# πŸ—ΊοΈ WHITE BACKGROUND VERSION - TILED MAP **Location:** `maps/demo_whitebg/` **Map File:** `demo_whitebg.tmx` **Assets:** Using `demo_originals_with_white_bg/` folder **Status:** βœ… READY! --- ## πŸ“ PROJEKT STRUKTURA: ``` maps/demo_whitebg/ β”œβ”€β”€ demo_whitebg.tmx βœ… Main map (white BG) └── tilesets/ β”œβ”€β”€ terrain_whitebg.tsx βœ… Grass, dirt, tilled soil β”œβ”€β”€ crops_whitebg.tsx βœ… Wheat stages 0-4 └── objects_whitebg.tsx βœ… Tent, campfire, tree, rock ``` --- ## 🎨 ASSET SOURCES: **All assets from:** `assets/images/demo_originals_with_white_bg/` **Folders used:** - `/terrain/` - Grass, dirt, tilled soil tiles - `/crops/` - Wheat growth stages - `/buildings/` - Tent - `/environment/` - Campfire, dead tree, rock **Original files:** Backup with WHITE backgrounds (before transparency removal) --- ## πŸ—ΊοΈ MAP LAYOUT: **Same as transparent version:** - 8Γ—8 tiles (512Γ—512 pixels) - 7 layers configured - Grass terrain base - 2Γ—2 tilled soil at (1,1) - Tent, campfire, tree, rock placed - Kai spawn at (2,5) - Zombie spawn at (4,4) - Collision boxes ready **Difference:** Tiles have white backgrounds instead of transparency! --- ## πŸ’‘ WHY USE WHITE BACKGROUND VERSION? **Good for:** - βœ… Tiled preview (easier to see edges) - βœ… Quick mockups without transparency issues - βœ… Testing layout without alpha channel - βœ… Easier sprite boundary visualization **For production:** - Use transparent version (better for overlapping) - White BG good for development/testing --- ## πŸ”„ BOTH VERSIONS AVAILABLE: ### **Version 1: Transparent (Production)** - Location: `maps/demo_project/` - Assets: `assets/images/demo/` (RGBA transparent) - Use for: Final game, overlapping sprites ### **Version 2: White BG (Development)** ← YOU ARE HERE - Location: `maps/demo_whitebg/` - Assets: `assets/images/demo_originals_with_white_bg/` - Use for: Testing, quick edits, Tiled work --- ## πŸ“– OPEN IN TILED: ```bash tiled maps/demo_whitebg/demo_whitebg.tmx ``` **Should be OPEN NOW!** βœ… --- ## πŸ“€ EXPORT (if needed): ```bash # In Tiled: File β†’ Export As... β†’ demo_whitebg.json ``` --- ## βœ… KAJ VIDITE ZDAJ: **V Tiled editor:** - Map with white background tiles - Easier to see tile boundaries! - Same layout as transparent version - All objects in same positions **Layers (same as before):** 1. Base Terrain (grass tiles) 2. Tilled Soil (2Γ—2 patch) 3. Crops (empty) 4. Buildings (tent) 5. Decorations (campfire, tree, rock) 6. Spawns (Kai, zombie) 7. Collision (3 boxes) --- **UΕ½IVAJTE! πŸ—ΊοΈβœ¨** **White backgrounds make it easier to see sprite edges in Tiled!**