# 🎮 COMPLETE GAME SYSTEMS - DolinaSmrti **All Core Game Mechanics** **Date**: 31.12.2025 --- ## 👹 1. BOSS SYSTEM (1 per Biome) **Total Bosses**: 19 (one per biome) ### **Biome Bosses**: 1. **Dino Valley**: Alpha T-Rex (massive, fire breath) 2. **Mythical Highlands**: Elder Dragon (three-headed) 3. **Atlantis**: Kraken King (tentacles, whirlpools) 4. **Egyptian Desert**: Pharaoh's Curse (mummy lord) 5. **Chernobyl**: Reactor Core Beast (glowing, radiation attacks) 6. **Mushroom Forest**: Spore Titan (releases poison clouds) 7. **Arctic Zone**: Frost Mammoth (ancient, ice attacks) 8. **Endless Forest**: Ancient Ent King (summons trees) 9. **Floating Islands**: Sky Leviathan (cloud dragon, lightning) 10. **Deep Ocean**: Abyssal Horror (deep sea terror) 11. **Amazonas**: Jungle Spirit Guardian (shapeshifter) 12. **Catacombs**: Lich Lord (necromancer, summons undead) 13. **Volcanic Zone**: Lava Dragon (immune to fire, magma pools) 14. **Crystal Caves**: Diamond Golem (crystal armor, hard to damage) 15. **Shadow Realm**: Nightmare King (feeds on fear) 16. **Bamboo Forest**: Thunder Oni (demon samurai) 17. **Loch Ness**: Nessie (legendary, rarely appears) 18. **Wasteland**: Wasteland Warlord (raider king, armored vehicle) 19. **Mexican Cenotes**: Quetzalcoatl (feathered serpent god) ### **Boss Mechanics**: - **Unique drops**: Legendary weapons/armor - **Trophy**: Boss skull/token for collection - **Unlock**: Defeating boss unlocks fast travel to biome - **Respawn**: Bosses respawn every 7 in-game days - **Difficulty**: Scales with player level --- ## 🌡️ 2. WEATHER & TEMPERATURE SYSTEM ### **Temperature Zones**: **COLD Biomes** (hypothermia risk): - Arctic Zone (-40°C to -10°C) - Mythical Highlands (-5°C to 5°C, high altitude) - Loch Ness (0°C to 10°C, windy) **HOT Biomes** (heatstroke risk): - Egyptian Desert (35°C to 50°C) - Volcanic Zone (40°C to 60°C near lava) - Wasteland (30°C to 45°C, no shade) **TEMPERATE** (safe): - Dino Valley (20°C to 30°C) - Endless Forest (15°C to 25°C) - Bamboo Forest (18°C to 28°C) **WET/HUMID** (disease risk): - Amazonas (25°C to 35°C, 90% humidity) - Mushroom Forest (15°C to 20°C, damp) - Atlantis/Deep Ocean (underwater, pressure) **SPECIAL**: - Shadow Realm (no temperature, drains sanity) - Floating Islands (thin air, oxygen needed above 3000m) - Chernobyl (radiation, not temperature) ### **Survival Mechanics**: **TOO COLD** (hypothermia): - Without warm clothing: -1 HP every 30 seconds - Shivering animation - Movement speed -20% - **Required**: Fur coat, thermal boots, gloves **TOO HOT** (heatstroke): - Without light clothing: -1 HP every 30 seconds - Sweating animation - Stamina drain +50% - **Required**: Light robes, hat, hydration **RADIATION** (Chernobyl/Wasteland): - Without hazmat suit: -2 HP every 10 seconds - Glowing effect - Geiger counter clicking sound - **Required**: Hazmat suit, gas mask, lead vest **PRESSURE** (Deep Ocean): - Without diving suit: Instant death below 100m - Air supply gauge - **Required**: Pressure suit, oxygen tank **ALTITUDE** (Floating Islands, Highlands): - Without oxygen: -1 HP every 20 seconds above 3000m - Breathing difficulty animation - **Required**: Oxygen mask or acclimatization ### **Clothing Protection Table**: | Biome | Required Gear | Without Gear Effect | |-------|---------------|---------------------| | Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) | | Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) | | Volcanic | Fire-resistant suit | Burns (-2 HP/10s) | | Chernobyl | Hazmat suit | Radiation (-2 HP/10s) | | Deep Ocean | Pressure suit + oxygen | Instant death | | Amazonas | Jungle outfit + machete | Disease (+poison) | | Shadow Realm | Blessed armor | Sanity drain | --- ## 🔪 3. MACHETE (Jungle Tool) ### **Purpose**: - **Cut through jungle vines** (blocks path in Amazonas) - **Clear vegetation** faster than axe - **Combat weapon** (medium damage) - **Harvest bamboo** (Bamboo Forest) ### **Stats**: - Damage: 15 (medium) - Durability: 150 uses - Speed: Fast swings - **Special**: Cuts vines in 1 hit (axe = 3 hits) ### **Crafting**: - 3× Iron + 2× Wood + 1× Leather strip - Craft at: Workbench level 2 ### **Locations Required**: - **Amazonas**: Vines block paths (MUST have machete!) - **Bamboo Forest**: Harvest bamboo shoots faster - **Endless Forest**: Clear dense undergrowth --- ## 📚 4. COLLECTIBLES SYSTEM (Album) ### **Concept**: - **Discover creatures/items** → Auto-saved to Album - **View anytime** in pause menu - **Completion %** per biome - **Rewards** for 100% completion ### **Collectible Categories**: **Per Biome**: 1. **Fauna** (all creatures seen) 2. **Boss** (defeated) 3. **Rare Plants** (found) 4. **Unique Items** (crafted/found) 5. **NPCs Met** (talked to) ### **Album Interface**: ``` DINO VALLEY ALBUM ━━━━━━━━━━━━━━━━━━ Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87% Boss: 0/1 ░░░░░░░░░░░░░░░░ 0% Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80% Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33% NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66% TOTAL: 28/42 (66%) ``` ### **Rewards**: - **50% Biome Completion**: Biome-specific outfit unlocked - **100% Biome Completion**: Legendary weapon + fast travel - **100% ALL Biomes**: Master Collector Achievement + Golden Machete ### **Rare Collectibles** (Album Highlights): **Per Biome** (1-3 ultra-rare items): 1. **Dino Valley**: Amber with mosquito (DNA extraction) 2. **Mythical Highlands**: Dragon scale (legendary material) 3. **Atlantis**: Perfect pearl (priceless) 4. **Egyptian Desert**: Pharaoh's crown 5. **Chernobyl**: Reactor fuel rod (dangerous) 6. **Mushroom Forest**: Golden truffle 7. **Arctic Zone**: Frost diamond 8. **Endless Forest**: Eternal acorn (plant for immortal tree) 9. **Floating Islands**: Cloud essence (flight potion) 10. **Deep Ocean**: Black pearl (magic) 11. **Amazonas**: Jaguar spirit totem 12. **Catacombs**: Soul gem (necromancy) 13. **Volcanic Zone**: Dragon heart (forge legendary weapon) 14. **Crystal Caves**: Perfect diamond (ultimate wealth) 15. **Shadow Realm**: Void crystal (dark magic) 16. **Bamboo Forest**: Ancient scroll (master technique) 17. **Loch Ness**: Nessie scale (proof!) 18. **Wasteland**: Pre-war tech (prototype weapon) 19. **Mexican Cenotes**: Jade mask (Mayan relic) --- ## 🌲 5. WITCH FOREST (NEW 20th BIOME) ### **Theme**: Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong ### **FAUNA** (14): **Witches & Dark Creatures**: - Witch (various types: swamp, forest, blood) - Warlock - Black cat (familiar, shapeshifter) - Raven (spy, messenger) - Wolf (enchanted, talks) - Toad (cursed prince) - Witch's golem (wood/mud) **Cursed Beings**: - Cursed villager (zombie variant) - Hansel & Gretel zombies (cannibalized) - Big Bad Wolf (giant, intelligent) - Evil stepmother ghost - Baba Yaga (boss!) ### **RASTLINE** (10): - Nightshade (poisonous) - Mandrake root (screaming plant) - Witch hazel - Death cap mushrooms - Hemlock - Wolfsbane - Belladonna - Magic herbs (glowing) - Cursed roses - Twisted vines ### **OBLAČILA** (8): - Witch hat (pointy, black) - Witch robes (various colors) - Warlock cloak - Cursed armor (haunted) - Enchanted boots (speed +20%) - Raven feather cape - Wolf pelt - Magic amulets ### **ORODJA** (10): - Witch's broom (flight! limited) - Magic wand (basic spells) - Staff (powerful magic) - Cauldron (portable, brew potions) - Enchanted dagger - Cursed sword - Spell book - Crystal ball (divination) - Athame (ritual knife) - Scrying mirror ### **HRANA** (12): **Drops from Creatures**: - Witch meat → Cursed stew (questionable) - Wolf meat → Grilled wolf - Raven meat → Dark soup - Toad legs → Fried toad (French style) **Witch's Kitchen**: - Poisoned apple (Snow White reference) - Gingerbread (laced with magic) - Magic mushroom stew (hallucinations) - Witch's brew (potion, not food) - Hemlock tea (deadly!) - Berry pie (safe, surprisingly) - Roasted meats (spiced) - Black bread **Cooking**: Witch's cauldron (magical effects!) ### **MATERIALI** (12): - Eye of newt - Bat wings - Spider legs - Toad warts - Raven feathers - Wolf teeth - Magic crystals - Cursed wood - Witch's hair - Blood (for rituals) - Bones - Ashes ### **TEREN** (4): - Dark dirt - Cursed grass - Stone (ritual circles) - Muddy ground ### **VEGETACIJA** (8): - Twisted trees (evil faces) - Dead trees (hanging bodies) - Thorny bushes - Magic flowers (glowing) - Poisonous plants - Vines (grabbing, animated) ### **REKVIZITI** (12): - Witch's hut (chicken legs - Baba Yaga style) - Cauldron (large, bubbling) - Ritual circles (pentagrams) - Hanging cages - Gingerbread house (trap!) - Stake (for burning) - Spell circles (glowing) - Altars (dark magic) - Gravestones - Cursed wells ### **ZGRADBE** (5): - Witch's hut (on chicken legs, moves!) - Coven gathering place - Dark tower - Cursed village - Sacrificial altar ### **NPCs** (4): - Good witch (helps player) - Evil witch (enemy) - Warlock (merchant, sells dark items) - Cursed villager (quest giver) ### **ZOMBIES** (5): - Cursed villager - Witch zombie (green skin, pointy hat) - Warlock specter - Fairy tale victim (Hansel, Gretel, etc.) - Animated scarecrow ### **BOSS**: **Baba Yaga** (legendary witch) - Flies in giant mortar & pestle - Summons cursed minions - Transforms into giant raven - Drops: Baba Yaga's Hut Key (unlock moving house as player home!) --- ## 🕯️ 6. SATANISTIC RITUALS & DARK MAGIC ### **WARNING**: This is dark fantasy game content. Rituals are fictional and game mechanics only. ### **Dark Ritual System**: **Purpose**: - Unlock powerful dark magic - Summon demons (temporary allies OR enemies if failed) - Cursed craftables (high risk, high reward) - Alternative to traditional magic ### **Ritual Requirements**: 1. **Ritual Circle** (drawn on ground, permanent structure) 2. **Sacrifices** (items, not NPCs/creatures - keep it ethical!) 3. **Candles** (specific arrangement) 4. **Spell Components** (blood, bones, cursed items) 5. **Timing** (full moon, midnight, etc.) ### **Ritual Types**: **1. Summoning Ritual** (召喚): - **Effect**: Summon demon ally for 5 minutes - **Cost**: - 5× Black candles - 1× Soul gem - 10× Bones - Blood vial - **Risk**: 10% chance demon turns hostile! **2. Curse Weapon Ritual**: - **Effect**: Add +50% damage to weapon, but drains 1 HP per hit - **Cost**: - Weapon to curse - Cursed wood - Witch's blood - 3× Skulls **3. Dark Resurrection** (危險!): - **Effect**: Revive with full health if killed (1-time use) - **Cost**: - 1× Phoenix feather - 1× Soul gem - 50× Bones - Dragon blood - **Drawback**: Permanent -10 max HP **4. Pact with Devil**: - **Effect**: Double all stats for 10 minutes - **Cost**: - Your soul (joking - it's 100 gold + rare items) - Cursed contract - Blood oath - **Drawback**: Take 2× damage for 1 hour after effect ends **5. Necromancy Ritual**: - **Effect**: Raise 3 skeleton warriors (allies) - **Cost**: - 3× Complete skeletons - Necromancer staff - Soul gems - Midnight timing ### **Ritual Locations**: - **Witch Forest**: +20% ritual success rate - **Shadow Realm**: +50% power, +20% danger - **Catacombs**: Necromancy only - **Egyptian Desert**: Ancient curses available - **Anywhere else**: Standard success rate ### **Consequences**: - **Failed rituals**: Explosion, curse player, summon hostile entity - **Dark alignment**: NPCs fear player, guards attack - **Redemption**: Can cleanse curses at church (expensive!) ### **Collectibles**: - **Ritual Book** (found in Witch Forest) - **Forbidden Scrolls** (9 total, hidden across all biomes) - **Dark Achievements** (for completing all rituals) --- ## 📊 SUMMARY OF NEW SYSTEMS: 1. ✅ **19 Bosses** (1 per biome, unique mechanics) 2. ✅ **Weather/Temperature** (survival mechanics, gear requirements) 3. ✅ **Machete** (jungle tool, vine cutting) 4. ✅ **Collectibles Album** (completion tracking, rewards) 5. ✅ **Witch Forest** (20th biome, dark fairy tales) 6. ✅ **Dark Rituals** (satanic-themed magic system) **Total Biomes**: 20 **Total Bosses**: 20 **Total Estimated Assets**: 3,000 - 4,000 PNG --- **Created**: 31.12.2025 **Status**: Complete game systems specification ready!