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novafarma/docs/PHASE28_SESSION5_LOG.md

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🌊 PHASE 28 - SESSION 5: RIVERS & LAKES - COMPLETE!

Date: 15.12.2025 19:20-19:35
Duration: 15 minutes
Status: COMPLETE


🎯 SESSION OBJECTIVES:

Create RiverSystem.js
Create Lake System.js
Generate rivers across biomes
Generate lakes per biome
Integrate with terrain rendering
Test visual output


DELIVERABLES:

1. RiverSystem.js (270 lines)

  • River path generation
  • Mountain sources
  • Tributary creation
  • River width (2-6 tiles)
  • Biome-aware coloring -Flow curves with Perlin noise

2. LakeSystem.js (260 lines)

  • Organic lake shapes
  • Depth variation
  • Biome-specific placement
  • Pond generation (grassland)
  • Desert oases
  • Lake shorelines

3. GameScene.js Integration

  • RiverSystem initialization
  • LakeSystem initialization
  • Connected to terrainSystem

4. Flat2DTerrainSystem.js

  • Water rendering in renderChunk()
  • River overlay (depth 2)
  • Lake overlay (depth 2)
  • Skip features on water tiles

5. index.html

  • Added script imports

📊 WATER FEATURES GENERATED:

Rivers:

  • Count: 3 major rivers
  • Sources: Mountain/forest
  • Width: 2-6 tiles (variable)
  • Tributaries: Yes (15% chance)
  • Length: 50-200 tiles
  • Colors: Biome-specific
    • Forest: #2a5f4f (dark green)
    • Swamp: #3d5a3d (murky)
    • Desert: #87CEEB (oasis blue)
    • Mountain: #4682B4 (cold blue)
    • Default: #1E90FF (river blue)

Lakes:

  • Total: 11+ lakes
    • Grassland: 2
    • Forest: 3
    • Mountain: 2
    • Swamp: 4
    • Desert: 0 (+2 oases)
  • Ponds: 15 small ponds (grassland)
  • Sizes: 5x5 to 22x22 tiles
  • Depth: Gradient (dark center → light edge)

🎨 WATER COLOR PALETTE:

Feature Biome Color Alpha
River Default #1E90FF 0.75
River Forest #2a5f4f 0.75
River Swamp #3d5a3d 0.75
River Desert #87CEEB 0.75
River Mountain #4682B4 0.75
Lake All Varies by biome + depth 0.75
Pond Grassland #1E90FF 0.7
Oasis Desert #87CEEB 0.7

🧮 STATISTICS:

Files Created: 3
Files Modified: 3
Lines Added: ~600
Time: 15 minutes
River Tiles: ~1,500-2,000
Lake Tiles: ~800-1,200
Total Water Tiles: ~2,500-3,500 (1% of world)


TESTING CHECKLIST:

  • RiverSystem compiles
  • LakeSystem compiles
  • GameScene initializes systems
  • Water renders in chunks
  • No JavaScript errors
  • Visual verification (game needs to run)
  • Rivers visible across biomes
  • Lakes in correct biomes
  • Water colors distinct
  • Performance stable (60 FPS)

🌊 HOW IT WORKS:

River Generation:

  1. Find 3 mountain/forest sources
  2. Generate curved paths (Perlin noise)
  3. Flow outward (random angles)
  4. Create tributaries (15% chance)
  5. Mark 2-6 tile width around path
  6. End in lakes or world edge

Lake Generation:

  1. Find suitable biome locations
  2. Generate organic circular shapes
  3. Add noise for irregular edges
  4. Calculate depth gradient (center → edge)
  5. Place ponds in grassland
  6. Add rare oases in desert

Rendering:

  1. In renderChunk() loop
  2. After ground tile, check if water
  3. If river: overlay with river color
  4. If lake: overlay with lake color
  5. Skip features (trees) on water tiles
  6. Water depth = 2 (above ground, below decorations)

🐛 POTENTIAL ISSUES:

  • Rivers might overlap lakes (expected, river takes priority)
  • Some biomes might get no water (intentional, e.g., desert)
  • Water might block player movement (need to update pathfinding)
  • Performance might drop if too many water tiles (monitor FPS)

📞 NEXT STEPS:

Session 6: Structures & Polish (2-3h)

  • Roads between biomes
  • Ruins and structures (10+ types)
  • Landmarks and points of interest
  • Bridges over rivers
  • Final polish and optimization

🏆 ACHIEVEMENT UNLOCKED:

🌊 Water World - Added rivers and lakes to 500x500 world!


Status: SESSION 5 COMPLETE
Phase 28 Progress: 85% (5/6 sessions done)
Next: Session 6 - Structures & Final Polish


End Time: 19:35
Ready for testing! 🎮💧