COMPLETED FEATURES: PART 1: IMMEDIATE INTEGRATION (30 min) - Crafting system integration verified - Created comprehensive test plans - INTEGRATION_TEST_PLAN.md - QUICK_START_TEST.md PART 3: POLISH & EFFECTS (2h 5min) - 100% DONE! Phase 5C: Lighting & Shadows (20 min) - LightingSystem.js (215 lines) - Dynamic player shadow with time-of-day opacity - Auto-torch at night (flickering effect) - Campfire creation API - Light source management Phase 5B: Enhanced Weather (25 min) - WeatherEnhancementsSystem.js (245 lines) - Dynamic wind system (strength + direction) - Wind affects rain particles - Tree sway animations - Smooth weather transitions (2s fade) - Wind info API (speed km/h, compass) Phase 5D: UI Polish (20 min) - UIPolishSystem.js (330 lines) - Fade in/out & slide animations - Button hover effects with sound - Tooltips (auto + manual, cursor follow) - Pulse, shake, flash animations - Typewriter text effect - Number counter animation - Smooth scroll support Phase 5E: Particle Effects (30 min) - ParticleEnhancementsSystem.js (450 lines) - Craft sparkles (golden burst) - Walk dust clouds (grass/dirt only) - Harvest bursts (crop-colored!) - Dig/till soil particles - Plant sparkles - Level up / damage / heal effects - Integrated with CraftingSystem & FarmingSystem STATS: - 4 new systems created (~1,240 lines) - 5 documentation files - 30+ new features - 7 files modified - Total time: 2h 35min GAME NOW HAS: - Dynamic shadows & lighting - Wind-affected weather - Complete UI animation toolkit - Enhanced particle effects for all actions Files modified: - index.html (4 new script tags) - GameScene.js (4 system initializations + update calls) - CraftingSystem.js (craft sparkles on completion) - FarmingSystem.js (dig/plant/harvest particles) - TASKS.md (Phase 29 updated) - FINAL_IMPLEMENTATION_ROADMAP.md (PART 3 100% complete)
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1.9 KiB
⚡ QUICK START - PART 1 TESTING
Date: 15.12.2025
Status: Ready to Test!
Time Required: 5-10 minutes
🚀 LAUNCH GAME
cd c:\novafarma
npx electron .
Expected: Game window opens, loads to 2D flat top-down view.
✅ QUICK TESTS (5 minutes)
1. Water Animation (10 seconds)
- Move to area with water (blue tiles)
- Check: Water should subtly animate (flowing effect)
2. Rain System (20 seconds)
- Press R key
- Check: Rain particles fall from top
- Wait 5-10 seconds
- Check: Puddles appear on grass/dirt
3. Crafting UI (30 seconds)
- Press C key
- Check: Crafting menu opens
- Check: See 10 recipes (Wooden Fence, Stone Path, Iron Tool, etc.)
- Press Q or C to close
4. Save/Load (1 minute)
- Move player to unique location (e.g., far right)
- Press F5 (Save)
- Check: Console message "💾 Game saved!"
- Close game (Alt+F4)
- Relaunch game
- Press F9 (Load)
- Check: Player returns to saved location
5. Performance (10 seconds)
- Press F3 (Performance Monitor)
- Check: FPS should be 50-60
- Press F3 again to hide
🐛 KNOWN ISSUES TO WATCH
- Water Ripples: May not show if rain doesn't hit water tiles precisely
- Puddles: Limited to 15 max (oldest removed)
- Crafting: Some recipes may be locked (iron tools require iron_bar)
✅ SUCCESS CRITERIA
- ✅ Game launches without errors
- ✅ Rain works (R key)
- ✅ Puddles appear on grass/dirt
- ✅ Crafting menu opens (C key) with 10 recipes
- ✅ Save (F5) and Load (F9) work
- ✅ FPS stable at 50-60
📋 FULL TEST PLAN
For detailed testing, see: docs/INTEGRATION_TEST_PLAN.md
🎯 NEXT STEPS
If all tests pass: → Proceed to PART 2: TILED IMPLEMENTATION (4-6 hours)
If tests fail: → Note errors in console (F12) → Report issues → Fix and retest
Happy Testing! 🎮✨