SESSION 2 - Biome rendering implementation: 1. Player spawn updated for 500x500 world: - Default spawn: Center (250, 250) instead of (50, 50) - Spawn point is in Grassland biome (farm area) - Console logging for spawn location 2. Chunk loading on game start: - Initial chunks loaded around player spawn - 3x3 chunk grid (9 chunks total) - ~22,500 tiles loaded at startup - Console output shows chunk stats 3. Dynamic chunk loading in update loop: - ChunkManager updates based on player position - Auto-load chunks as player moves - Auto-unload distant chunks for performance - Smooth chunk transitions Technical: - Chunks update every frame based on player.getPosition() - Only loads/unloads when player changes chunks - Efficient: Only processes when chunk boundary crossed Status: Session 2 - Implementation complete Next: Test in-game, verify biome rendering Files modified: 1 (GameScene.js) Ready to reload and test!
1.2 KiB
1.2 KiB
🌍 PHASE 28 - SESSION 2 LOG
Date: 15.12.2025 17:10
Session: Biome Rendering & Testing
Status: 🔄 IN PROGRESS
🎯 SESSION 2 OBJECTIVES:
- Test Systems - Verify BiomeSystem & ChunkManager initialize
- Render Chunks - Load initial chunks around player spawn
- Biome Visuals - Verify different biome tiles render
- Performance - Check FPS with chunk system
- Debug - Fix any issues that appear
✅ COMPLETED:
Initial Setup (5 min) ✅
- Reloaded game with new systems
- Monitoring console for initialization
⏳ IN PROGRESS:
Testing Phase (Started 17:10)
- Check console for BiomeSystem initialization
- Check console for ChunkManager initialization
- Verify 500x500 terrain loads
- Look for any errors
🐛 ISSUES FOUND:
(To be documented as we test)
📊 EXPECTED CONSOLE OUTPUT:
🌍 Initializing Biome System (500x500 world)...
🌍 Generating biome map...
✅ Biome map generated!
💾 Initializing Chunk Manager...
💾 ChunkManager initialized (chunk size: 50x50)
✅ BiomeSystem & ChunkManager connected to terrainSystem
🎨 Flat2DTerrainSystem initialized (500x500 world)
Status: Testing in progress...