2.3 KiB
2.3 KiB
🌫️ Fog of War - ANIMATED WEATHER FOG!
Date: December 13, 2025, 00:46
✅ FINAL CHANGES
1. Animated Fog Effect 🌊
- Before: Static square tiles (ugly!)
- After: Smooth animated circles that move like real fog!
2. Wave Animation
- Fog moves in wave pattern
Math.sin()andMath.cos()for smooth movement- Slow animation (0.0005 speed)
3. Very Light Fog
- Unexplored: 15% opacity (0.15 alpha)
- Explored: 5% opacity (0.05 alpha)
- Visible: No fog (0% opacity)
4. Larger Visible Radius
- Radius: 8 tiles (you see more!)
5. Smooth Circles Instead of Squares
- Uses
fillCircle()instead offillRect() - Overlapping circles create smooth fog
- No more ugly square edges!
🎨 HOW IT LOOKS NOW
Unexplored Areas
- Smooth animated fog circles
- Moves in wave pattern
- Very light (15% opacity)
- Looks like real weather fog!
Explored Areas
- Almost invisible (5% opacity)
- Gentle wave animation
- You can see everything clearly
Visible Areas
- No fog at all
- Crystal clear view
🎮 CONTROLS
Disable Fog Completely
Press F12 in game, then:
scene.fogOfWar.disable();
Make Even Lighter
scene.fogOfWar.setFogAlpha(0.05); // Super light
Make Darker (if needed)
scene.fogOfWar.setFogAlpha(0.3); // Darker
Adjust Animation Speed
Edit line 170 in FogOfWarSystem.js:
const time = this.scene.time.now * 0.001; // Faster
const time = this.scene.time.now * 0.0001; // Slower
📊 TECHNICAL DETAILS
Animation Formula
// Wave movement
const waveX = Math.sin(time + x * 0.1) * 5;
const waveY = Math.cos(time + y * 0.1) * 5;
// Pulsing alpha
const alpha = baseAlpha + Math.sin(time + x + y) * 0.05;
Rendering
- Circles instead of rectangles
- Overlapping for smooth effect
- Wave pattern for movement
- Time-based animation
🎉 RESULT
No more ugly square fog!
Now you have:
- ✅ Smooth animated fog
- ✅ Moves like real weather
- ✅ Very light and subtle
- ✅ No square edges
- ✅ Beautiful wave animation
Restart the game to see the new animated fog! 🔄
Fixed: December 13, 2025, 00:46