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novafarma/docs/MISSING_ASSETS_COMPLETE_REPORT.md
David Kotnik 86363bc52e 📋 Complete Missing Assets Report
Generated comprehensive assessment of missing assets:

DEMO (Kickstarter):
⚠️  26 assets needed (~2-3 hours)
  - Tileset: 10
  - Crops: 4
  - Buildings: 2
  - Trees: 2
  - Zombies: 8

FAZA 1 (Farm Expansion):
⚠️  70 assets needed (~18 hours)
 3/73 complete (4%)
  - Animal animations: 39
  - Infrastructure: 13
  - Tool upgrades: 18

FAZA 2 (Town Restoration):
⚠️  159 assets needed (~4-5 weeks)
  - Buildings: 40 (8 × 5 stages)
  - Infrastructure: 26
  - NPCs: 88
  - Starting content: 13

TOTAL MISSING: 255 assets
EXISTING ASSETS: 3,000+ organized! 

Priority: START WITH DEMO (26 assets) → Kickstarter ready!
2026-01-20 02:40:00 +01:00

8.1 KiB
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📋 MISSING ASSETS - COMPLETE REPORT

Generated: 20.01.2026 02:40 CET
Status: Complete assessment after massive reorganization


🎯 DEMO - Kickstarter Demo

STATUS: NEED 26 ASSETS

ALREADY HAVE:

  • Kai (player) - 1,131 sprites complete!
  • Gronk (NPC) - 181 sprites
  • Tools (icons) - 427 organized tools
  • UI elements - Complete set

⚠️ MISSING (26 assets):

HIGH PRIORITY (18 PNG):

  1. Tileset (10 PNG)

    • Grass tiles × 4 variants
    • Dirt tiles × 3 variants
    • Path stone × 1
    • Water tile × 1
    • Fence wood × 1
  2. Crops (4 PNG)

    • Wheat Stage 1 (sprout)
    • Wheat Stage 2 (growing)
    • Wheat Stage 3 (harvest ready)
    • Wheat Seeds (icon)
  3. Buildings (2 PNG)

    • Farmhouse (small, 64x64)
    • Barn (64x64)
  4. Trees (2 PNG)

    • Oak Tree (64x96)
    • Tree Stump (32x32)

MEDIUM PRIORITY (8 PNG): 5. Zombies (8 PNG)

  • Walking animation (8 directions × 1 frame)
**TIME

~2-3 hours to generate all**


🌾 FAZA 1 - Farm Expansion

STATUS: NEED 70 ASSETS (4% complete)

COMPLETED (3/73):

  • Cow idle animation
  • Greenhouse stage 1 (broken)
  • Stone hoe

⚠️ MISSING (70 assets):

1. ANIMAL ANIMATIONS (39 sprites)

COW (3 remaining):

  • Walk
  • Eat
  • Milk

PIG (4):

  • Idle, Walk, Eat, Dig

SHEEP (4):

  • Idle, Walk, Eat, Shear

CHICKEN (4):

  • Idle, Walk, Peck, LayEgg

DUCK (4):

  • Idle, Walk, Swim, Peck

GOAT (4):

  • Idle, Walk, Eat, Butt

HORSE (4):

  • Idle, Walk, Gallop, Eat

RABBIT (4):

  • Idle, Hop, Eat, Burrow

DONKEY (4):

  • Idle, Walk, Eat, Bray

LLAMA (4):

  • Idle, Walk, Eat, Spit

2. FARM INFRASTRUCTURE (13 sprites)

GREENHOUSE (4 remaining):

  • Stage 2: Repaired
  • Stage 3: Functional
  • Stage 4: Advanced
  • Stage 5: Deluxe

IRRIGATION SYSTEM (4):

  • Pipe straight
  • Pipe corner
  • Sprinkler head
  • Pump station

STORAGE BUILDINGS (3):

  • Crop storage shed
  • Feed storage
  • Silo

FARM ELEMENTS (2):

  • Manure pile
  • Windmill

3. TOOL UPGRADES (18 sprites)

STONE TIER (5 remaining):

  • Stone axe, pickaxe, watering can, scythe, shovel

IRON TIER (6):

  • Iron hoe, axe, pickaxe, watering can, scythe, shovel

STEEL TIER (6):

  • Steel hoe, axe, pickaxe, watering can, scythe, shovel

SPECIAL TOOLS (4):

  • Fishing rod
  • Net
  • Hammer
  • Wrench

TIME ESTIMATE: ~18 hours work


🏘️ FAZA 2 - Town Restoration

STATUS: NEED 159 ASSETS (0% complete)

1. STARTING CONTENT (13 sprites)

FIRST RUINED HOUSE (5 stages):

  • Stage 1: Completely ruined
  • Stage 2: Foundation cleared
  • Stage 3: Walls rebuilt
  • Stage 4: Roof added
  • Stage 5: Fully restored

TOWN SQUARE (8 sprites):

  • Town center plaza
  • Fountain (3 stages: broken → working → ornate)
  • Benches (2 variants)
  • Town notice board
  • Street lamp

2. CORE TOWN BUILDINGS (40 sprites)

Each building × 5 progression stages:

  1. Town Hall (5 stages)
  2. Church (5 stages)
  3. Blacksmith (5 stages) - Gronk's place!
  4. General Store (5 stages)
  5. Inn/Tavern (5 stages)
  6. School (5 stages)
  7. Guard Post (5 stages)
  8. Apothecary (5 stages)

Building Progression:

  • Stage 1: Ruined (debris, collapsed)
  • Stage 2: Foundation (cleared, stable)
  • Stage 3: Walls (structure standing)
  • Stage 4: Roof (weatherproof)
  • Stage 5: Restored (painted, living)

3. TOWN INFRASTRUCTURE (26 sprites)

ROADS & PATHS (12 PNG):

  • Cobblestone straight (3 variants: broken/patched/pristine)
  • Cobblestone corner (3 variants)
  • Cobblestone T-junction (3 variants)
  • Town entrance archway (3 stages)

LIGHTING (6 PNG):

  • Gothic street lamps (3 designs × 2 states: off/lit)

DECORATIONS (8 PNG):

  • Town banners (4 colors)
  • Flower boxes (2 variants)
  • Town statue/monument (2 stages)

4. TOWN NPCs (88 sprites)

8 Primary NPCs × 11 sprites each = 88 total

Each NPC needs:

  • Idle (4 directions)
  • Walk (4 directions)
  • Action animation (2)
  • Portrait (1)

NPC List:

  1. Mayor Viktor (elderly, formal, coordinator)
  2. Father Marko (priest, spiritual guide)
  3. Gronk (blacksmith) - ALREADY DESIGNED!
  4. Mrs. Novak (general store owner)
  5. Inn Keeper Janez (tavern host)
  6. Teacher Ana (school teacher)
  7. Guard Captain Luka (town defense)
  8. Elder Marta (town historian)

TIME ESTIMATE: 4-5 weeks


📊 COMPLETE SUMMARY

╔═══════════════════════════════════════════════════════╗
║               MISSING ASSETS BREAKDOWN                ║
╠═══════════════════════════════════════════════════════╣
║                                                       ║
║  🎮 DEMO (Kickstarter):                              ║
║     [ ]  26 assets    ~2-3 hours work                ║
║                                                       ║
║  🌾 FAZA 1 (Farm Expansion):                         ║
║     [▓] 70 assets    ~18 hours work                  ║
║     ✅ 3/73 complete (4%)                             ║
║                                                       ║
║  🏘️  FAZA 2 (Town Restoration):                      ║
║     [ ] 159 assets   ~4-5 weeks work                 ║
║     ⚠️  0% complete                                   ║
║                                                       ║
║  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━  ║
║  TOTAL MISSING: 255 assets                           ║
║  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━  ║
║                                                       ║
╚═══════════════════════════════════════════════════════╝

PHASE 1: DEMO (Immediate - This Week)

  1. Generate 18 HIGH PRIORITY assets (tileset, crops, buildings, trees)
  2. Generate 8 zombie walking sprites
  3. Build Tiled map (16×16)
  4. Code gameplay logic
  5. DEMO READY FOR KICKSTARTER! 🚀

Time: 5-7 hours total


PHASE 2: FAZA 1 (Next 2-3 Weeks)

  1. Week 1: Animal animations (39 sprites)
  2. Week 2: Infrastructure (13 sprites)
  3. Week 3: Tool upgrades (18 sprites)
  4. FAZA 1 COMPLETE!

Time: ~18 hours spread over 3 weeks


PHASE 3: FAZA 2 (Month 2-3)

  1. Week 1: First ruined house + town square (13 sprites)
  2. Week 2-3: Core buildings (40 sprites)
  3. Week 4: Town infrastructure (26 sprites)
  4. Week 5: NPCs (88 sprites)
  5. FAZA 2 COMPLETE!

Time: 4-5 weeks


💎 WHAT WE ALREADY HAVE

CHARACTERS (1,749 sprites):

  • Kai: 1,131 complete animations
  • Ana: 196 sprites
  • Gronk: 181 sprites
  • NPCs: 241 sprites (various)

ANIMALS (279 sprites):

  • Domestic: 235 (cow, chicken, sheep, pig, etc.)
  • Wild: 44 (deer, wolf, bear, fox...)

ENVIRONMENT (1,134 sprites):

  • Narava: 799 (trees, plants, bushes)
  • Rudnik: 177 (rocks, ores)
  • Tla: 156 (ground textures)

ITEMS (Organized):

  • Tools: 427 (by material tier)
  • Seeds: 96
  • Crops: 227
  • Weapons: 96
  • Consumables: 12
  • Camping: 62
  • UI: 69

TOTAL EXISTING ASSETS: 3,000+ sprites organized! 🎉


📁 FILE LOCATIONS

  • Plans: /docs/DEMO_COMPLETE_PLAN.md
  • Plans: /docs/FAZA_1_PRODUCTION_PLAN.md
  • Plans: /docs/FAZA_2_PRODUCTION_PLAN.md
  • Assets: /assets/slike/ (fully organized!)

NEXT STEP: Start with DEMO assets! 🚀

Generate 26 missing assets → Build demo → Launch Kickstarter!