# 🎨 COMPLETE ASSET GENERATION MANIFEST **Total Assets Needed:** ~4,500 **Status:** Structure ready, generation pending **Updated:** Dec 30, 2025 --- ## πŸ“‹ **GENERATION CHECKLIST BY CATEGORY:** ### **πŸ—ΊοΈ BIOMES (18 total):** #### **01. DOLINA FARM** (Starting Area) **Status:** βœ… 90% DONE (demo assets!) - βœ… Terrain: grass, dirt, tilled soil - βœ… Buildings: tent - βœ… Props: campfire, dead tree, rock - βœ… Crops: wheat (5 stages) - ⏳ NPCs: Need 5 more farmers - ⏳ Buildings: Need barn, shack, silo **Remaining:** 15 assets --- #### **02. DARK FOREST** **Status:** ❌ 0% - NOT STARTED **Priority:** HIGH (early game area) **Terrain (10 assets):** - [ ] dark_grass_tile - [ ] forest_floor_leaves - [ ] forest_floor_moss - [ ] dark_dirt_path - [ ] forest_mud - [ ] tree_roots_ground - [ ] dark_stone_tile - [ ] forest_water_edge - [ ] corrupted_ground - [ ] shadow_patch **Trees (15 assets):** - [ ] dead_oak_small Γ— 3 variants - [ ] dead_oak_medium Γ— 3 variants - [ ] dead_oak_large Γ— 3 variants - [ ] twisted_pine Γ— 3 variants - [ ] ancient_tree Γ— 3 variants **Buildings (5 assets):** - [ ] abandoned_cabin - [ ] hunter_shack - [ ] old_watchtower - [ ] ruined_shrine - [ ] hermit_hut **Props (20 assets):** - [ ] fallen_log Γ— 4 - [ ] moss_covered_rock Γ— 4 - [ ] mushroom_cluster Γ— 4 - [ ] old_campfire - [ ] skull_pile - [ ] warning_sign - [ ] broken_fence Γ— 3 - [ ] dark_flowers Γ— 3 **NPCs (5 assets Γ— 4 frames = 20):** - [ ] hermit_idle - [ ] hunter_idle - [ ] lost_traveler_idle - [ ] forest_keeper_idle - [ ] mysterious_figure_idle **Enemies (8 assets Γ— 4 frames = 32):** - [ ] forest_zombie_idle - [ ] shadow_wolf_idle - [ ] corrupted_deer_idle - [ ] dark_sprite_idle - [ ] forest_wraith_idle - [ ] poisonous_spider_idle - [ ] mutant_bear_idle - [ ] forest_boss_idle **TOTAL Dark Forest:** 102 assets --- #### **03. ABANDONED TOWN** **Status:** ❌ 0% - NOT STARTED **Priority:** HIGH (major location!) **Terrain (8 assets):** - [ ] cracked_pavement - [ ] old_cobblestone - [ ] grass_overgrown_street - [ ] broken_sidewalk - [ ] town_dirt - [ ] rubble_ground - [ ] fractured_plaza - [ ] rusty_grate **Buildings (25 assets):** - [ ] small_house_intact Γ— 3 variants - [ ] small_house_damaged Γ— 3 variants - [ ] small_house_ruined Γ— 3 variants - [ ] shop_intact Γ— 2 variants - [ ] shop_damaged Γ— 2 variants - [ ] shop_ruined Γ— 2 variants - [ ] church - [ ] town_hall - [ ] school - [ ] hospital - [ ] police_station - [ ] fire_station - [ ] library - [ ] bank - [ ] theater **Street Props (30 assets):** - [ ] street_lamp Γ— 3 - [ ] bench Γ— 3 - [ ] trash_can Γ— 3 - [ ] mailbox Γ— 3 - [ ] fire_hydrant - [ ] stop_sign - [ ] traffic_light - [ ] car_wreck Γ— 5 - [ ] bicycle_wreck - [ ] vending_machine Γ— 2 - [ ] newspaper_stand - [ ] phone_booth - [ ] bus_stop - [ ] statue - [ ] fountain - [ ] billboard Γ— 2 **NPCs (10 assets Γ— 4 frames = 40):** - [ ] mayor_idle - [ ] shopkeeper_idle Γ— 3 - [ ] priest_idle - [ ] doctor_idle - [ ] teacher_idle - [ ] guard_idle Γ— 2 - [ ] scavenger_idle Γ— 2 **Enemies (6 assets Γ— 4 frames = 24):** - [ ] town_zombie_idle Γ— 3 types - [ ] feral_dog_idle - [ ] mutant_rat_idle - [ ] corrupted_citizen_idle **TOTAL Abandoned Town:** 127 assets --- #### **04-18. OTHER BIOMES** (Summaries) **04. River Valley:** 85 assets (water, bridges, riverside) **05. Mountain Pass:** 90 assets (rocks, caves, elevation) **06. Swamp:** 95 assets (water, mud, poisonous plants) **07. Desert:** 80 assets (sand, oasis, ruins) **08. Snow Zone:** 85 assets (ice, snow, frozen lake) **09. Underground:** 100 assets (caves, crystals, darkness) **10. Magical Grove:** 90 assets (magical trees, fairy rings) **11. Ruins:** 110 assets (ancient structures, artifacts) **12. Coast:** 95 assets (beach, dock, lighthouse) **13. Volcano:** 100 assets (lava, ash, heat vents) **14. Crystal Caves:** 95 assets (crystals, gems, underground lake) **15. Floating Islands:** 105 assets (sky platforms, clouds) **16. Corrupted Lands:** 110 assets (dark, twisted, dangerous) **17. Spirit Realm:** 100 assets (ethereal, ghosts, portals) **18. Final Zone:** 120 assets (epic, boss area, endgame) **TOTAL Other Biomes:** 1,460 assets --- ### **πŸ‘€ MAIN CHARACTERS:** #### **KAI (Protagonist)** **Status:** ⏳ 40% DONE (demo has idle + walk south) **Animations Needed:** - βœ… Idle (north, south, east, west) - 16 frames DONE - βœ… Walk south - 4 frames DONE - ⏳ Walk (north, east, west) - 12 frames TODO - [ ] Run (all 4 directions) - 16 frames - [ ] Hoe action - βœ… DONE - [ ] Watering - βœ… DONE - [ ] Planting - 1 frame - [ ] Harvesting - 1 frame - [ ] Sword swing (4 dirs) - 4 frames - [ ] Axe chop - 1 frame - [ ] Pickaxe mine - 1 frame - [ ] Fishing cast - 2 frames - [ ] Eating - 1 frame - [ ] Sleeping - 2 frames - [ ] Talking - 2 frames - [ ] Hurt - 1 frame - [ ] Death - 3 frames **Portraits:** - [ ] Normal - 1 frame - [ ] Happy - 1 frame - [ ] Sad - 1 frame - [ ] Angry - 1 frame - [ ] Surprised - 1 frame - [ ] Tired - 1 frame - [ ] Talking - 1 frame **TOTAL Kai:** 75 frames (40 done = 35 TODO) --- #### **GRONK (Companion)** **Status:** ❌ 0% - NOT STARTED **Animations:** Same as Kai = 75 frames **Portraits:** 7 emotions = 7 frames **TOTAL Gronk:** 82 frames --- #### **GROK (ADHD Punk)** **Status:** ❌ 0% - NOT STARTED **Animations:** Same as Kai + vaping = 80 frames **Portraits:** 7 emotions = 7 frames **TOTAL Grok:** 87 frames --- #### **ANA (Mystery Character)** **Status:** ❌ 0% - NOT STARTED **Animations:** Fewer (mostly cutscenes) = 40 frames **Portraits:** 10 emotions (important!) = 10 frames **TOTAL Ana:** 50 frames --- #### **SUSI (Dog Pet)** **Status:** ❌ 0% - NOT STARTED **Animations:** - [ ] Idle (4 dirs) - 4 frames - [ ] Walk (4 dirs) - 16 frames - [ ] Run (4 dirs) - 16 frames - [ ] Sit - 1 frame - [ ] Bark - 2 frames - [ ] Eat - 1 frame - [ ] Sleep - 1 frame **TOTAL Susi:** 41 frames --- ### **πŸ‘₯ NPCS (50+ characters):** **Status:** ❌ 0% - NOT STARTED **Categories:** - Farmers Γ— 10 = 80 frames (idle, walk, work, talk) - Merchants Γ— 8 = 64 frames - Guards Γ— 6 = 48 frames - Civilians Γ— 15 = 120 frames - Special NPCs Γ— 11 = 88 frames **TOTAL NPCs:** 400 frames + 50 portraits = 450 assets --- ### **πŸ‘Ή ENEMIES:** **Status:** ⏳ 10% DONE (zombie idle + dig) **Basic Enemies (30 types Γ— 16 frames each):** - βœ… Zombie worker (2 frames done) = 14 TODO - [ ] Zombie soldier - [ ] Zombie mutant - [ ] Shadow wolf - [ ] Corrupted deer - [ ] Mutant rat - [ ] Poisonous spider - [ ] Dark sprite - [ ] Forest wraith - [ ] Feral dog - [ ] Corrupted citizen - [ ] Swamp creature - [ ] Desert scorpion - [ ] Ice elemental - [ ] Lava beast - [ ] Crystal golem - [ ] Flying harpy - [ ] Corrupted tree - [ ] Shadow demon - [ ] Ghost spirit - ... (10 more types) **Bosses (10 types Γ— 40 frames each):** - [ ] Forest guardian (corrupted) - [ ] Town mayor zombie - [ ] River serpent - [ ] Mountain troll - [ ] Swamp queen - [ ] Desert pharaoh - [ ] Ice dragon - [ ] Volcano demon - [ ] Crystal empress - [ ] Final boss (Ana corrupted?) **TOTAL Enemies:** 880 frames --- ### **πŸŽ’ ITEMS:** **Status:** ⏳ 5% DONE (seeds, tools partially) **Tools (30 types):** - βœ… Wooden hoe - DONE - βœ… Watering can - DONE - [ ] Stone hoe, iron hoe, gold hoe - [ ] Wooden axe β†’ gold axe (4 tiers) - [ ] Wooden pickaxe β†’ gold pickaxe (4 tiers) - [ ] Fishing rod (3 tiers) - [ ] Scythe (3 tiers) - [ ] Hammer (3 tiers) **Seeds (40 types):** - βœ… Wheat seeds - DONE - [ ] Corn, tomato, potato, carrot - [ ] Cabbage, lettuce, onion, garlic - [ ] Strawberry, blueberry, raspberry - [ ] Pumpkin, watermelon, melon - [ ] Flowers (10 types) - [ ] Trees (10 types) - [ ] Magical plants (5 types) **Food (60 types):** - βœ… Wheat bundle - DONE - [ ] Raw vegetables (15 types) - [ ] Cooked meals (20 types) - [ ] Baked goods (10 types) - [ ] Preserves (10 types) - [ ] Special food (5 types) **Resources (40 types):** - [ ] Wood (5 types) - [ ] Stone (5 types) - [ ] Ore (10 types) - [ ] Gems (10 types) - [ ] Crafting materials (10 types) **Equipment (50 types):** - [ ] Swords (10 types) - [ ] Armor (15 types) - [ ] Accessories (15 types) - [ ] Magic items (10 types) **Magical (30 types):** - [ ] Spell scrolls (15 types) - [ ] Potions (10 types) - [ ] Artifacts (5 types) **TOTAL Items:** 250 assets --- ### **🎨 UI ELEMENTS:** **Status:** ⏳ 30% DONE (basic UI done) **HUD (20 assets):** - βœ… Health bar - DONE - [ ] Health bar (damaged states Γ— 4) - [ ] Stamina bar (full, states) - [ ] Mana bar (full, states) - [ ] Buff icons (10 types) **Menus (30 assets):** - βœ… Inventory slot - DONE - [ ] Crafting panel - [ ] Skill tree background - [ ] Settings panels - [ ] Quest log panels - [ ] Map interface **Dialogue (15 assets):** - βœ… Dialogue box - DONE - βœ… Kai portrait - DONE - [ ] Portrait frames (10 styles) - [ ] Speech bubbles (3 types) **Icons (200 assets):** - [ ] Item icons (150) - [ ] Skill icons (30) - [ ] Status icons (20) **TOTAL UI:** 265 assets --- ### **✨ EFFECTS:** **Status:** ⏳ 10% DONE (water effects) **Magic (60 assets):** - [ ] Fire spells (10 animations) - [ ] Water spells (10 animations) - [ ] Earth spells (10 animations) - [ ] Air spells (10 animations) - [ ] Dark spells (10 animations) - [ ] Light spells (10 animations) **Weather (20 assets):** - βœ… Water drops - DONE - [ ] Rain (3 intensities) - [ ] Snow (3 intensities) - [ ] Fog (3 densities) - [ ] Lightning (5 variations) **Particles (30 assets):** - [ ] Sparkles (5 colors) - [ ] Smoke (5 types) - [ ] Dust (5 types) - [ ] Magic particles (15 types) **Animations (40 assets):** - [ ] Explosions (10 sizes) - [ ] Impacts (10 types) - [ ] Transitions (10 types) - [ ] Special effects (10 types) **TOTAL Effects:** 150 assets --- ## πŸ“Š **GRAND TOTAL:** | Category | Assets | Status | |----------|--------|--------| | **Biomes (18)** | 1,871 | 5% βœ… | | **Characters (5)** | 335 | 15% ⏳ | | **NPCs (50)** | 450 | 0% ❌ | | **Enemies (40)** | 880 | 2% ⏳ | | **Items (250)** | 250 | 5% ⏳ | | **UI (265)** | 265 | 30% ⏳ | | **Effects (150)** | 150 | 10% ⏳ | | **TOTAL** | **4,201** | **~8%** | --- ## 🎯 **GENERATION PRIORITY:** ### **PHASE 1: KICKSTARTER DEMO (DONE!)** - βœ… 99 assets complete! ### **PHASE 2: ALPHA (Next Month)** **Target:** 500 total assets **Generate:** 1. Biome 02: Dark Forest (102 assets) 2. Biome 03: Abandoned Town (127 assets) 3. Kai complete (35 more frames) 4. Gronk complete (82 frames) 5. 15 more NPCs (120 frames) 6. 20 more items **TOTAL:** 466 new assets ### **PHASE 3: BETA (3-6 Months)** **Target:** 2,000 total assets **Generate:** - 10 more biomes (1,000 assets) - All main characters (335 assets) - 30 NPCs (240 frames) - All enemies (880 assets) - Most items (200 assets) ### **PHASE 4: FULL RELEASE (12 Months)** **Target:** 4,200 total assets **Generate everything!** --- ## πŸš€ **READY TO GENERATE!** **Folder structure:** βœ… COMPLETE **Asset list:** βœ… COMPLETE **Generation prompts:** βœ… READY **Workflow:** βœ… ESTABLISHED **CAN START MASS GENERATION ANYTIME!** 🎨 --- **IMPORTANT NOTES:** 1. **All assets in DUAL STYLE** (A + B) = 2Γ— quantity! 2. **Keep 3 versions:** Original (1024px) + Sprite (32px) + Preview (256px) 3. **Use batch generation:** 10-20 at a time 4. **Estimated time:** 200-300 hours of AI generation spread over 12 months 5. **Cost:** Free with Gemini API! βœ… **GENERATION CAN START IMMEDIATELY!** πŸš€