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novafarma/docs/MASTER_ASSET_MANIFEST.md
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🎨 COMPLETE ASSET GENERATION MANIFEST

Total Assets Needed: ~4,500
Status: Structure ready, generation pending
Updated: Dec 30, 2025


📋 GENERATION CHECKLIST BY CATEGORY:

🗺️ BIOMES (18 total):

01. DOLINA FARM (Starting Area)

Status: 90% DONE (demo assets!)

  • Terrain: grass, dirt, tilled soil
  • Buildings: tent
  • Props: campfire, dead tree, rock
  • Crops: wheat (5 stages)
  • NPCs: Need 5 more farmers
  • Buildings: Need barn, shack, silo

Remaining: 15 assets


02. DARK FOREST

Status: 0% - NOT STARTED Priority: HIGH (early game area)

Terrain (10 assets):

  • dark_grass_tile
  • forest_floor_leaves
  • forest_floor_moss
  • dark_dirt_path
  • forest_mud
  • tree_roots_ground
  • dark_stone_tile
  • forest_water_edge
  • corrupted_ground
  • shadow_patch

Trees (15 assets):

  • dead_oak_small × 3 variants
  • dead_oak_medium × 3 variants
  • dead_oak_large × 3 variants
  • twisted_pine × 3 variants
  • ancient_tree × 3 variants

Buildings (5 assets):

  • abandoned_cabin
  • hunter_shack
  • old_watchtower
  • ruined_shrine
  • hermit_hut

Props (20 assets):

  • fallen_log × 4
  • moss_covered_rock × 4
  • mushroom_cluster × 4
  • old_campfire
  • skull_pile
  • warning_sign
  • broken_fence × 3
  • dark_flowers × 3

NPCs (5 assets × 4 frames = 20):

  • hermit_idle
  • hunter_idle
  • lost_traveler_idle
  • forest_keeper_idle
  • mysterious_figure_idle

Enemies (8 assets × 4 frames = 32):

  • forest_zombie_idle
  • shadow_wolf_idle
  • corrupted_deer_idle
  • dark_sprite_idle
  • forest_wraith_idle
  • poisonous_spider_idle
  • mutant_bear_idle
  • forest_boss_idle

TOTAL Dark Forest: 102 assets


03. ABANDONED TOWN

Status: 0% - NOT STARTED
Priority: HIGH (major location!)

Terrain (8 assets):

  • cracked_pavement
  • old_cobblestone
  • grass_overgrown_street
  • broken_sidewalk
  • town_dirt
  • rubble_ground
  • fractured_plaza
  • rusty_grate

Buildings (25 assets):

  • small_house_intact × 3 variants
  • small_house_damaged × 3 variants
  • small_house_ruined × 3 variants
  • shop_intact × 2 variants
  • shop_damaged × 2 variants
  • shop_ruined × 2 variants
  • church
  • town_hall
  • school
  • hospital
  • police_station
  • fire_station
  • library
  • bank
  • theater

Street Props (30 assets):

  • street_lamp × 3
  • bench × 3
  • trash_can × 3
  • mailbox × 3
  • fire_hydrant
  • stop_sign
  • traffic_light
  • car_wreck × 5
  • bicycle_wreck
  • vending_machine × 2
  • newspaper_stand
  • phone_booth
  • bus_stop
  • statue
  • fountain
  • billboard × 2

NPCs (10 assets × 4 frames = 40):

  • mayor_idle
  • shopkeeper_idle × 3
  • priest_idle
  • doctor_idle
  • teacher_idle
  • guard_idle × 2
  • scavenger_idle × 2

Enemies (6 assets × 4 frames = 24):

  • town_zombie_idle × 3 types
  • feral_dog_idle
  • mutant_rat_idle
  • corrupted_citizen_idle

TOTAL Abandoned Town: 127 assets


04-18. OTHER BIOMES (Summaries)

04. River Valley: 85 assets (water, bridges, riverside) 05. Mountain Pass: 90 assets (rocks, caves, elevation) 06. Swamp: 95 assets (water, mud, poisonous plants) 07. Desert: 80 assets (sand, oasis, ruins) 08. Snow Zone: 85 assets (ice, snow, frozen lake) 09. Underground: 100 assets (caves, crystals, darkness) 10. Magical Grove: 90 assets (magical trees, fairy rings) 11. Ruins: 110 assets (ancient structures, artifacts) 12. Coast: 95 assets (beach, dock, lighthouse) 13. Volcano: 100 assets (lava, ash, heat vents) 14. Crystal Caves: 95 assets (crystals, gems, underground lake) 15. Floating Islands: 105 assets (sky platforms, clouds) 16. Corrupted Lands: 110 assets (dark, twisted, dangerous) 17. Spirit Realm: 100 assets (ethereal, ghosts, portals) 18. Final Zone: 120 assets (epic, boss area, endgame)

TOTAL Other Biomes: 1,460 assets


👤 MAIN CHARACTERS:

KAI (Protagonist)

Status: 40% DONE (demo has idle + walk south)

Animations Needed:

  • Idle (north, south, east, west) - 16 frames DONE
  • Walk south - 4 frames DONE
  • Walk (north, east, west) - 12 frames TODO
  • Run (all 4 directions) - 16 frames
  • Hoe action - DONE
  • Watering - DONE
  • Planting - 1 frame
  • Harvesting - 1 frame
  • Sword swing (4 dirs) - 4 frames
  • Axe chop - 1 frame
  • Pickaxe mine - 1 frame
  • Fishing cast - 2 frames
  • Eating - 1 frame
  • Sleeping - 2 frames
  • Talking - 2 frames
  • Hurt - 1 frame
  • Death - 3 frames

Portraits:

  • Normal - 1 frame
  • Happy - 1 frame
  • Sad - 1 frame
  • Angry - 1 frame
  • Surprised - 1 frame
  • Tired - 1 frame
  • Talking - 1 frame

TOTAL Kai: 75 frames (40 done = 35 TODO)


GRONK (Companion)

Status: 0% - NOT STARTED

Animations: Same as Kai = 75 frames Portraits: 7 emotions = 7 frames

TOTAL Gronk: 82 frames


GROK (ADHD Punk)

Status: 0% - NOT STARTED

Animations: Same as Kai + vaping = 80 frames Portraits: 7 emotions = 7 frames

TOTAL Grok: 87 frames


ANA (Mystery Character)

Status: 0% - NOT STARTED

Animations: Fewer (mostly cutscenes) = 40 frames Portraits: 10 emotions (important!) = 10 frames

TOTAL Ana: 50 frames


SUSI (Dog Pet)

Status: 0% - NOT STARTED

Animations:

  • Idle (4 dirs) - 4 frames
  • Walk (4 dirs) - 16 frames
  • Run (4 dirs) - 16 frames
  • Sit - 1 frame
  • Bark - 2 frames
  • Eat - 1 frame
  • Sleep - 1 frame

TOTAL Susi: 41 frames


👥 NPCS (50+ characters):

Status: 0% - NOT STARTED

Categories:

  • Farmers × 10 = 80 frames (idle, walk, work, talk)
  • Merchants × 8 = 64 frames
  • Guards × 6 = 48 frames
  • Civilians × 15 = 120 frames
  • Special NPCs × 11 = 88 frames

TOTAL NPCs: 400 frames + 50 portraits = 450 assets


👹 ENEMIES:

Status: 10% DONE (zombie idle + dig)

Basic Enemies (30 types × 16 frames each):

  • Zombie worker (2 frames done) = 14 TODO
  • Zombie soldier
  • Zombie mutant
  • Shadow wolf
  • Corrupted deer
  • Mutant rat
  • Poisonous spider
  • Dark sprite
  • Forest wraith
  • Feral dog
  • Corrupted citizen
  • Swamp creature
  • Desert scorpion
  • Ice elemental
  • Lava beast
  • Crystal golem
  • Flying harpy
  • Corrupted tree
  • Shadow demon
  • Ghost spirit
  • ... (10 more types)

Bosses (10 types × 40 frames each):

  • Forest guardian (corrupted)
  • Town mayor zombie
  • River serpent
  • Mountain troll
  • Swamp queen
  • Desert pharaoh
  • Ice dragon
  • Volcano demon
  • Crystal empress
  • Final boss (Ana corrupted?)

TOTAL Enemies: 880 frames


🎒 ITEMS:

Status: 5% DONE (seeds, tools partially)

Tools (30 types):

  • Wooden hoe - DONE
  • Watering can - DONE
  • Stone hoe, iron hoe, gold hoe
  • Wooden axe → gold axe (4 tiers)
  • Wooden pickaxe → gold pickaxe (4 tiers)
  • Fishing rod (3 tiers)
  • Scythe (3 tiers)
  • Hammer (3 tiers)

Seeds (40 types):

  • Wheat seeds - DONE
  • Corn, tomato, potato, carrot
  • Cabbage, lettuce, onion, garlic
  • Strawberry, blueberry, raspberry
  • Pumpkin, watermelon, melon
  • Flowers (10 types)
  • Trees (10 types)
  • Magical plants (5 types)

Food (60 types):

  • Wheat bundle - DONE
  • Raw vegetables (15 types)
  • Cooked meals (20 types)
  • Baked goods (10 types)
  • Preserves (10 types)
  • Special food (5 types)

Resources (40 types):

  • Wood (5 types)
  • Stone (5 types)
  • Ore (10 types)
  • Gems (10 types)
  • Crafting materials (10 types)

Equipment (50 types):

  • Swords (10 types)
  • Armor (15 types)
  • Accessories (15 types)
  • Magic items (10 types)

Magical (30 types):

  • Spell scrolls (15 types)
  • Potions (10 types)
  • Artifacts (5 types)

TOTAL Items: 250 assets


🎨 UI ELEMENTS:

Status: 30% DONE (basic UI done)

HUD (20 assets):

  • Health bar - DONE
  • Health bar (damaged states × 4)
  • Stamina bar (full, states)
  • Mana bar (full, states)
  • Buff icons (10 types)

Menus (30 assets):

  • Inventory slot - DONE
  • Crafting panel
  • Skill tree background
  • Settings panels
  • Quest log panels
  • Map interface

Dialogue (15 assets):

  • Dialogue box - DONE
  • Kai portrait - DONE
  • Portrait frames (10 styles)
  • Speech bubbles (3 types)

Icons (200 assets):

  • Item icons (150)
  • Skill icons (30)
  • Status icons (20)

TOTAL UI: 265 assets


EFFECTS:

Status: 10% DONE (water effects)

Magic (60 assets):

  • Fire spells (10 animations)
  • Water spells (10 animations)
  • Earth spells (10 animations)
  • Air spells (10 animations)
  • Dark spells (10 animations)
  • Light spells (10 animations)

Weather (20 assets):

  • Water drops - DONE
  • Rain (3 intensities)
  • Snow (3 intensities)
  • Fog (3 densities)
  • Lightning (5 variations)

Particles (30 assets):

  • Sparkles (5 colors)
  • Smoke (5 types)
  • Dust (5 types)
  • Magic particles (15 types)

Animations (40 assets):

  • Explosions (10 sizes)
  • Impacts (10 types)
  • Transitions (10 types)
  • Special effects (10 types)

TOTAL Effects: 150 assets


📊 GRAND TOTAL:

Category Assets Status
Biomes (18) 1,871 5%
Characters (5) 335 15%
NPCs (50) 450 0%
Enemies (40) 880 2%
Items (250) 250 5%
UI (265) 265 30%
Effects (150) 150 10%
TOTAL 4,201 ~8%

🎯 GENERATION PRIORITY:

PHASE 1: KICKSTARTER DEMO (DONE!)

  • 99 assets complete!

PHASE 2: ALPHA (Next Month)

Target: 500 total assets

Generate:

  1. Biome 02: Dark Forest (102 assets)
  2. Biome 03: Abandoned Town (127 assets)
  3. Kai complete (35 more frames)
  4. Gronk complete (82 frames)
  5. 15 more NPCs (120 frames)
  6. 20 more items

TOTAL: 466 new assets

PHASE 3: BETA (3-6 Months)

Target: 2,000 total assets

Generate:

  • 10 more biomes (1,000 assets)
  • All main characters (335 assets)
  • 30 NPCs (240 frames)
  • All enemies (880 assets)
  • Most items (200 assets)

PHASE 4: FULL RELEASE (12 Months)

Target: 4,200 total assets

Generate everything!


🚀 READY TO GENERATE!

Folder structure: COMPLETE
Asset list: COMPLETE
Generation prompts: READY
Workflow: ESTABLISHED

CAN START MASS GENERATION ANYTIME! 🎨


IMPORTANT NOTES:

  1. All assets in DUAL STYLE (A + B) = 2× quantity!
  2. Keep 3 versions: Original (1024px) + Sprite (32px) + Preview (256px)
  3. Use batch generation: 10-20 at a time
  4. Estimated time: 200-300 hours of AI generation spread over 12 months
  5. Cost: Free with Gemini API!

GENERATION CAN START IMMEDIATELY! 🚀