# 📋 **DEMO PRODUCTION TASKS - COMPLETE CHECKLIST** **Created:** Jan 8, 2026 21:37 CET **Updated:** Jan 8, 2026 22:03 CET **Purpose:** ALL remaining demo assets as tasks **Target:** 60 sprites total (5 house + 5 barn + 50 remaining) **Status:** 12/60 complete (20%) --- ## ✅ **COMPLETED (12/60):** ### **Kai's House (5 stages):** - [x] Stage 1: Sleeping bag only (48px) - [x] Stage 2: Tent/shelter (64px) - [x] Stage 3: Wooden hut (96px) - [x] Stage 4: Gothic house (128px) - [x] Stage 5: Gothic manor (192px) ### **Barn (5 stages + 2 extras = 7 total):** - [x] Stage 1: Ruined barn (128px) - [x] Stage 2: Partial repair (128px) - [x] Stage 3: Repaired basic (128px) - [x] Stage 4: Upgraded stable (160px) - [x] Stage 5: Deluxe estate (192px) - [x] EXTRA: Barn door (64x96px) - [x] EXTRA: Barn interior with hay (96px) --- ## 🏗️ **FARM BUILDINGS (4 remaining):** ### **Well:** **CHECK FIRST:** Might exist in refs! - [ ] Check `/assets/references/buildings/well_animated/` - [ ] If missing: Well base structure - [ ] If missing: Well roof/canopy - [ ] If missing: Bucket + rope - [ ] If missing: Water inside (animated) ### **Fence:** - [ ] Fence post (vertical) - [ ] Fence post (horizontal) - [ ] Fence corner piece - [ ] Fence gate (optional - 2 states: open/closed) --- ## 🏪 **SHOP COUNTER (15 remaining):** ### **Shop Building Exterior:** - [ ] Shop front wall - [ ] Shop counter window (where Gronk stands) - [ ] Shop roof (with overhang) - [ ] Shop sign (hanging, "SHOP" or symbol) - [ ] Shop door (background, not accessible in demo) ### **Counter Interior:** - [ ] Counter surface (wood) - [ ] Shelves behind counter (with items) - [ ] Cash box/drawer - [ ] Item display area - [ ] Gronk standing spot marker (optional) ### **Shop UI:** - [ ] Buy button (green) - [ ] Sell button (red) - [ ] Price display panel - [ ] Currency icon (gold coin) - [ ] Transaction confirmation panel --- ## 🛤️ **TOWN PATH (10 remaining):** ### **Cobblestone Tiles:** - [ ] Cobblestone variant 1 (light) - [ ] Cobblestone variant 2 (dark) - [ ] Cobblestone variant 3 (cracked) - [ ] Cobblestone variant 4 (mossy) ### **Dirt Road:** - [ ] Dirt road variant 1 (dry) - [ ] Dirt road variant 2 (wet/muddy) - [ ] Dirt road variant 3 (with wheel tracks) ### **Town Boundary (Trial Limit):** - [ ] Town gate/archway (locked entrance) - [ ] "LOCKED - Purchase Full Game" sign - [ ] Fog wall effect (animated, 2-3 frames) --- ## 🌾 **FARM PROPS (10 remaining):** **PRIORITY:** - [ ] Scarecrow (keeps crows away) - [ ] Tool shed (small storage building) - [ ] Compost bin (fertilizer production) - [ ] Wheelbarrow (decoration/transport) - [ ] Flower bed (decoration, 2 variants) **OPTIONAL:** - [ ] Beehive (honey production - extra income) - [ ] Chicken coop (placeholder, no chickens yet) - [ ] Wooden crate (storage decoration) - [ ] Water trough (animal water source) - [ ] Hay bale (decoration) --- ## 🎨 **UI POLISH (5 remaining):** ### **Trial Mode Indicators:** - [ ] "TRIAL VERSION" badge (top corner) - [ ] "Purchase Full Game" button - [ ] Lock icon (for locked features) ### **Shop UI Enhancements:** - [ ] Inventory to shop arrow (drag indicator) - [ ] Currency counter display (how much gold you have) --- ## 🎁 **BONUS/OPTIONAL (5 remaining):** **Nice to have but NOT required for demo:** - [ ] Signpost (pointing to shop, "TOWN →") - [ ] Lamppost (town entrance decoration) - [ ] Mailbox (Kai's house decoration) - [ ] Garden gnome (easter egg) - [ ] Cat NPC (roaming decoration, no interaction) --- ## 📊 **PROGRESS SUMMARY:** | Category | Total | Done | Remaining | % | |----------|-------|------|-----------|---| | **House** | 5 | 5 | 0 | ✅ 100% | | **Barn** | 7 | 7 | 0 | ✅ 100% | | **Farm Buildings** | 4 | 0 | 4 | 0% | | **Shop Counter** | 15 | 0 | 15 | 0% | | **Town Path** | 10 | 0 | 10 | 0% | | **Farm Props** | 10 | 0 | 10 | 0% | | **UI Polish** | 5 | 0 | 5 | 0% | | **Bonus** | 5 | 0 | 5 | 0% | | **TOTAL** | **60** | **12** | **48** | **20%** | --- ## 🎯 **NEXT PRIORITY (Do These First):** **Session 1 (Tonight/Tomorrow - 2-3 hours):** 1. [ ] Check if well exists in refs 2. [ ] Barn exterior (ruined) 3. [ ] Barn door 4. [ ] Fence posts (vertical, horizontal, corner) 5. [ ] Scarecrow **Session 2 (This Weekend - 3-4 hours):** 6. [ ] Shop building exterior (5 sprites) 7. [ ] Shop counter interior (5 sprites) 8. [ ] Shop UI (5 sprites) **Session 3 (Next Week - 2 hours):** 9. [ ] Town path cobblestone (4 variants) 10. [ ] Town path dirt (3 variants) 11. [ ] Town boundary (gate, sign, fog) **Session 4 (Polish - 2 hours):** 12. [ ] Farm props (tool shed, compost, wheelbarrow, flower bed) 13. [ ] UI polish (trial badge, purchase button, lock icon) 14. [ ] Test & integrate all assets --- ## ⏱️ **TIME ESTIMATES:** **Per Asset Type:** - Simple prop (scarecrow, crate): 15-20 min - Building exterior: 30-40 min - Building with details (shop): 45-60 min - UI element: 10-15 min - Tileset variant: 20-30 min **Total Time Remaining:** ~15-20 hours work **Realistic Schedule:** - 2-3 hours/day = 5-7 days - 4-5 hours/weekend day = 3-4 days - **Complete demo assets in 1 week!** --- ## 📝 **NOTES:** **Style Consistency:** - ✅ Use "Cult of the Lamb" style (thick outlines, dark-chibi) - ✅ Noir color palette (dark, weathered) - ✅ Gothic elements where appropriate - ✅ Transparent backgrounds - ✅ Proper sizing (64x64, 96x96, 128x128) **Reference:** - Check `/assets/references/buildings/` for existing assets - Check `/assets/references/ui/` for UI examples - Use Kai's house as style reference **Testing:** - [ ] Import each asset to game as completed - [ ] Verify collision boxes - [ ] Check scaling/proportions - [ ] Test interactions (doors, shop counter) --- ## 🎮 **DEMO LAUNCH CHECKLIST:** **MINIMUM VIABLE (40 sprites):** - [x] Kai's house (5 stages) ✅ - [x] Barn (7 total: 5 stages + door + interior) ✅ - [ ] Farm buildings (4) - well, fence - [ ] Shop counter (15) - building + UI - [ ] Town path (7) - basic tiles + boundary - [ ] Farm props (5) - scarecrow, shed, compost, wheelbarrow, flowers - [ ] UI (1) - trial badge **COMPLETE DEMO (60 sprites):** - All of above + - [ ] Extra farm props (5) - [ ] UI polish (4) - [ ] Bonus items (5) --- **START NEXT SESSION WITH:** 1. Check well refs 2. Generate fence (3 pieces) 3. Generate scarecrow **Current: 12/60 (20%) - EXCELLENT PROGRESS!** 🚀