--- description: NO PIXELATION - Vector-Style Smooth Lines Enforcement --- # 🚫 NO PIXELATION RULE - Style 32 Smooth Lines **CRITICAL:** Style 32 is **NOT** pixel art! It uses smooth, vector-style lines with ZERO pixelation. --- ## ✅ GOLD STANDARD REFERENCE **MANDATORY REFERENCE:** `/references/main_characters/ana/master_reference_nobg.png` **Why Ana is the GOLD STANDARD:** - ✅ **SMOOTH, CLEAN LINES** - No stair-stepping, no chunky pixels - ✅ **5px THICK OUTLINES** - Consistent, sharp, vector-quality - ✅ **HIGH-RES RENDERING** - Fluid, polished, film-quality - ✅ **FLAT CEL SHADING** - Clean color fills, no pixelation - ✅ **SHARP EDGES** - Like vector art, not retro pixel sprites **THIS is Style 32. Everything else must match Ana's visual quality.** --- ## 🚫 WHAT IS FORBIDDEN (Pixel Art) ### **Pixel Art Characteristics (NEVER USE):** - ❌ **Stair-stepping edges** (jagged diagonal lines) - ❌ **Chunky, blocky appearance** (visible pixel grid) - ❌ **Low resolution** (< 64px for characters) - ❌ **Dithering patterns** (checkerboard shading) - ❌ **Limited color palette** (8-bit/16-bit restrictions) - ❌ **Retro game aesthetic** (NES, SNES, Game Boy style) **Example of WRONG style:** ``` 🔴 Pixelated character with visible 8x8 pixel blocks 🔴 Diagonal lines look like stairs (█▄▀) 🔴 Low resolution, chunky sprites ``` --- ## ✅ REQUIRED STYLE (Vector-Smooth, High-Res) ### **Style 32 Smooth Characteristics:** #### **1. SMOOTH, ANTI-ALIASED CURVES** - Outline curves are fluid (like vector art) - No jagged edges or stair-stepping - Diagonal lines are smooth gradients - Round shapes are perfectly circular #### **2. HIGH-RESOLUTION RENDERING** - Characters: Minimum 64x64px (prefer 128x128px or higher) - NPCs: 64x64px to 160x160px - Buildings: 128x128px to 256x256px - Render at high resolution, downscale if needed (preserves smooth edges) #### **3. THICK 5px OUTLINES (SMOOTH)** - 5px black outlines `#000000` - Outlines are vector-smooth (not pixel-chunky) - Consistent thickness around entire shape - Corners are rounded, not blocky #### **4. FLAT CEL SHADING (CLEAN)** - Solid color fills (no dithering) - Sharp shadow boundaries (but smooth edges) - No pixel noise or grain texture - Colors are vibrant and solid #### **5. FILM-QUALITY POLISH** - Looks like animation cel (Cult of the Lamb, Don't Starve) - NOT like retro game sprite (Mario, Zelda classic) - Professional, modern indie game quality - Fluid, dynamic, alive --- ## 🔍 VISUAL COMPARISON ### **✅ CORRECT (Ana Reference):** ``` Smooth outlines ───────────────► Vector-quality curves Thick 5px edges ───────────────► Consistent, clean High resolution ───────────────► 128px+, sharp details Flat shading ──────────────────► Solid colors, no grain Film quality ──────────────────► Professional, polished ``` ### **❌ WRONG (Pixel Art):** ``` Jagged edges ──────────────────► Stair-stepping (█▄▀) Thin/blocky outlines ──────────► Inconsistent thickness Low resolution ────────────────► < 32px, chunky Dithered shading ──────────────► Checkerboard patterns Retro aesthetic ───────────────► Old-school 8-bit look ``` --- ## 🛠️ GENERATION ENFORCEMENT ### **MANDATORY PROMPT ADDITIONS:** **ALWAYS include these phrases:** ``` "SMOOTH vector-style lines (NOT pixel art), anti-aliased curves, high-resolution rendering, thick 5px black outlines with clean edges, matches Ana reference quality from /references/main_characters/ana/, film-quality polish, NO pixelation, NO stair-stepping, Cult of the Lamb aesthetic (smooth, not retro)." ``` ### **FORBIDDEN PHRASES (Never Use):** ``` ❌ "pixel art" ❌ "8-bit style" ❌ "retro game sprite" ❌ "low resolution" ❌ "chunky pixels" ❌ "Game Boy style" ❌ "NES aesthetic" ``` --- ## 🔄 AUTO-REROLL TRIGGERS **IMMEDIATE REROLL if generated image has:** 1. **Jagged diagonal lines** (stair-stepping visible) - Reroll with: "SMOOTH anti-aliased diagonals, NO stair-stepping" 2. **Blocky, chunky appearance** (pixel grid visible) - Reroll with: "High-resolution vector-smooth, NO chunky pixels" 3. **Thin or inconsistent outlines** (< 4px or varying thickness) - Reroll with: "Consistent 5px thick black outlines, smooth edges" 4. **Low resolution** (character < 64px or looks pixelated when zoomed) - Reroll with: "High-resolution 128px+, film-quality rendering" 5. **Dithering or grain texture** (checkerboard shading) - Reroll with: "Flat cel shading, solid colors, NO dithering" **Maximum 3 rerolls. If still pixelated after 3 attempts, report to user.** --- ## 📋 PRE-GENERATION CHECKLIST **BEFORE generating ANY asset:** - [ ] Viewed Ana reference (`master_reference_nobg.png`) - [ ] Understood smooth line quality required - [ ] Prompt includes "SMOOTH vector-style lines (NOT pixel art)" - [ ] Prompt includes "matches Ana reference quality" - [ ] Prompt includes "NO pixelation, NO stair-stepping" - [ ] Prompt specifies high resolution (64px+ minimum) - [ ] Prompt specifies 5px thick smooth outlines - [ ] Avoided ALL pixel art keywords --- ## 📋 POST-GENERATION VERIFICATION **AFTER generating asset:** 1. **Zoom In Test:** - Zoom to 200-400% - Check for jagged edges or stair-stepping - If visible → REJECT, reroll 2. **Outline Smoothness:** - Inspect outline curves - Must be fluid, not blocky - If blocky → REJECT, reroll 3. **Compare to Ana:** - Side-by-side with Ana reference - Match line quality? - Match outline thickness? - Match overall polish? - If NO → REJECT, reroll 4. **Resolution Check:** - Character sprites: 64px minimum (prefer 128px+) - Quality should survive zoom - If too low-res → REJECT, reroll --- ## 🎨 SPECIFIC ASSET TYPES ### **Characters & NPCs:** - **Resolution:** 128x128px to 160x160px (high-res) - **Style:** Match Ana exactly (smooth, polished) - **Reference:** Ana's skin texture, outline quality, shading style ### **Buildings:** - **Resolution:** 160x256px to 256x256px - **Style:** Smooth outlines, clean architecture - **NOT:** Minecraft-style blocky buildings ### **Crops & Plants:** - **Resolution:** 64x64px minimum - **Style:** Smooth leaves, organic curves - **NOT:** Square pixel leaves ### **UI Elements:** - **Resolution:** Vector-based or high-res PNG - **Style:** Sharp, modern, smooth - **NOT:** Retro pixelated UI ### **VFX & Particles:** - **Resolution:** 64x64px to 128x128px - **Style:** Smooth glows, fluid effects - **NOT:** Chunky pixel sparkles --- ## 🚨 EMERGENCY PIXELATION FIX **If asset was already generated with pixelation:** 1. **Identify Issue:** - "This asset is pixelated (pixel art style)" - "Required: Smooth vector-style like Ana reference" 2. **Regenerate Immediately:** - Use corrected prompt with ALL smooth-line keywords - Reference Ana directly in prompt - Emphasize "NOT pixel art" explicitly 3. **Compare Before/After:** - Old (pixelated) vs New (smooth) - Verify improvement - Only accept if matches Ana quality 4. **Replace File:** - Delete pixelated version - Save smooth version with same filename - Update manifest --- ## 📊 QUALITY STANDARDS ### **MINIMUM ACCEPTABLE:** - Resolution: 64x64px for small assets - Outline: 5px thick, smooth edges - Shading: Flat cel, no dithering - Style: Matches Ana's polish level ### **PREFERRED:** - Resolution: 128x128px or higher - Outline: Perfect vector-smooth curves - Shading: Professional cel animation quality - Style: Indistinguishable from Ana reference ### **UNACCEPTABLE:** - ANY visible pixelation or stair-stepping - Chunky, blocky appearance - Retro game aesthetic - Low-resolution sprites (< 32px) - Dithered or grainy textures --- ## 🎯 STYLE 32 = SMOOTH, NOT PIXELS **Remember:** - **Style 32** refers to the "32" in "Cult of the Lamb" inspiration (modern smooth indie) - **NOT** referring to "32-bit" (which could imply pixel art) - **ALWAYS** smooth, vector-quality, film-polished - **NEVER** chunky, pixelated, retro --- ## 📚 REFERENCE LIBRARY UPDATE **Ana is now PRIMARY reference for line quality:** - Kai, Gronk, all NPCs must match Ana's smoothness - Buildings, crops, all assets use Ana's line quality - NO exceptions **Secondary references (must also be smooth):** - Cult of the Lamb (game) - smooth indie style - Don't Starve (game) - vector-style characters - Hollow Knight (game) - clean, sharp lines **NOT references (these are pixel art):** - Stardew Valley - pixel art style - Terraria - pixel art style - Celeste - pixel art style --- **ACTIVATION:** ALWAYS active (mandatory for ALL asset generation) **PRIORITY:** MAXIMUM - overrides everything **VERIFICATION:** Compare to Ana reference EVERY time --- **🎯 SUMMARY:** 1. Ana = Gold Standard (smooth, vector-quality) 2. NO pixel art, EVER 3. Smooth lines, high-res, film-quality 4. Auto-reroll if pixelated 5. Compare to Ana every time **EVERYTHING must look like Ana. No exceptions.**