Files
novafarma/assets/maps/BATCH2_TILESETS_ADDED.md
NovaFarma Dev 26bb94e8bb feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
2025-12-20 10:29:28 +01:00

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🎉 VSE SLIKE DODANE V TILED! (BATCH 2)

Datum: 20. Dec 2025 10:05
Dodanih: 5 novih tilesets
Skupaj v mapi: 14 tilesets!


🆕 NOVO DODANI TILESETS:

1. Zombie Character 🧟

File: zombie_character.tsx / zombie_character.png
Grid: 2×2 = 4 tiles (directional views)
Tile Size: 512×512px

Sprites:

  • [0] Front view (zombie z lopato)
  • [1] Back view
  • [2] Left view
  • [3] Right view

Usage: NPC zombie character za game!


2. Cherry & Apple Trees 🌸🍎

File: tree_cherry_apple.tsx / tree_growth_cherry_apple.png
Grid: 5×2 = 10 tiles (2 vrste dreves, 5 stopenj vsak)
Tile Size: 256×256px

Row 1 - Cherry Tree:

  • [0-4] Sapling → Mature cherry blossom (pink flowers)

Row 2 - Apple Tree:

  • [5-9] Sapling → Mature apple tree (red apples!)

3. Oak Trees 🌳

File: tree_oak.tsx / tree_growth_oak.png
Grid: 5×1 = 5 tiles
Tile Size: 256×256px

Growth Stages:

  • [0] Sapling
  • [1] Young oak
  • [2] Medium oak
  • [3] Large oak
  • [4] Mature oak (harvestable!)

4. Pine Trees 🌲

File: tree_pine.tsx / tree_growth_pine.png
Grid: 5×1 = 5 tiles
Tile Size: 256×256px

Growth Stages:

  • [0] Pine sapling
  • [1] Small pine
  • [2] Medium pine
  • [3] Large pine
  • [4] Mature evergreen (harvestable!)

5. Camp Objects 🏕️

File: camp_objects.tsx / camp_objects.png
Grid: 4×3 = 12 tiles
Tile Size: 256×256px

Objekti:

  • [0] Campfire (z ognjem!)
  • [1] Chest (closed)
  • [2] Chest (open z items!)
  • [3] Tent (small)
  • [4] Tent (large)
  • [5] Bedroll
  • [6] Sleeping bag
  • [7] Water barrel
  • [8] Wood planks
  • [9] Workbench
  • [10] Farm plot (planted!)
  • [11] Wood pile (logs stacked)

🗺️ V MICRO_FARM_128x128.TMX:

Kompletna lista tilesets (14 total):

ID Tileset Tiles Purpose
1 grass_soil_autotile 16 Terrain
17 fence_autotile 16 Fences
33 micro_camp_24px 8 Mini objects
41 kai_character 4 Player
45 tools 6 Tools
51 crops 6 Crops/plants
57 terrain_autotile 16 Detailed terrain
73 decorations_tiles 12 Rocks/logs
85 zombie_character 4 Zombie NPC ← NEW!
89 tree_cherry_apple 10 Fruit trees ← NEW!
99 tree_oak 5 Oak growth ← NEW!
104 tree_pine 5 Pine growth ← NEW!
109 camp_objects 12 Camp items ← NEW!
121 farm_obstacles 32 Obstacles

🎮 USAGE EXAMPLES:

Growth System:

Plant oak sapling (tile 99) → 
Wait/water → 
Grows to tile 100, 101, 102 → 
Mature oak (tile 103) - ready to harvest!

NPC Placement:

Add zombie character (tile 85-88) to map
→ Different directional views for movement

Camp Design:

Layer: Objects
- Campfire (tile 109) at center
- Tent (tile 112) nearby
- Chest (tile 110) for storage
- Workbench (tile 118) for crafting

⚠️ TILE SIZE OPOMNIK:

Večina novih tiles = 256×256px ali 512×512px!

V Tiled bodo VELIKI! Uporabite za:

  • Detail/showcase views
  • Single large objects
  • Resize v Phaser za gameplay

🚀 READY ZA UPORABO!

Reload mapo v Tiled (Ctrl+R) in začnite dizajnirati z VSEMI 14 tilesets! 🎨

Total asset count: 148 tiles! 🎉