# 🗺️ TILED DEMO PROJECT - QUICK REFERENCE **Location:** `maps/demo_project/` **Main File:** `demo_micro_farm.tmx` **Status:** ✅ Template Ready! --- ## ⚡ QUICK START (5 MINUTES!) ### **1. OPEN IN TILED:** ```bash # Launch Tiled and open the map tiled maps/demo_project/demo_micro_farm.tmx ``` **What you'll see:** - ✅ 8×8 map filled with grass - ✅ 2×2 tilled soil patch (rows 1-2, cols 1-2) - ✅ Tent at top-right (6,1) - ✅ Decorations placed (tree, rock, campfire) - ✅ Spawn points configured - ✅ Collision boxes ready --- ## 📚 LAYERS (7 Total) | # | Layer Name | Type | Purpose | |---|------------|------|---------| | 7 | **Collision** | Object | Invisible collision boxes | | 6 | **Spawns** | Object | Player & NPC spawn points | | 5 | **Decorations** | Object | Campfire, tree, rock | | 4 | **Buildings** | Object | Tent | | 3 | **Crops** | Tile | Wheat growth (dynamic) | | 2 | **Tilled Soil** | Tile | Farmable 2×2 area | | 1 | **Base Terrain** | Tile | Grass background | **Order:** 1 is at bottom, 7 at top! --- ## 🎨 TILESETS (3 Total) ### **1. terrain_demo.tsx** - Grass, dirt, tilled soil (dry/wet) - **4 tiles**, 64×64 each ### **2. crops_demo.tsx** - Wheat stages 0-4 - **5 tiles**, 64×64 each - Has growth properties! ### **3. objects_demo.tsx** - Tent, campfire, tree, rock - **4 objects**, variable sizes - Has collision properties! --- ## 👤 PLAYER SPAWN **Location:** Tile (2,5) = Pixel (128, 320) **Layer:** Spawns **Name:** `kai_spawn` **Type:** `player` **Properties:** - `facing = "south"` - `speed = 160` - `health = 100` --- ## 🧟 NPC SPAWN **Location:** Tile (4,4) = Pixel (256, 256) **Layer:** Spawns **Name:** `zombie_1` **Type:** `npc_zombie` **Properties:** - `ai = "idle_dig_loop"` - `speed = 0` - `health = 50` --- ## 🏕️ OBJECTS QUICK REF | Object | Layer | Tile | Pixel | Collision | |--------|-------|------|-------|-----------| | **Tent** | Buildings | (6,1) | (384,64) | ✅ Yes | | **Campfire** | Decorations | (6,5) | (384,320) | ❌ No | | **Tree** | Decorations | (0,0) | (0,0) | ✅ Yes | | **Rock** | Decorations | (4,0) | (256,0) | ✅ Yes | --- ## 🌾 FARMABLE AREA **Tiles:** 2×2 = 4 tiles **Positions:** - (1,1) = Pixel (64, 64) - (2,1) = Pixel (128, 64) - (1,2) = Pixel (64, 128) - (2,2) = Pixel (128, 128) **All have:** `farmable = true` --- ## 💾 EXPORT TO JSON 1. Open map in Tiled 2. `File → Export As...` 3. Format: `JSON map files (*.json)` 4. Save as: `demo_micro_farm.json` (same folder) 5. Done! Ready for Phaser.js --- ## 🛠️ CUSTOMIZE ### **Change Grass to Dirt:** 1. Select "Base Terrain" layer 2. Select dirt tile (id=2) from terrain tileset 3. Press `B` (Brush) and paint ### **Add More Crops:** 1. Select "Crops" layer 2. Select wheat stage (0-4) from crops tileset 3. Paint on tilled soil tiles ### **Move Objects:** 1. Select object's layer (Buildings/Decorations) 2. Click object to select 3. Drag to new position ### **Add New Spawn:** 1. Select "Spawns" layer 2. Press `R` (Insert Rectangle) 3. Draw 32×32 box 4. Right-click → Object Properties 5. Set name, type, custom properties --- ## 🎮 PHASER.JS LOADING ```javascript // In preload(): this.load.tilemapTiledJSON( 'demo_map', 'maps/demo_project/demo_micro_farm.json' ); // In create(): const map = this.make.tilemap({ key: 'demo_map' }); const terrain = map.addTilesetImage('terrain_demo'); const baseLayer = map.createLayer('Base Terrain', terrain); ``` --- ## ✅ VERIFY CHECKLIST - [ ] Map opens in Tiled without errors - [ ] All 3 tilesets load correctly - [ ] All images display (no red X's) - [ ] Spawn points have properties - [ ] Collision layer has 3 boxes - [ ] Can export to JSON successfully - [ ] JSON file < 50KB **If all checked:** Ready for Phaser! 🎮 --- ## 🆘 TROUBLESHOOTING **Tilesets not loading?** - Check image paths in .tsx files - Make sure paths are relative: `../../assets/` **Can't see objects?** - Check if correct layer is selected - Objects only show on Object layers **Export fails?** - Make sure map is saved first (Ctrl+S) - Check for missing tileset references **Collision not working in game?** - Verify collision layer exists - Check object type = "collision" --- ## 📖 FULL DOCS **Complete guide:** `/maps/demo_project/README.md` **Implementation:** `/docs/KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md` --- **MAP READY TO USE! 🗺️✨** **Time to edit:** 0 min (already complete!) **Time to export:** 30 seconds **Time to integrate:** ~1 hour in Phaser **ENJOY BUILDING! 🎮**