Files
novafarma/docs/INTEGRATION_TEST_PLAN.md
NovaFarma Dev 8c0cc90908 PART 3: POLISH & EFFECTS - 100% COMPLETE! (Phase 29)
COMPLETED FEATURES:

PART 1: IMMEDIATE INTEGRATION (30 min)
-  Crafting system integration verified
-  Created comprehensive test plans
-  INTEGRATION_TEST_PLAN.md
-  QUICK_START_TEST.md

PART 3: POLISH & EFFECTS (2h 5min) - 100% DONE!

Phase 5C: Lighting & Shadows (20 min)
-  LightingSystem.js (215 lines)
- Dynamic player shadow with time-of-day opacity
- Auto-torch at night (flickering effect)
- Campfire creation API
- Light source management

Phase 5B: Enhanced Weather (25 min)
-  WeatherEnhancementsSystem.js (245 lines)
- Dynamic wind system (strength + direction)
- Wind affects rain particles
- Tree sway animations
- Smooth weather transitions (2s fade)
- Wind info API (speed km/h, compass)

Phase 5D: UI Polish (20 min)
-  UIPolishSystem.js (330 lines)
- Fade in/out & slide animations
- Button hover effects with sound
- Tooltips (auto + manual, cursor follow)
- Pulse, shake, flash animations
- Typewriter text effect
- Number counter animation
- Smooth scroll support

Phase 5E: Particle Effects (30 min)
-  ParticleEnhancementsSystem.js (450 lines)
- Craft sparkles (golden burst)
- Walk dust clouds (grass/dirt only)
- Harvest bursts (crop-colored!)
- Dig/till soil particles
- Plant sparkles
- Level up / damage / heal effects
- Integrated with CraftingSystem & FarmingSystem

 STATS:
- 4 new systems created (~1,240 lines)
- 5 documentation files
- 30+ new features
- 7 files modified
- Total time: 2h 35min

 GAME NOW HAS:
- Dynamic shadows & lighting
- Wind-affected weather
- Complete UI animation toolkit
- Enhanced particle effects for all actions

Files modified:
- index.html (4 new script tags)
- GameScene.js (4 system initializations + update calls)
- CraftingSystem.js (craft sparkles on completion)
- FarmingSystem.js (dig/plant/harvest particles)
- TASKS.md (Phase 29 updated)
- FINAL_IMPLEMENTATION_ROADMAP.md (PART 3 100% complete)
2025-12-15 16:42:09 +01:00

4.4 KiB

🧪 INTEGRATION TEST PLAN - PART 1

Date: 15.12.2025
Duration: 30 minutes
Goal: Test all existing systems (water, puddles, ripples, save/load, crafting)


🎯 TASK 1.1: Crafting System Integration

Status: ALREADY INTEGRATED!

  • CraftingSystem.js loaded in index.html (line 187)
  • CraftingUI.js loaded in index.html (line 188)
  • Crafting system initialized in GameScene.create() (line 493-506)
  • Update call already exists in GameScene.update() (line 1541)
  • C key bound to toggle crafting UI (line 501-505)

Conclusion: Crafting system fully integrated!


🧪 TASK 1.2: System Testing Checklist

Test 1: Water Visuals (Smooth Animation)

Steps:

  1. Launch game (npx electron .)
  2. Navigate to area with water tiles
  3. Observe water animation

Expected:

  • Water tiles should animate smoothly (flowing effect)
  • No glitches or jittering
  • Smooth transitions between frames

Result: PENDING

Test 2: Puddles System (R → Rain → Puddles)

Steps:

  1. Press R key to toggle rain
  2. Wait 5-10 seconds
  3. Observe puddles forming on grass/dirt tiles

Expected:

  • Rain particles fall from sky
  • Puddles appear on grass/dirt (NOT water!)
  • Puddles fade in smoothly (opacity 0 → 0.35)
  • Max 15 puddles at once (oldest removed)
  • Puddles disappear after 30 seconds

Result: PENDING

Test 3: Ripples on Water (Rain Impact)

Steps:

  1. Keep rain active (R key)
  2. Navigate to water tiles
  3. Observe ripples when rain hits water

Expected:

  • Ripples appear on water tiles (white circles)
  • Ripples expand outward (concentric circles)
  • Ripples fade out smoothly
  • Visual "splash" effect on impact

Result: PENDING

Test 4: Save Game (F5)

Steps:

  1. Move player to a specific location (e.g., x=60, y=60)
  2. Add some items to inventory (wood, stone)
  3. Press F5 to save
  4. Close game

Expected:

  • Console message: "💾 Game saved!"
  • No errors in console
  • Save file created in localStorage

Result: PENDING

Test 5: Load Game (F9)

Steps:

  1. Relaunch game
  2. Press F9 to load save
  3. Check player position and inventory

Expected:

  • Player spawns at saved location
  • Inventory restored correctly
  • All game state restored (day/night, weather, etc.)
  • Console message: "📂 Game loaded!"

Result: PENDING

Test 6: Crafting UI (C key)

Steps:

  1. Press C key to open crafting menu
  2. Check available recipes
  3. Try crafting an item (if resources available)
  4. Press C again to close

Expected:

  • Crafting menu opens smoothly
  • Recipes displayed correctly
  • Can select recipe
  • Crafting progress bar shows
  • Item added to inventory on completion
  • Menu closes on C key

Result: PENDING

Test 7: All 10 Recipes Visible

Steps:

  1. Open crafting menu (C key)
  2. Count visible recipes
  3. Check if categories work

Expected:

  • At least 10 recipes visible
  • Each recipe shows name, ingredients, result
  • Locked/unlocked status clear
  • Categories filter correctly

Result: PENDING

Test 8: Console Errors Check

Steps:

  1. Open DevTools console (F12)
  2. Perform all above tests
  3. Check for errors

Expected:

  • NO red errors in console
  • Only warnings or info messages
  • Clean execution

Result: PENDING

Test 9: FPS Performance

Steps:

  1. Press F3 to show performance monitor
  2. Run around map, enable rain, open crafting
  3. Monitor FPS

Expected:

  • FPS stays above 50 (ideally 60)
  • No major frame drops
  • Smooth gameplay

Result: PENDING

Test 10: Resource Display

Steps:

  1. Check top-right UI for resource counts
  2. Add/remove items
  3. Verify counts update

Expected:

  • Wood, Stone, Iron counts visible
  • Counts update in real-time
  • Animated +/- effects work

Result: PENDING


📋 SUMMARY

Total Tests: 10
Passed: / 10
Failed: / 10
Skipped: / 10

Critical Bugs Found:
Minor Issues Found:


🛠️ NEXT STEPS

After testing:

  1. If all tests pass → Proceed to PART 2: TILED IMPLEMENTATION
  2. ⚠️ If tests fail → Fix critical bugs, retest
  3. 📝 Document any issues in separate bug report

Testing Start Time: _____________
Testing End Time: _____________
Tester: _____________
Notes: