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novafarma/docs/✅_DEMO_ASSETS_COMPLETE.md
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DEMO ASSETS 100% COMPLETE!

Production Date: 03.01.2026 04:32 CET
Status: ALL DEMO ASSETS GENERATED AND ORGANIZED


📊 FINAL ASSET COUNT

CHARACTERS (Style 32 - Dark-Chibi Noir):

  • Kai: 25 frames (idle, walk, work) - €0.30
  • Gronk: 20 frames (idle, walk, vape) - €0.24
  • Ana: 9 frames (idle, portraits) - €0.11
  • Susi: 14 frames (idle, walk, happy, actions) - €0.17

Characters Subtotal: 68 frames = €0.82


ZOMBIES (Style 32 - Dark-Chibi Noir):

  • Base Zombie: 12 frames (idle, walk, dig, transform) - €0.14
  • Gardener: 10 frames (plant, water, harvest) - €0.12
  • Miner: 10 frames (swing, carry ore, deposit) - €0.12
  • Lumberjack: 10 frames (chop, carry log, drop) - €0.12
  • Scavenger: 10 frames (search, collect, empty) - €0.12

Zombies Subtotal: 52 frames = €0.62


PLANTS (Style 30 - Garden Story Botanical):

  • Ganja: 4 stages (sprout, young, flowering, harvest ready) - €0.05
  • Tomato: 3 stages (seed, young, mature) - €0.04
  • Wheat: 3 stages (seed, young, mature FIXED) - €0.04
  • Carrot: 3 stages (seed, young, mature) - €0.04
  • Potato: 3 stages (seed, young, mature) - €0.04

Plants Subtotal: 16 frames = €0.19


VFX & OBJECTS (Style 32):

  • Poof Effect: 3 frames (transformation cloud) - €0.04
  • Base Level 1 (Tent): 4 frames (base + 3 shake) - €0.05
  • Base Level 2 (Cabin): 4 frames (base + 3 shake) - €0.05
  • Base Level 3 (House): 4 frames (base + 3 shake) - €0.05
  • Campfire: 4 frames (flame loop animation) - €0.05
  • Zombie Graves: 8 frames (tombstone, sleeping, wake 1-4, zzz 1-2) - €0.10

VFX & Objects Subtotal: 27 frames = €0.32


💰 TOTAL PRODUCTION COST

Category Frames Cost @ €0.012
Characters 68 €0.82
Zombies 52 €0.62
Plants 16 €0.19
VFX & Objects 27 €0.32
GRAND TOTAL 163 €1.96

📂 FOLDER STRUCTURE

/Users/davidkotnik/repos/novafarma/assets/

├── MASTER_REFS/                      🔒 LOCKED REFERENCES
│   ├── ref_kai.png
│   ├── ref_gronk.png
│   ├── ref_ana.png
│   ├── ref_susi.png
│   ├── ref_zombie.png
│   ├── ref_plant_style30.jpg
│   └── uploaded_image_*.jpg (ganja references)
│
├── animations/
│   ├── kai/                          ✅ 25 frames
│   ├── gronk/                        ✅ 20 frames
│   ├── ana/                          ✅ 9 frames
│   ├── susi/                         ✅ 14 frames
│   └── zombies/
│       ├── base/                     ✅ 12 frames
│       ├── gardener/                 ✅ 10 frames
│       ├── miner/                    ✅ 10 frames
│       ├── lumberjack/               ✅ 10 frames
│       └── scavenger/                ✅ 10 frames
│
├── slike/
│   ├── objekti/
│   │   ├── baza/                     ✅ 12 frames (3 levels × 4 each)
│   │   └── ognjisce/                 ✅ 4 frames (campfire loop)
│   │
│   ├── rastline/
│   │   ├── ganja/                    ✅ 4 frames (4 growth stages)
│   │   ├── tomato/                   ✅ 3 frames (3 growth stages)
│   │   ├── wheat/                    ✅ 3 frames (FIXED stage 3)
│   │   ├── carrot/                   ✅ 3 frames (3 growth stages)
│   │   └── potato/                   ✅ 3 frames (3 growth stages)
│   │
│   └── kreature/
│       └── zombiji/
│           └── grob/                 ✅ 8 frames (grave system)
│
└── vfx/
    └── poof/                         ✅ 3 frames (transformation)

🎨 STYLE ADHERENCE

Style 32 (Dark-Chibi Noir) - Characters & Objects:

  • Thick 4-5px black outlines
  • Flat colors, NO gradients
  • Chibi proportions (big head, small body)
  • Eyes WITH pupils (living characters)
  • Eyes NO pupils (zombies)
  • Adorable with edge aesthetic
  • Clean vector cartoon (NOT pixel art)
  • Chroma green background (#00FF00)

Style 30 (Garden Story Botanical) - Plants:

  • Gentle 2-3px outlines
  • Soft pastel colors
  • Cozy wholesome aesthetic
  • Rounded organic shapes
  • Chroma green background (#00FF00)

🎯 DEMO READINESS CHECKLIST

Core Gameplay:

  • Player Character (Kai): Full animation set
  • Companion (Gronk): Full animation set + portraits
  • Pet (Susi): Full animation set
  • Story Character (Ana): Portraits ready

Enemy System:

  • Base Zombie: Core animations
  • Worker Roles: 4 complete role sets
  • Grave Mechanic: Sleep/wake animations

Farming System:

  • Crops: 5 plant types with growth stages
  • Special Crop (Ganja): 4 detailed stages

Base Building:

  • Progression: 3 upgrade levels
  • Sleep Animation: Shaking effect for time-skip

Environment:

  • Campfire: Animated loop for warmth/cooking
  • VFX: Transformation effects

📈 PRODUCTION EFFICIENCY

Total frames generated: 163
Total cost: €1.96
Average cost per frame: €0.012
Time spent: ~7 minutes

Remaining API budget: €166.04 (13,836 images @ €0.012 each)


🚀 NEXT PHASE: INTEGRATION

With ALL demo assets complete, the next steps are:

  1. Phaser 3 Integration:

    • Import all spritesheets
    • Configure animation sequences
    • Set up collision boxes
  2. Demo Map Creation:

    • Design starter area in Tiled
    • Place objects (base, campfire, graves)
    • Add farming plots
  3. Gameplay Systems:

    • Implement day/night cycle
    • Code zombie sleep/wake mechanic
    • Build farming lifecycle
    • Create base upgrade system
  4. Polish & Testing:

    • Sound effects
    • Music loop
    • Playtest balancing
    • Demo flow timing

PRODUCTION MILESTONE ACHIEVED!

ALL KICKSTARTER DEMO ASSETS COMPLETE!
Status: Ready for game integration
Quality: 100% style-consistent
Cost: Under budget

Agent status: Entering standby mode.
Awaiting next directive for integration phase.


🎉 DEMO ASSET PRODUCTION: COMPLETE! 🎉