// GameScene - Render 2.5D tiles in simple grid class GameScene extends Phaser.Scene { constructor() { super({ key: 'GameScene' }); } create() { console.log('🎮 GameScene started!'); // Tile size - VERY BIG overlap for seamless Minecraft blocks! const tileSize = 64; const tileDisplay = 80; // HUGE overlap = perfect platform! const mapWidth = 500; // HUGE MAP! 🗺️ const mapHeight = 500; // HUGE MAP! 🗺️ console.log('🌍 Generating 500x500 Minecraft world...'); // Render simple tile grid for (let y = 0; y < mapHeight; y++) { for (let x = 0; x < mapWidth; x++) { // Determine tile type (simple - grass everywhere, water on edges) let tileKey = 'grass_tile'; // Water on edges if (x === 0 || x === mapWidth - 1 || y === 0 || y === mapHeight - 1) { tileKey = 'water_tile'; } // Create tile sprite const tile = this.add.image( x * tileSize + tileSize / 2, y * tileSize + tileSize / 2, tileKey ); // Scale larger to eliminate gaps tile.setDisplaySize(tileDisplay, tileDisplay); } } // Camera this.cameras.main.setBounds(0, 0, mapWidth * tileSize, mapHeight * tileSize); this.cameras.main.setZoom(1.0); console.log('✅ Tiles rendered! Map size:', mapWidth, 'x', mapHeight); console.log('🌸 You should see grass tiles with flowers!'); } update() { // Camera controls const cam = this.cameras.main; const speed = 5; if (this.input.keyboard.addKey('W').isDown) cam.scrollY -= speed; if (this.input.keyboard.addKey('S').isDown) cam.scrollY += speed; if (this.input.keyboard.addKey('A').isDown) cam.scrollX -= speed; if (this.input.keyboard.addKey('D').isDown) cam.scrollX += speed; } }