Files
novafarma/docs/QUICK_START_TEST.md
NovaFarma Dev 8c0cc90908 PART 3: POLISH & EFFECTS - 100% COMPLETE! (Phase 29)
COMPLETED FEATURES:

PART 1: IMMEDIATE INTEGRATION (30 min)
-  Crafting system integration verified
-  Created comprehensive test plans
-  INTEGRATION_TEST_PLAN.md
-  QUICK_START_TEST.md

PART 3: POLISH & EFFECTS (2h 5min) - 100% DONE!

Phase 5C: Lighting & Shadows (20 min)
-  LightingSystem.js (215 lines)
- Dynamic player shadow with time-of-day opacity
- Auto-torch at night (flickering effect)
- Campfire creation API
- Light source management

Phase 5B: Enhanced Weather (25 min)
-  WeatherEnhancementsSystem.js (245 lines)
- Dynamic wind system (strength + direction)
- Wind affects rain particles
- Tree sway animations
- Smooth weather transitions (2s fade)
- Wind info API (speed km/h, compass)

Phase 5D: UI Polish (20 min)
-  UIPolishSystem.js (330 lines)
- Fade in/out & slide animations
- Button hover effects with sound
- Tooltips (auto + manual, cursor follow)
- Pulse, shake, flash animations
- Typewriter text effect
- Number counter animation
- Smooth scroll support

Phase 5E: Particle Effects (30 min)
-  ParticleEnhancementsSystem.js (450 lines)
- Craft sparkles (golden burst)
- Walk dust clouds (grass/dirt only)
- Harvest bursts (crop-colored!)
- Dig/till soil particles
- Plant sparkles
- Level up / damage / heal effects
- Integrated with CraftingSystem & FarmingSystem

 STATS:
- 4 new systems created (~1,240 lines)
- 5 documentation files
- 30+ new features
- 7 files modified
- Total time: 2h 35min

 GAME NOW HAS:
- Dynamic shadows & lighting
- Wind-affected weather
- Complete UI animation toolkit
- Enhanced particle effects for all actions

Files modified:
- index.html (4 new script tags)
- GameScene.js (4 system initializations + update calls)
- CraftingSystem.js (craft sparkles on completion)
- FarmingSystem.js (dig/plant/harvest particles)
- TASKS.md (Phase 29 updated)
- FINAL_IMPLEMENTATION_ROADMAP.md (PART 3 100% complete)
2025-12-15 16:42:09 +01:00

1.9 KiB

QUICK START - PART 1 TESTING

Date: 15.12.2025
Status: Ready to Test!
Time Required: 5-10 minutes


🚀 LAUNCH GAME

cd c:\novafarma
npx electron .

Expected: Game window opens, loads to 2D flat top-down view.


QUICK TESTS (5 minutes)

1. Water Animation (10 seconds)

  • Move to area with water (blue tiles)
  • Check: Water should subtly animate (flowing effect)

2. Rain System (20 seconds)

  • Press R key
  • Check: Rain particles fall from top
  • Wait 5-10 seconds
  • Check: Puddles appear on grass/dirt

3. Crafting UI (30 seconds)

  • Press C key
  • Check: Crafting menu opens
  • Check: See 10 recipes (Wooden Fence, Stone Path, Iron Tool, etc.)
  • Press Q or C to close

4. Save/Load (1 minute)

  • Move player to unique location (e.g., far right)
  • Press F5 (Save)
  • Check: Console message "💾 Game saved!"
  • Close game (Alt+F4)
  • Relaunch game
  • Press F9 (Load)
  • Check: Player returns to saved location

5. Performance (10 seconds)

  • Press F3 (Performance Monitor)
  • Check: FPS should be 50-60
  • Press F3 again to hide

🐛 KNOWN ISSUES TO WATCH

  1. Water Ripples: May not show if rain doesn't hit water tiles precisely
  2. Puddles: Limited to 15 max (oldest removed)
  3. Crafting: Some recipes may be locked (iron tools require iron_bar)

SUCCESS CRITERIA

  • Game launches without errors
  • Rain works (R key)
  • Puddles appear on grass/dirt
  • Crafting menu opens (C key) with 10 recipes
  • Save (F5) and Load (F9) work
  • FPS stable at 50-60

📋 FULL TEST PLAN

For detailed testing, see: docs/INTEGRATION_TEST_PLAN.md


🎯 NEXT STEPS

If all tests pass: → Proceed to PART 2: TILED IMPLEMENTATION (4-6 hours)

If tests fail: → Note errors in console (F12) → Report issues → Fix and retest


Happy Testing! 🎮