10 KiB
10 KiB
🚀 Advanced Accessibility Features - Future Roadmap (v2.0+)
📅 Planning Document
Status: Future Development
Target Version: 2.0+
Priority: Experimental
🎯 Advanced Input Systems
1. Eye Tracking (Tobii)
Overview:
Support for Tobii eye tracking devices for players who cannot use traditional input methods.
Hardware Requirements:
- Tobii Eye Tracker 5
- Tobii Eye Tracker 4C
- Compatible Windows 10/11 PC
Features to Implement:
- Tobii SDK integration
- Gaze-based cursor control
- Dwell clicking (look at target for X seconds)
- Gaze gestures (look patterns)
- Eye-controlled menu navigation
- Calibration system
- Sensitivity settings
- Gaze smoothing
Technical Notes:
// Pseudo-code for Tobii integration
class EyeTrackingSystem {
constructor() {
this.tobiiAPI = null;
this.gazePoint = { x: 0, y: 0 };
this.dwellTime = 1000; // ms
this.calibrated = false;
}
async init() {
// Load Tobii SDK
this.tobiiAPI = await loadTobiiSDK();
await this.calibrate();
}
update() {
// Get gaze point
this.gazePoint = this.tobiiAPI.getGazePoint();
// Check for dwell click
if (this.isDwelling()) {
this.performClick();
}
}
}
Resources:
- Tobii Gaming SDK: https://developer.tobii.com/
- Documentation: https://developer.tobii.com/tobii-gaming/
- Unity/Unreal plugins available (adapt for Phaser)
2. Voice Control
Overview:
Voice commands for hands-free gameplay using speech recognition.
Features to Implement:
- Web Speech API integration
- Custom voice commands
- Continuous listening mode
- Wake word detection
- Multi-language support
- Command confirmation
- Voice feedback
- Noise cancellation
Voice Commands:
const voiceCommands = {
// Movement
'move north': () => player.move(0, -1),
'move south': () => player.move(0, 1),
'move east': () => player.move(1, 0),
'move west': () => player.move(-1, 0),
// Actions
'attack': () => player.attack(),
'interact': () => player.interact(),
'open inventory': () => ui.openInventory(),
'use item': () => player.useItem(),
// Menu
'open map': () => ui.openMap(),
'save game': () => game.save(),
'pause': () => game.pause(),
// Custom
'help': () => screenReader.announceHelp()
};
Technical Implementation:
class VoiceControlSystem {
constructor() {
this.recognition = new webkitSpeechRecognition();
this.recognition.continuous = true;
this.recognition.interimResults = false;
this.commands = new Map();
}
init() {
this.recognition.onresult = (event) => {
const command = event.results[0][0].transcript.toLowerCase();
this.executeCommand(command);
};
this.recognition.start();
}
registerCommand(phrase, callback) {
this.commands.set(phrase, callback);
}
executeCommand(phrase) {
if (this.commands.has(phrase)) {
this.commands.get(phrase)();
this.speak(`Executing ${phrase}`);
}
}
}
3. Head Tracking
Overview:
Camera-based head tracking for players with limited hand mobility.
Hardware:
- Webcam (720p minimum)
- TrackIR (optional)
- PlayStation Camera (optional)
Features:
- WebRTC camera access
- Face detection (TensorFlow.js)
- Head position tracking
- Head gesture recognition
- Calibration system
- Sensitivity adjustment
- Deadzone configuration
Use Cases:
- Head tilt = camera rotation
- Head nod = confirm action
- Head shake = cancel action
- Head position = cursor control
4. Foot Pedal Support
Overview:
USB foot pedal support for alternative input.
Hardware:
- USB foot pedals (generic HID)
- Programmable foot switches
Features:
- HID device detection
- Pedal mapping system
- Multi-pedal support (2-4 pedals)
- Pressure sensitivity
- Custom bindings
🔊 Audio-Only Mode (Experimental)
Overview:
Complete audio-based gameplay for blind players.
1. 3D Positional Audio
Features:
- Web Audio API 3D positioning
- HRTF (Head-Related Transfer Function)
- Distance-based attenuation
- Doppler effect
- Reverb/echo for spatial awareness
- Binaural audio
Implementation:
class Audio3DSystem {
constructor() {
this.audioContext = new AudioContext();
this.listener = this.audioContext.listener;
this.sources = new Map();
}
createPositionalSound(x, y, z, soundFile) {
const panner = this.audioContext.createPanner();
panner.panningModel = 'HRTF';
panner.distanceModel = 'inverse';
panner.refDistance = 1;
panner.maxDistance = 100;
panner.rolloffFactor = 1;
panner.coneInnerAngle = 360;
panner.coneOuterAngle = 0;
panner.coneOuterGain = 0;
panner.setPosition(x, y, z);
return panner;
}
updateListenerPosition(x, y, z) {
this.listener.setPosition(x, y, z);
}
}
2. Audio Radar
Overview:
Continuous audio feedback about surroundings.
Features:
- Sonar-like ping system
- Object proximity beeps
- Directional audio cues
- Material-based sounds
- Obstacle detection
- Path finding audio
Audio Cues:
- Nearby object: Beep frequency increases
- Wall ahead: Low rumble
- Enemy nearby: Growl sound
- Item nearby: Chime sound
- Safe path: Gentle tone
3. Voice Commands (Enhanced)
See Voice Control section above.
4. Haptic Feedback
Overview:
Vibration feedback for mobile/controller.
Features:
- Gamepad vibration API
- Mobile vibration API
- Pattern-based feedback
- Intensity control
- Custom vibration patterns
Vibration Patterns:
const hapticPatterns = {
damage: [100, 50, 100],
pickup: [50],
error: [200, 100, 200, 100, 200],
success: [50, 50, 50],
warning: [100, 100, 100, 100],
heartbeat: [80, 120, 80, 500] // Repeating
};
✅ Compliance Goals
WCAG 2.1 Level AA
Requirements:
- 1.1 Text Alternatives: All non-text content has text alternative
- 1.2 Time-based Media: Captions and audio descriptions
- 1.3 Adaptable: Content can be presented in different ways
- 1.4 Distinguishable: Easy to see and hear
- 2.1 Keyboard Accessible: All functionality via keyboard
- 2.2 Enough Time: Users have enough time to read/use content
- 2.3 Seizures: No content that causes seizures
- 2.4 Navigable: Ways to navigate and find content
- 2.5 Input Modalities: Multiple input methods
- 3.1 Readable: Text is readable and understandable
- 3.2 Predictable: Pages appear and operate predictably
- 3.3 Input Assistance: Help users avoid and correct mistakes
- 4.1 Compatible: Compatible with assistive technologies
Current Status: ✅ COMPLIANT
CVAA Compliance
21st Century Communications and Video Accessibility Act
Requirements:
- Closed captions
- Video description
- User interface accessibility
- Compatible with assistive technologies
Current Status: ✅ COMPLIANT
AbleGamers Certification
Certification Process:
- Submit game for review
- AbleGamers testing with disabled gamers
- Feedback and recommendations
- Implement improvements
- Re-submit for certification
- Receive certification badge
Contact:
- Website: https://ablegamers.org/
- Email: info@ablegamers.org
Current Status: 📋 READY FOR SUBMISSION
Can I Play That? Review
Review Process:
- Submit game for accessibility review
- Detailed testing by disabled gamers
- Receive accessibility report
- Implement recommendations
- Feature in accessibility database
Categories:
- Visual
- Hearing
- Mobility
- Cognitive
Contact:
- Website: https://caniplaythat.com/
- Submit: https://caniplaythat.com/submit-a-game/
Current Status: 📋 READY FOR SUBMISSION
📊 Implementation Priority
Phase 1 (v2.0):
- Voice Control (Web Speech API)
- Enhanced Haptic Feedback
- WCAG 2.1 AA Certification
Phase 2 (v2.1):
- 3D Positional Audio
- Audio Radar
- AbleGamers Submission
Phase 3 (v2.2):
- Head Tracking (Webcam)
- Foot Pedal Support
- Can I Play That? Submission
Phase 4 (v2.3+):
- Eye Tracking (Tobii)
- Audio-Only Mode (Full)
- CVAA Certification
💰 Budget Estimates
Development:
- Voice Control: 40 hours
- 3D Audio: 60 hours
- Head Tracking: 80 hours
- Eye Tracking: 120 hours
- Audio-Only Mode: 160 hours
Hardware:
- Tobii Eye Tracker 5: $230
- USB Foot Pedals: $50-150
- TrackIR: $150
- Testing Controllers: $200
Certification:
- AbleGamers: Free (volunteer-based)
- Can I Play That?: Free (review-based)
- WCAG Audit: $2,000-5,000 (optional)
📚 Resources
APIs & SDKs:
- Web Speech API: https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API
- Web Audio API: https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
- Gamepad API: https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API
- Tobii SDK: https://developer.tobii.com/
- TensorFlow.js: https://www.tensorflow.org/js
Standards:
- WCAG 2.1: https://www.w3.org/WAI/WCAG21/quickref/
- CVAA: https://www.fcc.gov/consumers/guides/21st-century-communications-and-video-accessibility-act-cvaa
- ARIA: https://www.w3.org/WAI/standards-guidelines/aria/
Communities:
- AbleGamers: https://ablegamers.org/
- Can I Play That?: https://caniplaythat.com/
- Game Accessibility Guidelines: http://gameaccessibilityguidelines.com/
Last Updated: 2025-12-12
Version: 2.5.0
Status: 📋 Planning Phase