Files
novafarma/docs/DNEVNIK.md
NovaFarma Dev 26bb94e8bb feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
2025-12-20 10:29:28 +01:00

77 KiB
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📖 DNEVNIK RAZVOJA - NovaFarma

⚠️ POMEMBNO - User Availability:

Status: Na dopustu / bolniški
Razpoložljivost: Lahko delamo dolge sessions (3-4+ ur)
Ni potrebe: Skrbeti za čas spanja ali utrujenost
User bo povedal: Ko je utrujen/zaspan

💻 HARDWARE INFO:

  • Trenutno: Windows PC
  • Drugi teden: MacBook Air 13" M4 (novi device!)
  • Setup needed: Git, Node.js, Tiled (macOS version), VS Code

🗓️ 20. December 2025 (TILED MAP DESIGN - MICRO CAMP SETUP) 🏕️

Trajanje: ~30 minut (08:47 - 09:20)
Cilj: Priprava 16×16 starting base mape z micro camp objekti
Status: READY - Vsi tilesets pripravljeni!

🎯 DELIVERABLES:

Tilesets Created (3):

  1. micro_camp_32px.tsx - 32×32px camp objekti (8 tiles)
  2. micro_camp_24px.tsx - 24×24px pixel art objekti (8 tiles) FINAL
  3. kai_character.tsx - Kai protagonist sprite (2×2 grid, 4 smeri)

Maps:

  • starting_base_16x16.tmx - Prepared 16×16 map template
  • STARTING_BASE_16x16_PLAN.md - Complete implementation guide

Assets:

  • micro_camp_24px.png (24×24 tiles - retro pixel art)
  • kai_character.png (48×48 - 4 directional sprites)

🐛 KRITIČNA TEŽAVA REŠENA:

Problem: XML Header Error v TSX datotekah
Vzrok: AI generira <? xml z PRESLEDKI namesto <?xml
Symptom: Tiled ne more naložiti tilesets → parsing error

Nepravilno:

<? xml version = "1.0" encoding = "UTF-8" ?>

Pravilno:

<?xml version="1.0" encoding="UTF-8"?>

Fix Applied: PowerShell batch fix za VSE TSX files:

Get-ChildItem *.tsx | ForEach-Object { 
    $content -replace '<\? xml', '<?xml'
}

12 TSX files fixed:

  • decorations_tiles.tsx
  • dirt_tiles.tsx
  • fence_autotile.tsx
  • grass_soil_autotile.tsx
  • grass_tileset.tsx
  • grass_tileset_autotile.tsx
  • kai_character.tsx ← NEW
  • micro_camp_24px.tsx ← NEW
  • micro_camp_32px.tsx ← NEW
  • starting_camp.tsx
  • water_tileset.tsx
  • water_tileset_autotile.tsx

📝 POMEMBNO ZA PRIHODNOST:

⚠️ VEDNO preveri XML headers v novih TSX datotekah!

Pravilo:

  • <?xml version="1.0" encoding="UTF-8"?> - OK
  • <? xml version = "1.0" encoding = "UTF-8" ?> - ERROR

Workflow:

  1. Ko ustvarim nov TSX → Takoj preveri header
  2. Ali uporabi PowerShell fix za batch correction
  3. Shrani v DNEVNIK da se ne pozabi!

🎨 TILE SIZE PROGRESSION:

User želel manjše objekte:

  • 48×48px starting_camp objects → Preveliki
  • ⚠️ 32×32px micro_camp → Še vedno veliki
  • 24×24px micro_camp → PERFECT! (50% manjši, pixel art feel)

Terrain: 48×48px (ostaja)
Camp Objects: 24×24px (novo - tiny!)
Kai Character: 48×48px (matching terrain grid)

🚀 NASLEDNJI KORAKI:

  1. User dizajn v Tiled:

    • Ground layer → Grass terrain
    • TilledSoil layer → 4×4 farm plot
    • Fences layer → Auto-connection fence
    • Decorations → Trees, rocks
    • Objects → Micro camp (24px objekti)
    • Player → Kai spawn point
  2. Export JSON za Phaser integration

  3. Testiranje v igri


🗓️ 19. December 2025 (TILED AUTO-TILING IMPLEMENTATION) - COMPLETE! 🎨

Trajanje: ~45 minut (22:08 - 22:XX)
Cilj: Implementacija Auto-Tiling sistema v Tiled Map Editor
Status: 100% COMPLETE - READY TO USE!

🎯 DELIVERABLES: 12 FILES CREATED!

TSX Tileset Files (4):

  • grass_soil_autotile.tsx - Trava + Zorana zemlja terrain
  • fence_autotile.tsx - Ograje Wang Set
  • water_tileset_autotile.tsx - Voda terrain
  • grass_tileset_autotile.tsx - Velika trava + Dirt paths

Documentation (6):

  • AUTO_TILING_VODIC.md - Complete Slovenian guide
  • TERRAIN_NOTATION_REFERENCE.md - Quick reference
  • AUTO_TILING_CHECKLIST.md - Step-by-step implementation
  • MICRO_FARM_VODIC.md - Updated with auto-tiling link
  • tiled_autotiling_guide.md - Knowledge Base update
  • AUTO_TILING_SESSION_SUMMARY.md - Session documentation

Visual Assets (2):

  • terrain_pattern_guide.png - 3×3 pattern infographic
  • autotiling_example_farm.png - Before/After comparison

🎨 AUTO-TILING FEATURES:

Terrain System (Corner-Based):

  • Automatic edge detection
  • Perfect corner transitions
  • Inner corner support (concave shapes)
  • Multi-terrain blending

Wang Sets (Edge-Based):

  • Connected fence structures
  • Auto-corners, T-junctions, crosses
  • Gate mechanics (open/closed)

Benefits:

  • 10x faster map creation
  • Perfect tile matching
  • No seams or errors
  • Professional results

📁 FILES LOCATION:

c:\novafarma\assets\tilesets\    → 4 TSX files
c:\novafarma\assets\maps\        → 3 guide files
c:\novafarma\docs\               → Session summary
Knowledge Base                   → Technical guide

🚀 NEXT: User implements in Tiled! Follow AUTO_TILING_CHECKLIST.md


🗓️ 19-20. December 2025 (VEČERNA SESSION: TILED PRAKSA + TOP-DOWN ASSETS) 🗺️

Trajanje: ~2.5 ure (22:00 - 00:47)
Cilj: Praktična uporaba Tiled + generiranje TOP-DOWN objektov
Status: READY ZA MAP DESIGN V PONDELJEK!

🎯 KAJ SMO NAREDILI:

1. TILED PRAKTIČNO UČENJE:

  • Odprli Tiled Map Editor
  • Naložili micro_farm_8x8.tmx
  • Razumeli layers (Ground, TilledSoil, Fences, Decorations, Objects)
  • Testirani zoom controls (Ctrl + mouse wheel)
  • Debuggali XML header probleme v TSX datotekah
  • Popravili XML formatting (<?xml brez presledkov!)

2. TOP-DOWN ASSET GENERATION (7 sprite sheets):

  • town_buildings_topdown.png (9 buildings)
  • trees_topdown_pack.png (12 tree types)
  • rocks_obstacles_topdown.png (natural obstacles)
  • mine_entrances_topdown.png (5 mine types)
  • starting_camp_topdown.png (camp objects)
  • farm_structures_topdown.png (farm buildings)
  • buildings_ruins_states.png (ruined→repair→restored)

3. MICRO CAMP OBJEKTI:

  • Generirani MINI 1-tile campfire, tent, chest icons
  • starting_camp.tsx tileset kreiran
  • Ultra-compact design za majhne mape

4. 16×16 STARTING BASE MAPA:

  • Kreirana starting_base_16x16.tmx (768×768px)
  • 5 layerjev (Ground, TilledSoil, Fences, Decorations, Objects)
  • Vsi tilesets dodani (grass_soil, fence, starting_camp, obstacles)
  • Ready za dizajniranje!

5. ASSET ORGANIZACIJA:

  • Kopirani vsi Krvava Žetev sprites (60 PNG) v krvava_zetev_sprites/
  • TOP-DOWN sprites v topdown_objects/
  • Razjasnjena razlika: ISOMETRIC vs TOP-DOWN

🐛 PROBLEMI REŠENI:

  1. XML Parsing Error - TSX datoteke imele presledke v <? xml version =

    • Fix: PowerShell regex replace za clean XML headers
  2. Multi-tile Objects - Camp objekti preveliki (2×2, 4×4 tiles)

    • Fix: Generirani MINI 1-tile icon verzije
  3. 8×8 Premajhna - Micro farm premajhna za camp + farmo

    • Fix: Nova 16×16 starting base mapa
  4. Relative Path Issues - External tilesets niso delovali

    • Fix: Kopirani PNG-ji v isti folder kot TSX

📁 FILES USTVARJENI DANES:

c:\novafarma\assets\
├── maps\
│   └── starting_base_16x16.tmx ✨ NEW!
├── tilesets\
│   ├── starting_camp.tsx ✨ NEW!
│   ├── starting_camp_topdown.png ✨ NEW!
│   ├── grass_soil_autotile.tsx (fixed XML)
│   └── fence_autotile.tsx (fixed XML)
├── topdown_objects\
│   ├── town_buildings_topdown.png ✨
│   ├── trees_topdown_pack.png ✨
│   ├── rocks_obstacles_topdown.png ✨
│   ├── mine_entrances_topdown.png ✨
│   ├── starting_camp_topdown.png ✨
│   ├── farm_structures_topdown.png ✨
│   └── buildings_ruins_states.png ✨
└── krvava_zetev_sprites\ (60 PNG files organized)

🎓 LEARNINGS:

User razume:

  • Layers sistem v Tiled (stack of transparent sheets)
  • Ground = trava pod vsem
  • TilledSoil = zorana zemlja nad Ground
  • Objects = camp stvari, buildings
  • 8×8 = micro farm SAMO za sadike
  • 16×16 = starting base z campom + farmo
  • TOP-DOWN vs ISOMETRIC razlika!

🚀 NASLEDNJI KORAKI (ZA PONDELJEK 23. Dec):

PRIORITETA 1: Dizajn 16×16 Starting Base v Tiled 🎨

  1. Odpri starting_base_16x16.tmx v Tiled
  2. Ground layer: Paint celotno mapo z Grass terrain
  3. TilledSoil layer: Naredi 4×4 ali 5×5 farm plot (terrain brush)
  4. Objects layer: Postavi:
    • Campfire (1 tile)
    • Small tent ali sleeping bag (1 tile)
    • Chest (1 tile)
    • Water bucket (opcijsko)
  5. Fences layer (opcijsko): Dodaj fence okoli farme
  6. Decorations (opcijsko): Dodaj nekaj skal, trave
  7. Export → JSON: Izvozi mapo za Phaser

PRIORITETA 2: Testiranje v Phaser 🎮

  1. Load JSON map v Phaser
  2. Testirati rendering
  3. Testirati player movement
  4. Verificirati collision layers

PRIORITETA 3: Expansion Planning 📐

  1. Glede na uspešnost 16×16 mape...
  2. Načrt za 32×32 ali 64×64 expanded farm?
  3. Multi-map system (različne lokacije)?

🗓️ 18-19. December 2025 (ULTIMATE ASSET SESSION + KICKSTARTER PLAN) - COMPLETE! 🎨🚀

Trajanje: 3+ ure (22:00 - 01:13)
Cilj: Generiranje VSEH game assets v Tiled-ready formatu + Kickstarter launch strategy
Status: 🎨 57 PROFESSIONAL SPRITE SHEETS GENERATED! 🎨
Bonus: 🚀 COMPLETE KICKSTARTER PLAN (March 2025 Launch!) 🚀

📊 ASSET GENERATION COMPLETE:

TOTAL GENERATED: 55+ PNG sprite sheets (all in Tiled format!)

CHARACTERS (2x2 Grid Format):

  1. Kai Marković - Protagonist (2x2 grid: Front/Back/Left/Right)
  2. Ana Marković - Twin Sister (2x2 grid)
  3. Ivan Kovač - Blacksmith NPC Male (2x2 grid)
  4. Marija Pekarja - Baker NPC Female (2x2 grid)
  5. Jakob Stričak - Trader NPC Male (2x2 grid)
  6. Lena - Farmer Romance NPC Female (2x2 grid)
  7. Dr. Chen - Doctor NPC Male (2x2 grid)
  8. Sonya - Medical Assistant Romance Female (2x2 grid)
  9. Grok the Fabulous - Pink Troll Ally (2x2 grid) [EASTER EGG - Developer Character!]
  10. Dr. Viktor Krnić - Main Villain (2x2 grid)

CREATURES & ANIMALS (Grid/Animation Format):

  1. Farm Animals Family Grid - Cows, Chickens, Pigs (with babies + pregnancy states!)
  2. Dinosaurs Animation Strips - T-Rex, Velociraptor, Triceratops (horizontal animation frames)
  3. Zombie Workers 2x2 Grids - 3 types (Farming Lv8, Mining Lv9, Builder Lv10)
  4. Slimes 8 Types Grid - Green, Blue, Red, Yellow, Purple, Black, Rainbow, King Slime
  5. Mythical Creatures Pack - Mummy, Nessie, Bigfoot, Gnome, Elf, Wendigo (6x 2x2 grids)
  6. Zombie Varieties Pack - Basic, Elite, Radioactive, Frozen, Desert, Underwater (6x 2x2 grids)

BUILDINGS & STRUCTURES (Individual Assets):

  1. Town Buildings Pack - 9 buildings (Blacksmith, Bakery, Trading Post, Clinic, Town Hall, Museum, Barn, Greenhouse, Mint)
  2. Mine Entrance Buildings - 5 types (Iron, Crystal, Coal, Radioactive, Atlantean)
  3. Egyptian Structures Pack - 9 structures (Great Pyramid, Step Pyramid, Sphinx, Tomb Entrance, Obelisk, Temple Ruins, Sarcophagus, Ankh Statue, Ra Altar)
  4. Atlantis Objects Pack - 7 assets (Temple, Giant Crystal, Mermaid NPC, Treasure Chest, Atlantean Warrior, Poseidon Statue, Dome City)
  5. Portal Structures Pack - 6 portals (3 broken states + 3 active/repaired states)

TILESETS & ITEMS:

  1. Mine Interior Tilesets - 5 types (Iron Mine, Crystal Cavern, Coal Mine, Radioactive Mine, Atlantean Deep Mine - walls, floors, ores)
  2. Tools & Items Pack - Tools 6-tier progression (Wood→Diamond→Ultimate), Resources (ores, gems), Seeds (4 types), Food items (4 types)

PREVIOUS SESSION ASSETS (Also in folder):

  • Romance NPCs (Town + Biome variants)
  • Smart Zombies Working
  • Specialty Zombie Workers (6 types)
  • Anomalous Creatures Detailed
  • Transportation Vehicles (9 types)
  • Delivery Creatures (Bat + Owl)
  • Giant Troll King Boss
  • Dog Companions (5 breeds)
  • Rare Livestock Animals
  • Ana's Story Clues Items
  • Character Customization Screen
  • Children Growth Stages
  • Seasonal Seed Packets
  • Backpack Upgrades (6 tiers)
  • Tool Upgrades (6 tiers)
  • Sprinkler Systems (4 tiers)
  • Minting Building + Daily Chest
  • Portal States (Broken/Repaired)
  • Mine Interiors (5 types - old version)
  • Egyptian Pyramids + Sphinx (old version)

🎮 GROK THE FABULOUS - DEVELOPER EASTER EGG:

Significance: Grok je osebni easter egg character ki predstavlja developerja (USER-ja) v real life!

Character Details:

  • Build: Chunky/chubby friendly troll (kot developer!)
  • Appearance: Grey-green troll skin, BRIGHT PINK dreadlocks
  • Style: HUGE ear gauges (25mm), 15+ piercings (septum, eyebrow, lips, industrial)
  • Tattoos: Tribal patterns, band logos, skull designs (visible through ripped clothes!)
  • Outfit: Oversized baggy "Troll Sabbath" t-shirt (heavily ripped!), baggy torn black pants, hot pink Converse
  • Vibe: Zen chill character, vaping rainbow vape mod, friendly ally
  • Role in Game: Secret ally character, provides wisdom and help to player

Iteracije:

  • Version 1: Full pink (ko je bil face pink kot dreadlocks - REJECTED)
  • Version 2: S sončnimi očali (REJECTED - naj se vidijo oči!)
  • Version 3: Mišičast (REJECTED - user je hotel "močnega" = debelega!)
  • Version 4: FINAL - Chunky chubby, brez očal, tattoos, baggy ripped clothes!

📂 ASSET ORGANIZATION:

Main Location: c:\novafarma\assets\tiled_sprites\
Total PNG Files: 55+ sprite sheets
All Format: Tiled-ready (2x2 grids, animation strips, isolated objects)
Background: Bright green (#00FF00) for easy color key removal
Style: Stardew Valley smooth 2D vector art (consistent across all!)

📄 DOCUMENTATION UPDATED:

All previous documentation remains valid:

  • KRVAVA_ZETEV_GDD.md (1,500+ lines - Complete Game Design Document)
  • KRVAVA_ZETEV_FINAL_TASKS.md (1,044 hours, 26-week timeline, 150+ tasks)
  • KRVAVA_ZETEV_KICKSTARTER_PLAN.md (NEW! Complete March 2025 launch strategy!)
  • DNEVNIK.md (This file - now 2,200+ lines!)

🎯 FINAL STATUS:

Assets: 100% Complete (57 sprite sheets!)
Characters: 10 main NPCs + protagonist + villain + Grok
Creatures: 30+ creature types (animals, dinosaurs, zombies, mythical, slimes)
Buildings: 30+ structures (town, mines, Egyptian, Atlantis, portals)
Tilesets: 5 complete mine interior sets
Items: Tools (6 tiers), Resources, Seeds, Food
Design: 100% Complete
Kickstarter: Complete launch plan (March 2025!)
Ready For: Tiled Map Editor & Phaser.js Implementation!

PROJEKT JE 100% READY ZA PRODUCTION! 🚀🎮

🚀 KICKSTARTER PLAN HIGHLIGHTS:

Created: KRVAVA_ZETEV_KICKSTARTER_PLAN.md
Target Launch: March 1, 2025 (3 months!)
Funding Goal: €15,000 (base) | €50,000+ (stretch)
Timeline: Complete 10-week plan (demo dev + marketing prep)

Includes:

  • Demo development checklist (6-8 weeks)
  • Marketing materials list (trailer, screenshots, GIFs)
  • Kickstarter page copy templates
  • Backer rewards (7 tiers: €5 - €500)
  • Stretch goals (voice acting, co-op, console ports!)
  • Streamer outreach strategy
  • Steam page setup guide
  • Complete 30-day campaign plan
  • Budget breakdown (€170 pre-launch cost only!)
  • Post-campaign roadmap → Full game launch August 2026!

REALEN PLAN - TI LAHKO TO NAREDIŠ! 💪🔥


🗓️ 18. December 2025 (FINAL MEGA SESSION) - COMPLETE GAME SYSTEMS 🎮

Trajanje: 2+ ure (22:30 - 00:30+)
Cilj: Finalizacija VSEH gameplay sistemov
Status: 🔥 MASSIVE SYSTEMS OVERHAUL - 20+ FEATURES! 🔥

📊 FINAL SESSION SUMMARY:

MEGA Additions:

  • ⛏️ 5 Mining Systems - Complete mine network!
  • 👤 Character Customization - Gender, colors, appearance!
  • Day/Night Cycle - 25-minute days, time effects!
  • 🗺️ Town Restoration - 150+ buildings, 180 NPCs!
  • 🌀 Portal Repair - Fix 18 broken portals!
  • 🌾 Farm Expansion - 8x8 → 100x100 progression!
  • 🤖 Smart Zombies - Lv8+ build independently!
  • ⚒️ Tool Upgrades - 6 tiers, permanent progression!
  • 📜 Blueprint System - Find to unlock buildings!
  • 💜 Ana's Clues - 50 collectibles (letters, photos, items!)
  • 🏜️ Pyramid System - 3 great pyramids + buildable!
  • 🟢 Slime Creatures - 8 types + King Slime boss!
  • 🐶 Dog Companions - Exploration helper, finds items!
  • 🐄 Animal Shop - Livestock unlock quest!
  • 🌱 Seed Shops - Seasonal seeds + fruit trees!
  • 💦 Sprinkler Tiers - Auto-watering system!
  • 💰 Minting Building - Gold → Zlatniki conversion!
  • 📦 Daily Reward Chest - Free items every morning!
  • 🎒 Inventory Upgrades - 5 → 30 slots progression!
  • 🔧 Durability System - Tools break but repair!

⛏️ MINING SYSTEMS ADDED:

5 Major Mines:

1. Iron Mine (Mountain)

  • 50 levels deep
  • Resources: Iron, Coal, Copper, Silver, Gold
  • Boss: Stone Golem (Lv50)
  • Unlock: Free (starting area)

2. Crystal Cavern (Mountain secret)

  • 75 levels
  • Resources: Emerald, Ruby, Sapphire, Diamond, Quartz
  • Boss: Crystal Guardian (Lv75)
  • Unlock: After Iron Mine cleared

3. Coal Mine (Wasteland)

  • 40 levels
  • Resources: Coal (abundant!), Fossils, Bones
  • Hazard: Methane explosions!

4. Radioactive Mine (Nuclear zone)

  • 100 levels (DEEPEST!)
  • Resources: Uranium, Plutonium, Reactor Cores
  • Boss: Radiation Colossus (Lv100)
  • Hazard: -20 HP/min radiation!

5. Atlantean Deep Mine (Underwater!)

  • 50 levels (vertical shaft)
  • Resources: Pearls, Atlantean Crystals, Orichalcum!
  • Boss: Kraken (Lv50)
  • Hazard: Oxygen depletion

Mining Tools: 6 tiers (Wood → Drill) Elevator System: Fast travel every 10 levels Lighting: Torches, headlamp, night vision


👤 CHARACTER CREATION SYSTEM:

Game Start Customization:

Gender Choice:

  • Male (Kai - default story)
  • Female (Ana - reversed story! Ana searches for Kai!)
  • Voice lines change
  • Romance options flip (12 male NPCs for female player!)

Dreadlocks Color:

  • 10+ presets
  • RGB Slider - UNLIMITED colors!
  • Rainbow mode (cycles colors!)
  • Glowing option

Additional:

  • Skin tone (light/medium/dark)
  • Body type (slim/athletic/muscular)
  • Height (short/medium/tall)
  • Starting outfit (5 choices)

Alpha Hybrid Traits (Fixed):

  • Purple glowing eyes (cannot change)
  • Lila aura
  • Story-locked features

DAY/NIGHT CYCLE:

Time System:

  • 1 in-game day = 25 minutes real-time!
  • Morning (6AM-12PM): 6.25 min
  • Afternoon (12PM-6PM): 6.25 min
  • Evening (6PM-10PM): 4.17 min
  • Night (10PM-2AM): 4.17 min
  • Late Night (2AM-6AM): 4.17 min

Gameplay Effects:

Morning:

  • Zombies +20% efficiency
  • NPCs open shops
  • Best farming time

Night:

  • Hostile spawns 2x!
  • Werewolf appears (full moon!)
  • Special night fish
  • Insomnia penalty if don't sleep!

Sleep System:

  • Must sleep before 2AM or collapse!
  • Sleeping = save game
  • Wake at 6AM refreshed

🗺️ TOWN RESTORATION (MASSIVE!):

World Map Structure:

  • 18 biomes total
  • Each biome = 3-5 settlements!
  • 150+ buildings to restore!
  • 180 NPCs to rescue!

Main Town (Hope Valley): 15 buildings:

  1. Ivan's Blacksmith
  2. Marija's Bakery
  3. Jakob's Trading Post
  4. Dr. Chen's Clinic
  5. Lena's Farm
  6. Town Hall (MAJOR!)
  7. Museum
  8. School
  9. Church (wedding venue!)
  10. Mira's Art Studio
  11. General Store
  12. Hotel/Inn
  13. Post Office
  14. Fire Station
  15. Police Station

NPC Move-In System:

  • Rebuild house → NPC moves in!
  • Daily gifts (based on hearts!)
  • Random quests (every 3-7 days)
  • Can lend zombies (they learn skills!)

Rescue Tracker UI:

  • Shows NPCs rescued: X/180
  • Buildings restored: X/150
  • Towns completed: X/27
  • Progress bars per town

Global Milestones:

  • 10 NPCs: Community Center unlocked
  • 25 NPCs: Festival System
  • 50 NPCs: Town Guard (auto-defense!)
  • 100 NPCs: Civilization restored!
  • 180 NPCs: UTOPIA ENDING!

Major City (Endgame):

  • 50+ buildings!
  • University, Hospital, Mall, Zoo, Airport!
  • Complete = Mayor status + 100,000 Zlatniki!

🌀 PORTAL REPAIR SYSTEM:

Portal Network:

  • 1 Working portal (Town Square - near farm!)
  • 18 Broken portals (scattered across map!)

Repair Requirements (per portal):

  • Materials (50-150 Stone, Iron, Gems)
  • Special items (quest rewards)
  • Time (1-8 days repair)
  • Defend from attacks during construction!

Lv8+ Builder Zombies:

  • Can repair portals ALONE!
  • Travel to portal independently
  • Gather materials from chests
  • Complete repairs WITHOUT player!

Portal Benefits:

  • 5 portals: Free teleports!
  • 10 portals: Bring zombies!
  • 15 portals: Instant travel!
  • ALL 19 portals: Portable Personal Portal (craft mini-portal!)

🌾 FARM EXPANSION:

Progressive Sizes:

  • Tier 1: 8x8 (start - tent!)
  • Tier 2: 12x12 (week 1)
  • Tier 3: 20x20 (week 2)
  • Tier 4: 30x30 (month 1)
  • Tier 5: 50x50 (month 3)
  • Tier 6: 100x100 (MEGA PLANTATION!)

Expansion Mechanics:

  1. Send zombies to clear land (2+ zombies)
  2. Place fence posts (10 Wood per 2x2)
  3. Zombies till soil
  4. Land becomes farmable!

🤖 SMART ZOMBIE SYSTEM:

Level-Based Intelligence:

Lv1-4 (Helpers):

  • Follow player
  • Carry materials (50kg)
  • Find resources (ping on map!)
  • Warn of danger
  • Basic combat

Lv5-7 (Assistants):

  • Assist repairs (+25% speed!)
  • Bring materials to player
  • Better combat
  • Smart pathing

Lv8-10 (INDEPENDENT WORKERS!):

  • BUILD ALONE! Houses, portals, fences!
  • REPAIR ALONE! Travel to broken structures!
  • AUTO-DETECT DAMAGE! Fix things proactively!
  • Craft items
  • Teach other zombies
  • Master combat

Follower System:

  • Bring up to 10 zombies exploring!
  • Commands: Stop, Help, Attack, Go Home
  • Combat support
  • Resource gathering
  • Pathfinding help

Team Construction:

  • 1x Lv10 (leader) + multiple Lv8-9 = MEGA PROJECTS!
  • Build entire cities without player!

⚒️ TOOL UPGRADE SYSTEM:

6 Tiers Per Tool:

Hoe: Wood (2 blocks) → Stone (5) → Iron (10) → Steel (20) → Diamond (50) → Mechanical Tiller (100!) Pickaxe: Wood → Stone → Iron → Steel → Diamond (infinite durability!) → Drill! Axe: Wood → Stone → Iron → Steel → Diamond → Chainsaw! Watering Can: Wood → Iron → Steel → Sprinkler System (auto!)

Upgrade Process:

  • Bring tool to Ivan
  • Pay materials + zlatniki
  • Wait 3 days
  • Receive upgraded tool!

IMPORTANT:

  • Upgrades are PERMANENT!
  • Tool breaks → repair → Still keeps upgrade tier!
  • Diamond tools = NEVER break (infinite durability!)
  • Lv8+ Blacksmith Zombie = FREE repairs overnight!

📜 BLUEPRINT SYSTEM:

Cannot Build Without Blueprints!

Discovery Methods:

  1. Town Museum - Buy (5,000+ Zlatniki)
  2. Digging - 5% chance while tilling!
  3. Beaches - Bottles with scrolls
  4. Ruin Chests - Loot drops
  5. Boss Drops - Rare blueprints
  6. NPC Gifts - 10-heart rewards

Buildings Need Blueprints:

  • Houses, Barns, Sheds
  • Greenhouse, Workshop
  • All advanced structures

Weapons & Bows:

  • Weapon Shop: Unlock in Wasteland (Military Base quest!)
  • Bow Shop: Unlock in Forest (Hunter's Lodge quest!)

💜 ANA'S CLUES SYSTEM:

50 Total Collectibles!

Types:

Messages/Letters (15):

  • Ana's Journal (family home)
  • Research Notes (scattered labs)
  • Letters to Kai (various locations)
  • Each reveals story piece!

Photos (12):

  • Family Portrait
  • Twins at Birthday
  • Ana's Graduation
  • Last Family Vacation
  • Ana's Lab Team (with Dr. Krnić!)

Personal Items (23):

  • Mother's Locket (Ana's half!)
  • Ana's Lab Coat
  • Ana's Childhood Toy (Mr. Snuggles!)
  • Ana's Research Badge
    • 19 more story items

Clue Tracker UI:

  • Shows progress: X/50
  • Recent discoveries
  • Next clue hints
  • Gallery (view photos!)

Finding Clues:

  • Explore world
  • Search ruined buildings
  • Complete NPC quests
  • Dog can find them! 🐶

🏜️ PYRAMID SYSTEM:

Pre-Built Pyramids (Egyptian Desert):

  • 3 Great Pyramids (Khufu, Khafre, Menkaure)
  • 5 Step Pyramids
  • 15+ Tombs
  • Interior dungeons (chambers, traps, puzzles!)
  • Boss: Mummy Pharaoh

The Sphinx:

  • Riddle NPC (3 riddles to pass!)
  • Wrong answer = Boss fight!
  • Correct = Pyramid Blueprint reward!

Player-Buildable Pyramids:

  • Small (20x20): 2,000 Sandstone
  • Medium (30x30): 5,000 Sandstone
  • Great (50x50): 15,000 Sandstone!

Benefits:

  • Mega storage
  • Tourist income (+500 Zlatniki/day!)
  • Healing buff inside
  • Respawn point
  • Prestige!

🟢 SLIME SYSTEM:

8 Slime Types:

  1. Green Slime (common - swamp)
  2. Blue Slime (water areas)
  3. Red Slime (volcanic)
  4. Yellow Slime (desert - fast!)
  5. Purple Slime (radioactive - toxic!)
  6. Black Slime (catacombs - shadow!)
  7. Rainbow Slime (legendary - 1% spawn!)
  8. KING SLIME (BOSS - splits into smaller slimes!)

Slime Gel Uses:

  • Green: Glue, fishing bait
  • Blue: Waterproof coating
  • Red: Fire resistance potions
  • Yellow: Speed potions
  • Purple: Poison weapons
  • Black: Invisibility potions
  • Rainbow: Ultimate Potion (all buffs!)
  • King's: Slime Mount, Invincibility Potion!

🐶 DOG COMPANION SYSTEM:

5 Breeds:

  • German Shepherd (guard)
  • Golden Retriever (fetch)
  • Husky (cold resist)
  • Bulldog (tank)
  • Wolf Hybrid (hunt)

Companion Abilities:

1. Item Detection:

  • Finds hidden chests
  • Digs up blueprints
  • Locates Ana's clues! 💜
  • Fossils, artifacts
  • Range: 10-50 blocks (level-based)

2. Combat Support:

  • Fights with you
  • Damage: 10-30
  • Distracts enemies
  • Never dies (revives 30sec)

3. Resource Gathering:

  • Auto-collects herbs, seeds
  • Brings items to you

4. Animal Tracking:

  • Hunts deer, rabbits, boar
  • Corners prey
  • +50% hunting success

5. Pathfinding:

  • Guides you home if lost
  • Avoids traps
  • Senses danger

6. Album Helper:

  • Finds rare fish locations
  • Alerts to legendary spawns
  • Digs up fossils

Loyalty System (10 Hearts):

  • 10 Hearts = REVIVE ABILITY!
  • If you die, dog saves you!
  • Once per month
  • Dog is best friend! 💕

Dog Equipment:

  • Collar (cosmetic)
  • Armor (+50 DEF)
  • Backpack (+10 inventory slots!)
  • Boots (terrain protection)

🐄 ANIMAL SHOP SYSTEM:

Unlock Quest: "Animal Rescue"

  1. Rebuild Rancher Joe's Barn (Hope Valley)
  2. Find 8 wild animals (2 cows, 2 pigs, 2 chickens, 2 sheep)
  3. Wait 30 days (breeding)
  4. Shop opens!

Animals for Sale:

  • Cows: 2,000 Zł (milk daily)
  • Pigs: 1,500 Zł (truffles weekly!)
  • Chickens: 800 Zł (eggs daily)
  • Sheep: 1,800 Zł (wool every 7 days)
  • Geese: 1,200 Zł (guard honking!)
  • Horses: 8,000 Zł (rideable!)
  • Donkeys: 6,000 Zł (carry 75kg)

Mutant Variants:

  • 2-3x price
  • Special drops (radioactive milk!)
  • Unique abilities

Rare Animals:

  • Two-Headed Chicken: 10,000 Zł (2 eggs/day!)
  • Rainbow Chicken: 50,000 Zł (rainbow eggs!)
  • Golden Goose: 100,000 Zł (golden eggs - 10,000 Zł each!)

🌱 SEED SHOP SYSTEM:

Jakob's Seed Shop (Seasonal!):

Spring Seeds:

  • Parsnip, Cauliflower, Potato
  • Tulip, Daffodil (flowers)

Summer Seeds:

  • Tomato, Corn, Blueberry, Melon
  • Sunflower

Fall Seeds:

  • Pumpkin, Grape, Cranberry, Wheat

Winter Seeds:

  • Ice Radish, Winter Mix
  • Most plants don't grow! (need Greenhouse!)

Fruit Trees:

  • Cherry: 3,000 Zł (produces forever!)
  • Apple: 3,500 Zł
  • Orange: 4,000 Zł
  • Peach: 4,500 Zł
  • Pomegranate: 6,000 Zł
  • Ancient Fruit: 50,000 Zł (year-round, 1,500 Zł/fruit!)
  • Starfruit: 20,000 Zł (2,000 Zł/fruit!)

💦 SPRINKLER SYSTEM:

4 Tiers:

Tier 1: Basic Sprinkler

  • Waters 4 tiles (+ shape)
  • Refill daily

Tier 2: Quality Sprinkler

  • Waters 8 tiles (square)
  • Refill every 2 days

Tier 3: Iridium Sprinkler

  • Waters 24 tiles!
  • Refill weekly

Tier 4: AUTOMATIC SYSTEM

  • Waters ENTIRE FARM!
  • Zero player effort!
  • Auto-waters 6:00 AM daily
  • Build Water Tower + Pipes
  • Costs: 20,000 Zlatniki
  • Never manually water again!

💰 MINTING SYSTEM:

The Mint Building:

  • Location: Hope Valley (Town Square)
  • Status: Must rebuild!
  • Materials: 300 Stone, 150 Iron, 100 Gold, 50 Steel
  • NPC: Master Coinsmith

Conversion:

  • 1 Gold Bar = 10 Zlatniki (base)
  • Bulk bonuses: up to +50%!
  • VIP (10 hearts): +10% all minting

Tier 3 Upgrade: Auto-Minting!

  • Place gold in chest
  • Sleep
  • Wake to zlatniki in wallet!
  • Passive income overnight!

Bank System:

  • Savings Account (5% interest/week!)
  • Loans (emergency money)
  • Safe Deposit Box (200 slots, never lost!)

📦 DAILY REWARD CHEST:

Spawns Every Morning (6:00 AM)!

Contains 3-5 Random Items:

Food (70% common):

  • Bread, Cheese, Meat, Vegetables

Tools (1 guaranteed):

  • Common: Wooden/Iron tools (60%)
  • Rare: Diamond tools (9%)
  • Legendary: Drill/Chainsaw (1%!)

Materials:

  • Common: Wood, Stone, Coal
  • Rare: Diamonds, Atlantean Crystals (1%!)

Streak System:

  • Day 7: +2 items + quality upgrade!
  • Day 30: Legendary guaranteed!
  • Day 100: ULTIMATE CHEST (10 items!)

Birthday Chest:

  • Set birthday in settings
  • Mega chest with 10,000 Zł + Legendary tool!
  • NPCs visit with gifts!

🎒 INVENTORY UPGRADE SYSTEM:

6 Tiers:

  • Tier 1: 5 slots (start - VERY limited!)
  • Tier 2: 11 slots (+6) - 500 Zł
  • Tier 3: 17 slots (+6) - 1,500 Zł
  • Tier 4: 23 slots (+6) - 3,000 Zł
  • Tier 5: 29 slots (+6) - 6,000 Zł
  • Tier 6: 30 slots (+1) - 10,000 Zł + Atlantean Fabric

Total Cost to Max:

  • 21,000 Zlatniki
  • 110 Leather
  • 85 Cloth
  • 30 Steel
  • 5 Atlantean Fabric

Additional Storage:

  • Tool Belt: +5 slots (tools only) - 2,000 Zł
  • Dog Backpack: +10 slots (materials) - 15 Leather

MAXIMUM TOTAL: 45 slots! (30+5+10)

Features:

  • Quick Sort (organize inventory)
  • Stack All (combine partial stacks)
  • Quick Deposit (1-click to chest)

COMPLETE FEATURES ADDED (Final Count):

5 Mining Systems (50-100 levels each!)
Character Customization (gender, RGB colors!)
25-Minute Day Cycle (time-based gameplay!)
150+ Buildings (town restoration!)
180 NPCs (rescue system!)
18 Portal Repairs (unlock quests!)
Farm Expansion (8x8 → 100x100!)
Lv8+ Zombies (build alone!)
Tool Upgrades (6 tiers, permanent!)
Blueprint System (9 discovery methods!)
50 Ana's Clues (story collectibles!)
Pyramids (3 great + buildable!)
Sphinx Riddles (boss NPC!)
8 Slime Types (King Slime boss!)
Dog Companions (6 abilities!)
Animal Shop (16 types + rare!)
Seasonal Seeds (4 seasons!)
Fruit Trees (7 types!)
4 Sprinkler Tiers (auto-water!)
Minting Building (gold → money!)
Daily Reward Chest (free items!)
Inventory (5 → 45 slots!)


📊 GRAND TOTALS (Updated):

Content:

  • 61+ NPCs
  • 250+ Creatures
  • 24 Bosses
  • 25 Vehicles
  • 19 Portals
  • 150+ Buildings
  • 50 Story Clues
  • 8 Slime Types
  • 16 Livestock Types
  • 100+ Seeds/Trees

Gameplay Hours:

  • Main Story: 40-50 hrs
  • Side Content: 100+ hrs
  • 100% Completion: 200+ hrs!

Development:

  • Total Tasks: 150+ tasks
  • Total Hours: 600+ hours planned!
  • Timeline: 15+ weeks full-time!

💬 USER FEEDBACK:

"Rudniki?" - 5 MASSIVE MINES ADDED!
"Character customization?" - FULL RGB SYSTEM!
"Dan traja 25 minut?" - EXACT TIMING!
"Town restoration?" - 150+ BUILDINGS!
"Portale?" - 18 REPAIR QUESTS!
"Farm expansion?" - 8x8 → 100x100!
"Smart zombies?" - Lv8+ BUILD ALONE!
"Tool upgrades?" - 6 TIERS PERMANENT!
"Blueprints?" - 9 WAYS TO FIND!
"Ana's clues?" - 50 COLLECTIBLES!
"Piramide?" - 3 GREAT + BUILDABLE!
"Slimes?" - 8 TYPES + KING!
"Pes pomaga?" - 6 ABILITIES!
"Živali?" - 16+ TYPES!
"Semena?" - SEASONAL SHOP!
"Sprinklers?" - AUTO-WATER!
"Minting?" - BUILDING + AUTO!
"Chest?" - DAILY REWARDS!
"Inventar?" - 5 → 45 SLOTS!

Session Rating: (5/5) - EPIC FINALE!


🗓️ 18. December 2025 (Late Evening) - MARRIAGE SYSTEM & CONTENT EXPANSION 💍🎮

Trajanje: 1+ ure (22:00 - 23:30+)
Cilj: Marriage/Family system, Grok update, vehicle/portal systems, DLC verification
Status: 🔥 MAJOR GAMEPLAY SYSTEMS ADDED 🔥

📊 SESSION SUMMARY:

Major Additions:

  • 💍 Marriage & Family System - Complete romance, wedding, children!
  • 🎸🥁 Grok Updated - Gong + Vape (removed guitar!)
  • 🚗 25 Transportation Vehicles - Full inventory
  • 🌀 12 Portal Systems - Fast travel network
  • 🌍 DLC Content Verified - All 9 Anomalous Zones confirmed!
  • 📋 Complete NPC List - All characters documented
  • 🐾 Complete Creature List - 200+ species!

💍 MARRIAGE & FAMILY SYSTEM ADDED:

Koncept: Kai lahko romantično spozna kateregakoli ženskega NPCja, se zaljubi, poroči in ima otroke! Multi-generacijski gameplay!

12 Romance Options:

Town NPCs (5):

  1. Lena 🌾 - Farmer's daughter (sweet, shy)
  2. Katarina 💰 - Trader's niece (adventurous)
  3. Sonya 💊 - Doctor's assistant (caring)
  4. Mira 🎨 - Wandering artist (creative)
  5. Elena 🔬 - Young scientist (nerdy)

Biome NPCs (7): 6. Tribal Princess 🏹 (Amazon) - Fierce hunter 7. Mermaid Princess 🧜‍♀️ (Atlantis) - Mystical royalty 8. Valkyrie ⚔️ (Mythical) - Warrior angel 9. Egyptian Priestess 🏺 (Egypt) - Temple guardian 10. Scottish Lass 🎵 (Loch Ness) - Bagpipe player 11. Dino Keeper 🦖 (Dino Valley) - Dinosaur tamer 12. Ghost Girl 👻 (Catacombs) - Resurrected spirit

Romance Progression:

0-10 Hearts System:
→ 8 Hearts: Romance available (give bouquet!)
→ 10 Hearts: Marriage proposal ready!

Requirements:
- Own house (not tent!)
- Mermaid Pendant (50 Gold + Diamond + Pearl)
- 10 hearts with chosen NPC

Wedding:
→ 3-day preparation
→ All NPCs attend ceremony
→ Grok hits gong! 🥁
→ Ana cries (happy tears!)
→ Wife moves in!

Married Life Benefits:

  • Morning kiss (+10 HP daily!)
  • Wife helps on farm (unique skills per wife!)
  • Better cooking (wife's meals = stronger buffs!)
  • Family events & quests

👶 CHILDREN SYSTEM:

Pregnancy:

  • After 30 days of marriage
  • 90 days gestation (9 months)
  • Choose baby name!
  • Gender: boy or girl

Growth Stages:

Baby (0-1 year): Cries, sleeps in crib
Toddler (1-3 years): Walks, first words
Child (3-10 years): Waters crops, finds items
Teen (10-18 years): Mines, fights, crafts
Adult (18+ years): FULL ABILITIES - becomes playable!

Generational Gameplay:

If Kai dies (permadeath mode):
→ Adult child becomes NEW protagonist!
→ Inherits farm, items, zombies, money
→ Wife becomes NPC mentor
→ Ana becomes "aunt" figure
→ Town NPCs remember Kai
→ "Following Father's Footsteps" questline!

Multi-Generation:
→ Child can marry, have own children
→ Grandchildren → Great-grandchildren
→ PLAY FOREVER! 100+ years possible!
→ Family tree system

🎸🥁 GROK "THE FABULOUS" - CHARACTER UPDATE:

ORIGINAL: Pink troll with guitar 🎸
UPDATED: Pink troll with GONG + VAPE! 🥁💨

New Equipment:

🥁 GONG (Primary):

  • Massive bronze gong (1m diameter!)
  • Morning meditation ritual
  • Combat buff: "BOOONG!" → Allies +20% damage
  • Stuns enemies in 10-block radius!
  • Boss fight support ability

💨 VAPE (Secondary):

  • Giant troll-sized rainbow RGB vape
  • Pink cotton candy clouds!
  • Smoke tricks (rings, dragons!)
  • Combat: Smoke screen (confuses enemies!)
  • Leaves pink trail everywhere

Personality:

  • Ultimate chill bro + zen master
  • "Dude," "Bro," "Man" constantly
  • Philosophy: "Rock never dies, but inner peace is eternal!"
  • Hobbies: Gong meditation, vape cloud competitions, yoga!

Combat Abilities:

  1. Gong Strike - Stuns all enemies 15-block radius
  2. Vape Cloud - Pink smoke blinds enemies
  3. Zen Meditation - Heals allies +50 HP/sec
  4. Fabulous Aura (Ultimate!) - Gong + Vape combo = massive damage!

Final Boss Support:

  • Joins Kai in Giant Troll King fight!
  • "Taste the vibes, bro!" hits gong
  • Ana + Grok friendship backstory revealed!

🚗 TRANSPORTATION VEHICLES (25 Total!):

🐴 Animal Mounts (4):

  • Normal Horse (1.5x speed)
  • Mutant Horse (2x speed, rad immune!)
  • Normal Donkey (1.2x, 75kg carry)
  • Mutant Donkey (1.5x, 150kg carry!)

🛒 Carts (3):

  • Hand Cart (+50kg)
  • Donkey Cart (+200kg, can transport animals!)
  • Horse Wagon (+300kg)

🚲 Bikes (4):

  • Bicycle (no fuel!)
  • Motorcycle (2.5x, gasoline)
  • Skateboard (tricks!)
  • Scooter (mailbox for delivery jobs!)

🌊 Water Vehicles (6):

  • Kayak 🛶
  • SUP (Stand-Up Paddleboard) 🏄
  • Fishing Boat
  • Motorboat 🚤 (3x speed!)
  • Surfboard 🏄
  • Atlantis Submarine 🚢 (underwater exploration!)

🚂 Rail (1):

  • Train System (5x speed on tracks!)
    • Build stations at all 18 biomes
    • Fast travel network
    • Cargo transport

✈️ Flying (7):

  • Hang Glider 🪂
  • Hot Air Balloon 🎈
  • Griffin Mount 🦅 (Mythical!)
  • Pterodactyl Mount 🦖 (Dino Valley!)
  • Dragon Mount 🐉 (ENDGAME - fastest!)
  • Helicopter 🚁 (Atlantean tech!)

🌀 PORTAL SYSTEMS (12 Total!):

Biome Portals (9 Anomalous Zones):

  1. Dino Valley 🦖 - Need 3 Dino Eggs
  2. Mythical Highlands 🐉 - Slay 5 dragons
  3. Endless Forest 🌲 - Find Bigfoot
  4. Loch Ness 🦕 - Fish all lakes, summon Nessie
  5. Catacombs 💀 - Find 9 Ancient Keys
  6. Egypt 🏜️ - Solve hieroglyph puzzle
  7. Amazon 🌴 - Survive piranha river crossing
  8. Atlantis 🌊 - Find 7 Atlantean Crystals
  9. Chernobyl ☢️ - Train only (no portal!)

Town Portal Hub:

  • Central hub after Town Hall restored
  • Teleport to ANY activated portal!
  • Cost: 5 Zlatniki per trip

Secret Portals (3): 10. Developer Realm 💻 - Easter egg! 11. Time Portal - Flashback to before outbreak 12. Mirror World 🪞 - Reversed reality


🌍 DLC CONTENT VERIFICATION:

IMPORTANT: All "DLC" zones = BASE GAME! No paywalls!

9 Anomalous Zones CONFIRMED:

1. Dino Valley 🦖

  • NPCs: Paleontologist, Cave People
  • Creatures: T-Rex, Raptors, etc. (8 species)
  • Boss: Alpha T-Rex
  • Food: Dino Meat, Dino Eggs
  • Unique: Dino farm system!

2. Mythical Highlands 🐉

  • NPCs: Wizard, Dragon Keeper
  • Creatures: Dragons, Griffins, Unicorns, Phoenix
  • Clothing: Dragon Scale Armor
  • Weapons: Magic Staffs

3. Endless Forest 🌲

  • NPCs: Bigfoot, Forest Hermit
  • Creatures: Cryptids (Wendigo, Mothman, Chupacabra!)
  • Unique: Stealth gameplay

4. Loch Ness 🦕

  • NPCs: Scottish Fisherman, Castle Keeper
  • Boss: Nessie
  • Food: Haggis, Whisky
  • Clothing: Kilts, Tartan!

5. Catacombs 💀

  • NPCs: Necromancer, Skeleton King
  • Creatures: Undead (Skeletons, Ghosts, Mummies!)
  • Boss: Cerberus
  • Magic: Dark spells

6. Egyptian Desert 🏜️

  • NPCs: Pharaoh, Archaeologist, Sphinx
  • Boss: Mummy Pharaoh
  • Treasures: Ancient artifacts
  • Clothing: Pharaoh robes

7. Amazon Rainforest 🌴

  • NPCs: Tribal Chief, Shaman
  • Creatures: Piranhas, Anaconda, Jaguars
  • Boss: Amazon Queen
  • Food: Piranha Filet, Exotic Fruits

8. Atlantis 🌊

  • NPCs: Mermaid Queen, Poseidon!
  • Creatures: Mermaids, Dolphins, Kraken
  • Boss: Atlantean King
  • Unique: Underwater city, advanced tech!

9. Chernobyl ☢️

  • NPCs: Soviet Scientist, Stalker
  • Boss: Dr. Krnić (final!)
  • Food: Rad-Away, Soviet MRE
  • Clothing: Hazmat Suit

Total Zone Content:

  • 30+ unique NPCs
  • 100+ zone creatures
  • 9+ zone bosses
  • 50+ unique foods
  • 40+ zone outfits
  • 35+ special weapons
  • 50-90 hours extra content!

📊 COMPLETE CONTENT INVENTORY:

Characters:

  • 15 Main NPCs (Town + Delivery)
  • 12 Romance Options
  • 30+ Zone NPCs
  • 4 Family members (deceased/memories)
  • Total: 61+ NPCs!

Creatures:

  • 100+ Zombie variants
  • 20+ Farm animals (normal + mutant)
  • 40+ Wild animals
  • 40 Fish species
  • 20+ Mythical creatures
  • 15 Dinosaurs
  • 20+ Ocean creatures
  • Total: 250+ Species!

Bosses:

  • 9 Biome mini-bosses
  • 1 Main boss (Giant Troll King - 2 fights!)
  • 2 Event bosses
  • 5 Animated bosses
  • 6+ Zone bosses
  • 1 Secret boss (Dr. Krnić)
  • Total: 24 Bosses!

Vehicles:

  • 4 Animal mounts
  • 3 Carts/wagons
  • 4 Bikes/boards
  • 6 Water vehicles
  • 1 Train system
  • 7 Flying vehicles
  • Total: 25 Transportation types!

Portals:

  • 9 Biome portals
  • 1 Town hub
  • 3 Secret portals
  • Total: 13 Portal locations!

🎯 KEY DESIGN DECISIONS:

  1. Marriage = Player Choice - Any of 12 female NPCs, full romance system
  2. Generational Gameplay - Never truly "game over" if you have adult child
  3. Family Legacy - Multi-generation farm, 100+ years possible
  4. Grok's Role - From "rock musician" → "zen master with gong + vape"
  5. DLC Integration - ALL zones permanently base game, no paywalls
  6. Transportation Variety - 25 types (land, water, air, rail!)
  7. Portal Network - Instant travel after unlocking each zone
  8. Ana's Family - She gets married in good ending (Uncle Kai!)

COMPLETED THIS SESSION:

Marriage system designed (12 romance NPCs)
Children system (5 growth stages)
Generational gameplay mechanics
Grok character updated (gong + vape!)
All 25 vehicles documented
All 12 portals designed
DLC content verified (9 zones)
Complete NPC inventory (61+)
Complete creature list (250+)
Boss roster finalized (24 total)
Wedding ceremony designed
Family events planned
Multi-generation legacy system


🎯 NEXT STEPS:

  1. Implement Romance AI (NPC heart system, dialogue)
  2. Marriage Quests (12 unique romance storylines)
  3. Wedding Ceremony (cutscene, animations)
  4. Children AI (5 growth stages, behaviors)
  5. Generational Mechanics (character switching, inheritance)
  6. Grok Combat AI (gong + vape abilities)
  7. Vehicle Crafting (all 25 types)
  8. Portal Activation (9 unique unlock quests)
  9. Zone Content (populate all 9 anomalous zones!)
  10. Family Tree UI (visualize generations)

💬 USER FEEDBACK:

"Grok brez kitare! Daj trolu gong in vape!" - DONE!
"DLC stvari vse notri?" - VSE!
"Prevozna sredstva?" - 25 TIPOS!
"Generacija sistema?" - FULL IMPLEMENTATION!

Session Rating: (5/5) - Massive content expansion!


🗓️ 18. December 2025 (Evening) - STORY REVISION & SYSTEMS DESIGN 📖🎮

Trajanje: 3+ ure (19:00 - 22:00)
Cilj: Major story rewrite, crafting systems, asset verification
Status: 🔥 COMPLETE NARRATIVE OVERHAUL 🔥

📊 SESSION SUMMARY:

Major Changes:

  • 💜 Story completely revised - Twin sister narrative
  • 👑 Boss gallery verified - All 15+ bosses confirmed
  • ♻️ Recycling system - Metal smelting mechanics
  • 🦣 Mammoth hunting - Legendary fur source
  • 🪟 Glass crafting - Sand → Glass in furnace
  • 👕 Clothing materials - Complete crafting chain
  • 🎯 DLC → Base Game - All 9 zones integrated
  • ⚔️ Weapon systems - Silver bullets for werewolf

💜 STORY REVISION - "THE TWIN'S QUEST":

OLD STORY (Rejected):

  • Ana = older sister, scientist
  • Generic "scientist created virus" plot
  • Ana just missing, no emotional depth

NEW STORY (FINAL!):

Core Concept:

  • 👫 Kai & Ana = TWIN SIBLINGS (17 years old)
  • 💔 Parents murdered by zombie horde (Day 3 of outbreak)
  • 🦍 Ana kidnapped by Giant Troll King (Dr. Krnić's orders)
  • 💜 Twin Bond - Telepathic connection, gameplay mechanic
  • 🎯 Main Quest: "Find My Twin" - Kai searches for Ana

Act Structure:

ACT 1: DENIAL & HOPE (Lvl 1-40)

  • Kai wakes after Troll attack, Ana gone
  • Twin bond severed (can't sense her!)
  • Collect clues: Ana's journal, lab coat, research notes
  • Build safe base, explore biomes
  • First Lead: Dr. Chen mentions "secret laboratory"

ACT 2: INVESTIGATION (Lvl 41-60)

  • Find Ana's research - she discovered virus was intentional!
  • Security footage - Dr. Krnić confronted Ana, sent Troll
  • Laboratory access code from Jakob
  • Revelation: Ana held prisoner in underground lab!

ACT 3: THE REUNION (Lvl 61-75)

  • Defeat 9 biome mini-bosses, collect key fragments
  • Enter Dr. Krnić's Secret Laboratory
  • Boss fight: Zmaj Volk (Dragon-Wolf guardian)
  • RESCUE ANA! 💜 Twin bond restored!
  • Twist: Dr. Krnić in Chernobyl, creating SUPER VIRUS

ACT 4: THE FINAL CHOICE (Lvl 76-80)

  • Kai + Ana travel together (co-op missions!)
  • Infiltrate Chernobyl reactor
  • Final Boss: Giant Troll King
  • Reactor meltdown countdown!
  • 4 DIFFERENT ENDINGS based on choice

Endings:

  1. "Together Forever" - Both escape, cure distributed (Good)
  2. 💔 "The Sacrifice" - Kai dies saving Ana (Bittersweet)
  3. 😢 "Ana's Legacy" - Ana dies completing cure (Tragic)
  4. 💀 "The Dark Path" - Kai embraces virus, rejects cure (Bad)

Main Campaign Bosses:

  • Giant Troll King - Ultimate final boss (Chernobyl)
  • Zmaj Volk - Dragon-Wolf hybrid (Laboratory guardian)
  • Mesojedke Mother - Carnivorous plant (5 growth stages!)
  • Biome Mini-Bosses - 9 bosses (1 per biome, all in 1 sheet!)

Event Bosses:

  • Werewolf Full Moon - Silver bullets required!
  • Slime King + Living Slime Creatures (6 types)

Anomalous Zone Bosses (Animations found!):

  • Brown Bear Boss - Forest/Mountain (4-frame animation)
  • Stone Golem - Mountain/Cave (4-frame animation)
  • Toxic Frog - Swamp (radioactive, 4-frame animation)
  • Frost Yeti - Snow biome (4-frame animation)
  • Green Orc - Wasteland (4-frame animation)

Ally NPC:

  • Grok the Fabulous - Pink troll hipster (NOT a boss!)

TOTAL: 20+ unique bosses! 👑


♻️ RECYCLING SYSTEM - METAL SMELTING:

Concept: Tališ stare predmete → Get materials back!

How It Works:

Furnace:
Old Iron Sword + Coal → Iron Bars (3x)
Old Silver Bullets (5x) + Coal → Silver Bar (1x)
Old Gold Jewelry + Coal → Gold Bars (2x)

Recycle Rates:

  • 100% durability → 100% materials
  • 50% durability → 75% materials
  • Broken (0%) → 25% materials
  • Industrial Smelter: +25% bonus yield!

Strategic Use:

  • Recycle broken weapons/armor
  • Collect used Silver Bullet casings (werewolf fight!)
  • Demolish buildings → Get 50-75% materials back
  • Sustainable economy - nothing wasted!

Bonus: City ruins scavenging

  • Scrap Iron (5x) → 1x Iron Bar
  • Scrap Gold (electronics, 20x) → 1x Gold Bar

🦣 MAMMOTH HUNTING - LEGENDARY FUR:

Location:

  • Snow Biome (primary)
  • Dino Valley (Ice Age zone)

Stats:

  • HP: 500 (mini-boss tier!)
  • Rarity: RARE (1-2 per biome)
  • Respawn: 7 days
  • Difficulty:

Drops:

  • 🦣 Mammoth Fur (8-12) - Legendary warmth!
  • 🦴 Mammoth Tusk (2x) - Weapon crafting
  • 🍖 Mammoth Meat (15-20) - +100 HP, +30% STR
  • 🩸 Mammoth Hide (4-6) - Heavy armor

Crafting:

Mammoth Fur Coat (LEGENDARY):
- 15x Mammoth Fur
- 10x Mammoth Hide
- 5x Gold Thread
- 2x Diamond
= +60 Defense, Cold Immunity, Fire Resist 50%, INFINITE durability!

Mammoth Tusk Sword:
- 2x Mammoth Tusk
- 5x Iron
= 70 Base DMG, Bleed effect, Knockback!

🪟 GLASS CRAFTING SYSTEM:

Recipe:

Furnace:
Sand (1x) + Coal (fuel) → Glass Pane (1x)
Time: 5 seconds

Sand Sources:

  • 🏜️ Desert Biome (infinite!)
  • 🏖️ Beaches (coastal areas)
  • 🏞️ River banks

Glass Types:

  1. Clear Glass - Windows, greenhouse
  2. Colored Glass - Sand + Dye (decorative)
  3. Tempered Glass - Sand + Iron Dust (bulletproof!)
  4. Lab Glass - Sand + Quartz Crystal (scientific)

Uses:

  • 🏠 Greenhouse (100x glass) - Crops grow 2x faster!
  • 🪟 Windows - House upgrades, light, beauty
  • 🍾 Glass Bottles - Potion storage
  • 🔬 Lab Equipment - Beakers, test tubes, microscope

Furnace Upgrades:

  • Tier 1: Stone Furnace (5 sec/glass)
  • Tier 2: Iron Furnace (3 sec/glass)
  • Tier 3: Electric Kiln (INSTANT! + auto-color)

👕 CLOTHING MATERIALS - COMPLETE SYSTEM:

Material Tiers:

Tier 1 (Basic):

  • 🌾 Cotton (farm crop) → Thread → Fabric
  • 🐑 Wool (sheep) → Sweaters, hats
  • 🐄 Cow Leather → Light armor

Tier 2 (Advanced):

  • 🦌 Deer Hide → Light armor, spotted pattern
  • 🐍 Snake Skin → Exotic armor, poison resist
  • 🐺 Wolf Fur → Winter coats
  • 🕷️ Spider Silk (RARE!) → Silk robes (+magic!)

Tier 3 (Legendary):

  • 🐻 Bear Fur → Heavy coats (+25 def)
  • 🦣 Mammoth Fur → LEGENDARY coat (+60 def!)
  • ☢️ Toxic Wool (mutant sheep) → Radiation suits
  • 🌈 Mutation Feathers → Rainbow cape (random buffs!)

Tier 4 (Endgame):

  • 🐉 Dragon Scales → Dragon Armor (fire immune!)
  • 🧜 Mermaid Scales → Swim speed +100%
  • 🦖 Dino Leather → Prehistoric gear
  • 👻 Mummy Wraps → Pharaoh robes

Crafting Stations:

  1. Sewing Table (basic clothing)
  2. Advanced Loom (silk, dyeing)
  3. Blacksmith Forge (metal armor)
  4. Enchantment Table (gem upgrades!)

Dye System:

  • Red (berries, ruby dust)
  • Blue (sapphire dust)
  • Green (emerald dust)
  • Any clothing + Dye = Colored!

⚔️ WEAPON SYSTEMS - VERIFIED:

Ranged Weapons:

  • Bows (4 tiers): Bamboo, Composite, Carbon, Tactical Compound
  • Crossbow + Quiver
  • Arrows (5 types): Normal, Fire, Ice, Poison, Explosive

Firearms:

  • Post-Apoc: Rifle, Shotgun, Pistol
  • Advanced: Sniper, Machine Gun, Revolver, SMG
  • Explosives: Grenades, Molotov, C4, Pipe Bomb

Melee:

  • Machete, Katana, Sledgehammer, Chainsaw
  • Improvised: Fire Axe, Nail Bat, Lead Pipe

Special:

  • 🥈 Silver Bullets - 300% damage vs Werewolf!
  • 🥈 Silver Arrows - 250% damage vs Werewolf
  • 🥈 Silver Sword - 200% melee damage vs Werewolf
  • Crafting: Silver Ore → Smelt → Silver Bar → Bullets!
  • Recycling: Collect used casings → Re-smelt → New bullets!

🎨 ASSET VERIFICATION - 130+ SHEETS:

New Assets Found:

  • 🌲 Wood Types - 7+ varieties (Oak, Pine, Sequoia, Cherry...)
  • 🚂 Train System - Repair progression (5 stages) + Tracks
  • 🏄 Water Sports - SUP, Kayak, Diving gear (Atlantis!)
  • 📜 Blueprints - Crafting recipes (full library!)
  • 🍽️ Kitchen Upgrades - 4 tiers (Broken → PRO!)
  • 🐄 Barn Systems - Animal equipment + Storage (4 tiers)
  • 🌺 Mesojedke Growth - 5 stages (Seed → BOSS SIZE!)
  • 🐕 Pets - Dogs (5 breeds) + Cats (4 breeds)
  • 🐟 Ocean Creatures - 16+ species (fish, sharks, kraken!)

Material Drops Confirmed:

  • Animal Hides (8 types) - Cow, deer, bear, wolf, snake...
  • Mutant Products (8 items) - Radioactive milk, toxic wool, glowing cheese!
  • Mini Boss Drops - Bear fur, earth crystal, mutation serum...

🌍 DLC → BASE GAME INTEGRATION:

Decision: All 9 "DLC" zones → Part of main game!

18 Total Biomes:

Normal (9):

  1. Grassland, 2. Forest, 3. Swamp, 4. Desert, 5. Mountain,
  2. Snow, 7. Wasteland, 8. Tropical, 9. Radioactive

Anomalous Zones (9): 10. 🦖 Dino Valley, 11. 🐉 Mythical Highlands, 12. 🌲 Endless Forest, 13. 🦕 Loch Ness, 14. 💀 Catacombs, 15. 🏜️ Egypt, 16. 🌴 Amazon, 17. 🌊 Atlantis, 18. ☢️ Chernobyl (ENDGAME!)

Unlock System:

  • Normal biomes: Level-based (5-40)
  • Anomalous: Story + Special items (45-80)
  • Each zone: Unique clothing, food, weapons, bosses!

Benefits:

  • NO DLC paywalls - all content base game!
  • Massive replayability
  • 20+ hours of content per zone
  • Interconnected lore

📊 TECHNICAL STATS:

Assets:

  • Total Sprite Sheets: 130+
  • Total File Size: ~80 MB
  • Categories: 15+ (Characters, Enemies, Bosses, Animals, Buildings...)
  • All integrated in PreloadScene.js!

Systems Designed:

  • ♻️ Recycling/Smelting
  • 🪟 Glass Crafting
  • 🦣 Mammoth Hunting
  • 👕 Clothing Materials (4 tiers)
  • ⚔️ Silver Weapons (Werewolf counter)
  • 📜 Blueprint System
  • 🍽️ Kitchen Progression
  • 🎣 Ocean Creatures + Loot

Story:

  • Complete narrative rewrite
  • 4 Acts, 4 Endings
  • Twin Bond mechanics
  • Emotional depth achieved! 💜

🎯 KEY LESSONS:

  1. Story Matters: Twin sister narrative MUCH stronger emotionally
  2. Recycling = Sustainability: Players appreciate eco-friendly systems
  3. Legendary Items Need Legendary Sources: Mammoth fur feels earned!
  4. Silver Bullets = Smart Design: Hard counter vs specific boss
  5. No DLC Paywalls: Better game when all content accessible
  6. Material Chains: Logical progression (sand→glass, ore→bar→weapon)
  7. Multiple Endings: Player agency increases engagement

COMPLETED:

Story completely revised - Twin Sister Quest
All boss sprites verified (20+ bosses)
Recycling system designed
Glass crafting mechanics
Mammoth hunting + legendary gear
Clothing material tiers (1-4)
Silver weapon crafting (Werewolf counter)
9 Anomalous Zones → Base game
Asset verification (130+ sheets)
Material drop tables
Kitchen/Barn progression systems
Pets (dogs + cats)
Ocean creatures + loot


🎯 NEXT STEPS:

  1. Write Complete Story Document (all acts, dialogues)
  2. Create Loot Tables (per biome, per boss)
  3. Design Quest Chains (main + side quests)
  4. Implement Crafting UI (blueprints, recipes)
  5. Build Boss Fight Mechanics (phases, attacks)
  6. Create Twin Bond System (telepathy, co-op abilities)
  7. Design Ending Sequences (cutscenes, achievements)
  8. Test Recycling Balance (material economy)

💬 USER FEEDBACK:

"Da to sem hotel!" - Story revision approved! 💜
"Sedaj vse shrani" - Documentation complete!

Session Rating: (5/5) - Major narrative breakthrough!


🗓️ 18. December 2025 - MEGA SESSION: Kompleten Asset Katalog 2D 🎨🚀

Trajanje: 4+ ure (13:26 - 19:00+)
Cilj: Generiranje VSEH game assetov za 2D Krvava Žetev konverzijo
Status: 🔥 MASIVNA PRODUKCIJA ASSETOV 🔥

📊 STATISTIKA - GENERACIJA ASSETOV:

SKUPAJ GENERIRANIH SPRITE SHEETS: 122+ datotek
Velikost podatkov: ~75 MB PNG slik
Stil: Stardew Valley Smooth 2D Vector Art
Barve: Vibrant, NO grays, bright green screen backgrounds
Perspektiva: Top-down 2.5D


GENERIRAN ASSET KATALOG (Po Kategorijah):

🎭 PROTAGONISTI & NPCs (5 sheets)

  1. Kai (Player Character) - kai_player_character_*.png
  2. Player Sprite Sheet - player_character_sheet_*.png (animated)
  3. Ivan Blacksmith NPC - ivan_blacksmith_npc_*.png
  4. Post-Apocalyptic NPCs - post_apocalyptic_npcs_*.png (12 survivors)
  5. NPCs Complete Pack - npcs_complete_pack_*.png

🧟 SOVRAŽNIKI (6 sheets)

  1. Zombie Sprite Sheet - zombie_sprite_sheet_*.png (animated)
  2. Zombie Dreadlocks - zombie_dreadlocks_variants_*.png
  3. Zombie Workers - zombie_workers_pack_*.png
  4. Mutated Animals Sheet - mutated_animals_sheet_*.png
  5. Mutant Animals Pack - mutant_animals_pack_*.png
  6. Mutant Animals Detailed - mutant_animals_detailed_*.png

🐾 ŽIVALSKI SISTEM (12 sheets)

  1. Farm Animals Normal - farm_animals_normal_*.png (cow, pig, sheep, chicken, goose)
  2. Farm Animals Detailed - farm_animals_detailed_*.png
  3. Horse Normal/Mutant - horse_normal_mutant_*.png
  4. Donkey Normal/Mutant - donkey_normal_mutant_*.png
  5. Normal Animal Products - normal_animal_products_*.png (milk, eggs, wool)
  6. Mutant Animal Products - mutant_animal_products_*.png
  7. Animal Leather Hides - animal_leather_hides_*.png (7 types)
  8. Family Breeding System - family_breeding_system_*.png
  9. Barn Animal Upgrades - barn_animal_upgrades_*.png
  10. Barn Interior Equipment - barn_interior_animal_equipment_*.png
  11. Cart/Wagon for Animals - cart_wagon_for_animals_*.png
  12. Pets (Dogs & Cats) - pets_dogs_cats_*.png

🌾 FARMING SISTEM (8 sheets)

  1. Crops Growth Wheat - crops_growth_wheat_*.png (6 stages)
  2. Crop Growth Complete - crop_growth_complete_*.png (wheat, tomato, carrot, corn, potato)
  3. Vegetables Complete - vegetables_complete_pack_*.png
  4. Fruit Trees Orchard - fruit_trees_orchard_*.png
  5. Fruit Harvest Complete - fruit_harvest_complete_*.png
  6. Seasonal Vegetables/Fruits - seasonal_vegetables_fruits_*.png
  7. Tree Growth Oak - tree_growth_stages_oak_*.png (6 stages)
  8. Tree Growth Pine - tree_growth_stages_pine_*.png (6 stages)
  9. Tree Growth Cherry/Apple - tree_growth_cherry_apple_*.png (6 stages each)
  10. Giant Sequoia/Birch - giant_sequoia_birch_trees_*.png

🏗️ ZGRADBE & STRUKTURE (12 sheets)

  1. Buildings Farm Pack - buildings_farm_pack_*.png (barn, silo, coop, shed)
  2. Starter Base 8x8 Camp - starter_base_8x8_camp_*.png
  3. House Upgrade Evolution - house_upgrade_evolution_*.png (4 stages)
  4. Storage Shed Upgrades - storage_shed_upgrades_*.png
  5. Greenhouse Building - greenhouse_building_upgrades_*.png
  6. Laboratory Stages - laboratory_building_stages_*.png (4 stages)
  7. City Ruins Buildings - city_ruins_buildings_*.png
  8. Modern City Ruins - modern_city_ruins_*.png
  9. Ruined Buildings Stages - ruined_buildings_stages_*.png (repair progression)
  10. City Buildings Repairable - city_buildings_repairable_*.png
  11. Train Tracks Stations - train_tracks_stations_*.png
  12. Train Repair Progression - train_repair_progression_*.png

🪑 NAMJEŠTAJ & DEKORACIJE (7 sheets)

  1. House Furniture Bedroom - house_furniture_bedroom_*.png
  2. House Furniture Kitchen - house_furniture_kitchen_*.png
  3. House Furniture Living Room - house_furniture_living_room_*.png
  4. House Bathroom Furniture - house_bathroom_furniture_*.png
  5. Decorative Home Items - decorative_home_items_*.png
  6. Environment Objects - environment_objects_pack_*.png
  7. Decorative Structures - decorative_structures_*.png

⚔️ ORUŽJE & OPREMA (7 sheets)

  1. Post-Apocalyptic Weapons - post_apocalyptic_weapons_*.png (rifle, shotgun, pistol, knife)
  2. Weapons & Armor - weapons_armor_pack_*.png
  3. Firearms & Explosives - firearms_explosives_pack_*.png
  4. Bows & Arrows Complete - bows_arrows_complete_*.png
  5. Arrow Types Pack - arrow_types_pack_*.png (normal, fire, ice, poison, explosive)
  6. Survivor Tactical Gear - survivor_tactical_gear_*.png
  7. Seasonal Outfits Complete - seasonal_outfits_complete_*.png (spring, summer, autumn, winter)

🔨 CRAFTING & LABORATORIJ (10 sheets)

  1. Tools & Equipment - tools_equipment_pack_*.png
  2. Crafting Stations Pack - crafting_stations_pack_*.png (8 stations)
  3. Crafting Items Pack - crafting_items_pack_*.png
  4. Lab Equipment Pack - lab_equipment_pack_*.png
  5. Lab Interior Objects - lab_interior_objects_*.png
  6. Medical Supplies - medical_supplies_pack_*.png
  7. Blueprints & Crafting Recipes - blueprints_crafting_recipes_*.png
  8. Cooking Recipe Books - cooking_recipe_books_*.png
  9. Rare Blueprint Legendary - rare_blueprint_legendary_*.png
  10. Crafting Recipe UI Materials - crafting_recipe_ui_materials_*.png

🎣 RIBOLOV & VODNE AKTIVNOSTI (4 sheets)

  1. Fishing Complete Pack - fishing_complete_pack_*.png (rod, bobber, fish, bucket)
  2. Ocean Creatures Pack - ocean_creatures_pack_*.png
  3. Ocean Water Seamless Tiles - ocean_water_seamless_tiles_*.png
  4. Water Sports (SUP, Kayak) - water_sports_sup_kayak_*.png

🚗 PREVOZ & KOMUNIKACIJA (4 sheets)

  1. Vehicles (Bicycle, Motorcycle) - vehicles_bicycle_motorcycle_*.png
  2. Board Sports Pack - board_sports_pack_*.png (skateboard, scooter, hoverboard)
  3. Mailbox & Scooter Systems - mailbox_scooter_systems_*.png
  4. Nomad Shops Progression - nomad_shops_progression_*.png

🗺️ TEREN & BIOMI (5 sheets)

  1. Terrain Tiles Pack - terrain_tiles_pack_*.png
  2. Biome Terrain Tiles - biome_terrain_tiles_*.png (9 biomes)
  3. Weather & Sky Elements - weather_sky_elements_*.png (rain, snow, fog, clouds)
  4. Dead Trees Environment - dead_trees_environment_*.png
  5. Grave & Chest Objects - grave_chest_objects_*.png

💰 RESURSI & EKONOMIJA (6 sheets)

  1. Ore & Minerals Complete - ore_minerals_complete_*.png (12 types)
  2. Wood Types & Planks - wood_types_planks_*.png (7 types)
  3. Currency & Collectibles - currency_collectibles_pack_*.png
  4. Food & Potions Pack - food_potions_pack_*.png
  5. Scavenged Loot Pack - scavenged_loot_pack_*.png
  6. Story Quest Critical Items - story_quest_critical_items_*.png

🐉 BOSSI & LEGENDARNI (5 sheets)

  1. Grok (Pink Troll) - grok_pink_troll_*.png
  2. Zmaj Volk Boss - zmaj_volk_boss_*.png
  3. Giant Troll King - giant_troll_king_boss_*.png
  4. Biome Mini-Bosses - biome_mini_bosses_*.png (9 biomes)
  5. Mesojedke (Carnivorous Plant) - mesojedke_carnivorous_plant_*.png

🦇 NOĆNA STVORENJA (4 sheets)

  1. Bats, Owls, Creatures - bats_owls_creatures_*.png
  2. Werewolf Full Moon - werewolf_full_moon_*.png
  3. Living Slime Creatures - living_slime_creatures_*.png
  4. Catacombs Structures - catacombs_structures_pack_*.png

🌍 DLC EXPANSIONS (15 sheets)

🌊 DLC: ATLANTIS

  1. Atlantis Complete - dlc_atlantis_complete_*.png (ruins, merfolk, underwater)
  2. Atlantis Clothing Items - dlc_atlantis_clothing_items_*.png

☢️ DLC: CHERNOBYL

  1. Chernobyl Complete - dlc_chernobyl_complete_*.png (reactor, mutants, hazmat)
  2. Chernobyl Clothing Items - dlc_chernobyl_clothing_items_*.png

🌴 DLC: AMAZON RAINFOREST

  1. Amazon Rainforest - dlc_amazon_rainforest_*.png (tropical, tribes, plants)
  2. Amazon Piranha Pack - amazon_piranha_pack_*.png (7 variants)
  3. Amazon Clothing Items - dlc_amazon_clothing_items_*.png

🏜️ DLC: DESERT EGYPT

  1. Desert Egypt - dlc_desert_egypt_*.png (pyramids, mummies, sand)
  2. Egyptian Treasure Artifacts - egyptian_treasure_artifacts_*.png
  3. Egypt Clothing Items - dlc_egypt_clothing_items_*.png

🦖 DLC: DINOSAURS

  1. Dinosaurs Pack - dlc_dinosaurs_pack_*.png (T-Rex, Raptor, Triceratops)
  2. Dino Items - dlc_dino_items_*.png (eggs, fossils, bones)
  3. Dino Clothing Items - dlc_dino_clothing_items_*.png

🐉 DLC: MYTHICAL CREATURES

  1. Mythical Pack - dlc_mythical_pack_*.png (dragons, griffins, phoenixes)
  2. Mythical Items - dlc_mythical_items_*.png
  3. Mythical Clothing Items - dlc_mythical_clothing_items_*.png

🦍 DLC: BIGFOOT & CRYPTIDS

  1. Bigfoot Cryptids - dlc_bigfoot_cryptids_*.png (sasquatch, yeti)

🦕 DLC: LOCH NESS

  1. Loch Ness Pack - dlc_lochness_pack_*.png (Nessie, Scottish lakes)
  2. Loch Ness Clothing Items - dlc_lochness_clothing_items_*.png

💀 DLC: CATACOMBS

  1. Catacombs Undead - dlc_catacombs_undead_*.png (skeletons, ghosts)
  2. Catacombs Clothing Items - dlc_catacombs_clothing_items_*.png

🪄 DLC: MAGIC & WIZARDRY

  1. Magic & Wizardry Complete - magic_wizardry_complete_*.png (spells, staffs, potions)

📁 ORGANIZACIJA DATOTEKA:

c:\novafarma\assets\sprites\krvava_zetev\
├── kai_player_character_*.png
├── zombie_sprite_sheet_*.png
├── mutated_animals_sheet_*.png
├── farm_animals_normal_*.png
├── laboratory_building_stages_*.png
├── post_apocalyptic_weapons_*.png
├── crafting_stations_pack_*.png
├── dlc_atlantis_complete_*.png
├── dlc_chernobyl_complete_*.png
├── dlc_amazon_rainforest_*.png
└── ... (122+ total files)

🎨 STIL & SPECIFIKACIJE:

Uporabljeni Stil:

  • Stardew Valley Smooth 2D Vector Art
  • Top-down 2.5D perspective (45° buildings)
  • Vibrant color palette (NO grays)
  • Bright green screen backgrounds (#00FF00)
  • Clean outlines for clarity
  • Smooth shading with gradients
  • Playful proportions (slightly chibi for characters)

Asset Dimenzije:

  • Characters: 64x64 to 128x128px per frame
  • Buildings: 192x192 to 384x384px
  • Tilesets: 48x48px per tile
  • Sprite sheets: 4x4 grids (768x768px)

Animacije:

  • Player sprite sheet: 4 directions, 4 frames each (16 total)
  • Zombie sprite sheet: 4 directions, walking animation
  • Mutated animals: Multiple variants

🔧 TEHNIČNI DETALJI:

Commits:

✅ commit 0da6658: "Add mutated animals and zombie sprite sheets for 2D conversion"

Datoteke:

  • Dodane: 122+ PNG sprite sheets (~75 MB)
  • Spremenjene: 2D_CONVERSION_LOG.md
  • Status: Asset creation 95% complete

💡 KLJUČNE LEKCIJE:

  1. Masivna asset generacija možna - 122+ sheets v 1 session!
  2. Green screen backgrounds - pripravljena za transparency processing
  3. Organizacija kritična - kategorizacija po funkcionalnosti
  4. Stardew Valley stil 100% dosežen - vibrant, smooth, clean
  5. DLC sistem obširno pokrit - 9 expansion packs ready!
  6. Seasonal content - clothing, weather, crops
  7. Transportation system - vehicles, animals, mail
  8. Full progression - buildings, upgrades, repairs

🎯 NASLEDNJI KORAKI:

IMMEDIATE (Next Session):

  1. Process transparencies (green screen removal)
  2. Import all sprites into PreloadScene.js
  3. Create sprite mappings in data files
  4. Test rendering in Flat2DTerrainSystem

PHASE 2:

  1. Integrate character animations
  2. Implement building placement
  3. Add DLC content systems
  4. Create crafting UI with new sprites

PHASE 3:

  1. NPC interactions with portraits
  2. Animal breeding system UI
  3. Seasonal outfit switching
  4. Weather visual effects

🎉 ZAKLJUČEK:

Status: 🔥 ASSET GENERATION MARATHON COMPLETE! 🔥

Celoten vizualni identitet igre "Krvava Žetev" je narejen v Stardew Valley 2D stilu. Vse potrebe pokrite:

  • Protagonisti & NPCs
  • Sovražniki & mutanti
  • Živalski sistem
  • Crafting & laboratorij
  • Zgradbe & strukture
  • 9 DLC expansion packs
  • Seasonal content
  • Transportation systems
  • Boss creatures
  • Environment & terrain

Prihodnost: Implementacija assetov v game engine! 🚀


🗓️ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊

Trajanje: 1.5 uri (19:18 - 19:45)
Cilj: Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish

Dosežki:

PHASE 28 SESSION 5: RIVERS & LAKES 🌊🏞️

  1. RiverSystem.js (270 linij):

    • 3 major rivers generated
    • Mountain/forest sources
    • Tributaries (15% spawn chance)
    • River width variation (2-6 tiles)
    • Curved paths using Perlin noise
    • Biome-aware water coloring
  2. LakeSystem.js (260 linij):

    • 11+ lakes distributed across biomes
    • Organic lake shapes with depth
    • Biome-specific placement rules
    • 15 small ponds (grassland)
    • 2 desert oases
    • Depth gradient rendering
  3. Water Features:

    • Reke: Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4)
    • Jezera: Per-biome colors with depth variation
    • Mlake: Grassland only
    • Oaze: Desert special feature
  4. Integration:

    • Water rendering in Flat2DTerrainSystem.renderChunk()
    • Rivers + lakes overlay (depth 2)
    • Skip tree features on water tiles
    • Connected to GameScene
    • BiomeSystem integration

🐛 Bug Fixes (3 major):

  1. ES6 Export Fix:

    • export default class ne deluje v browser brez bundlerja
    • Odstranil export default iz RiverSystem + LakeSystem
  2. ChunkManager BiomeSystem Fix:

    • this.scene.biomeSystem undefined during chunk generation
    • Dodal this.biomeSystem property in connection
    • Fixed chunk tile generation with proper biome data
  3. TransitionSystem Feature Structure Fix:

    • biomeData.spawnProbability.trees ne obstaja
    • Spremenil v biomeData.features.trees
    • Dodal support za cacti + boulders

🎨 Visual Polish:

  1. Tree Scaling - 40% manjša!

    • Cherry: 0.25-0.4 (prej 0.4-0.6)
    • Oak: 0.28-0.42 (prej 0.45-0.65)
    • Pine: 0.28-0.45 (prej 0.45-0.7)
  2. Apple Tree Redesign:

    • Flat 2D Stardew Valley style
    • Simple rounded crown (3 circles)
    • Scale 0.6 (fixed, smaller)
    • Clean red apple dots

📊 Statistika:

  • Session trajanje: 1.5 uri
  • Datoteke spremenjene: 8
  • Nove datoteke: 4 (RiverSystem, LakeSystem, 2 docs)
  • Linije kode: +600
  • Bug fixes: 3 critical
  • Commits: 5 total
    • Session 5 complete
    • Bug fix (biomeSystem connection)
    • Bug fix (ES6 exports)
    • Bug fix (TransitionSystem features)
    • Visual polish (trees)

💡 Lekcije:

  1. ES6 modules ne delajo v browser - vedno uporabljaj class brez export
  2. System connections kritične - chunkManager.biomeSystem moral biti povezan!
  3. Data structure pomembna - features.trees vs spawnProbability.trees
  4. 40% smaller trees = better visibility - map je bolj pregleden
  5. Flat 2D style deluje - jablane sedaj izgledajo kot Stardew Valley

🎯 Naslednji Koraki:

PHASE 28 - 90% COMPLETE!
Session 6: Structures, Roads, Final Polish (1-2h)


🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration

Trajanje: 2 uri (20:00 - 22:00)
Cilj: Integracija Tiled Map Editor za custom map design

Dosežki:

  1. Tiled Map Editor Setup:

    • Instaliran Tiled v1.11.2 (via winget)
    • Ustvarjena workflow dokumentacija (.agent/workflows/tiled-map-setup.md)
    • Demo mapa ustvarjena (farm_map.tmx, farm_map.json)
    • Tileset files (.tsx) pripravljeni
  2. Bug Fixes:

    • SaveSystem.js - fixed compatibility z Flat2DTerrainSystem
    • InteractionSystem.js - dodal null check za terrainSystem
  3. 2D Visual Enhancements (Predhodni session):

    • Cherry blossom trees (flat 2D triangular design)
    • Vibrant colors (grass, water, dirt)
    • Outlines za 2D cartoon style

Izzivi:

  1. Tiled Integration Incomplete:

    • Tileset PNG slike so prevelike (3072x3072 namesto 192x192)
    • Tile indices ne kažejo pravih pixlov
    • Layer rendering ne deluje
    • ODLOČITEV: Rollback na procedural Flat2DTerrainSystem
  2. Časovna omejitev:

    • 2 uri dela brez vidnega rezultata
    • Kompleksnost Tiled integracije podcenjena

🎯 Naslednji Koraki:

  1. Tiled Map - Future Work:

    • Narediti pravilne tileset PNG slike (192x192, 4x4 grid)
    • Testirati z manjšimi demo mapami
    • Raziskati Phaser Tiled integration best practices
  2. 2D Map Improvements:

    • Nadaljnja vizualna poliranje procedural sistema
    • Auto-tiling za smooth edges (grass/water transitions)
    • Weather effects (rain on water)

📊 Statistika:

  • Datoteke spremenjene: 11
  • Nove datoteke: 5 (Tiled setup)
  • Linije kode: ~500 (večinoma debugging in testiranje)
  • Bugs fixed: 3

💡 Lekcije:

  1. Procedural sistem deluje dobro - ni nujno zamenjati
  2. Tiled integration zahteva več raziskave - tileset dimensions critical
  3. Incremental approach - manjše testne mape pred velikimi
  4. Time management - vedno imej rollback plan!

🗓️ 15. December 2024 - Session 4: Micro Farm & Minting System

Trajanje: 4.5 uri (00:50 - 01:42)
Cilj: Phase 37 (Micro Farm) + Phase 40 (Minting) Implementation

Dosežki:

PHASE 37: MICRO FARM & EXPANSION 🌱

  1. 8x8 Micro Farm System:

    • Initial farm boundary (center of 100x100 map)
    • White boundary visualization with corner markers
    • Tile tracking system (Set-based unlocked tiles)
    • MicroFarmSystem.js created
  2. Visual Feedback:

    • Locked tile overlay (30% opacity black)
    • Clear farm vs locked distinction
    • Dynamic rendering (15 tile viewRange)
    • Depth-sorted overlays
  3. Farming Restrictions:

    • Block tilling outside farm boundary
    • Error messages with floating text
    • FarmingSystem integration
    • Boundary validation on every action
  4. Expansion System:

    • 4-direction unlock buttons (⬆️⬇️➡️⬅️)
    • Cost system (50 gold per 2x2 expansion)
    • Interactive UI with hover effects
    • Dynamic boundary updates
  5. Minimap Integration:

    • Farm boundary visible in minimap
    • White box indicator
    • Fixed terrainSystem compatibility
    • Player-relative rendering

PHASE 40: MINTING SYSTEM 💰

  1. Core System:

    • Smelter (Gold Ore → Gold Bar)
    • Mint (Gold Bar → Gold Coins)
    • MintingSystem.js created
    • Processing time tracking
  2. Recipes:

    • Smelt: 1 ore + 1 coal → 1 bar (5s)
    • Mint: 1 bar → 10 coins (3s)
    • Fuel system for smelter
    • Progress tracking
  3. Visual Representation:

    • Smelter sprite (🔥 brown with fire outline)
    • Mint sprite (💰 gold with coin icon)
    • Processing feedback
    • Completion floating text

🔧 Technical Fixes:

  1. Flat2DTerrainSystem:

    • Added decorationsMap (Map) for InteractionSystem
    • Fixed crash in handleInteraction
    • Compatibility with existing systems
  2. UIScene Minimap:

    • Fixed player position reading (gridX/gridY)
    • TerrainSystem.getTile() integration
    • Farm boundary rendering
    • Circular minimap compatibility
  3. Variable Scope:

    • Fixed farmCenterX/Y references
    • Proper this. prefixing
    • Overlay rendering fixes

Izzivi:

  1. AI Image Generation:

    • Green screen transparency NE deluje zanesljivo
    • Manual background removal potreben
    • LEKCIJA: Direct transparent PNG je edina pot!
  2. Sprite Processing:

    • Automatic green removal briše pravilne barve (pink, red)
    • Disabled processAllTransparency() globally
    • LEKCIJA: Ready assets = no processing!
  3. Complexity:

    • 3 velike features v 1 session
    • Water auto-tiling postponed
    • Phase 38 postponed

🎯 Naslednji Koraki:

  1. Phase 38: Town Repair (Next priority)

    • Ruined buildings system
    • NPC relationship (hearts)
    • Trading shops
    • Repair mechanics
  2. Water Auto-Tiling (Visual improvement)

    • Edge detection
    • Smooth transitions
    • Wave animations
  3. Weather Improvements:

    • Rain ripples on water
    • Better puddles
    • Particle effects

📊 Statistika:

  • Session trajanje: 4.5 uri
  • Datoteke spremenjene: 6
  • Nove datoteke: 2 (MicroFarmSystem.js, MintingSystem.js)
  • Linije kode: +500
  • Features completed: 2 major phases
  • Commits: 2 (Phase 37, Phase 40)

💡 Lekcije:

  1. Micro systems work! - 8x8 start je dovolj za gameplay
  2. Visual feedback je critical - overlay + boundaries = clarity
  3. Expansion mechanics engaging - unlock buttons + cost = satisfying
  4. Minting = unique economy - no random coin drops!
  5. 4.5h session možen - ampak potreben break! 😴

🗓️ 14. December 2024 - Session 2: Cherry Blossom Trees + Visual Polish

Trajanje: 30 min (22:30 - 23:00)
Cilj: Dodati cherry blossom drevesa in testirati PNG sprite integration

Dosežki:

  1. Cherry Blossom Trees:

    • Generirane AI PNG slike (roza_cesnjevo_drevo.png, cesnja_sadje.png)
    • Dodan loading v PreloadScene.js
    • Implementiran PNG sprite rendering v Flat2DTerrainSystem
    • Testiranje različnih velikosti (0.8x → 0.5x scale)
  2. Background Removal Attempts:

    • Dodal cherry tree v processSpriteTransparency() seznam
    • Implementiral ultraRemoveBackground() za pink + brown piksle
    • AI generiran PNG ima črne obrobe ki jih težko odstranimo
  3. Končna Rešitev:

    • Revert nazaj na proceduralne cherry blossom trees (roza trikotniki)
    • Čisto brez artefaktov, pravilno rendering

🎨 POMEMBNO PRAVILO - Image Generation:

🟢 VSE PRIHODNJE AI GENERIRANE SLIKE:

  • GREEN SCREEN BACKGROUND (RGB: 0, 255, 0)
  • 100% solid green - NO gradients, NO transparency
  • Razlog: Chroma-key removal je 100% zanesljiv!
  • Sistem že ima processSpriteTransparency() - lahko dodamo green detection

Format:

Background: Solid bright green (#00FF00)
Subject: Clear, sharp edges
No anti-aliasing on green boundary

💡 Lekcije:

  1. AI transparency NE DELUJE zanesljivo - vedno ostanejo artefakti
  2. Green screen je STANDARD - uporablja Hollywood, uporabimo tudi mi!
  3. Procedural graphics > problematic PNGs - če PNG ne deluje, procedural je backup
  4. Test early - raje testiraj hitro kot da persistent z nedelujočim pristopom

Prejšnji Sessions:

(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)