechanics
- Balance progression speed
- Test all playstyles
Total: ~13,800 words + balance
🌐 PHASE 4: MARKETING (2-3 weeks)
Trailer
- Script trailer
- Record gameplay footage
- Edit trailer
- Add music and effects
- Create versions (30s, 1min, 2min)
Screenshots
- Capture 20+ gameplay screenshots
- Capture feature screenshots
- Capture accessibility screenshots
- Edit and polish
- Create gallery
Press Kit
- Write game description
- Create fact sheet
- Compile screenshots
- Include trailer links
- Add developer info
Steam Page
- Write store description
- Create feature list
- Upload screenshots
- Upload trailer
- Set pricing
- Configure tags
- Set release date
Social Media
- Create Twitter/X account
- Create Discord server
- Create Reddit community
- Create YouTube channel
- Create TikTok account
- Post development updates
- Share screenshots
- Share gameplay clips
- Engage with community
- Build hype
🚢 PHASE 5: RELEASE PREP (1-2 weeks)
Beta Testing
- Recruit 10-20 beta testers
- Set up feedback system
- Collect feedback
- Fix reported issues
- Thank beta testers
Final Polish
- Final bug fixes
- Final performance optimization
- Final accessibility check
- Final content review
- Final build testing
Documentation
- Write user manual
- Create tutorial videos
- Write FAQ
- Create troubleshooting guide
- Translate to other languages (optional)
Launch Day
- Upload final build to Steam
- Publish store page
- Post launch announcement
- Monitor for issues
- Respond to community
- CELEBRATE! 🎉
📊 PHASE 6: POST-LAUNCH (Ongoing)
Week 1
- Monitor bug reports
- Fix critical bugs
- Release first patch
- Respond to all feedback
Week 2-4
- Balance updates
- Fix high-priority bugs
- Release patches
- Engage community
Month 2-3
- Quality of life improvements
- New features based on feedback
- Community events
Month 4+
- Content updates
- New quests
- New items
- New creatures
- Seasonal events
DLC Planning
- Plan new story acts
- Plan new biomes
- Plan new creatures
- Plan new automation tiers
- Plan new multiplayer modes
📊 TOTAL TASK SUMMARY
By Phase
- Phase 1: 27 tests
- Phase 2: ~2,147 assets
- Phase 3: ~13,800 words + 10 balance tasks
- Phase 4: ~25 marketing tasks
- Phase 5: ~20 prep tasks
- Phase 6: Ongoing support
By Category
- Testing: 27 tasks
- Visual Assets: ~2,067 items
- Audio Assets: 80 items
- Writing: ~13,800 words
- Balance: 10 tasks
- Marketing: 25 tasks
- Release: 20 tasks
- Post-Launch: Ongoing
🎯 CURRENT PRIORITIES
This Week
- ✅ Complete Phase 1 testing
- ⏳ Start Phase 2 asset planning
- ⏳ Begin Phase 4 marketing prep
Next 2 Weeks
- ⏳ Phase 2: Create essential assets
- ⏳ Phase 3: Write core dialogue
- ⏳ Phase 4: Create trailer
Next Month
- ⏳ Complete all assets
- ⏳ Complete all content
- ⏳ Finalize marketing
10-12 Weeks
- ⏳ Beta testing
- ⏳ Final polish
- 🚀 LAUNCH!
✅ PROGRESS TRACKING
Completed ✅
- All 27 systems implemented
- All code written (~15,900 lines)
- All documentation created
- Production-ready build
In Progress 🔄
- Phase 1: Testing (1/27 tests done)
Pending 📋
- Phase 2: Assets
- Phase 3: Content
- Phase 4: Marketing
- Phase 5: Release
- Phase 6: Post-Launch
🚀 Ready to execute all phases! 🚀
Quick Task Reference - December 13, 2025
Use this for quick overview, see individual phase plans for details