[gd_scene load_steps=3 format=3 uid="uid://basemap_clean_single"] [ext_resource type="TileSet" uid="uid://grass_style32_tileset" path="res://resources/tilesets/GrassStyle32.tres" id="1_grass"] [node name="BaseMap" type="Node2D"] [node name="Background" type="ColorRect" parent="."] offset_right = 2000.0 offset_bottom = 2000.0 color = Color(0.15, 0.15, 0.15, 1) [node name="GroundLayer" type="TileMapLayer" parent="."] tile_map_data = PackedByteArray() tile_set = ExtResource("1_grass") rendering_quadrant_size = 32 [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(512, 384) zoom = Vector2(2, 2)