8.8 KiB
🧟 KRVAVA ŽETEV - GAME DESIGN DOCUMENT
Genre: Post-Apocalyptic Farm/Life-Sim RPG
Style: 2.5D Isometric (Stardew Valley meets Graveyard Keeper)
Platform: PC (Windows/Mac/Linux), Mobile (future)
🎮 CORE CONCEPT:
"Stardew Valley, ampak z zombiji kot delavci."
Najstnik z dreadlocksi (Hybrid/Alpha) išče svojo sestro v post-apokaliptičnem svetu. Uporablja zombije kot delavce za kmetovanje, rudarjenje in obnovo porušenega mesta.
🎨 ART STYLE: 2.5D ISOMETRIC
Izbira Perspektive:
2.5D Isometric (PRIPOROČENO)
- ✅ Similar to: Stardew Valley, Graveyard Keeper
- ✅ Allows depth (zombies walking behind objects)
- ✅ Easier to implement farming (tile-based)
- ✅ Proven successful in farm sims
- ✅ Perfect for procedural world generation
Alternative (Pure 2D Side-Scrolling):
- ⚠️ Harder to show farm layout
- ⚠️ Less suitable for top-down farming
DECISION: 2.5D Isometric ✅
🌈 COLOR PALETTE:
Post-Apocalyptic Farming:
Primary Colors:
- 🟢 Faded Green:
#4A7C59(grass, crops) - 🟤 Brown/Rust:
#8B4513(dirt, wood) - ⚫ Dark Gray:
#3C3C3C(ruins, stone) - 🔴 Dried Blood:
#8B0000(danger, mutants)
Accent Colors:
- 🟡 Hope Yellow:
#F4E04D(crops ready, sun) - 🔵 Calm Blue:
#4A7C8B(water, night) - 💜 Virus Purple:
#6A0DAD(player aura, hybrid powers) - 🧟 Zombie Green:
#556B2F(zombies, decay)
UI Colors:
- 🟢 UI Green:
#00FF41(health, selected) - 🔴 Warning Red:
#FF4444(low health, danger) - ⚪ Text White:
#FFFFFF(main text) - ⚫ Panel Dark:
#1A1A1A(UI background)
👤 PROTAGONIST DESIGN:
Main Character - "Hybrid Alpha"
Name: (Player chooses, default: "Kai")
Age: 17-18
Appearance:
- Hair: Green dreadlocks (virus-tinted)
- Eyes: Purple glow (hybrid mutation)
- Clothes: Torn hoodie, cargo pants, work boots
- Tools: Always carries rusty hoe/pickaxe
Sprite Size: 32x32 pixels (base), 64x64 (detailed)
Animation States:
- Idle (breathing)
- Walk (8 directions)
- Farm (swing hoe/plant/harvest)
- Attack (swing weapon)
- Tired (hunched, slow)
Pixel Art Reference:
👤
/|\\ Dreadlocks flow behind
/ | \\ Purple aura shimmer
🔧 | 🔧 Tools in hands
/ \\ Work boots
🧟 ZOMBIE WORKERS DESIGN:
Zombie Types:
1. Basic Zombie (Common)
- Look: Stagger walk, torn clothes, green skin
- Jobs: Farming, Watering, Harvesting
- Speed: 50% of player
- Sprite: 32x32, simple shuffle animation
2. Miner Zombie (Uncommon)
- Look: Hard hat, pickaxe stuck in hand
- Jobs: Mining, Digging, Rock breaking
- Speed: 60% of player (stronger)
- Sprite: 32x32, swinging pickaxe loop
3. Guard Zombie (Rare)
- Look: Police uniform, military gear
- Jobs: Patrolling, Fighting mutants
- Speed: 70% of player (aggressive)
- Sprite: 32x32, patrol + attack states
4. Elite Zombie (Legendary)
- Look: Glowing eyes, intact uniform
- Jobs: All tasks, can manage others
- Speed: 90% of player
- Sprite: 48x48, detailed animations
Sprite Animations:
- Walk (shuffle)
- Work (farming/mining)
- Idle (sway, moan)
- Decay (falling apart)
- Rest (in grave, regenerating)
🏠 ENVIRONMENT TILES:
Terrain (32x32 isometric diamonds):
Farm Tiles:
- Grass (full, half, patchy)
- Dirt (dry, tilled, watered)
- Crops (wheat, carrot, potato - 4 growth stages)
- Water (animated, 4 frames)
Path Tiles:
- Stone path
- Dirt path
- Gravel
- Broken asphalt (ruins)
Special Tiles:
- Farm fence (wood, stone, metal)
- Graves (zombie beds!)
- Workstations (furnace, crafting table)
- Mario Plants (piranha flowers - 3 sizes)
🏚️ RUINED CITY DESIGN:
Main Hub - "Cidade Morta" (Dead City)
Districts:
1. Farm District (Starting area)
- 8x8 Micro Farm (player starts here)
- Expandable zones (unlock by clearing)
- Fence perimeter (build to protect)
2. Residential District (NPC homes)
- 5-10 Ruined houses
- Each house = 1 NPC questline
- Repair costs: Wood, Stone, Gold
3. Market Square (Economy)
- Merchant stalls (repair to unlock)
- Blacksmith (Kovač) - Tier 1 building
- Baker (Pekarna) - Tier 2
- Inventor (Mutant Tech) - Tier 3
4. Lab Ruins (Late game)
- Underground entrance
- Where virus started
- Sister's location (final quest)
5. Forest Edge (Danger zone)
- Where Zmaj-Volk (Dragon-Wolf) roams
- High-tier resources
- Mutant encounters
🛠️ UI DESIGN (2.5D HUD):
Layout (Stardew-inspired):
┌─────────────────────────────────────────────┐
│ ❤️❤️❤️ HP 🍖🍖 Hunger 💰 123 Gold │
│ Day 7 🌙 Hybrid Lv.3 XP: ████─ │
├─────────────────────────────────────────────┤
│ │
│ [ISOMETRIC GAME VIEW] │
│ │
│ Player walking on farm │
│ Zombies working in background │
│ │
├─────────────────────────────────────────────┤
│ 🔧 Hoe 🌱 Seeds ⚔️ Sword 🪓 Axe ⛏️ Pick │ ← Hotbar
│ [1] [2] [3] [4] [5] │
└─────────────────────────────────────────────┘
UI Elements:
- Top Bar: Health, Hunger, Gold, Day/Time, Level
- Hotbar: 5 quick slots (tools, items)
- Mini-map: Top-right corner (expandable)
- Zombie Panel: Left side (shows all workers + status)
🎭 FIRST NPC - KOVAČ (BLACKSMITH)
Character Profile:
Name: Ivan Kovač
Age: 45
Role: Blacksmith, Tool Maker
Appearance:
- Build: Muscular, bald, burn scars
- Clothes: Leather apron, thick gloves
- Personality: Gruff but fair, loves hard work
Sprite: 32x32, hammer swing animation
House State:
- Ruined: Roof collapsed, forge cold
- Repaired: New roof, working forge, smoke
Repair Requirements:
- 100 Wood
- 50 Stone
- 10 Gold Coins
- 1 Iron Bar (from mining)
Unlocks After Repair:
- Tier 2 Tools (Iron Hoe, Iron Pickaxe)
- Tool Repair Service
- Zombie Rental (rent 2 zombies for 5 gold/day)
- Quest: "Lost Hammer" (find his father's hammer in ruins)
Dialogue:
First Meeting:
"Eh? You're alive? And you smell like... zombie?
Strange. But if you can fix my forge, I'll make you
the best tools in this cursed land."
After Repair:
"You did good, kid. Now, what do you need?
Iron? Steel? Or maybe... a weapon for that
Dragon-Wolf everyone fears?"
📐 TILE SIZE & RESOLUTION:
Game Resolution: 1280x720 (720p, scalable to 1080p)
Tile Size: 32x32 pixels (base)
Isometric Diamond: 64x32 (width x visual height)
Character Sprite: 32x32 (player), 48x48 (detailed NPCs)
UI Scale: 100% (can scale to 150%, 200% for accessibility)
🎯 VISUAL HIERARCHY:
Depth Layers (Back to Front):
- Background: Sky, clouds (parallax)
- Far Terrain: Distant ruins, mountains
- Mid Terrain: Trees, buildings
- Ground: Grass, dirt, paths
- Crops: Wheat, carrots (player interacts)
- Entities: Player, zombies, NPCs
- Effects: Particles, shadows
- UI: HUD, menus (always on top)
🌟 UNIQUE VISUAL FEATURES:
1. Hybrid Aura (Player):
- Purple shimmer around player (subtle pulse)
- Intensifies when near zombies
- Glows brighter at night
2. Zombie Decay:
- Zombies slowly change color (green → gray)
- Cracks appear on skin
- Eventually collapse into fertilizer pile
3. Grave Mechanic:
- Zombies sleep IN graves (not beds)
- Graves have dirt mound + cross/tombstone
- Glow effect when zombie is resting
4. Mario Plants (Carnivorous):
- 3 Growth stages: Sprout → Bud → Full Flower
- Animated mouth (opens/closes)
- Particles when fed (drip blood/glow)
📝 NEXT STEPS:
For Visual Development:
- Create player sprite (dreadlocks, purple eyes)
- Design 3 zombie types (basic, miner, guard)
- Draw Kovač (blacksmith) sprite
- Create 5 core tiles (grass, dirt, water, stone, wood)
- UI mockup (HUD layout)
For Gameplay: 6. [ ] Implement isometric movement 7. [ ] Add zombie pathfinding 8. [ ] Create grave building mechanic 9. [ ] NPC dialogue system 10. [ ] Farm expansion system
VISION SET! Ready for art generation! 🎨
Created: 11.12.2025 - 21:40