# 🎨 UI ASSET GENERATION PLAN **Demo Completion - Batch 1** **Start**: 2026-01-04 21:18 **Style**: Dark-Chibi Noir (Style 32) --- ## 📋 BATCH 1 - UI ELEMENTS (20 assets) ### **Health & Stamina Bars** (4 assets) 1. **health_bar_frame.png** - 200×30px bar container - Dark border, noir style - Empty frame outline 2. **health_bar_fill.png** - 196×26px red gradient fill - Blood red (#CC0000) - Fits inside frame 3. **stamina_bar_frame.png** - 200×30px bar container - Same style as health - Empty frame 4. **stamina_bar_fill.png** - 196×26px blue gradient fill - Energy blue (#0099FF) - Fits inside frame --- ### **Inventory System** (6 assets) 5. **inventory_panel.png** - 400×500px background - Dark wooden panel texture - Noir aesthetic - Slightly worn edges 6. **inventory_slot_frame.png** - 64×64px item slot - Dark border - Can see through center 7. **inventory_slot_highlight.png** - 64×64px glow effect - Golden/yellow outline - Selected state 8. **hotbar_background.png** - 600×80px horizontal bar - Bottom of screen - 9 slots visible - Dark wood/metal 9. **item_slot_number.png** - Small number badge (1-9) - White text on dark circle - For hotbar slots 10. **inventory_close_button.png** - 40×40px X button - Red when hover - Top-right of panel --- ### **Dialogue System** (4 assets) 11. **dialogue_box.png** - 800×200px text container - Bottom-center of screen - Dark background, semi-transparent - Rounded corners 12. **dialogue_portrait_frame.png** - 120×120px character portrait frame - Left side of dialogue box - Ornate border 13. **dialogue_continue_arrow.png** - 32×32px blinking arrow - Bottom-right of dialogue - Indicates "press to continue" 14. **dialogue_name_tag.png** - 200×40px name banner - Above dialogue box - Shows NPC name --- ### **Quest & UI Elements** (6 assets) 15. **quest_marker.png** - 32×32px exclamation mark - Floats above NPC head - Yellow glow - Animated pulse 16. **quest_panel.png** - 350×250px quest list - Side panel - Shows active quests - Dark background 17. **button_normal.png** - 200×50px standard button - Dark metal/wood - Rounded edges 18. **button_hover.png** - 200×50px button (lit) - Slightly brighter - Golden glow 19. **button_pressed.png** - 200×50px button (pressed) - Darker, inset look - Tactile feel 20. **coin_icon.png** - 32×32px gold coin - Shiny, metallic - For currency display --- ## 🎨 STYLE GUIDE: **Color Palette:** - Dark browns/blacks (noir) - Blood red (health) - Energy blue (stamina) - Gold accents (highlights) - Semi-transparent backgrounds **Art Style:** - Dark-Chibi Noir (Style 32) - Thick black outlines - Flat colors - Gritty, worn textures - Post-apocalyptic feel **Technical:** - 32-bit PNG with alpha - Clean edges - Centered subjects - UI-optimized (crisp at screen resolution) --- ## ⏱️ GENERATION ORDER: **Priority 1** (Critical - 10 assets): 1-4: Health/Stamina bars 5-7: Inventory basics 11-13: Dialogue box **Priority 2** (Important - 6 assets): 8-10: Hotbar 14: Name tag 15: Quest marker **Priority 3** (Polish - 4 assets): 16-19: Quest panel + buttons 20: Coin icon --- ## 📊 ESTIMATED TIME: - Batch 1 Priority: 15 min - Batch 2 Priority: 10 min - Batch 3 Priority: 5 min **TOTAL**: 30 minutes for all 20 UI assets --- ## ✅ AFTER UI GENERATION: Next batches: - **Batch 2**: Buildings (Shack, Campfire, Chest) - 15 min - **Batch 3**: Item icons (Wood, Stone, etc.) - 10 min **TOTAL DEMO ASSETS**: 28 **TOTAL TIME**: ~55 minutes --- **Ready to generate!** 🚀 Starting with Priority 1 (critical UI) now...