Files
novafarma/SESSION_SUMMARY_2025-12-14.md
NovaFarma Dev 80bddf5d61 feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary

Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
2025-12-14 17:12:40 +01:00

1.5 KiB

📦 SESSION SUMMARY - 2025-12-14

🎯 OBJECTIVE ACHIEVED

Complete 2D Conversion - From Isometric to Flat Top-Down View


COMPLETED WORK

1. NEW SYSTEMS CREATED (600+ lines)

src/systems/Flat2DTerrainSystem.js  - 375 lines
data/map2d_data.js                  - 221 lines  

2. MAJOR MODIFICATIONS

src/game.js          - Disabled pixelArt mode
src/scenes/GameScene.js - 2D terrain, async, fixes
src/entities/Player.js  - Flat 2D positioning
index.html           - Added new scripts

3. BUG FIXES (15+)

  • updateCulling not found
  • Cloud sprite undefined
  • 4x isometric toGrid conversions
  • getTile array safety checks
  • Grid lines removed
  • Map chaos simplified

4. DOCUMENTATION

DNEVNIK.md                    - Session diary
TASKS.md                      - Phase 28 added  
docs/2D_CONVERSION_*.md       - 3 guides

📊 STATS

Time: 5.5 hours
Lines Added: ~600
Files Created: 2
Files Modified: 7
Bugs Fixed: 15+
Features: 2D rendering, clean map


🎮 RESULT

Before:

  • Isometric diamonds
  • Grid lines
  • Confusing perspective

After:

  • Flat 2D top-down
  • Smooth tiles
  • Professional look
  • Stardew Valley style

💾 FILES TO COMMIT

New:

  • src/systems/Flat2DTerrainSystem.js
  • data/map2d_data.js
  • DNEVNIK.md
  • docs/2D_CONVERSION_*.md (3 files)

Modified:

  • src/game.js
  • src/scenes/GameScene.js
  • src/entities/Player.js
  • index.html
  • TASKS.md

Status: Ready for commit! 🚀