# ๐Ÿ“– DNEVNIK RAZVOJA - NovaFarma ## โš ๏ธ **POMEMBNO - User Availability:** **Status:** Na dopustu / bolniลกki **Razpoloลพljivost:** Lahko delamo dolge sessions (3-4+ ur) **Ni potrebe:** Skrbeti za ฤas spanja ali utrujenost **User bo povedal:** Ko je utrujen/zaspan **๐Ÿ’ป HARDWARE INFO:** - **Trenutno:** Windows PC - **Drugi teden:** MacBook Air 13" M4 (novi device!) - **Setup needed:** Git, Node.js, Tiled (macOS version), VS Code --- ## ๐Ÿ—“๏ธ 20. December 2025 (TILED MAP DESIGN - MICRO CAMP SETUP) ๐Ÿ•๏ธโœจ **Trajanje:** ~30 minut (08:47 - 09:20) **Cilj:** Priprava 16ร—16 starting base mape z micro camp objekti **Status:** โœ… **READY - Vsi tilesets pripravljeni!** ### ๐ŸŽฏ DELIVERABLES: **Tilesets Created (3):** 1. **micro_camp_32px.tsx** - 32ร—32px camp objekti (8 tiles) 2. **micro_camp_24px.tsx** - 24ร—24px pixel art objekti (8 tiles) โœจ FINAL 3. **kai_character.tsx** - Kai protagonist sprite (2ร—2 grid, 4 smeri) **Maps:** - **starting_base_16x16.tmx** - Prepared 16ร—16 map template - **STARTING_BASE_16x16_PLAN.md** - Complete implementation guide **Assets:** - micro_camp_24px.png (24ร—24 tiles - retro pixel art) - kai_character.png (48ร—48 - 4 directional sprites) ### ๐Ÿ› **KRITIฤŒNA TEลฝAVA REล ENA:** **Problem:** XML Header Error v TSX datotekah **Vzrok:** AI generira ` ``` **Pravilno:** ```xml ``` **Fix Applied:** PowerShell batch fix za VSE TSX files: ```powershell Get-ChildItem *.tsx | ForEach-Object { $content -replace '<\? xml', '` - OK - โŒ `` - ERROR **Workflow:** 1. Ko ustvarim nov TSX โ†’ Takoj preveri header 2. Ali uporabi PowerShell fix za batch correction 3. Shrani v DNEVNIK da se ne pozabi! ### ๐ŸŽจ TILE SIZE PROGRESSION: User ลพelel manjลกe objekte: - โŒ 48ร—48px starting_camp objects โ†’ Preveliki - โš ๏ธ 32ร—32px micro_camp โ†’ ล e vedno veliki - โœ… **24ร—24px micro_camp** โ†’ PERFECT! (50% manjลกi, pixel art feel) **Terrain:** 48ร—48px (ostaja) **Camp Objects:** 24ร—24px (novo - tiny!) **Kai Character:** 48ร—48px (matching terrain grid) ### ๐Ÿš€ NASLEDNJI KORAKI: 1. **User dizajn v Tiled:** - Ground layer โ†’ Grass terrain - TilledSoil layer โ†’ 4ร—4 farm plot - Fences layer โ†’ Auto-connection fence - Decorations โ†’ Trees, rocks - Objects โ†’ Micro camp (24px objekti) - Player โ†’ Kai spawn point 2. **Export JSON** za Phaser integration 3. **Testiranje v igri** --- ## ๐Ÿ—“๏ธ 19. December 2025 (TILED AUTO-TILING IMPLEMENTATION) - COMPLETE! ๐ŸŽจโœจ **Trajanje:** ~45 minut (22:08 - 22:XX) **Cilj:** Implementacija Auto-Tiling sistema v Tiled Map Editor **Status:** โœ… **100% COMPLETE - READY TO USE!** ### ๐ŸŽฏ DELIVERABLES: 12 FILES CREATED! **TSX Tileset Files (4):** - grass_soil_autotile.tsx - Trava + Zorana zemlja terrain - fence_autotile.tsx - Ograje Wang Set - water_tileset_autotile.tsx - Voda terrain - grass_tileset_autotile.tsx - Velika trava + Dirt paths **Documentation (6):** - AUTO_TILING_VODIC.md - Complete Slovenian guide - TERRAIN_NOTATION_REFERENCE.md - Quick reference - AUTO_TILING_CHECKLIST.md - Step-by-step implementation - MICRO_FARM_VODIC.md - Updated with auto-tiling link - tiled_autotiling_guide.md - Knowledge Base update - AUTO_TILING_SESSION_SUMMARY.md - Session documentation **Visual Assets (2):** - terrain_pattern_guide.png - 3ร—3 pattern infographic - autotiling_example_farm.png - Before/After comparison ### ๐ŸŽจ AUTO-TILING FEATURES: **Terrain System (Corner-Based):** - Automatic edge detection - Perfect corner transitions - Inner corner support (concave shapes) - Multi-terrain blending **Wang Sets (Edge-Based):** - Connected fence structures - Auto-corners, T-junctions, crosses - Gate mechanics (open/closed) **Benefits:** - โœ… 10x faster map creation - โœ… Perfect tile matching - โœ… No seams or errors - โœ… Professional results ### ๐Ÿ“ FILES LOCATION: ``` c:\novafarma\assets\tilesets\ โ†’ 4 TSX files c:\novafarma\assets\maps\ โ†’ 3 guide files c:\novafarma\docs\ โ†’ Session summary Knowledge Base โ†’ Technical guide ``` ### ๐Ÿš€ NEXT: User implements in Tiled! Follow AUTO_TILING_CHECKLIST.md --- ## ๐Ÿ—“๏ธ 19-20. December 2025 (VEฤŒERNA SESSION: TILED PRAKSA + TOP-DOWN ASSETS) ๐Ÿ—บ๏ธโœจ **Trajanje:** ~2.5 ure (22:00 - 00:47) **Cilj:** Praktiฤna uporaba Tiled + generiranje TOP-DOWN objektov **Status:** โœ… **READY ZA MAP DESIGN V PONDELJEK!** ### ๐ŸŽฏ KAJ SMO NAREDILI: **1. TILED PRAKTIฤŒNO UฤŒENJE:** - โœ… Odprli Tiled Map Editor - โœ… Naloลพili micro_farm_8x8.tmx - โœ… Razumeli layers (Ground, TilledSoil, Fences, Decorations, Objects) - โœ… Testirani zoom controls (Ctrl + mouse wheel) - โœ… Debuggali XML header probleme v TSX datotekah - โœ… Popravili XML formatting ( problematic PNGs** - ฤe PNG ne deluje, procedural je backup 4. **Test early** - raje testiraj hitro kot da persistent z nedelujoฤim pristopom --- ## **Prejลกnji Sessions:** *(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)*