COMPLETED FEATURES: PART 1: IMMEDIATE INTEGRATION (30 min) - Crafting system integration verified - Created comprehensive test plans - INTEGRATION_TEST_PLAN.md - QUICK_START_TEST.md PART 3: POLISH & EFFECTS (2h 5min) - 100% DONE! Phase 5C: Lighting & Shadows (20 min) - LightingSystem.js (215 lines) - Dynamic player shadow with time-of-day opacity - Auto-torch at night (flickering effect) - Campfire creation API - Light source management Phase 5B: Enhanced Weather (25 min) - WeatherEnhancementsSystem.js (245 lines) - Dynamic wind system (strength + direction) - Wind affects rain particles - Tree sway animations - Smooth weather transitions (2s fade) - Wind info API (speed km/h, compass) Phase 5D: UI Polish (20 min) - UIPolishSystem.js (330 lines) - Fade in/out & slide animations - Button hover effects with sound - Tooltips (auto + manual, cursor follow) - Pulse, shake, flash animations - Typewriter text effect - Number counter animation - Smooth scroll support Phase 5E: Particle Effects (30 min) - ParticleEnhancementsSystem.js (450 lines) - Craft sparkles (golden burst) - Walk dust clouds (grass/dirt only) - Harvest bursts (crop-colored!) - Dig/till soil particles - Plant sparkles - Level up / damage / heal effects - Integrated with CraftingSystem & FarmingSystem STATS: - 4 new systems created (~1,240 lines) - 5 documentation files - 30+ new features - 7 files modified - Total time: 2h 35min GAME NOW HAS: - Dynamic shadows & lighting - Wind-affected weather - Complete UI animation toolkit - Enhanced particle effects for all actions Files modified: - index.html (4 new script tags) - GameScene.js (4 system initializations + update calls) - CraftingSystem.js (craft sparkles on completion) - FarmingSystem.js (dig/plant/harvest particles) - TASKS.md (Phase 29 updated) - FINAL_IMPLEMENTATION_ROADMAP.md (PART 3 100% complete)
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🧪 INTEGRATION TEST PLAN - PART 1
Date: 15.12.2025
Duration: 30 minutes
Goal: Test all existing systems (water, puddles, ripples, save/load, crafting)
🎯 TASK 1.1: Crafting System Integration ✅
Status: ALREADY INTEGRATED!
- ✅
CraftingSystem.jsloaded in index.html (line 187) - ✅
CraftingUI.jsloaded in index.html (line 188) - ✅ Crafting system initialized in
GameScene.create()(line 493-506) - ✅ Update call already exists in
GameScene.update()(line 1541) - ✅ C key bound to toggle crafting UI (line 501-505)
Conclusion: Crafting system fully integrated! ✅
🧪 TASK 1.2: System Testing Checklist
Test 1: Water Visuals (Smooth Animation)
Steps:
- Launch game (
npx electron .) - Navigate to area with water tiles
- Observe water animation
Expected:
- ✅ Water tiles should animate smoothly (flowing effect)
- ✅ No glitches or jittering
- ✅ Smooth transitions between frames
Result: ⬜ PENDING
Test 2: Puddles System (R → Rain → Puddles)
Steps:
- Press R key to toggle rain
- Wait 5-10 seconds
- Observe puddles forming on grass/dirt tiles
Expected:
- ✅ Rain particles fall from sky
- ✅ Puddles appear on grass/dirt (NOT water!)
- ✅ Puddles fade in smoothly (opacity 0 → 0.35)
- ✅ Max 15 puddles at once (oldest removed)
- ✅ Puddles disappear after 30 seconds
Result: ⬜ PENDING
Test 3: Ripples on Water (Rain Impact)
Steps:
- Keep rain active (R key)
- Navigate to water tiles
- Observe ripples when rain hits water
Expected:
- ✅ Ripples appear on water tiles (white circles)
- ✅ Ripples expand outward (concentric circles)
- ✅ Ripples fade out smoothly
- ✅ Visual "splash" effect on impact
Result: ⬜ PENDING
Test 4: Save Game (F5)
Steps:
- Move player to a specific location (e.g., x=60, y=60)
- Add some items to inventory (wood, stone)
- Press F5 to save
- Close game
Expected:
- ✅ Console message: "💾 Game saved!"
- ✅ No errors in console
- ✅ Save file created in localStorage
Result: ⬜ PENDING
Test 5: Load Game (F9)
Steps:
- Relaunch game
- Press F9 to load save
- Check player position and inventory
Expected:
- ✅ Player spawns at saved location
- ✅ Inventory restored correctly
- ✅ All game state restored (day/night, weather, etc.)
- ✅ Console message: "📂 Game loaded!"
Result: ⬜ PENDING
Test 6: Crafting UI (C key)
Steps:
- Press C key to open crafting menu
- Check available recipes
- Try crafting an item (if resources available)
- Press C again to close
Expected:
- ✅ Crafting menu opens smoothly
- ✅ Recipes displayed correctly
- ✅ Can select recipe
- ✅ Crafting progress bar shows
- ✅ Item added to inventory on completion
- ✅ Menu closes on C key
Result: ⬜ PENDING
Test 7: All 10 Recipes Visible
Steps:
- Open crafting menu (C key)
- Count visible recipes
- Check if categories work
Expected:
- ✅ At least 10 recipes visible
- ✅ Each recipe shows name, ingredients, result
- ✅ Locked/unlocked status clear
- ✅ Categories filter correctly
Result: ⬜ PENDING
Test 8: Console Errors Check
Steps:
- Open DevTools console (F12)
- Perform all above tests
- Check for errors
Expected:
- ✅ NO red errors in console
- ✅ Only warnings or info messages
- ✅ Clean execution
Result: ⬜ PENDING
Test 9: FPS Performance
Steps:
- Press F3 to show performance monitor
- Run around map, enable rain, open crafting
- Monitor FPS
Expected:
- ✅ FPS stays above 50 (ideally 60)
- ✅ No major frame drops
- ✅ Smooth gameplay
Result: ⬜ PENDING
Test 10: Resource Display
Steps:
- Check top-right UI for resource counts
- Add/remove items
- Verify counts update
Expected:
- ✅ Wood, Stone, Iron counts visible
- ✅ Counts update in real-time
- ✅ Animated +/- effects work
Result: ⬜ PENDING
📋 SUMMARY
Total Tests: 10
Passed: ⬜ / 10
Failed: ⬜ / 10
Skipped: ⬜ / 10
Critical Bugs Found: ⬜
Minor Issues Found: ⬜
🛠️ NEXT STEPS
After testing:
- ✅ If all tests pass → Proceed to PART 2: TILED IMPLEMENTATION
- ⚠️ If tests fail → Fix critical bugs, retest
- 📝 Document any issues in separate bug report
Testing Start Time: _____________
Testing End Time: _____________
Tester: _____________
Notes: