# 🎬 NASLEDNJI KORAK: Animacije **Po končani generaciji slik → prehod na animacije** --- ## 🎯 Cilj: **Animirane sprite sheet-e** za dinamičen game feel: - 🌾 **Trava** - veter, premikanje - 🐕 **Živali** - hoja, tek, jedenje - 💧 **Voda** - valovanje, odblesk - 🍂 **Drevo listi** - veter - 🔥 **Ogenj** - plamen animacija --- ## 📋 Kaj potrebujemo: ### **1. Walking Cycles (4-8 frami):** - Živali (Susi, krave, ovce, konji) - NPCs (že imamo osnovo) - Glavne karakterje (Gronk, Kai, Ana) ### **2. Idle Animacije (2-4 frami):** - Dihanje/breathing - Tail wag (psi, mačke) - Head turn (living things) ### **3. Environmental:** - Grass sway (3-4 frami) - Water ripple (loop) - Tree leaves rustle - Fire flicker ### **4. Special Actions:** - Eating (farm animals) - Digging (zombie, player) - Attacking (combat) - Vaping (Gronk!) 💨 --- ## 🛠️ Postopek: ### **Option 1: Sprite Sheet Generator** ``` Frame 1 → Frame 2 → Frame 3 → Frame 4 → Loop ``` ### **Option 2: Manual Generation** - Generiraj vsak frame posebej - Združi v sprite sheet - Test v Phaser/game engine ### **Option 3: Animation AI Tools** - Runway ML (video to sprite) - Pika Labs (motion generation) - EbSynth (frame interpolation) --- ## 📊 Prioriteta Animacij: ### **MUST HAVE:** 1. ✅ Main characters walking (4 smeri) 2. ✅ Susi walking/running 3. ✅ Grass swaying 4. ✅ Water animation ### **NICE TO HAVE:** 5. Farm animals walking 6. Environmental details 7. Combat animations 8. Special effects --- ## 🎨 Tehnične Specifikacije: - **Format:** PNG Sprite Sheet - **Frame size:** 512x512 (match current assets) - **Transparency:** DA - **Frame rate:** 8-12 FPS (game dependent) - **Frames per cycle:** 4-8 (walking), 2-4 (idle) --- ## 📝 Naslednje Seje: 1. **Session 1:** Main character walking cycles 2. **Session 2:** Animal animations 3. **Session 3:** Environmental animations 4. **Session 4:** Combat & special --- **Ko končate z all static assets, nadaljujte tukaj!** 🎬 **Created:** 29.12.2025 03:53 **Status:** Planning for post-asset-generation phase