# ๐ŸŒพ FARM CROPS - COMPLETE LIST **Vse rastline za farmo - 1,600 sprites total** --- ## ๐Ÿ“Š QUICK BREAKDOWN ``` Total Farm Crops: 1,600 sprites = 40 crop types ร— 8 growth stages per crop ร— 4 seasonal variants (spring, summer, fall, winter) ร— 1.25 (withered/dead variants) Base crops: 40 types Growth stages: 8 per crop Seasonal variants: 4 per crop Total: 1,600 sprites ``` --- ## ๐ŸŒพ ALL 40 CROP TYPES ### **GRAINS** (5 types = 160 sprites) #### 1. **WHEAT** (8 stages ร— 4 seasons = 32 sprites) ``` Growth Stages: Stage 1: Seed/Planted Stage 2: Sprout Stage 3: Young plant Stage 4: Growing Stage 5: Mature Stage 6: Pre-harvest Stage 7: Ready to harvest (golden) Stage 8: Withered/Dead (if not harvested) Seasonal Variants: - Spring wheat (green tint) - Summer wheat (golden) - Fall wheat (brown tint) - Winter wheat (cold-resistant, blue tint) ``` **Status:** โœ… 4/32 done (demo has basic 4 stages, no seasons) #### 2. **CORN** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Stalk โ†’ Leaves โ†’ Taller โ†’ Tassels โ†’ Ears forming โ†’ Harvest ready โ†’ Dead Seasons: Spring (light green) โ†’ Summer (bright green) โ†’ Fall (golden) โ†’ Winter (won't grow) ``` #### 3. **RICE** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Tillering โ†’ Stem elongation โ†’ Panicle โ†’ Flowering โ†’ Mature โ†’ Harvest Seasons: Requires water (paddy), grows spring/summer, dormant winter Special: Needs flooded field! ``` #### 4. **OAT** (32 sprites) ``` Stages: Similar to wheat but lighter color Seasons: Cool season crop (spring/fall best) ``` #### 5. **BARLEY** (32 sprites) ``` Stages: Similar to wheat Seasons: All 4 seasons, used for beer brewing ``` --- ### **VEGETABLES - ROOT** (7 types = 224 sprites) #### 6. **CARROTS** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Small leaves โ†’ Growing โ†’ Top visible โ†’ Orange showing โ†’ Full size โ†’ Overgrown Seasons: Spring (sweet), Summer (fast), Fall (best), Winter (cold-hardy) ``` #### 7. **POTATOES** (32 sprites) ``` Stages: Seed potato โ†’ Sprout โ†’ Leaves โ†’ Flowers โ†’ Growing โ†’ Mature โ†’ Harvest โ†’ Rotten Seasons: All seasons, spring best ``` #### 8. **RADISH** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves โ†’ Root forming โ†’ Small radish โ†’ Full size โ†’ Harvest โ†’ Woody Seasons: Spring (mild), Summer (spicy), Fall (sweet), Winter (daikon type) ``` #### 9. **BEETS** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves โ†’ Root showing โ†’ Growing โ†’ Red/purple โ†’ Harvest โ†’ Overgrown Seasons: All seasons ``` #### 10. **TURNIP** (32 sprites) ``` Stages: Similar to radish but larger Seasons: Cool season crop ``` #### 11. **PARSNIP** (32 sprites) ``` Stages: Similar to carrots but white Seasons: Fall/winter best ``` #### 12. **SWEET POTATO** (32 sprites) ``` Stages: Slip โ†’ Vines โ†’ Leaves โ†’ Growing underground โ†’ Mature โ†’ Harvest โ†’ Overgrown Seasons: Warm season (summer/fall) ``` --- ### **VEGETABLES - LEAFY** (8 types = 256 sprites) #### 13. **LETTUCE** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Small leaves โ†’ Rosette โ†’ Growing โ†’ Full head โ†’ Harvest โ†’ Bolted Varieties: Green, red, romaine, butterhead Seasons: Spring (tender), Summer (bitter), Fall (sweet), Winter (hardy) ``` #### 14. **CABBAGE** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves โ†’ Head forming โ†’ Growing โ†’ Tight head โ†’ Harvest โ†’ Split Seasons: All seasons, different varieties ``` #### 15. **SPINACH** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Small โ†’ Growing โ†’ Mature โ†’ Full โ†’ Harvest โ†’ Bolted Seasons: Cool season (spring/fall best) ``` #### 16. **KALE** (32 sprites) ``` Stages: Similar to cabbage but looser leaves Seasons: All seasons, winter-hardy ``` #### 17. **BROCCOLI** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves โ†’ Stalk โ†’ Florets forming โ†’ Crown forming โ†’ Harvest โ†’ Flowering Seasons: Cool season ``` #### 18. **CAULIFLOWER** (32 sprites) ``` Stages: Similar to broccoli but white head Seasons: Cool season, needs blanching ``` #### 19. **CELERY** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Small stalks โ†’ Growing โ†’ Mature โ†’ Full โ†’ Harvest โ†’ Stringy Seasons: Cool season ``` #### 20. **LEEK** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Thin stalk โ†’ Growing โ†’ Thickening โ†’ Mature โ†’ Harvest โ†’ Flowering Seasons: Cool season ``` --- ### **VEGETABLES - FRUITING** (10 types = 320 sprites) #### 21. **TOMATOES** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Seedling โ†’ Vines โ†’ Flowers โ†’ Green fruit โ†’ Ripening โ†’ Red/ripe โ†’ Rotten Varieties: Cherry, roma, beefsteak, heirloom Seasons: Spring (growing), Summer (fruiting), Fall (last harvest), Winter (greenhouse only) ``` #### 22. **PEPPERS** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves โ†’ Flowers โ†’ Green fruit โ†’ Color change โ†’ Ripe โ†’ Dried Varieties: Bell, jalapeรฑo, chili, habanero Seasons: Warm season (summer best) ``` #### 23. **CUCUMBERS** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Vines โ†’ Flowers โ†’ Small fruit โ†’ Growing โ†’ Full size โ†’ Overripe Seasons: Summer crop ``` #### 24. **EGGPLANT** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves โ†’ Flowers โ†’ Fruit forming โ†’ Purple fruit โ†’ Harvest โ†’ Overripe Seasons: Warm season ``` #### 25. **ZUCCHINI** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves โ†’ Flowers โ†’ Small zucchini โ†’ Growing โ†’ Harvest โ†’ Overgrown Seasons: Summer ``` #### 26. **PUMPKIN** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Vines โ†’ Leaves โ†’ Flowers โ†’ Green pumpkin โ†’ Orange pumpkin โ†’ Giant/ripe โ†’ Rotten Seasons: Summer growing, fall harvest Special: Halloween decoration! ``` #### 27. **WATERMELON** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Vines โ†’ Flowers โ†’ Small melon โ†’ Growing โ†’ Striped/ripe โ†’ Overripe Seasons: Summer ``` #### 28. **SQUASH** (32 sprites) ``` Stages: Similar to pumpkin Varieties: Butternut, acorn, spaghetti Seasons: Summer/fall ``` #### 29. **BEANS** (Green/String) (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Vines โ†’ Leaves โ†’ Flowers โ†’ Pods forming โ†’ Green pods โ†’ Dried beans Seasons: Summer ``` #### 30. **PEAS** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Vines โ†’ Flowers โ†’ Pods forming โ†’ Green peas โ†’ Mature โ†’ Dried Seasons: Cool season (spring/fall) ``` --- ### **ALLIUMS** (3 types = 96 sprites) #### 31. **ONIONS** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Shoots โ†’ Growing โ†’ Bulb forming โ†’ Mature โ†’ Ready โ†’ Flowering Seasons: All seasons, different varieties ``` #### 32. **GARLIC** (32 sprites) ``` Stages: Clove โ†’ Sprout โ†’ Shoots โ†’ Growing โ†’ Bulb forming โ†’ Scapes โ†’ Mature โ†’ Harvest Seasons: Plant fall, harvest summer ``` #### 33. **SHALLOTS** (32 sprites) ``` Stages: Similar to onions but smaller bulbs Seasons: Similar to garlic ``` --- ### **HERBS** (5 types = 160 sprites) #### 34. **BASIL** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Small plant โ†’ Growing โ†’ Bushy โ†’ Flowering โ†’ Seed โ†’ Dried Seasons: Warm season (summer) ``` #### 35. **PARSLEY** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Small โ†’ Growing โ†’ Full โ†’ Harvest โ†’ Flowering โ†’ Seed Seasons: Cool season ``` #### 36. **CORIANDER/CILANTRO** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves (cilantro) โ†’ Growing โ†’ Flowering โ†’ Seeds (coriander) Seasons: Cool season ``` #### 37. **MINT** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Small โ†’ Growing โ†’ Bushy โ†’ Flowering โ†’ Spreading โ†’ Invasive! Seasons: Perennial (all seasons) ``` #### 38. **ROSEMARY** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Small shrub โ†’ Growing โ†’ Mature โ†’ Flowering โ†’ Woody Seasons: Perennial ``` --- ### **SPECIALTY CROPS** (2 types = 64 sprites) #### 39. **SUNFLOWER** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Stalk โ†’ Growing โ†’ Bud โ†’ Yellow flower โ†’ Drooping/seeds โ†’ Dead Seasons: Summer Special: Follows sun! ``` #### 40. **STRAWBERRIES** (32 sprites) ``` Stages: Seed โ†’ Sprout โ†’ Leaves โ†’ Flowers โ†’ Green berries โ†’ Ripening โ†’ Red/ripe โ†’ Rotten Seasons: Spring flowers, summer berries Special: Perennial! ``` --- ## ๐ŸŒณ FRUIT TREES (Bonus - 320 sprites) ### **8 Tree Types** (8 ร— 40 = 320 sprites) Each tree has: - 4 growth stages (sapling โ†’ young โ†’ mature โ†’ old) - 4 seasonal variants - 2 states (with fruit / without fruit) - 1 dead variant #### **Tree Types:** 1. **Apple Tree** (40 sprites) - Spring: Pink blossoms - Summer: Green apples forming - Fall: Red apples ready - Winter: Bare branches 2. **Orange Tree** (40 sprites) 3. **Cherry Tree** (40 sprites) 4. **Pear Tree** (40 sprites) 5. **Peach Tree** (40 sprites) 6. **Plum Tree** (40 sprites) 7. **Grape Vine** (40 sprites) 8. **Berry Bush** (Blueberry/Raspberry) (40 sprites) --- ## ๐Ÿ“Š FINAL SUMMARY ``` CATEGORY BREAKDOWN: โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• Grains: 5 types ร— 32 sprites = 160 Root Vegetables: 7 types ร— 32 sprites = 224 Leafy Vegetables: 8 types ร— 32 sprites = 256 Fruiting Vegetables: 10 types ร— 32 sprites = 320 Alliums: 3 types ร— 32 sprites = 96 Herbs: 5 types ร— 32 sprites = 160 Specialty: 2 types ร— 32 sprites = 64 โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ BASE CROPS SUBTOTAL: 40 types = 1,280 sprites FRUIT TREES: 8 types = 320 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ TOTAL FARM CROPS: 48 types = 1,600 sprites โœ… โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ``` --- ## ๐ŸŽฏ PRODUCTION PRIORITY ### **PHASE 1: Essential Crops** (320 sprites) ``` Week 1-2: 1. Wheat (32) โญโญโญ 2. Corn (32) โญโญโญ 3. Tomatoes (32) โญโญโญ 4. Carrots (32) โญโญโญ 5. Potatoes (32) โญโญโญ 6. Lettuce (32) โญโญ 7. Pumpkin (32) โญโญ 8. Strawberries (32) โญโญ 9. Onions (32) โญ 10. Peppers (32) โญ ``` ### **PHASE 2: Common Crops** (640 sprites) ``` Week 3-4: All remaining vegetables (20 types) ``` ### **PHASE 3: Trees** (320 sprites) ``` Week 5-6: All 8 fruit tree types ``` ### **PHASE 4: Specialty** (320 sprites) ``` Week 7-8: Herbs, specialty crops, variations ``` --- ## โฑ๏ธ TIME ESTIMATE ``` At 20 sprites/day (realistic): 80 days = ~11 weeks At 50 sprites/day (aggressive): 32 days = ~5 weeks At 100 sprites/day (team): 16 days = ~2 weeks ``` **RECOMMENDED: Start with Phase 1 (10 essential crops = 320 sprites)** --- *Last Updated: Jan 03, 2026 @ 22:41* --- ## ๐ŸŒฟ SPECIAL ADDITION: CANNABIS/HEMP/GANJA **Found in game files! Adding to specialty crops:** ### **41. HEMP (KONOPLJA) / CANNABIS** (32 sprites) #### **Growth Stages:** ``` Stage 1: Seed planted Stage 2: Sprout (2 cotyledon leaves) Stage 3: Seedling (true leaves forming) Stage 4: Vegetative (growing, fan leaves) Stage 5: Pre-flowering (showing sex) Stage 6: Flowering (buds forming) Stage 7: Mature (ready to harvest) Stage 8: Overgrown/dried ``` #### **Seasonal Variants:** ``` Spring: Planting season (outdoor) Summer: Vegetative growth + flowering Fall: Harvest season Winter: Indoor grow only (greenhouse required) ``` #### **Strains/Varieties** (Different visual variants): ``` - Industrial Hemp (tall, skinny, fiber production) - Sativa (tall, thin leaves, energetic) - Indica (short, wide leaves, relaxing) - Ruderalis (auto-flowering, small) - Hybrid (mixed characteristics) ``` #### **Uses in Game:** ``` Fiber Production (Hemp): - Rope (crafting) - Fabric (clothing) - Paper (crafting) - Building materials Medicinal/Healing (Cannabis): - Health restoration (+25 HP) - Stress reduction (calming effect) - Pain relief (status effect removal) - Crafting ingredient (healing potions) Trading: - High value commodity - Special NPC requests - Black market sales (higher price, risk) ``` #### **Game Mechanics:** ``` Legal Status: - Starts illegal (high risk, high reward) - Quest unlock: "Legalization Act" โ†’ legal to grow - Before legalization: Can be confiscated if caught - After legalization: Normal crop, lower sale price Growing: - Requires: Greenhouse (for best quality) - Water: High (daily watering needed) - Fertilizer: Medium-high - Growth time: 60-90 in-game days - Yield: 3-8 buds per plant Quality Tiers: - Low quality (brown) - 50 Zล‚ - Medium quality (green) - 150 Zล‚ - High quality (frosty) - 500 Zล‚ - Premium (purple/exotic) - 1,500 Zล‚ ``` #### **Achievement:** ``` ๐ŸŒฟ "Green Thumb" - Grow 100 cannabis plants ๐ŸŒฟ "Connoisseur" - Grow all 5 strains ๐ŸŒฟ "Legalize It" - Complete legalization quest ``` **Total Hemp/Cannabis Sprites:** 32 (base) + 40 (variants) = **72 sprites** --- ## ๐Ÿฆข SPECIAL ADDITION: GEESE & DUCKS (GANZA!) **Found in game files! Adding to farm animals:** ### **WATERFOWL ANIMALS** (96 sprites) #### **1. GOOSE (GANZA)** (24 sprites) ``` Animations: - Idle (standing, preening) - Walk (waddle) - Eat (pecking) - Honk (aggressive) - Swim (if pond available) - Sleep (tucked head) Variants: - White domestic goose - Grey goose - Canadian goose (wild) Products: - Goose eggs (large, valuable) - Goose feathers (crafting, pillows) - Goose meat (cooked) - Down (premium bedding material) Special Behavior: - VERY AGGRESSIVE (attacks zombies!) - Guards farm (alarm system) - Honks when enemies near - Forms flocks (5+ geese) ``` #### **2. DUCK (RACA)** (24 sprites) ``` Animations: - Idle (standing) - Walk (waddle) - Swim (requires pond) - Dive (feeding underwater) - Quack - Sleep Variants: - Mallard (colorful male, brown female) - White domestic duck - Pekin duck (all white) Products: - Duck eggs (rich, good for baking) - Duck feathers - Duck meat (fatty, flavorful) Special Behavior: - Requires pond/water source - Eats bugs (pest control) - Follows player if fed ``` #### **3. GOLDEN GOOSE** (24 sprites) โญ **LEGENDARY!** ``` Rarity: Ultra-rare (0.1% hatch chance from regular goose egg) Animations: - Idle (golden glow effect) - Walk (sparkles trail) - Lay golden egg (special animation!) - Sleep (glowing) Products: - Golden Egg (10,000 Zล‚ each!) - Lays 1 golden egg every 7 days - Never produces regular eggs Acquisition: - 0.1% random hatch from goose egg - OR: Buy from mysterious merchant (100,000 Zล‚) - OR: Complete "Fairy Tale" quest Special: - Immortal (cannot die) - Sparkle effect - Attracts fairies - Legendary status item ``` #### **4. TURKEY** (24 sprites) ``` Animations: - Idle (gobble display) - Walk - Peck (eating) - Display (fan tail) - Sleep Variants: - Wild turkey (brown, cautious) - Domestic turkey (white, slower) Products: - Turkey eggs (large) - Turkey feathers (large, decorative) - Turkey meat (Thanksgiving special!) Special Event: - Thanksgiving quest (November) - Turkey Boss (Giant Turkey, optional fight) ``` **Total Waterfowl Sprites:** 96 sprites --- ## ๐Ÿ“Š UPDATED FARM TOTALS ``` ORIGINAL FARM CROPS: 1,600 sprites + Hemp/Cannabis variants: 72 sprites + Waterfowl (geese/ducks): 96 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ NEW TOTAL: 1,768 sprites โœ… CATEGORIES: โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• Crops (40 types): 1,280 sprites Fruit Trees (8 types): 320 sprites Hemp/Cannabis (5 strains): 72 sprites Waterfowl (4 types): 96 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ COMPLETE FARM PACKAGE: 1,768 sprites โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ``` --- *Updated with Ganza & Cannabis: Jan 03, 2026 @ 22:46* ๐ŸŒฟ๐Ÿฆข --- ## ๐Ÿ„ SPECIAL ADDITION: MAGIC MUSHROOMS (MAGIฤŒNE GOBICE) **For the adventurous farmer! ๐Ÿ˜‚** ### **42. MAGIC MUSHROOMS (PSILOCYBIN)** (48 sprites) #### **Growth Stages:** ``` Stage 1: Spores planted (invisible) Stage 2: Mycelium forming (white fuzz) Stage 3: Pinning (tiny mushroom bumps) Stage 4: Baby mushrooms (small caps) Stage 5: Growing (caps opening) Stage 6: Mature (blue bruising visible) Stage 7: Full size (ready to harvest) Stage 8: Spore release (black gills, over-mature) ``` #### **Seasonal Variants:** ``` Spring: Golden variety (mild effects) Summer: Blue variety (strong effects) Fall: Forest variety (natural, balanced) Winter: Indoor cultivation only (cave/dark room required) ``` #### **Mushroom Varieties** (6 types): **1. PSILOCYBE CUBENSIS** (Golden Teacher) ๐Ÿ„ ``` - Most common, easiest to grow - Golden-brown caps - Medium potency - Effects: Happy, giggly, colorful visuals - Duration: 4-6 in-game hours ``` **2. PSILOCYBE SEMILANCEATA** (Liberty Cap) ๐Ÿ„โœจ ``` - Small, pointed cap - Found in grass fields - Strong potency - Effects: Euphoria, deep thoughts - Duration: 6-8 hours ``` **3. PSILOCYBE AZURESCENS** (Flying Saucer) ๐Ÿ„๐Ÿš€ ``` - STRONGEST natural mushroom - Dark brown, wavy caps - VERY high potency - Effects: Intense visuals, time distortion, revelations - Duration: 8-12 hours - WARNING: Advanced users only! ``` **4. PSILOCYBE CYANESCENS** (Wavy Cap) ๐Ÿ„๐ŸŒŠ ``` - Wavy edges - Blue bruising (oxidation) - High potency - Effects: Body high, giggles, nature connection - Duration: 6-8 hours ``` **5. PANAEOLUS CYANESCENS** (Blue Meanie) ๐Ÿ„๐Ÿ’™ ``` - Rare, powerful - Deep blue bruising - Very high potency - Effects: Spiritual experiences, ego dissolution - Duration: 8-10 hours ``` **6. AMANITA MUSCARIA** (Fly Agaric) ๐Ÿ„๐Ÿ”ด **DIFFERENT!** ``` - Iconic red cap with white spots - NOT psilocybin (muscimol instead) - Unique effects (dreamy, sedative) - Effects: Alice in Wonderland vibes, size perception shifts - Duration: 4-6 hours - Requires preparation (toxic if raw!) ``` #### **Growing Requirements:** ``` Location: - Dark room (cave, basement, closet) - OR: Shaded forest area - Temperature: 20-25ยฐC (68-77ยฐF) - Humidity: HIGH (80-95%) Substrate Options: - Manure (cow, horse) - classic method - Compost (aged) - Wood chips (for some species) - Grain spawn (advanced) Growth Time: - Colonization: 14-21 in-game days - Fruiting: 7-14 days - Total: 21-35 days per flush - Multiple flushes: 3-5 harvests per grow ``` #### **Game Effects & Mechanics:** **Visual Effects (Screen Shader Changes):** ``` Mild (1-2 mushrooms): - Slight color saturation increase - Objects have gentle "breathing" animation - Trails on moving objects Medium (3-4 mushrooms): - Strong color shifts (purple/pink tints) - Geometric patterns overlay - Trees/plants visibly "breathing" - Everything looks alive Strong (5+ mushrooms): - Reality distortion - Fractal patterns everywhere - Time appears to slow down - Profound revelations (random wisdom quotes) - Ego dissolution effect - Unity with nature ``` **Gameplay Buffs:** ``` Positive Effects: + Creativity boost (unique crafting recipes unlock) + Nature connection (animals approach, plants glow) + Stress relief (removes all negative status effects) + Spiritual insight (quest hints appear) + Enhanced perception (see hidden paths, secrets revealed) + Happiness +100 (mood boost for 24 in-game hours) Neutral/Funny Effects: ~ Colors are VERY vibrant ~ Player character giggles randomly ~ Music becomes more intense ~ Time perception altered (clock seems slower) ~ Philosophical thoughts (text pop-ups with deep quotes) Negative Effects (if too many): - Paranoia (shadows seem threatening) - Confusion (controls reverse randomly) - Nausea (screen wobbles) - Bad trip risk (dark visuals, scary thoughts) - Cannot operate vehicles/machinery ``` **Trip Duration:** ``` Come-up: 30 minutes (effects start) Peak: 2-4 hours (full effects) Plateau: 2-3 hours (stable effects) Come-down: 1-2 hours (fading) Afterglow: 8-12 hours (mild mood boost) Total: 4-12 in-game hours depending on dose ``` #### **Quests & Lore:** **"The Mushroom Shaman" Quest:** ``` 1. Meet mysterious hermit in forest 2. He teaches you about sacred mushrooms 3. Grow your first batch 4. Experience guided trip (tutorial) 5. Unlock: Mushroom cultivation knowledge 6. Reward: Spore syringes, grow kit, recipe book ``` **"Healing the Mind" Quest:** ``` - NPC with PTSD (survivor's guilt) - Traditional medicine doesn't help - Shaman suggests mushroom therapy - Grow specific variety for healing - Supervised trip for NPC - Outcome: NPC healing, gratitude, unlocks advanced strains ``` **Achievement:** ``` ๐Ÿ„ "Mycologist" - Grow all 6 mushroom varieties ๐Ÿ„ "Trip Advisor" - Experience 10 trips ๐Ÿ„ "Shaman" - Help 5 NPCs with mushroom therapy ๐Ÿ„ "Psychonaut" - Survive a heroic dose (10+ mushrooms) ๐Ÿ„ "Set & Setting" - Perfect trip (good mood + nature + music) ``` #### **Uses in Game:** **1. Personal Consumption:** - Recreational (fun, exploration, creativity) - Therapeutic (healing trauma, stress relief) - Spiritual (quest insights, nature connection) **2. Medicine/Trading:** - Sell to Shaman NPC (500-2,000 Zล‚ per dose) - Underground market (risky, high profit) - Gift to specific NPCs (unlocks unique dialogue) - Crafting ingredient (potions, elixirs) **3. Research:** - Laboratory experiments (unlock recipes) - Genetic selection (breed stronger strains) - Controlled cultivation (optimize yield) **4. Integration:** - Post-trip journaling (diary entries) - Artistic expression (unlock painting minigame) - Meditation (energy recharge bonus) #### **Legal Status & Risk:** ``` Initial: HIGHLY ILLEGAL - Growing = instant jail if caught - Possession = confiscation + fine - Dealing = major consequences After "Decriminalization Movement" Quest: - Personal use tolerated (small amounts) - Medical use allowed (with license) - Research permitted After "Full Legalization" (late game): - Legal to grow, possess, use - Regulated market (lower prices but safer) - Mushroom dispensary opens in town ``` #### **Safety & Responsibility Features:** ``` Game includes educational messages: "Set & Setting" Tutorial: - Good mindset required (happy, calm) - Safe environment (nature, comfortable space) - Trusted friend nearby (optional NPC companion) - Music enhances experience - Water, snacks available Bad Trip Prevention: - Mood indicator (don't trip if sad/angry) - Setting check (safe space required) - Dosage warning (start low!) - "Trip sitter" NPC option (guides experience) Integration: - Journaling after trips (unlocks insights) - Meditation practice (process experience) - Nature walks (ground yourself) ``` **Total Magic Mushroom Sprites:** 48 sprites - 6 varieties ร— 8 growth stages = 48 total --- ## ๐ŸŽฎ DISCLAIMER (In-Game): ``` โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• โš ๏ธ EDUCATIONAL CONTENT - FOR MATURE AUDIENCES โš ๏ธ This game includes depictions of psychedelic mushrooms for: - Educational purposes (mycology, ethnobotany) - Harm reduction (safe practices if encountered) - Cultural/spiritual exploration (indigenous practices) - Therapeutic context (mental health awareness) This content: โœ… Promotes responsible use & safety โœ… Shows both benefits and risks โœ… Emphasizes "set and setting" โœ… Includes educational resources This content does NOT: โŒ Encourage illegal activity โŒ Glorify irresponsible use โŒ Target minors โŒ Provide cultivation instructions for illegal purposes Real-world notice: Legal status varies by location. Research your local laws. If struggling: Psychedelic therapy is emerging as legitimate mental health treatment in controlled, supervised settings. Resources: MAPS.org, Erowid.org, PsychonautWiki โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ``` --- ## ๐Ÿ“Š FINAL FARM TOTALS (with Magic Mushrooms!) ``` COMPLETE PSYCHEDELIC FARM PACKAGE: โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• Base Crops (40 types): 1,280 sprites Fruit Trees (8 types): 320 sprites Cannabis/Hemp (5 strains): 72 sprites Waterfowl (4 types): 96 sprites Magic Mushrooms (6 varieties): 48 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ TOTAL FARM PACKAGE: 1,816 sprites โœ… โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• WARNING: This is now officially the most zen farm sim ever! ๐ŸŒฟ๐Ÿ„๐Ÿ˜‚ ``` --- *Added Magic Mushrooms: Jan 03, 2026 @ 22:48* *Rating: M for Mature (Mycology!) ๐Ÿ„โœจ* --- ## ๐Ÿ’€ DARK MODE: Post-Apocalyptic Drug Empire **Warning: Mature content! Education & satire! 18+ only!** --- ### **๐ŸŒบ OPIUM POPPY (Papaver Somniferum)** (40 sprites) **The most dangerous crop... highest profit!** #### **Growth Stages:** ``` Stage 1: Seed (tiny black dots) Stage 2: Sprout (green shoots) Stage 3: Leaves (fuzzy, blue-green) Stage 4: Stems growing (tall stalks) Stage 5: Buds forming (green bulbs) Stage 6: Flowering (pink/white/red flowers) ๐ŸŒธ Stage 7: Seed pods (green bulbs, latex oozing) Stage 8: Mature pods (brown, ready for harvest) ``` #### **Varieties:** ``` 1. Persian White (high morphine) 2. Turkish Red (high codeine) 3. Afghan Purple (balanced alkaloids) 4. Tasmanian (pharmaceutical grade) 5. Ornamental (legal, low alkaloid - decoy crop!) ``` #### **Harvesting Methods:** **Method 1: Opium Latex (RAW)** ๐Ÿ”ช ``` Process: 1. Score pods with knife (shallow cuts) 2. Latex oozes out (sticky brown gum) 3. Collect next day (dry, scrape off) 4. Raw opium obtained Yield: 10-50g per plant Value: 500-2,000 Zล‚ per plant Risk: VERY HIGH (illegal, obvious) ``` **Method 2: Poppy Seeds** (LEGAL!) ``` Process: 1. Let pods fully dry 2. Harvest seed pods 3. Extract seeds (culinary use) Yield: 100-200g seeds per plant Value: 50-100 Zล‚ per plant Risk: LOW (legal in most places) Use: Baking, bagels, bread Cover Story: "I'm just making bread!" ๐Ÿ˜‡ ``` **Method 3: Pharmaceutical** (LATE GAME) ``` After "Medical License" quest: - Legal morphine production - Pain medication crafting - Hospital supply contracts - High profit, zero risk! ``` #### **Processing (Underground Lab):** ``` โš ๏ธ EDUCATIONAL ONLY - DO NOT ATTEMPT IRL โš ๏ธ In-Game Process (simplified): Raw Opium โ†’ Morphine: - Chemistry station required - Purification process (minigame) - Yield: 10% of raw opium weight - Value: 10x increase Morphine โ†’ Other derivatives: - Codeine (cough medicine, legal market) - Laudanum (historical tincture) - Pain patches (pharmaceutical) Black Market Path (illegal, risky): - Further processing (not detailed in game) - Extremely high profit - Extreme consequences if caught - NOT RECOMMENDED (game warns heavily) ``` #### **Growing Conditions:** ``` Climate: Cool, dry Soil: Well-drained, alkaline Water: Low (drought-tolerant) Sunlight: Full sun Growth Time: 90-120 in-game days Spacing: Dense (100+ plants per plot) Best Locations: - Mountain meadows (Afghanistan biome) - Dry hills (Mediterranean climate) - Greenhouse (year-round) - Bunker (complete secrecy!) ``` --- ## ๐Ÿ’ฐ DRUG DEALING MECHANICS ### **THE BLACK MARKET SYSTEM:** #### **Village Authority (Post-Apocalyptic):** ``` Despite apocalypse, some order remains: Village Sheriff (Corrupt): - 10% chance to investigate per week - Can be BRIBED (1,000-5,000 Zล‚) - Double-crosses rarely (5% chance) - Serves as "protection" Wasteland Rangers (Lawful): - 5% random patrol chance - Cannot be bribed - Will arrest on sight - Confiscate crops + fine Survivor Council: - Community leaders - Vote on rules/laws - Can legalize (late-game quest) ``` #### **Risk vs. Reward:** ``` CANNABIS: Risk: Medium (smell, visible) Profit: 200-1,500 Zล‚ per plant Detection: Carbon filter helps MUSHROOMS: Risk: Low (odorless, small) Profit: 500-2,000 Zล‚ per batch Detection: Rarely found OPIUM POPPIES: Risk: EXTREME (highly illegal, recognizable) Profit: 2,000-10,000 Zล‚ per plant Detection: Satellite surveillance (late game) Consequence: Major jail time or worse ``` --- ## ๐Ÿ’€ ZOMBIE DEALER SYSTEM **GENIUS IDEA: Zombies sell for you!** ๐Ÿ˜‚ ### **"Breaking Dead" Quest Chain:** **Quest 1: "The Undead Salesman"** ``` 1. Tame zombie (Zombie Worker System) 2. Train in "Sales" (new skill!) 3. Equip with backpack (inventory) 4. Send to town with product 5. Zombie makes sales, returns with money! Advantages: โœ… You don't risk getting caught (zombie takes fall!) โœ… Zombies don't sleep (24/7 dealing) โœ… Intimidation factor (customers don't argue) โœ… Can have multiple zombie dealers Disadvantages: โŒ Zombies are dumb (sometimes eat product) โŒ Might attack customers (bad for business) โŒ Obvious (people notice zombie dealers) โŒ Authorities target zombies first ``` **Zombie Dealer Tiers:** **Tier 1: Shambler Dealer** (Basic) ``` Intelligence: Very Low Sales Skill: 10% Success Rate: 50% Gets Lost: Often Eats Product: 30% chance Attacks Customer: 20% chance Earnings: 100-500 Zล‚ per run Best For: Cannabis (low-value, bulk) ``` **Tier 2: Smart Zombie** (Trained) ``` Intelligence: Low Sales Skill: 40% Success Rate: 70% Gets Lost: Rarely Eats Product: 10% chance Attacks Customer: 5% chance Earnings: 500-2,000 Zล‚ per run Best For: Mushrooms (medium-value) ``` **Tier 3: Elite Zombie** (Enhanced) ``` Intelligence: Medium (mutation/serum) Sales Skill: 80% Success Rate: 90% Gets Lost: Never (GPS chip) Eats Product: 0% (conditioning) Attacks Customer: 0% (trained) Earnings: 2,000-10,000 Zล‚ per run Best For: Opium (high-value) Special: Can negotiate prices! ``` **Tier 4: Zombie Don** (Legendary) ``` Intelligence: High (fully conscious) Sales Skill: 100% Success Rate: 95% Gets Lost: Never Eats Product: Never Attacks Customer: Only if threatened Earnings: 10,000-50,000 Zล‚ per run Best For: Empire management Special Abilities: - Recruits other zombie dealers - Establishes territories - Bribes authorities - Handles competition - Launders money ``` #### **Zombie Dealer Equipment:** ``` Basic Kit (500 Zล‚): - Tattered backpack - Product samples - Crude map Professional Kit (2,000 Zล‚): - Leather jacket (intimidation +10) - Quality backpack (capacity +50%) - Burner phone (communication) - Sunglasses (looks cool) Elite Kit (10,000 Zล‚): - Armored vest (protection) - GPS tracker (never lost) - Encrypted radio - Business cards (professional!) - Briefcase (high-value deals) ``` #### **Dealing Routes:** ``` Route 1: Village Center (HIGH RISK) - Customers: 50+ - Profit: High - Authority Presence: Maximum - Best: Late night Route 2: Outskirts (MEDIUM RISK) - Customers: 20-30 - Profit: Medium - Authority Presence: Low - Best: Anytime Route 3: Wasteland Camps (LOW RISK) - Customers: 10-15 - Profit: Lower (desperate buyers) - Authority Presence: None - Best: Anytime, safest Route 4: Underground Market (MEDIUM RISK) - Customers: 100+ (black market hub) - Profit: Maximum (wholesale) - Authority Presence: Raids (10% chance) - Best: Wholesale deals Route 5: Rival Territory (EXTREME RISK) - Customers: 30-40 - Profit: Very High (competition pricing) - Gang Presence: Will defend territory! - Combat Likely: Zombie might die ``` --- ## ๐Ÿ“Š DRUG EMPIRE PROGRESSION ### **Phase 1: Small-Time Grower** ``` Week 1-4: - Grow cannabis in bunker (10 plants) - Sell personally (low volume) - Build reputation - Avoid authorities - Earnings: 2,000-5,000 Zล‚/week ``` ### **Phase 2: Medium Operation** ``` Week 5-12: - Expand bunker (50 plants) - Recruit first zombie dealer - Establish regular customers - Bribe local sheriff - Earnings: 10,000-20,000 Zล‚/week ``` ### **Phase 3: Large Scale** ``` Week 13-24: - Level 4 bunker (120 plants) - Multiple zombie dealers (5) - Add mushrooms + poppies - Territory control (routes) - Earnings: 50,000-100,000 Zล‚/week ``` ### **Phase 4: Drug Lord** ``` Week 25+: - Level 5 bunker (250 plants) - Zombie dealer army (20+) - Poppy fields (100+ plants) - Pharmaceutical lab - Legitimate business front - Zombie Don (empire manager) - Earnings: 200,000-500,000 Zล‚/week ``` ### **Phase 5: Legalization & Legitimacy** ``` Late Game: - Complete "Legalization Movement" quest - Open legal dispensary - Pharmaceutical contracts - Medical marijuana license - Mushroom therapy clinic - Earn clean money (lower profit but zero risk) - Earnings: 100,000-200,000 Zล‚/week (legal!) ``` --- ## ๐ŸŽฎ ACHIEVEMENTS ``` ๐Ÿ’€ "Breaking Dead" - Send first zombie dealer ๐Ÿ’€ "Zombie Cartel" - Manage 10 zombie dealers ๐Ÿ’€ "The Don" - Recruit legendary Zombie Don ๐Ÿ’€ "Empire" - Earn 1,000,000 Zล‚ from dealing ๐Ÿ’€ "Kingpin" - Control all dealing routes ๐Ÿ’€ "Going Legitimate" - Complete legalization quest ๐ŸŒบ "Poppy Fields Forever" - Grow 100 opium poppies ๐ŸŒบ "Pharmaceutical Tycoon" - Legal morphine production ``` --- ## โš ๏ธ CONSEQUENCES SYSTEM ``` If Caught Dealing: First Offense: - Fine: 10,000 Zล‚ - Confiscation: All inventory - Probation: Monitored for 30 days - Reputation: -50 Second Offense: - Fine: 50,000 Zล‚ - Bunker Raid: Lose equipment - Jail Time: 7 in-game days - Reputation: -100 - Customers scared off (restart needed) Third Offense: - Heavy Fine: 200,000 Zล‚ - Asset Seizure: Lose farm buildings - Long Jail: 30 in-game days - Reputation: -500 - Blacklisted from legal market Zombie Dealer Caught: - Zombie confiscated (can rescue later) - You only lose product + zombie - Reputation hit: Minor (-10) - Advantage: Plausible deniability! "That zombie stole my crops!" ๐Ÿ˜‡ ``` --- ## ๐Ÿ“Š TOTAL SPRITES FOR DRUG EMPIRE ``` Opium Poppies: 40 sprites Zombie Dealer Equipment: 15 sprites Drug Lab Equipment: 20 sprites Dealing Locations: 10 sprites Authority NPCs: 8 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ DRUG EMPIRE TOTAL: 93 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ GRAND FARM TOTAL: Base Crops: 1,280 sprites Trees: 320 sprites Cannabis: 72 sprites Waterfowl: 96 sprites Magic Mushrooms: 48 sprites Bunker: 35 sprites Drug Empire: 93 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ COMPLETE PACKAGE: 1,944 sprites โœ… โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ``` --- ## โš ๏ธ FINAL DISCLAIMER ``` โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• โš ๏ธ SATIRICAL CONTENT - EDUCATIONAL PURPOSES ONLY โš ๏ธ This game feature is SATIRE of: - Breaking Bad TV series - War on Drugs absurdity - Post-apocalyptic lawlessness - Zombie tropes Real-world facts: โŒ Drug dealing ruins lives โŒ Opium/heroin devastates communities โŒ Addiction is a serious health crisis โœ… Legalization/decriminalization debate is real โœ… Medical uses exist (morphine, PTSD therapy) โœ… Harm reduction saves lives Game promotes: โœ… Consequences for actions (jail, fines) โœ… Legitimate path (legalization quest) โœ… Education (not glorification) โœ… Absurdist humor (zombie dealers!) If struggling with addiction: - SAMHSA Helpline: 1-800-662-4357 - Narcotics Anonymous: na.org - Support exists. Recovery is possible. Rating: M for Mature (18+) โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ``` --- *Post-Apocalyptic Drug Empire Added: Jan 03, 2026 @ 22:56* *"I am the one who farms!" - Walter White, probably ๐Ÿ˜‚* --- ## ๐ŸŒพ INDUSTRIAL CROPS (Fiber & Brewing) **Cotton, Vineyards, and Hops for crafting!** --- ### **43. COTTON (BOMBAลฝ)** (32 sprites) #### **Growth Stages:** ``` Stage 1: Seed planted Stage 2: Sprout (2 small leaves) Stage 3: Seedling (true leaves) Stage 4: Vegetative growth (bushy plant) Stage 5: Flowering (yellow/white flowers) Stage 6: Boll forming (green pods) Stage 7: Boll opening (white cotton visible!) Stage 8: Ready to harvest (fluffy white cotton) ``` #### **Seasonal Variants:** ``` Spring: Planting season Summer: Growing + flowering (hot weather needed!) Fall: Harvest season (bolls open) Winter: Won't grow (warm season crop) ``` #### **Cotton Uses:** **Textile Production:** ``` Raw Cotton โ†’ Thread (Spinning Wheel) Thread โ†’ Fabric (Loom) Fabric โ†’ Clothing (Tailoring Station) Cotton Fabric Products: - Basic clothing (t-shirts, pants) - Bandages (medical) - Rope (crafting) - Canvas (bags, tents) - Bed sheets (furniture) ``` **Clothing Crafting Chain:** ``` Equipment Needed: 1. Spinning Wheel (500 Zล‚) - Cotton โ†’ Thread 2. Loom (1,500 Zล‚) - Thread โ†’ Fabric 3. Sewing Station (2,000 Zล‚) - Fabric โ†’ Clothes Craftable Clothing: - Cotton Shirt - 3 fabric, 30 minutes - Cotton Pants - 4 fabric, 45 minutes - Cotton Dress - 5 fabric, 60 minutes - Bandages - 1 fabric, 5 minutes (medical!) - Canvas Backpack - 6 fabric, 90 minutes (inventory +10) ``` **Cotton Quality Tiers:** ``` Low Quality (brown cotton): - Yield: 50g per plant - Value: 5 Zล‚/plant - Fabric: Rough, scratchy Medium Quality (white cotton): - Yield: 100g per plant - Value: 15 Zล‚/plant - Fabric: Comfortable High Quality (premium white): - Yield: 200g per plant - Value: 40 Zล‚/plant - Fabric: Soft, premium ``` **Growing Requirements:** ``` Climate: Hot, dry (summer) Water: High (regular irrigation) Soil: Rich, well-drained Growth Time: 120-150 in-game days Spacing: Medium (30 plants per plot) Harvest: Hand-pick bolls ``` --- ### **44. VINEYARD (VINOGRAD)** (40 sprites) **Grape vines for wine production!** #### **Growth Stages (Perennial - Multi-Year):** ``` Year 1: Stage 1: Planting (dormant cutting) Stage 2: New growth (green shoots) Stage 3: First leaves Stage 4: Vine establishing (no fruit) Year 2: Stage 5: Second year growth Stage 6: Small flower clusters Stage 7: First tiny grapes (minimal harvest) Year 3+: Stage 8: Mature vine (full production!) Stage 9: Flowering (spring) Stage 10: Grape clusters forming (summer) Stage 11: Veraison (grapes changing color!) Stage 12: Harvest ready (fall) ๐Ÿ‡ ``` #### **Grape Varieties (6 types):** **Red Grapes:** ``` 1. Cabernet Sauvignon (dark, bold) 2. Merlot (smooth, fruity) 3. Pinot Noir (delicate, complex) ``` **White Grapes:** ``` 4. Chardonnay (buttery, oaky) 5. Sauvignon Blanc (crisp, acidic) 6. Riesling (sweet, aromatic) ``` #### **Wine Production Chain:** **Equipment Needed:** ``` 1. Grape Press (2,000 Zล‚) - Grapes โ†’ Juice 2. Fermentation Barrel (1,000 Zล‚) - Juice โ†’ Wine 3. Oak Barrel (5,000 Zล‚) - Aging (optional, premium) 4. Bottling Station (500 Zล‚) - Barrel โ†’ Bottles ``` **Wine Making Process:** ``` Step 1: Harvest grapes (fall) Step 2: Crush/press grapes โ†’ juice + must Step 3: Fermentation (14-30 in-game days) - Add yeast - Monitor temperature - Wine forming! Step 4: Aging (optional, improves quality) - Oak barrel: 60-365 days - Better wine = more days Step 5: Bottling - Bottle wine - Add cork + label - Ready to sell/drink! ``` **Wine Quality Tiers:** ``` Table Wine (basic): - Fermented 14 days - No aging - Value: 50 Zล‚/bottle - Effect: Happiness +10 Premium Wine: - Fermented 30 days - Oak aged 60 days - Value: 200 Zล‚/bottle - Effect: Happiness +25, Charisma +5 Vintage Wine: - Fermented 30 days - Oak aged 365 days - Value: 1,000 Zล‚/bottle - Effect: Happiness +50, Charisma +10 - Gift: Excellent NPC gift! (+100 reputation) Legendary Wine (rare): - Perfect grapes - Perfect fermentation - Aged 5+ years - Value: 10,000 Zล‚/bottle - Effect: Happiness +100, Charisma +25 - Collector's Item! ``` **Growing Requirements:** ``` Climate: Temperate (warm summers, cool winters) Water: Moderate (drought-tolerant when established) Soil: Well-drained, rocky/hillside best Growth: Perennial (produces for 30+ years!) Spacing: Wide (10 vines per plot) Harvest: Fall only (once per year) Yield: 10-50 bottles per vine (depends on age/quality) ``` **Vineyard Management:** ``` Year-Round Tasks: - Spring: Pruning (increase quality) - Summer: Canopy management (sun exposure) - Fall: Harvest (timing critical!) - Winter: Dormancy (protect from frost) Disease Prevention: - Powdery mildew (spray sulfur) - Grape rot (prune for airflow) - Pests (birds love grapes! - use nets) ``` --- ### **45. HOPS (HMEL)** (32 sprites) **For beer brewing!** #### **Growth Stages (Perennial Vine):** ``` Stage 1: Rhizome planted (underground) Stage 2: Bines emerging (spring shoots) Stage 3: Climbing (vines grow up trellis) Stage 4: Vegetative (rapid vertical growth - up to 25 feet!) Stage 5: Flowering (cone-like flowers forming) Stage 6: Hop cones developing Stage 7: Mature cones (papery, aromatic) Stage 8: Ready to harvest (late summer) ``` #### **Hop Varieties (Brewing Styles):** **Bittering Hops (High Alpha Acid):** ``` 1. Columbus (15-17% AA) - Strong, pungent 2. Chinook (12-14% AA) - Piney, spicy ``` **Aroma Hops (Flavor & Smell):** ``` 3. Cascade (5-7% AA) - Citrus, floral (classic IPA!) 4. Saaz (3-5% AA) - Earthy, spicy (pilsner) ``` **Dual-Purpose:** ``` 5. Centennial (9-11% AA) - Floral, citrus 6. Willamette (4-6% AA) - Spicy, fruity ``` #### **Beer Brewing Chain:** **Equipment Needed:** ``` 1. Brew Kettle (1,500 Zล‚) - Boil wort 2. Fermentation Vessel (800 Zล‚) - Beer ferments 3. Bottles + Caps (100 Zล‚ for 100) - Bottling 4. Hydrometer (200 Zล‚) - Measure alcohol % 5. Thermometer (50 Zล‚) - Temperature control ``` **Beer Brewing Process:** ``` Ingredients: - Malted Barley (or wheat, rye) - Base - Hops - Bitterness + flavor + aroma - Yeast - Fermentation (alcohol!) - Water - Bulk Steps: 1. Mash (convert barley starches to sugars) 2. Boil wort + add hops (bitter first, aroma last) 3. Cool wort quickly 4. Add yeast, ferment (14-30 days) 5. Bottle + carbonate (7-14 days) 6. Drink! ๐Ÿบ ``` **Beer Types:** **Lager (Light):** ``` - Pilsner (Saaz hops) - 50 Zล‚/bottle - Pale Lager - 30 Zล‚/bottle - Effect: Happiness +15, Thirst -50 ``` **Ale (Medium):** ``` - IPA (Cascade hops) - 75 Zล‚/bottle - Pale Ale - 60 Zล‚/bottle - Effect: Happiness +20, Courage +5 ``` **Stout/Porter (Dark):** ``` - Stout (roasted malts) - 80 Zล‚/bottle - Porter - 70 Zล‚/bottle - Effect: Happiness +25, Warmth (cold resist) ``` **Specialty:** ``` - Belgian Strong Ale - 150 Zล‚/bottle - Barrel-Aged Stout - 500 Zล‚/bottle - Imperial IPA (high ABV!) - 200 Zล‚/bottle - Effect: Happiness +50, Drunk status (!) ``` **Growing Requirements:** ``` Climate: Cool to moderate (prefers north) Water: High (thirsty plant!) Structure: Trellis required (grows UP!) - Install 6m (20 ft) poles + twine - Hops grow vertically! Growth: Perennial (produces 20+ years) Spacing: Wide (3 plants per plot) Harvest: Late summer (August equivalent) Yield: 0.5-2 kg per plant (lots of cones!) ``` **Hop Harvesting:** ``` When Ready: - Cones papery (not green) - Aromatic (smell amazing!) - Seeds inside (rattle when shaken) Harvest: - Cut down entire bine - Hand-pick cones - Dry immediately (24-48 hours) - Store in freezer (preserve aroma) Dried Hops: - Vacuum seal + freeze - Lasts 1-2 years - Use for brewing! ``` --- ## ๐Ÿบ๐Ÿท ALCOHOL PRODUCTION SYSTEM ### **Brewery Building** (New!) **"The Hop House" Brewery:** (12 sprites) ``` Cost: 10,000 Zล‚ Size: 6ร—8 tiles Includes: - Brew kettle (50L capacity) - Fermentation room (temperature controlled) - Bottling station - Tap room (sell directly!) Capacity: 100 bottles/batch Brew Time: 21-45 days (depends on style) Profit: 2,000-15,000 Zล‚/batch ``` ### **Winery Building** (New!) **"Chรขteau de Zombie" Winery:** (12 sprites) ``` Cost: 25,000 Zล‚ Size: 10ร—10 tiles Includes: - Grape press - Fermentation room - Barrel aging cellar - Bottling + labeling station - Tasting room (tours!) Capacity: 200 bottles/batch Production Time: 60-365+ days (aging!) Profit: 5,000-50,000 Zล‚/batch (aged wines!) ``` ### **Alcohol Effects (Moderate Consumption):** ``` 1-2 Drinks: + Happiness +25 + Charisma +10 (social bonus!) + Stress relief - Fine motor skills -5% 3-4 Drinks: + Happiness +50 + Courage +20 (combat confidence!) - Accuracy -15% - Judgment -20% ~ Tipsy (slight screen wobble) 5+ Drinks: + Happiness +75 (temporary!) - All skills -40% - Walking impaired (stumble) - Vision blurred ~ Drunk (major screen wobble) ~ Hangover next day (-50 HP, -50% stats for 4 hours) Alcoholism Risk: - Drink 10+ days in a row = Addiction warning - Withdrawal effects if stop - Rehabilitation quest available ``` --- ## ๐Ÿ“Š SPRITES NEEDED ``` COTTON: - Growth stages (8): 32 sprites - Processing (spinning, loom): 8 sprites VINEYARD: - Vine growth (12 stages): 48 sprites - Grape varieties (6 types): 12 sprites - Wine production equipment: 10 sprites - Wine bottles (quality tiers): 8 sprites HOPS: - Growth stages (8): 32 sprites - Hop cones (varieties): 12 sprites - Brewing equipment: 10 sprites - Beer bottles (types): 10 sprites BUILDINGS: - Brewery (exterior/interior): 12 sprites - Winery (exterior/interior): 12 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ TOTAL INDUSTRIAL CROPS: 206 sprites โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ``` --- ## ๐ŸŽฎ NEW QUESTS **"Clothes Make the Man"** ``` 1. Grow cotton crop 2. Build spinning wheel 3. Learn textile production 4. Craft first outfit 5. Reward: Tailoring skill unlocked ``` **"The Vintner"** ``` 1. Plant vineyard 2. Wait 3 years (!) 3. First harvest 4. Make first wine 5. Age wine (patience!) 6. Sell/gift premium wine 7. Reward: Winery building unlocked ``` **"Brew Master"** ``` 1. Grow hops 2. Build brewery 3. Source barley/malt 4. Brew first batch 5. Bottle beer 6. Open tap room (sell beer!) 7. Reward: All beer recipes unlocked ``` --- ## ๐Ÿ† ACHIEVEMENTS ``` ๐Ÿ‘” "Cotton Farmer" - Harvest 100 cotton plants ๐Ÿ‘” "Textile Tycoon" - Craft 50 clothing items ๐Ÿ‡ "Vintner" - Make first wine ๐Ÿ‡ "Sommelier" - Create 10 wine varieties ๐Ÿ‡ "Vintage Collector" - Age wine 5+ years ๐Ÿบ "Home Brewer" - Brew first beer ๐Ÿบ "Brew Master" - Create all beer types ๐Ÿบ "Pub Owner" - Sell 1,000 beers ๐Ÿท๐Ÿบ "Drunk Master" - Try every alcohol (hangover included!) ``` --- ## ๐Ÿ“Š UPDATED FARM TOTALS ``` COMPLETE AGRICULTURAL PACKAGE: โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• Base Crops (40): 1,280 sprites Fruit Trees (8): 320 sprites Cannabis (5 strains): 72 sprites Waterfowl (4 types): 96 sprites Magic Mushrooms (6): 48 sprites Opium Poppies (5): 40 sprites Cotton: 40 sprites Vineyard (6 varieties): 78 sprites Hops (6 varieties): 64 sprites Buildings (Brewery/Winery): 24 sprites โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ TOTAL FARM CROPS: 2,062 sprites โœ… โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ``` --- *Industrial Crops Added: Jan 03, 2026 @ 23:02* *From field to fabric, grape to glass, hop to happiness! ๐ŸŒพ๐Ÿ‡๐Ÿบ*