2.9 KiB
2.9 KiB
🌊 PHASE 28 - SESSION 5: RIVERS & LAKES
Date: 15.12.2025 19:20
Duration: 2-3 hours (estimated)
Status: 🚀 READY TO START
🎯 SESSION OBJECTIVES:
- River System - Flowing water across biomes
- Lake System - Natural water bodies
- Water Features - Springs, waterfalls, ponds
- Visual Polish - Animated water, reflections
📋 IMPLEMENTATION PLAN:
Part 1: River System (60 min)
- Create
RiverSystem.js - River path generation (noise-based curves)
- River width variation (2-6 tiles)
- Cross-biome routing
- River bed tiles (darker water)
Part 2: Lake System (45 min)
- Lake generation in
BiomeSystem - Lake hotspots per biome
- Lake size variation (5x5 to 20x20)
- Lake shorelines (gradual depth)
- Connect lakes to rivers
Part 3: Water Features (30 min)
- Water springs (source points)
- Small ponds (1x1 to 3x3)
- Waterfalls in mountains
- Delta where rivers meet lakes
Part 4: Integration (15 min)
- Add to chunk rendering
- Update terrain textures
- Biome-specific water colors
- Performance optimization
🎨 WATER COLOR PALETTE:
| Feature | Color | Alpha | Biome |
|---|---|---|---|
| River | #1E90FF |
0.8 | All |
| Lake | #4682B4 |
0.85 | All |
| River (Forest) | #2a5f4f |
0.7 | Forest |
| Lake (Swamp) | #3d5a3d |
0.6 | Swamp |
| Pond | #87CEEB |
0.7 | Grassland |
| Waterfall | #ffffff |
0.9 | Mountain |
🧮 RIVER GENERATION ALGORITHM:
// 1. Pick 2-4 river sources (springs in mountains)
// 2. Generate river path using Perlin noise curves
// 3. Flow downhill (prefer lower terrain)
// 4. Rivers join (confluence points)
// 5. Rivers end in lakes or edge
// 6. Add river width variation
🏞️ LAKE GENERATION:
// 1. Define lake centers (1-3 per biome type)
// 2. Generate organic shapes (circle + noise)
// 3. Add depth variation (darker center)
// 4. Create shoreline (gradient tiles)
// 5. Connect to nearest river
📊 EXPECTED RESULTS:
✅ 2-4 major rivers crossing the map
✅ 5-8 lakes distributed across biomes
✅ 10-15 small ponds in grasslands
✅ 2-3 waterfalls in mountains
✅ Water flows logically (high to low)
✅ Animated water (ripple effect)
✅ Performance maintained (60 FPS)
🔍 TESTING CHECKLIST:
- Rivers visible on map
- Lakes in correct biomes
- Water has distinct color
- Rivers connect logically
- No water in deserts (unless oasis)
- Swamp has most water features
- Mountain rivers flow downhill
- Performance stable
🚀 DELIVERABLES:
src/systems/RiverSystem.js(250 lines)src/systems/LakeSystem.js(200 lines)- Updated
BiomeSystem.js(+50 lines) - Updated
Flat2DTerrainSystem.js(+100 lines) docs/PHASE28_SESSION5_LOG.md- Git commit
Ready to implement! 🌊💧
Start Time: TBD
Status: PLAN COMPLETE