# ๐ŸŽฏ FAZA 3 & 4 - EXTENDED WORLD STATUS **Project:** Mrtva Dolina (DolinaSmrti) **Last Updated:** 2026-01-05 21:40 CET **Phase:** Post-Kickstarter Demo - Full Game Expansion --- ## ๐Ÿ“Š **OVERALL PROGRESS** | Category | Tasks | Complete | In Progress | Not Started | Progress % | |----------|-------|----------|-------------|-------------|------------| | **Biome Houses** | 20 | 0 | 0 | 20 | 0% ๐Ÿ”ด | | **Town Buildings** | 26 | 0 | 0 | 26 | 0% ๐Ÿ”ด | | **Base NPCs** | 6 | 0 | 0 | 6 | 0% ๐Ÿ”ด | | **Town NPCs** | 180 | 0 | 0 | 180 | 0% ๐Ÿ”ด | | **Industrial Buildings** | 5 | 0 | 0 | 5 | 0% ๐Ÿ”ด | | **Family System** | 8 | 0 | 0 | 8 | 0% ๐Ÿ”ด | | **Transportation** | 27 | 0 | 0 | 27 | 0% ๐Ÿ”ด | | **Story Content** | 50 | 0 | 0 | 50 | 0% ๐Ÿ”ด | | **TOTAL** | **322** | **0** | **0** | **322** | **0%** | --- ## ๐Ÿ  **1. BIOME HOUSE VARIATIONS (20/20 Biomes)** **Master Reference:** `/references/buildings/gothic_house/gothic_house_reference.png` ### **Gothic House Biome Adaptations** | Biome | Style Variation | Status | Notes | |-------|----------------|--------|-------| | **Forest** | Green moss, vines, mushrooms | ๐Ÿ”ด Not Started | Keep dark gothic base | | **Desert** | Sun-bleached wood `#4A4A5C`, sand base | ๐Ÿ”ด Not Started | Lighter wood, same structure | | **Winter** | Heavy snow on roof, icicles | ๐Ÿ”ด Not Started | White snow, smoking chimney | | **Swamp** | Wet wood, algae, stilts | ๐Ÿ”ด Not Started | Elevated on posts | | **Jungle** | Heavy vines, tropical moss | ๐Ÿ”ด Not Started | Dense vegetation | | **Volcanic** | Scorched wood, lava cracks | ๐Ÿ”ด Not Started | Heat-resistant materials | | **Arctic** | Ice crystals, thick snow | ๐Ÿ”ด Not Started | Extreme cold adaptation | | **Savanna** | Dried wood, dust | ๐Ÿ”ด Not Started | Sun-bleached, minimal decoration | | **Taiga** | Pine decorations, moderate snow | ๐Ÿ”ด Not Started | Cold but forested | | **Tundra** | Minimal decoration, survival focus | ๐Ÿ”ด Not Started | Bare essentials | | **Beach** | Driftwood, shells, sand | ๐Ÿ”ด Not Started | Coastal adaptation | | **Cliff** | Stone reinforcement, wind-resistant | ๐Ÿ”ด Not Started | Mountain adaptation | | **Cave** | Underground entrance, mineral accents | ๐Ÿ”ด Not Started | Subterranean style | | **Ruins** | Crumbling walls, post-apocalyptic | ๐Ÿ”ด Not Started | Most damaged version | | **Oasis** | Palm leaves, water features | ๐Ÿ”ด Not Started | Desert paradise | | **Plateau** | Stone base, elevated | ๐Ÿ”ด Not Started | High-altitude | | **Valley** | Rich earth tones, grassy base | ๐Ÿ”ด Not Started | Fertile ground | | **Canyon** | Red rock accents, sturdy build | ๐Ÿ”ด Not Started | Rocky environment | | **Glacier** | Ice blocks, frozen materials | ๐Ÿ”ด Not Started | Extreme cold | | **Badlands** | Weathered, cracked wood | ๐Ÿ”ด Not Started | Harsh environment | **Total Progress:** 0/20 (0%) --- ## ๐Ÿ˜๏ธ **2. EXTENDED TOWN BUILDINGS (26 Towns)** ### **Per-Town Building Requirements** Each of the remaining 26 towns needs: - 1x Inn/Lodge (ruined + restored) - 1x Trading Post (ruined + restored) - 1x Storage Shed (ruined + restored) - 1x Town Hall (ruined + restored) - 1x Guard Post (ruined + restored) **Total Buildings Needed:** 26 towns ร— 10 sprites (5 buildings ร— 2 states) = **260 sprites** ### **Town List (3 Complete, 23 Remaining)** | Town # | Biome | Status | Buildings Done | |--------|-------|--------|----------------| | 1 | Forest | โœ… Sample Complete | 6/6 โœ… | | 2 | Desert | โœ… Sample Complete | 6/6 โœ… | | 3 | Frozen | โœ… Sample Complete | 6/6 โœ… | | 4-27 | Various | ๐Ÿ”ด Not Started | 0/260 ๐Ÿ”ด | **Progress:** 18/278 buildings (6%) --- ## ๐Ÿ‘ฅ **3. BASE NPC TEMPLATES (6 Citizens)** **Purpose:** Master templates for generating 180 town NPCs (6 base ร— 30 variations) ### **6 Base Citizen Types** | Type | Gender | Profession | Style | Status | |------|--------|------------|-------|--------| | **Worker Male** | Male | Laborer, Builder | Rugged, tool belt | ๐Ÿ”ด Not Started | | **Worker Female** | Female | Laborer, Farmer | Practical, apron | ๐Ÿ”ด Not Started | | **Merchant Male** | Male | Shop owner | Well-dressed, coin purse | ๐Ÿ”ด Not Started | | **Merchant Female** | Female | Shop owner | Elegant, jewelry | ๐Ÿ”ด Not Started | | **Elder Male** | Male | Wise, advisor | Gray hair, walking stick | ๐Ÿ”ด Not Started | | **Elder Female** | Female | Healer, teacher | Gray hair, robes | ๐Ÿ”ด Not Started | **Master Style:** Dark-Chibi Noir, punk aesthetic, red eyes with pupils, piercings/dreads optional **Progress:** 0/6 (0%) --- ## ๐Ÿญ **4. INDUSTRIAL BUILDINGS (Vape Factory Milestone)** **Unlock:** 50+ NPCs in Capital City ### **Industrial Complex Buildings** | Building | Purpose | Status | Notes | |----------|---------|--------|-------| | **Vape Factory** | Liquid crafting, mod building | ๐Ÿ”ด Not Started | Main industrial structure | | **Chemical Lab** | Rare chemical processing | ๐Ÿ”ด Not Started | Tehnik supervision required | | **Worker Barracks** | Zombie workers housing | ๐Ÿ”ด Not Started | Delovni Zombiji quarters | | **Storage Warehouse** | Industrial materials | ๐Ÿ”ด Not Started | Large storage capacity | | **Loading Dock** | Import/export station | ๐Ÿ”ด Not Started | Trade hub | **Progress:** 0/5 (0%) --- ## ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ **5. FAMILY & GENERATIONS SYSTEM** ### **Code Systems** | Feature | Description | Status | |---------|-------------|--------| | **5-Generation Tracking** | Family tree up to 5 generations | ๐Ÿ”ด Code Needed | | **Aging System** | NPCs age over time | ๐Ÿ”ด Code Needed | | **Death Mechanics** | Natural death, inheritance | ๐Ÿ”ด Code Needed | | **Marriage System** | NPC relationships, weddings | ๐Ÿ”ด Code Needed | | **Children System** | Birth, growth, stats | ๐Ÿ”ด Code Needed | | **School Benefits** | +15% efficiency if schooled | ๐Ÿ”ด Code Needed | | **Inheritance** | Farm/tools pass to next gen | ๐Ÿ”ด Code Needed | | **Family UI** | Family tree visualization | ๐Ÿ”ด Code Needed | **Progress:** 0/8 (0%) --- ## ๐Ÿš— **6. TRANSPORTATION (27 Options)** ### **Mount Types** | Category | Options | Status | |----------|---------|--------| | **Animals** | Horse, Donkey, Camel, Elephant (9 total) | ๐Ÿ”ด Not Started | | **Vehicles** | Bike, Scooter, Car, Truck (9 total) | ๐Ÿ”ด Not Started | | **Fantasy** | Flying carpet, Broom, Dragon (9 total) | ๐Ÿ”ด Not Started | **Total:** 27 transportation options **Progress:** 0/27 (0%) --- ## ๐Ÿ“– **7. STORY CONTENT (Ana's Clues)** ### **50 Family Clues** | Clue Type | Count | Status | Notes | |-----------|-------|--------|-------| | **Photos** | 10 | ๐Ÿ”ด Not Started | Family photos with Ana | | **Letters** | 10 | ๐Ÿ”ด Not Started | Ana's written messages | | **Objects** | 10 | ๐Ÿ”ด Not Started | Personal belongings | | **Research Notes** | 10 | ๐Ÿ”ด Not Started | Parents' science work | | **Audio Logs** | 10 | ๐Ÿ”ด Not Started | Ana voice recordings | **Total:** 50 clues ### **Voice Acting** - 50 Ana voice clips (edge-tts Slovenian female voice) - Emotional delivery for each clue - Amnesia blur VFX integration **Progress:** 0/50 (0%) --- ## ๐ŸŽฏ **PHASE 3 & 4 ROADMAP** ### **Week 1: Biome Houses & Base NPCs** - [ ] Generate 20 biome house variations - [ ] Create 6 base NPC templates - [ ] Document biome color palettes ### **Week 2: Town Expansion** - [ ] Generate buildings for Towns 4-13 (10 towns) - [ ] Create 60 town NPCs (10 towns ร— 6 NPCs) ### **Week 3: Industrial & Systems** - [ ] Vape Factory complex (5 buildings) - [ ] Family & Generations code - [ ] Transportation sprites (first 9) ### **Week 4: Story & Content** - [ ] 25 Ana clues (items + voice) - [ ] Remaining towns (14-27) - [ ] Polish & testing --- ## ๐Ÿ“ˆ **ESTIMATED COMPLETION** **Total Tasks:** 322 **Current Progress:** 0% **Estimated Time:** 4-6 weeks (post-demo) **Priority:** Start after Kickstarter Demo launch --- ## ๐ŸŽจ **ASSET GENERATION STRATEGY** ### **Batch Generation Priorities** 1. **Biome Houses** (20) - FIRST (establishes style variations) 2. **Base NPCs** (6) - SECOND (templates for 180 NPCs) 3. **Town Buildings** (260) - THIRD (largest batch) 4. **Industrial** (5) - FOURTH (milestone feature) 5. **Story Items** (50) - ONGOING (narrative integration) 6. **Transportation** (27) - LAST (quality of life) ### **Style Consistency Rules** - โœ… All buildings follow Gothic Church / Gothic House master style - โœ… All NPCs follow Ana/Kai/Gronk punk aesthetic - โœ… Biome variations = color/detail changes, NOT structure changes - โœ… Smooth anti-aliased lines (NO pixel art) - โœ… Transparent PNGs, 160x160px standard - โœ… 5px thick black outlines --- **Status:** ๐Ÿ”ด **PLANNING PHASE** **Next Action:** Generate first batch (Biome Houses) **Updated:** 2026-01-05 21:40 CET