# 🎵 COMPLETE AUDIO MANIFEST - DEMO + FAZA 1 + FAZA 2 ## Every Sound & Music Track Needed for Full Game **Created:** January 9, 2026, 14:25 CET **Purpose:** Complete audio requirements for playable game **Priority:** DEMO & Faza 1 (Faza 2 lahko kasneje) --- ## 📊 QUICK SUMMARY | Category | DEMO | Faza 1 | Faza 2 | Total | |----------|------|--------|--------|-------| | **Music Tracks** | 9 | +6 | +3 | **18** | | **Sound Effects** | 25 | +35 | +12 | **72** | | **Ambient Loops** | 3 | +5 | +2 | **10** | | **UI/Stingers** | 8 | +4 | +2 | **14** | | **Voice (optional)** | 0 | +10 | +5 | **15** | | **TOTAL** | **45** | **+60** | **+24** | **129** | --- # 🎮 DEMO AUDIO (45 files) ## 🎶 MUSIC TRACKS (9 files) ### **Core Gameplay Music:** **1. `main_theme.ogg`** - Main Menu Theme - **Duration:** 2-3 minutes (loopable) - **Mood:** Epic, adventurous, hopeful - **BPM:** 90-110 - **Instruments:** Orchestral, guitar, drums - **Reference:** Stardew Valley main theme vibe - **Status:** 🔄 HAVE .wav, need .ogg **2. `farm_ambient.ogg`** - Farm/Grassland Background - **Duration:** 3-4 minutes (seamless loop) - **Mood:** Calm, peaceful, productive - **BPM:** 70-90 - **Instruments:** Acoustic guitar, soft piano, nature sounds - **Reference:** Minecraft calm music - **Status:** 🔄 HAVE .wav, need .ogg **3. `night_theme.ogg`** - Nighttime Ambient - **Duration:** 3-4 minutes (loop) - **Mood:** Mysterious, slightly tense, calm - **BPM:** 60-80 - **Instruments:** Cello, soft synth, cricket sounds - **Reference:** Don't Starve night music - **Status:** 🔄 HAVE .wav, need .ogg **4. `forest_ambient.mp3`** - Forest Exploration - **Duration:** 3 minutes (loop) - **Mood:** Serene, natural, exploratory - **BPM:** 75-85 - **Instruments:** Flute, strings, bird sounds - **Status:** ✅ HAVE! --- ### **Action & Events Music:** **5. `combat_theme.ogg`** - Zombie Fight Music - **Duration:** 2 minutes (loop) - **Mood:** Intense, urgent, action-packed - **BPM:** 130-150 - **Instruments:** Heavy drums, electric guitar, bass - **Reference:** Left 4 Dead combat music - **Status:** 🔄 HAVE .wav, need .ogg **6. `victory_theme.ogg`** - Quest/Combat Victory - **Duration:** 30-45 seconds (one-shot) - **Mood:** Triumphant, celebratory - **BPM:** 120 - **Instruments:** Brass, uplifting strings - **Reference:** Zelda "item get" extended - **Status:** 🔄 HAVE .wav, need .ogg **7. `raid_warning.ogg`** - Raid Approaching Alarm - **Duration:** 1 minute (tense loop) - **Mood:** Urgent, warning, building tension - **BPM:** 140-160 - **Instruments:** War drums, sirens, low brass - **Reference:** They Are Billions raid warning - **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder) --- ### **Emotional & Story Music:** **8. `ana_theme.ogg`** - Ana's Memory/Ghost Theme - **Duration:** 2-3 minutes - **Mood:** Sad, emotional, nostalgic - **BPM:** 80 - **Instruments:** Solo piano, soft strings, music box - **Reference:** The Last of Us emotional themes - **Status:** 🔄 HAVE .wav, need .ogg **9. `town_theme.ogg`** - Town Restoration Music - **Duration:** 2-3 minutes (loop) - **Mood:** Hopeful, uplifting, rebuilding - **BPM:** 100-120 - **Instruments:** Acoustic, light orchestral, optimistic - **Reference:** Animal Crossing town music - **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder) --- ## 🔊 SOUND EFFECTS (25 files) ### **FARMING SOUNDS (8 files)** 🌾 **1. `dig.ogg`** - Digging/Hoeing Soil - **Duration:** 0.5-1s - **Description:** Shovel/hoe hitting dirt, soft thud - **Source:** Kenney "Impact Sounds" pack **2. `plant_seed.ogg`** - Planting Seed - **Duration:** 0.3-0.5s - **Description:** Soft plop, seed into soil - **Source:** Kenney **3. `water_crop.ogg`** - Watering Can Pouring - **Duration:** 1-2s - **Description:** Water splash/trickle sound - **Source:** Kenney "Water Sounds" **4. `harvest.ogg`** - Crop Harvest/Pickup - **Duration:** 0.3-0.5s - **Description:** Satisfying pop/snap, successful pickup - **Source:** Kenney "Interface Sounds" **5. `tree_chop.ogg`** - Axe Chopping Wood - **Duration:** 0.8-1s - **Description:** Thunk/chop sound - **Status:** ✅ HAVE as `wood_chop.wav` - need .ogg **6. `stone_mine.ogg`** - Pickaxe Hitting Stone - **Duration:** 0.8-1s - **Description:** Clink/chip/crack sound - **Source:** Kenney "Impact Sounds" **7. `scythe_swing.ogg`** - Scythe Swing - **Duration:** 0.5-0.8s - **Description:** Whoosh through air, harvesting - **Source:** Kenney **8. `cow_moo.ogg`** - Cow Mooing - **Duration:** 2-3s - **Description:** Friendly farm animal moo - **Source:** Freesound.org or Kenney "Animal Sounds" --- ### **COMBAT SOUNDS (8 files)** ⚔️ **9. `sword_slash.ogg`** - Sword Swing - **Duration:** 0.4-0.6s - **Description:** Whoosh + metal swoosh - **Source:** Kenney "RPG Audio" **10. `zombie_hit.ogg`** - Zombie Takes Damage - **Duration:** 0.3-0.5s - **Description:** Hurt groan, zombie pain - **Source:** Freesound.org zombie sounds **11. `zombie_death.ogg`** - Zombie Dies - **Duration:** 1-2s - **Description:** Death groan + thud/collapse - **Source:** Freesound.org **12. `player_hurt.ogg`** - Player Damage Sound - **Duration:** 0.3-0.5s - **Description:** Oof/ugh/grunt of pain - **Source:** Kenney "Voice Acting" **13. `bow_release.ogg`** - Arrow Release - **Duration:** 0.2-0.4s - **Description:** Twang of bowstring - **Source:** Kenney "RPG Audio" **14. `shield_block.ogg`** - Shield Blocking Hit - **Duration:** 0.3-0.5s - **Description:** Metallic clang/block - **Source:** Kenney "Impact Sounds" **15. `explosion.ogg`** - Explosion/Bomb - **Duration:** 1.5-2s - **Description:** Boom + debris falling - **Source:** Kenney "Explosion Sounds" **16. `raider_attack.ogg`** - Enemy Attack Yell - **Duration:** 0.5-1s - **Description:** Aggressive shout/war cry - **Source:** Freesound.org or Kenney --- ### **BUILDING SOUNDS (5 files)** 🏗️ **17. `hammer_nail.ogg`** - Hammering - **Duration:** 0.3-0.5s (per hit) - **Description:** Bang bang bang, construction - **Source:** Kenney "Impact Sounds" **18. `repair.ogg`** - Building Repair - **Duration:** 1-2s - **Description:** Construction sounds, hammering - **Source:** Kenney **19. `door_open.ogg`** - Door Opening - **Duration:** 0.6-1s - **Description:** Creaky hinges, wood door - **Source:** Kenney "UI Audio" or Freesound **20. `door_close.ogg`** - Door Closing - **Duration:** 0.6-1s - **Description:** Door slam, latch click - **Source:** Kenney **21. `chest_open.ogg`** - Chest Opening - **Duration:** 0.8-1.2s - **Description:** Wood creak + latch, treasure vibe - **Source:** Kenney "RPG Audio" --- ### **MISC SOUNDS (4 files)** ✨ **22. `footstep_grass.ogg`** - Footstep on Grass - **Duration:** 0.2-0.3s - **Description:** Soft rustle, walking on grass - **Status:** ✅ HAVE as .wav - need .ogg **23. `footstep_stone.ogg`** - Footstep on Stone - **Duration:** 0.2-0.3s - **Description:** Hard tap, walking on cobblestone - **Source:** Kenney "Footstep Sounds" **24. `coin_collect.ogg`** - Coin/Money Pickup - **Duration:** 0.2-0.4s - **Description:** Bright "ching!" sound - **Source:** Kenney "Interface Sounds" **25. `level_up.ogg`** - Level Up/Achievement - **Duration:** 1.5-2s - **Description:** Triumphant chime, ascending notes - **Source:** Kenney "Digital Audio" --- ## 🌀 AMBIENT LOOPS (3 files) **26. `wind_gentle.ogg`** - Gentle Wind Loop - **Duration:** 10s+ (seamless loop) - **Description:** Soft breeze, peaceful - **Use:** Background layer for farm **27. `crickets_night.ogg`** - Night Crickets - **Duration:** 10s+ (loop) - **Description:** Cricket chirping, nighttime - **Use:** Night ambient layer **28. `birds_daytime.ogg`** - Daytime Birds - **Duration:** 10s+ (loop) - **Description:** Birds chirping, peaceful - **Use:** Daytime ambient layer --- ## 🎯 UI & STINGERS (8 files) **29. `ui_click.ogg`** - Button Click - **Duration:** 0.1s - **Description:** Soft click/tap **30. `ui_hover.ogg`** - Button Hover - **Duration:** 0.05s - **Description:** Subtle beep/highlight **31. `ui_error.ogg`** - Error/Cannot Do - **Duration:** 0.3s - **Description:** Negative beep, "no" **32. `ui_confirm.ogg`** - Confirm/Success - **Duration:** 0.3s - **Description:** Positive ding **33. `quest_complete.ogg`** - Quest Complete Stinger - **Duration:** 2-3s - **Description:** Victorious musical flourish **34. `danger_stinger.ogg`** - Danger Alert - **Duration:** 1s - **Description:** Dramatic sting, warning **35. `discovery_stinger.ogg`** - Discovery/Find Item - **Duration:** 1.5s - **Description:** Magical chime, "found it!" **36. `sleep_heal.ogg`** - Sleep/Heal Sound - **Duration:** 2s - **Description:** Peaceful sparkle, recovery --- # 🌾 FAZA 1 ADDITIONAL AUDIO (+60 files) ## 🎶 MUSIC TRACKS (+6 files) **37. `desert_theme.ogg`** - Desert Biome Music - **Mood:** Hot, lonely, adventurous - **Instruments:** Middle Eastern flute, sparse percussion **38. `swamp_theme.ogg`** - Swamp Biome Music - **Mood:** Mysterious, murky, slightly creepy - **Instruments:** Low bass, bubbling sounds, eerie ambiance **39. `cave_theme.ogg`** - Cave/Underground Music - **Mood:** Dark, echoey, tense - **Instruments:** Dripping water, low drones **40. `boss_battle.ogg`** - Boss Fight Music - **Mood:** Epic, intense, dramatic - **BPM:** 150-170 - **Instruments:** Full orchestra, heavy drums **41. `sad_discovery.ogg`** - Emotional Discovery - **Mood:** Melancholic, bittersweet - **Use:** Finding Ana's belongings, sad moments **42. `hopeful_sunrise.ogg`** - New Day/Sunrise - **Mood:** Optimistic, fresh start - **Use:** Day beginning, new chapter unlocked --- ## 🔊 SOUND EFFECTS (+35 files) ### **Additional Farming (10 files):** **43. `sheep_baa.ogg`** - Sheep sound **44. `pig_oink.ogg`** - Pig sound **45. `chicken_cluck.ogg`** - Chicken sound **46. `horse_neigh.ogg`** - Horse sound **47. `goat_bleat.ogg`** - Goat sound **48. `milk_cow.ogg`** - Milking sound **49. `shear_sheep.ogg`** - Shearing wool **50. `collect_egg.ogg`** - Egg pickup **51. `feed_animal.ogg`** - Feeding trough **52. `pet_animal.ogg`** - Animal happy sound --- ### **Additional Combat (15 files):** **53. `arrow_hit.ogg`** - Arrow hitting target **54. `arrow_miss.ogg`** - Arrow hitting ground **55. `critical_hit.ogg`** - Critical damage sound **56. `parry.ogg`** - Parry/deflect attack **57. `dodge_roll.ogg`** - Dodge roll whoosh **58. `skeleton_rattle.ogg`** - Skeleton enemy sound **59. `mutant_growl.ogg`** - Mutant creature growl **60. `boss_roar.ogg`** - Boss monster roar **61. `fire_spell.ogg`** - Fire magic whoosh **62. `ice_spell.ogg`** - Ice magic freeze sound **63. `heal_spell.ogg`** - Healing magic sparkle **64. `weapon_break.ogg`** - Weapon breaking (durability 0) **65. `armor_equip.ogg`** - Equipping armor **66. `potion_drink.ogg`** - Drinking potion **67. `revive.ogg`** - Player revival sound --- ### **Crafting & Items (5 files):** **68. `craft_item.ogg`** - Crafting success **69. `smelt_metal.ogg`** - Smelting ore in furnace **70. `anvil_strike.ogg`** - Blacksmith anvil **71. `loom_weave.ogg`** - Weaving cloth **72. `cook_food.ogg`** - Cooking food sizzle --- ### **Environment (5 files):** **73. `rain_start.ogg`** - Rain beginning **74. `thunder.ogg`** - Thunder crack **75. `river_flow.ogg`** - River/stream ambient **76. `campfire_crackle.ogg`** - Fire burning loop **77. `leaves_rustle.ogg`** - Walking through bushes --- ## 🌀 AMBIENT LOOPS (+5 files) **78. `desert_wind.ogg`** - Desert windstorm loop **79. `swamp_bubbles.ogg`** - Swamp bubbling/croaking **80. `cave_drips.ogg`** - Cave water dripping **81. `ocean_waves.ogg`** - Ocean/beach waves **82. `rain_loop.ogg`** - Rain falling loop --- ## 🎯 UI & STINGERS (+4 files) **83. `biome_discovered.ogg`** - New area discovered fanfare **84. `skill_unlock.ogg`** - New skill/ability unlock **85. `achievement_unlock.ogg`** - Achievement gained **86. `death_stinger.ogg`** - Player death sound --- # 🏗️ FAZA 2 ADDITIONAL AUDIO (+24 files) ## 🎶 MUSIC TRACKS (+3 files) **87. `town_busy.ogg`** - Active Town Music - **Mood:** Busy, cheerful, community - **Use:** Town fully restored **88. `church_choir.ogg`** - Church Interior - **Mood:** Reverent, peaceful, holy - **Use:** Inside church building **89. `tavern_music.ogg`** - Tavern/Inn Music - **Mood:** Lively, folk, drinking songs - **Use:** Inside tavern --- ## 🔊 SOUND EFFECTS (+12 files) ### **Town Sounds (7 files):** **90. `bell_tower.ogg`** - Church bells ringing **91. `market_chatter.ogg`** - Town market ambience **92. `blacksmith_forge.ogg`** - Forge hammer on anvil **93. `tavern_crowd.ogg`** - Tavern crowd noise **94. `horse_cart.ogg`** - Horse cart passing **95. `town_gate_open.ogg`** - Large gate opening **96. `fountain_water.ogg`** - Fountain water flowing --- ### **NPC Interactions (5 files):** **97. `npc_greet.ogg`** - NPC greeting sound **98. `npc_goodbye.ogg`** - NPC farewell **99. `trade_complete.ogg`** - Trade/purchase success **100. `quest_accept.ogg`** - Quest accepted sound **101. `dialogue_open.ogg`** - Dialogue window open --- ## 🌀 AMBIENT LOOPS (+2 files) **102. `town_ambience.ogg`** - General town activity loop **103. `graveyard_wind.ogg`** - Eerie graveyard wind --- ## 🎯 UI & STINGERS (+2 files) **104. `building_complete.ogg`** - Building restoration complete **105. `town_restored.ogg`** - Major milestone fanfare --- # 📦 OPTIONAL: VOICE LINES (+15 files) ## Character Battle Cries & Reactions: **106-110. Kai Combat (5 files):** - `kai_attack1.ogg` - "Take this!" - `kai_attack2.ogg` - "For Ana!" - `kai_hurt.ogg` - "Ugh!" - `kai_death.ogg` - "No..." - `kai_victory.ogg` - "Yes!" **111-115. NPC Barks (5 files):** - `mayor_greet.ogg` - "Welcome, farmer!" - `priest_bless.ogg` - "May you be blessed" - `blacksmith_ready.ogg` - "What'll it be?" - `merchant_welcome.ogg` - "Come buy!" - `guard_halt.ogg` - "HALT!" **116-120. Ana Ghost (5 files):** - `ana_ghost_appear.ogg` - Whispered "Kai..." - `ana_ghost_sad.ogg` - Soft crying - `ana_ghost_memory.ogg` - "Remember..." - `ana_ghost_warning.ogg` - "Be careful..." - `ana_ghost_goodbye.ogg` - "I'll wait for you..." --- # 📊 FINAL SUMMARY ## By Priority: ### **🔥 DEMO PRIORITY (45 files):** - ✅ Music: 9 tracks - ✅ SFX: 25 sounds - ✅ Ambient: 3 loops - ✅ UI: 8 stingers **Status:** Music have .wav (need .ogg), SFX need download/generate --- ### **🟡 FAZA 1 PRIORITY (+60 files):** - Music: +6 tracks - SFX: +35 sounds - Ambient: +5 loops - UI: +4 stingers **Use:** Adds biome variety, combat depth, farming richness --- ### **🟢 FAZA 2 LATER (+24 files):** - Music: +3 tracks - SFX: +12 sounds - Ambient: +2 loops - UI: +2 stingers **Use:** Town life, NPC interactions --- ### **⚪ OPTIONAL VOICE (+15 files):** - Voice acting can be added later - Not critical for gameplay --- ## 🎯 TOTAL COMPLETE AUDIO: | Type | Count | |------|-------| | **Music Tracks** | 18 | | **Sound Effects** | 72 | | **Ambient Loops** | 10 | | **UI/Stingers** | 14 | | **Voice (optional)** | 15 | | **TOTAL** | **129 files** | --- # 🛠️ WHERE TO GET AUDIO: ## **🆓 FREE RESOURCES (RECOMMENDED):** ### **1. Kenney Sound Packs** (BEST!) - **URL:** https://kenney.nl/assets - **What:** Massive free SFX library - **Packs to download:** - "RPG Audio" pack - "Impact Sounds" - "Interface Sounds" - "Digital Audio" - "Footstep Sounds" - **License:** CC0 (completely free!) - **Covers:** ~60% of needed SFX! ### **2. Freesound.org** - **URL:** https://freesound.org - **What:** Community sound library - **Use for:** Specific sounds (animals, zombies, nature) - **License:** CC (check per sound) ### **3. OpenGameArt.org** - **URL:** https://opengameart.org - **What:** Game-specific audio - **Use for:** Music loops, ambient tracks - **License:** Various (check per item) ### **4. Incompetech (Music)** - **URL:** https://incompetech.com/music/royalty-free/ - **What:** Kevin MacLeod royalty-free music - **Use for:** Background music tracks - **License:** CC-BY (just credit) --- ## 🤖 **AI GENERATION (OPTIONAL):** ### **1. ElevenLabs Sound Effects** - **URL:** https://elevenlabs.io/sound-effects - **What:** AI-generated SFX - **Cost:** Free tier available ### **2. Suno AI / Udio (Music)** - **What:** AI music generation - **Use for:** Custom background tracks - **Cost:** Free tier available --- ## ⚡ **QUICK ACTION PLAN:** ### **Step 1: Convert Existing (15 minutes)** ```bash cd /Users/davidkotnik/repos/novafarma python3 scripts/convert_audio_to_ogg.py ``` Result: 8 music tracks .wav → .ogg ✅ ### **Step 2: Download Kenney Packs (30 minutes)** 1. Go to https://kenney.nl/assets 2. Download "RPG Audio" pack 3. Download "Impact Sounds" pack 4. Download "Interface Sounds" pack 5. Extract to `/assets/audio/sfx/` 6. Rename files to match manifest Result: ~40 SFX ready ✅ ### **Step 3: Download Specific Missing (1 hour)** 1. Freesound.org for animals, zombies 2. Incompetech for additional music 3. Place in appropriate folders Result: DEMO audio 100% ✅ --- **Status:** ✅ **COMPLETE AUDIO MANIFEST READY!** **Total Files:** 129 (45 DEMO + 60 Faza 1 + 24 Faza 2) **Estimated Time:** 2-3 hours to acquire all **FREE Resources:** Cover 90%+ of needs! 🎉