# 📋 MISSING ASSETS - COMPLETE REPORT **Generated:** 20.01.2026 02:40 CET **Status:** Complete assessment after massive reorganization --- ## 🎯 **DEMO - Kickstarter Demo** ### **STATUS: NEED 26 ASSETS** #### ✅ **ALREADY HAVE:** - ✅ Kai (player) - 1,131 sprites complete! ✨ - ✅ Gronk (NPC) - 181 sprites - ✅ Tools (icons) - 427 organized tools - ✅ UI elements - Complete set #### ⚠️ **MISSING (26 assets):** **HIGH PRIORITY (18 PNG):** 1. **Tileset (10 PNG)** - Grass tiles × 4 variants - Dirt tiles × 3 variants - Path stone × 1 - Water tile × 1 - Fence wood × 1 2. **Crops (4 PNG)** - Wheat Stage 1 (sprout) - Wheat Stage 2 (growing) - Wheat Stage 3 (harvest ready) - Wheat Seeds (icon) 3. **Buildings (2 PNG)** - Farmhouse (small, 64x64) - Barn (64x64) 4. **Trees (2 PNG)** - Oak Tree (64x96) - Tree Stump (32x32) **MEDIUM PRIORITY (8 PNG):** 5. **Zombies (8 PNG)** - Walking animation (8 directions × 1 frame) **TIME : ~2-3 hours to generate all** --- ## 🌾 **FAZA 1 - Farm Expansion** ### **STATUS: NEED 70 ASSETS (4% complete)** #### ✅ **COMPLETED (3/73):** - ✅ Cow idle animation - ✅ Greenhouse stage 1 (broken) - ✅ Stone hoe #### ⚠️ **MISSING (70 assets):** ### **1. ANIMAL ANIMATIONS (39 sprites)** **COW (3 remaining):** - [ ] Walk - [ ] Eat - [ ] Milk **PIG (4):** - [ ] Idle, Walk, Eat, Dig **SHEEP (4):** - [ ] Idle, Walk, Eat, Shear **CHICKEN (4):** - [ ] Idle, Walk, Peck, LayEgg **DUCK (4):** - [ ] Idle, Walk, Swim, Peck **GOAT (4):** - [ ] Idle, Walk, Eat, Butt **HORSE (4):** - [ ] Idle, Walk, Gallop, Eat **RABBIT (4):** - [ ] Idle, Hop, Eat, Burrow **DONKEY (4):** - [ ] Idle, Walk, Eat, Bray **LLAMA (4):** - [ ] Idle, Walk, Eat, Spit --- ### **2. FARM INFRASTRUCTURE (13 sprites)** **GREENHOUSE (4 remaining):** - [ ] Stage 2: Repaired - [ ] Stage 3: Functional - [ ] Stage 4: Advanced - [ ] Stage 5: Deluxe **IRRIGATION SYSTEM (4):** - [ ] Pipe straight - [ ] Pipe corner - [ ] Sprinkler head - [ ] Pump station **STORAGE BUILDINGS (3):** - [ ] Crop storage shed - [ ] Feed storage - [ ] Silo **FARM ELEMENTS (2):** - [ ] Manure pile - [ ] Windmill --- ### **3. TOOL UPGRADES (18 sprites)** **STONE TIER (5 remaining):** - [ ] Stone axe, pickaxe, watering can, scythe, shovel **IRON TIER (6):** - [ ] Iron hoe, axe, pickaxe, watering can, scythe, shovel **STEEL TIER (6):** - [ ] Steel hoe, axe, pickaxe, watering can, scythe, shovel **SPECIAL TOOLS (4):** - [ ] Fishing rod - [ ] Net - [ ] Hammer - [ ] Wrench **TIME ESTIMATE: ~18 hours work** --- ## 🏘️ **FAZA 2 - Town Restoration** ### **STATUS: NEED 159 ASSETS (0% complete)** #### **1. STARTING CONTENT (13 sprites)** **FIRST RUINED HOUSE (5 stages):** - [ ] Stage 1: Completely ruined - [ ] Stage 2: Foundation cleared - [ ] Stage 3: Walls rebuilt - [ ] Stage 4: Roof added - [ ] Stage 5: Fully restored **TOWN SQUARE (8 sprites):** - [ ] Town center plaza - [ ] Fountain (3 stages: broken → working → ornate) - [ ] Benches (2 variants) - [ ] Town notice board - [ ] Street lamp --- #### **2. CORE TOWN BUILDINGS (40 sprites)** **Each building × 5 progression stages:** 1. **Town Hall** (5 stages) 2. **Church** (5 stages) 3. **Blacksmith** (5 stages) - Gronk's place! 4. **General Store** (5 stages) 5. **Inn/Tavern** (5 stages) 6. **School** (5 stages) 7. **Guard Post** (5 stages) 8. **Apothecary** (5 stages) **Building Progression:** - Stage 1: Ruined (debris, collapsed) - Stage 2: Foundation (cleared, stable) - Stage 3: Walls (structure standing) - Stage 4: Roof (weatherproof) - Stage 5: Restored (painted, living) --- #### **3. TOWN INFRASTRUCTURE (26 sprites)** **ROADS & PATHS (12 PNG):** - Cobblestone straight (3 variants: broken/patched/pristine) - Cobblestone corner (3 variants) - Cobblestone T-junction (3 variants) - Town entrance archway (3 stages) **LIGHTING (6 PNG):** - Gothic street lamps (3 designs × 2 states: off/lit) **DECORATIONS (8 PNG):** - Town banners (4 colors) - Flower boxes (2 variants) - Town statue/monument (2 stages) --- #### **4. TOWN NPCs (88 sprites)** **8 Primary NPCs × 11 sprites each = 88 total** Each NPC needs: - Idle (4 directions) - Walk (4 directions) - Action animation (2) - Portrait (1) **NPC List:** 1. **Mayor Viktor** (elderly, formal, coordinator) 2. **Father Marko** (priest, spiritual guide) 3. **Gronk** (blacksmith) - ✅ ALREADY DESIGNED! 4. **Mrs. Novak** (general store owner) 5. **Inn Keeper Janez** (tavern host) 6. **Teacher Ana** (school teacher) 7. **Guard Captain Luka** (town defense) 8. **Elder Marta** (town historian) **TIME ESTIMATE: 4-5 weeks** --- ## 📊 **COMPLETE SUMMARY** ``` ╔═══════════════════════════════════════════════════════╗ ║ MISSING ASSETS BREAKDOWN ║ ╠═══════════════════════════════════════════════════════╣ ║ ║ ║ 🎮 DEMO (Kickstarter): ║ ║ [ ] 26 assets ~2-3 hours work ║ ║ ║ ║ 🌾 FAZA 1 (Farm Expansion): ║ ║ [▓] 70 assets ~18 hours work ║ ║ ✅ 3/73 complete (4%) ║ ║ ║ ║ 🏘️ FAZA 2 (Town Restoration): ║ ║ [ ] 159 assets ~4-5 weeks work ║ ║ ⚠️ 0% complete ║ ║ ║ ║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║ ║ TOTAL MISSING: 255 assets ║ ║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║ ║ ║ ╚═══════════════════════════════════════════════════════╝ ``` --- ## 🎯 **RECOMMENDED PRIORITY ORDER** ### **PHASE 1: DEMO (Immediate - This Week)** 1. Generate 18 HIGH PRIORITY assets (tileset, crops, buildings, trees) 2. Generate 8 zombie walking sprites 3. Build Tiled map (16×16) 4. Code gameplay logic 5. **DEMO READY FOR KICKSTARTER!** 🚀 **Time: 5-7 hours total** --- ### **PHASE 2: FAZA 1 (Next 2-3 Weeks)** 1. **Week 1:** Animal animations (39 sprites) 2. **Week 2:** Infrastructure (13 sprites) 3. **Week 3:** Tool upgrades (18 sprites) 4. **FAZA 1 COMPLETE!** ✅ **Time: ~18 hours spread over 3 weeks** --- ### **PHASE 3: FAZA 2 (Month 2-3)** 1. **Week 1:** First ruined house + town square (13 sprites) 2. **Week 2-3:** Core buildings (40 sprites) 3. **Week 4:** Town infrastructure (26 sprites) 4. **Week 5:** NPCs (88 sprites) 5. **FAZA 2 COMPLETE!** ✅ **Time: 4-5 weeks** --- ## 💎 **WHAT WE ALREADY HAVE** ### ✅ **CHARACTERS (1,749 sprites):** - Kai: 1,131 complete animations - Ana: 196 sprites - Gronk: 181 sprites - NPCs: 241 sprites (various) ### ✅ **ANIMALS (279 sprites):** - Domestic: 235 (cow, chicken, sheep, pig, etc.) - Wild: 44 (deer, wolf, bear, fox...) ### ✅ **ENVIRONMENT (1,134 sprites):** - Narava: 799 (trees, plants, bushes) - Rudnik: 177 (rocks, ores) - Tla: 156 (ground textures) ### ✅ **ITEMS (Organized):** - Tools: 427 (by material tier) - Seeds: 96 - Crops: 227 - Weapons: 96 - Consumables: 12 - Camping: 62 - UI: 69 **TOTAL EXISTING ASSETS: 3,000+ sprites organized!** 🎉 --- ## 📁 **FILE LOCATIONS** - **Plans:** `/docs/DEMO_COMPLETE_PLAN.md` - **Plans:** `/docs/FAZA_1_PRODUCTION_PLAN.md` - **Plans:** `/docs/FAZA_2_PRODUCTION_PLAN.md` - **Assets:** `/assets/slike/` (fully organized!) --- **NEXT STEP: Start with DEMO assets! 🚀** Generate 26 missing assets → Build demo → Launch Kickstarter!