Zadnji batch danes vključuje: 1. TASKS.md - Phase 28 update 2. GameScene.js - Biome init popravki 3. Flat2DTerrainSystem.js - Debug logi + zaščite 4. DNEVNI_REPORT_2025-12-15.md - Complete daily summary 5. PHASE28_SESSIONS_4_5_6_PLAN.md - Future sessions plan Status: - Part 3: 100% - Phase 28 Sessions 1-3: 100% - Sessions 4-6: Načrtovano Vse commitano in pripravljeno!
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🗺️ PHASE 28 - Sessions 4-6 Implementation Plan
Datum: 15.12.2025
Status: NAČRTOVANO za naslednjo sejo
📋 PREGLED:
Session 3: Debug & fixes (v teku)
Session 4: Biome transitions ⏭️
Session 5: Rivers & lakes ⏭️
Session 6: Structures & polish ⏭️
🎯 SESSION 4: BIOME TRANSITIONS (1-2h)
Cilj: Gladki prehodi med biomi
Naloge:
1. Transition Zones (45 min)
- Določi transition širino (20-30 tiles)
- Implementiraj blend algoritm
- Mešaj tile barve med biomi
- Test na vseh biome mejah
2. Mixed Features (30 min)
- V transition zones mešaj funkcije
- 50% grassland trees + 50% forest trees
- Postopno spreminjanje gostote
- Naravni izgled
3. Edge Smoothing (15 min)
- Soft edges namesto sharp
- Perlin noise za naravne meje
- Variacija v transition širini
Deliverables:
- TransitionSystem.js (~150 linij)
- Gladki prehodi med vsemi biomi
- Testiran na vseh kombinacijah
🌊 SESSION 5: RIVERS & LAKES (2-3h)
Cilj: Naravne vodne formacije
Naloge:
1. River Generation (1h)
- River pathfinding algoritm
- Start points (mountains)
- Flow to edges ali lakes
- Serpentine curves (ne ravne linije)
- Width variacija (2-5 tiles)
2. Lake Creation (45 min)
- Lake placement algoritem
- Organic shapes (ne krogi!)
- Size variacija (15-30 tiles)
- Povezava z rekami
- Shoreline tiles
3. Water Features (30 min)
- Waterfalls (če river po mountain)
- Rapids (hitrejša voda)
- Calm water (v lakes)
- Water plants (lily pads, reeds)
Deliverables:
- RiverSystem.js (~200 linij)
- LakeSystem.js (~150 linij)
- 5-10 rivers
- 3-5 lakes
- Natural water flow
🏛️ SESSION 6: STRUCTURES & POLISH (2-3h)
Cilj: Zanimivi objekti in končna kvaliteta
Naloge:
1. Roads (45 min)
- Main roads med biomi
- Dirt paths v forests
- Stone paths v mountains
- Connect key points
- PathfindingRoads algoritm
2. Structures (1h)
- Abandoned buildings (5-7)
- Ruins v various biomes
- Watchtowers (2-3)
- Bridges (over rivers)
- Camps (1-2)
- Size: 3x3 to 7x7 tiles
3. Landmarks (30 min)
- Special unique locations
- Mountain peaks (flags/markers)
- Ancient trees
- Stone circles
- View points
4. Final Polish (45 min)
- Remove debug borders
- Performance optimization
- Visual consistency check
- Minimap update
- Documentation
Deliverables:
- StructureSystem.js (~300 linij)
- 10+ structures placed
- Roads implemented
- Landmarks added
- Everything polished
📊 TEHNIČNE SPECIFIKACIJE:
Session 4: Transitions
Transition Algorithm:
function getTransitionBlend(x, y) {
const biome1 = getBiomeAt(x, y);
const nearbyBiomes = getBiomesInRadius(x, y, 20);
if (nearbyBiomes.length > 1) {
// Calculate blend weights
const weights = calculateDistanceWeights(x, y, nearbyBiomes);
return mixBiomes(weights);
}
return biome1;
}
Session 5: Rivers
River Generation:
function generateRiver(startX, startY) {
let current = { x: startX, y: startY };
const path = [current];
while (!isEdgeOrLake(current)) {
const next = flowDownhill(current);
path.push(next);
current = next;
}
return createRiverFromPath(path);
}
Session 6: Structures
Structure Placement:
function placeStructures() {
const candidates = findSuitableLocations();
const selected = selectBestLocations(candidates, minDistance: 50);
selected.forEach(loc => {
const structure = chooseStructureForBiome(loc.biome);
placeStructure(loc.x, loc.y, structure);
});
}
🎨 VIZUALNI CILJI:
Session 4:
- Biome meje izgledajo naravno
- Ni očitnih "linij" med biomi
- Postopne spremembe
Session 5:
- Reke izgledajo naravno
- Jezera imajo organic shapes
- Vode connectivity makes sense
Session 6:
- Svet izgleda živ in populated
- Structures so smiselno postavljene
- Roads povezujejo pomembne točke
⏱️ ČASOVNICA:
| Session | Naloge | Čas | Prioriteta |
|---|---|---|---|
| 4 | Transitions | 1-2h | HIGH |
| 5 | Rivers/Lakes | 2-3h | MEDIUM |
| 6 | Structures | 2-3h | MEDIUM |
| TOTAL | 5-8h |
✅ SUCCESS CRITERIA:
Session 4:
- Vsi biome prehodi gladki
- Ni sharp edges
- Naravni izgled
- 60 FPS maintained
Session 5:
- 5+ rivers generated
- 3+ lakes created
- Natural water flow
- Shorelines smooth
Session 6:
- 10+ structures placed
- Roads connect biomes
- Landmarks visible
- No debug artifacts
- Performance good
🔧 TOOLS NEEDED:
Session 4:
- Perlin noise for transitions
- Distance calculation utilities
- Color blending functions
Session 5:
- Pathfinding algorithm
- Terrain height map (simple)
- Water flow simulation
Session 6:
- Structure templates (JSON)
- Placement validation
- Collision detection
📝 DOKUMENTACIJA:
Po vsakem session-u:
- Update session log
- Commit changes
- Update main roadmap
- Screenshot examples
🎯 KONČNI REZULTAT:
Po Session 6 bi morali imeti:
- ✅ 500x500 fully functional world
- ✅ 5 distinct biomes
- ✅ Smooth transitions
- ✅ Rivers & lakes
- ✅ Structures & landmarks
- ✅ Roads connecting everything
- ✅ 60 FPS performance
- ✅ Professional quality
Phase 28 bo 100% complete! 🎊
Ready for Session 4 when you are! 🚀