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novafarma/docs/CHARACTER_ANIMATION_MANIFEST.md
2026-01-20 01:05:17 +01:00

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🎬 COMPLETE ANIMATION MANIFEST

Main Characters: Kai, Ana, Gronk
Styles: A (cartoon) & B (noir)
Target: Full game-ready animation sets


📊 ANIMATION BREAKDOWN

PRIORITY 1: CORE MOVEMENT (Essential for gameplay)

Walk Cycle (4 directions × 4 frames = 16 frames)

  • walk_north_1.png through walk_north_4.png
  • walk_south_1.png through walk_south_4.png
  • walk_east_1.png through walk_east_4.png
  • walk_west_1.png through walk_west_4.png

Idle Stance (4 directions × 1 frame = 4 frames)

  • idle_north.png
  • idle_south.png
  • idle_east.png
  • idle_west.png

Subtotal Priority 1: 20 frames × 2 styles = 40 PNG per character
Total Priority 1: 40 × 3 characters = 120 PNG


PRIORITY 2: FARMING ACTIONS (Core gameplay)

Hoeing (4 directions × 2 frames = 8 frames)

  • hoe_north_1.png, hoe_north_2.png
  • hoe_south_1.png, hoe_south_2.png
  • hoe_east_1.png, hoe_east_2.png
  • hoe_west_1.png, hoe_west_2.png

Watering (4 directions × 2 frames = 8 frames)

  • water_north_1.png, water_north_2.png
  • water_south_1.png, water_south_2.png
  • water_east_1.png, water_east_2.png
  • water_west_1.png, water_west_2.png

Planting/Picking (4 directions × 2 frames = 8 frames)

  • plant_north_1.png, plant_north_2.png
  • plant_south_1.png, plant_south_2.png
  • plant_east_1.png, plant_east_2.png
  • plant_west_1.png, plant_west_2.png

Subtotal Priority 2: 24 frames × 2 styles = 48 PNG per character
Total Priority 2: 48 × 3 characters = 144 PNG


PRIORITY 3: COMBAT (Action gameplay)

Melee Attack (4 directions × 3 frames = 12 frames)

  • attack_north_1.png through attack_north_3.png
  • attack_south_1.png through attack_south_3.png
  • attack_east_1.png through attack_east_3.png
  • attack_west_1.png through attack_west_3.png

Hit/Hurt (1 universal frame)

  • hurt.png

Death (1 frame)

  • death.png

Subtotal Priority 3: 14 frames × 2 styles = 28 PNG per character
Total Priority 3: 28 × 3 characters = 84 PNG


PRIORITY 4: INTERACTIONS (Polish)

Interact/Pick Up (4 directions × 1 frame = 4 frames)

  • interact_north.png
  • interact_south.png
  • interact_east.png
  • interact_west.png

Carry Item (4 directions × 1 frame = 4 frames)

  • carry_north.png
  • carry_south.png
  • carry_east.png
  • carry_west.png

Subtotal Priority 4: 8 frames × 2 styles = 16 PNG per character
Total Priority 4: 16 × 3 characters = 48 PNG


PRIORITY 5: RUNNING (Optional enhancement)

Run Cycle (4 directions × 4 frames = 16 frames)

  • run_north_1.png through run_north_4.png
  • run_south_1.png through run_south_4.png
  • run_east_1.png through run_east_4.png
  • run_west_1.png through run_west_4.png

Subtotal Priority 5: 16 frames × 2 styles = 32 PNG per character
Total Priority 5: 32 × 3 characters = 96 PNG


📈 GRAND TOTAL

Priority Description Frames/Char PNG/Char Total PNG
P1 Core Movement 20 40 120
P2 Farming Actions 24 48 144
P3 Combat 14 28 84
P4 Interactions 8 16 48
P5 Running 16 32 96
TOTAL All Animations 82 164 492

🎯 GENERATION STRATEGY

Phase 1 (Essential - Day 1):

  • Priority 1 (Core Movement): 120 PNG
  • Priority 2 (Farming): 144 PNG
    = 264 PNG (Playable demo ready!)

Phase 2 (Combat - Day 2):

  • Priority 3 (Combat): 84 PNG

Phase 3 (Polish - Day 3):

  • Priority 4 (Interactions): 48 PNG
  • Priority 5 (Running): 96 PNG

📋 NAMING CONVENTION

Format: {character}_{action}_{direction}_{frame}_{style}.png

Examples:

  • kai_walk_north_1_stylea.png
  • ana_hoe_south_2_styleb.png
  • gronk_attack_east_3_stylea.png

🔧 GENERATION PROMPTS

Base prompt structure:

Character: [Kai/Ana/Gronk] from reference image
Action: [walking/hoeing/attacking] [direction]
Frame: [1/2/3/4] of animation cycle
Style: [Style A cartoon vector / Style B noir gritty]
Maintain exact character consistency with master reference
Full body, centered, isolated white background, game sprite asset

⏱️ TIME ESTIMATES

With API quota (5 req/min = 60/hour):

  • Phase 1 (264 PNG): ~4.5 hours
  • Phase 2 (84 PNG): ~1.5 hours
  • Phase 3 (144 PNG): ~2.5 hours

Total: ~8.5 hours for complete animation sets!


DELIVERABLES

Per character (Kai, Ana, Gronk):

  • 82 unique animation frames
  • 2 styles each (Style A & B)
  • 164 PNG files per character
  • Complete animation set ready for Phaser/Tiled integration

All 3 characters: 492 PNG total 🎮


Created: 31.12.2025
Ready for: 01.01.2026 (quota reset)
Status: Awaiting generation start