# 🎨 ASSET PRODUCTION STATUS - 03.01.2026 **Datum:** 03. januar 2026, 00:08 CET **Total Progress:** 218/~14,000 (1.56%) --- ## ✅ CATEGORY 0: FARM CROPS - COMPLETE (103/103) ### **Sadje (36/36)** ✅ - apple_red, apple_green, apple_yellow - pear, plum, cherry, peach, apricot - orange, lemon, lime, grapefruit - banana, kiwi, mango, papaya, pineapple - strawberry, raspberry, blueberry, blackberry, cranberry - grape_red, grape_green - watermelon, melon, cantaloupe - pomegranate, fig, date - passion_fruit, dragon_fruit, star_fruit - coconut, avocado, olive ### **Zelenjava (25/25)** ✅ - carrot, potato, tomato, cucumber, lettuce - cabbage, broccoli, cauliflower, brussels_sprouts - onion, garlic, leek, shallot - pepper_red, pepper_green, pepper_yellow - eggplant, zucchini, pumpkin, squash - corn, peas, beans, radish, beet ### **Ganja (12/12)** ✅ - sativa, indica, hybrid, ruderalis - purple_kush, og_kush, white_widow, northern_lights - amnesia_haze, super_lemon_haze, blue_dream, girl_scout_cookies ### **Drevesa (30/30)** ✅ - oak, pine, maple, birch, willow - apple_tree, pear_tree, cherry_tree, plum_tree, peach_tree - orange_tree, lemon_tree - palm, cactus, bamboo - rose, tulip, sunflower, lavender, daisy - lily, orchid, carnation, daffodil, iris - poppy, violet, marigold, petunia, zinnia - lily_of_the_valley --- ## ✅ CATEGORY 1: FARM BUILDINGS & ANIMALS - COMPLETE (55/55) ### **Farm Buildings (20/20)** ✅ - farmhouse, barn, silo, greenhouse - chicken_coop, pigpen, stable - tool_shed, windmill, well - fence_wood, fence_stone, gate - compost, beehive, trough - lamp_post, sign, mailbox, rain_barrel ### **Farm Animals (15/15)** ✅ - chicken, rooster, duck, turkey - cow, pig, sheep, goat - horse, donkey, llama - rabbit, cat, dog, bee ### **Farm Tools (20/20)** ✅ - hoe, shovel, rake, watering_can - axe, pickaxe, scythe, sickle - pitchfork, wheelbarrow, bucket - shears, pruners, trowel, gloves - hammer, saw, pliers, wrench, screwdriver --- ## ✅ CATEGORY 2: ITEMS & EQUIPMENT - COMPLETE (105/105) ### **Weapons (30/30)** ✅ - sword_basic, greatsword, katana, rapier - axe, battle_axe, club, mace, flail - sledgehammer, baseball_bat, crowbar, frying_pan, golf_club - spear, staff, whip - dagger, throwing_knife - bow, crossbow - pistol, revolver, rifle, shotgun - chainsaw, machete, nailbat, pipe - grenade, molotov ### **Armor (20/20)** ✅ - helmet_leather, helmet_iron, helmet_steel, helmet_gold - chestplate_leather, chestplate_iron, chestplate_steel, chestplate_gold - leggings_leather, leggings_iron, leggings_steel, leggings_gold - boots_leather, boots_iron, boots_steel, boots_gold - shield_wood, shield_iron, shield_steel, shield_gold ### **Consumables (25/25)** ✅ - health_potion, mana_potion, stamina_potion - water_bottle, milk, coffee, soda_can, energy_drink - bread, cheese, egg, cooked_meat - apple, berries, mushroom - sandwich, burger, pizza_slice, soup - cake_slice, candy, chocolate_bar, honey ### **Crafting Materials (30/30)** ✅ - wood_log, wood_plank, stone, iron_ore, iron_bar - coal, cloth, leather, rope - nails, screws, wire, circuit_board, battery - duct_tape, glue, spring, gear, chain - pipe, glass_shards, rubber, plastic - bone, feather, gunpowder, sulfur, crystal - herbs, scrap_metal --- ## 🔄 CATEGORY 3: DINO VALLEY BIOME - IN PROGRESS (58/109) ### **Vegetation (15/15)** ✅ STYLE 30 - fern_large, fern_small - mushroom_red_giant, mushroom_brown - cycad_palm, cycad_tree - moss_green, moss_glow - horsetail, ginkgo_leaves - cattail_giant, grass_prehistoric - tree_fern, dead_tree - volcanic_rock_plant ### **Dinosaurs (12/12)** ✅ STYLE 33 - trex, raptor, triceratops - stegosaurus, brontosaurus, ankylosaurus - pterodactyl, spinosaurus, dilophosaurus - pachycephalosaurus, parasaurolophus, compsognathus ### **Items (12/12)** ✅ STYLE 33 - bone_small, bone_large - hide, scales, tooth, claw, feather - amber, volcanic_rock, tar, fossil, egg ### **Food (16/16)** ✅ STYLE 33 *Raw (7):* - raw_trex_meat, raw_raptor_meat, raw_trike_meat - raw_stego_meat, raw_bronto_meat, raw_ptero_meat - dino_eggs_raw *Cooked (6):* - cooked_trex_steak, cooked_raptor_fillet, cooked_trike_roast - cooked_stego_ribs, cooked_bronto_meat, cooked_ptero_wings *Crafted (3):* - dino_jerky, bone_broth, giant_berries ### **Clothing/Armor (3/8)** 🔄 IN PROGRESS ✅ tribal_loincloth, tooth_necklace, feather_cape ❌ dino_hide_chest, dino_hide_legs, bone_helmet, scale_boots, leather_bracers ### **Tools & Weapons (0/10)** ❌ PENDING - bone_axe, stone_spear, dino_tooth_knife - flint_pickaxe, bone_club, stone_hammer - primitive_bow, obsidian_blade, bone_shovel, javelin ### **Props (0/8)** ❌ PENDING - skull_trex, skull_trike, ribcage - nest_empty, nest_eggs, tar_pit - volcanic_rocks, bones_scattered ### **Buildings (0/4)** ❌ PENDING - cave_entrance, primitive_hut, bone_fence, stone_altar ### **Terrain (0/4)** ❌ PENDING - dirt_volcanic, grass_prehistoric, rock_lava, mud ### **Special Creatures (0/10)** ❌ PENDING - baby_trex (baby) - alpha_trex, thunder_raptor (bosses) - dino_nest_eggs (special) - zombie_prehistoric, zombie_dino_raptor, zombie_bone, zombie_tar (zombies) - npc_tribal_hunter, npc_shaman (NPCs) --- ## ❌ CATEGORY 4: BIOMES - NOT STARTED (0/~1,700) ### **Mythical Highlands (~95 assets)** - Vegetation, Creatures, Items, Food, Clothing, Tools, Props, Buildings, Terrain ### **Atlantis Ruins (~75 assets)** - Underwater vegetation, Sea creatures, Nautical items, Buildings ### **Egyptian Desert (~70 assets)** - Desert vegetation, Egyptian creatures, Artifacts, Pyramids ### **Chernobyl Zone (~65 assets)** - Mutated plants, Radiation creatures, Soviet items, Ruins ### **Mushroom Forest (~60 assets)** - Giant mushrooms, Fungal creatures, Spores, Structures ### **Arctic Zone (~55 assets)** - Snow plants, Arctic animals, Ice structures, Igloos ### **Endless Forest (~85 assets)** - Ancient trees, Forest creatures, Druidic items, Tree villages ### **+ 11 more biomes** (~1,200 assets) - Volcanic Island, Haunted Swamp, Crystal Caves, etc. --- ## ❌ CATEGORY 5: ENEMIES & CREATURES (0/~500) ### **Zombies (0/50+)** - Basic zombies, Runners, Tanks, Special variants ### **Wild Animals (0/50+)** - Bears, wolves, boars, snakes, spiders ### **Magical Beings (0/50+)** - Elementals, spirits, demons, angels ### **Bosses (0/20+)** - Biome bosses, World bosses, Secret bosses ### **Biome-specific Creatures (0/330+)** - Unique creatures per biome --- ## ❌ CATEGORY 6: NPCS & CHARACTERS (0/~150) ### **Main Characters (0/4)** - Kai, Ana, Gronk, Susi (full sprite sets) ### **Merchants (0/30)** - Blacksmith, Shopkeeper, Trader, etc. ### **Services (0/30)** - Doctor, Mechanic, Farmer, Builder, etc. ### **Mentors (0/30)** - Combat trainer, Magic teacher, Craftsman, etc. ### **Romance Options (0/20)** - Various NPCs with relationship mechanics ### **Quest Givers (0/20)** - Story NPCs, side quest givers ### **Background NPCs (0/16)** - Townspeople, travelers, guards --- ## ❌ CATEGORY 7: BUILDINGS & STRUCTURES (0/~500) ### **Town Buildings (0/100)** - Shops, houses, town hall, etc. ### **Special Buildings (0/100)** - Churches, hospitals, schools, factories ### **Biome Structures (0/300)** - Ruins, temples, caves, dungeons per biome --- ## ❌ CATEGORY 8: UI & EFFECTS (0/~300) ### **UI Icons (0/150)** - Inventory slots, status icons, skill icons ### **Particles (0/100)** - Dust, sparkles, smoke, fire, water splashes ### **VFX (0/50)** - Magic effects, explosions, impacts, auras --- ## ❌ CATEGORY 9: ANIMATIONS & SPRITESHEETS (0/~8,000) ### **Character Animations (0/~2,000)** - Walk cycles (4-8 frames × 150 characters) - Run cycles - Attack animations - Idle animations ### **Enemy Animations (0/~2,000)** - Movement - Attacks - Death animations ### **Effect Animations (0/~4,000)** - Spell effects - Environmental effects - Combat effects --- ## ❌ CATEGORY 10: VARIATIONS & UPGRADES (0/~2,000) ### **Tool Upgrades (0/60)** - Copper, Iron, Gold, Diamond versions of tools ### **Building Levels (0/100)** - Level 1, 2, 3 variants ### **Seasonal Variants (0/400)** - Spring, Summer, Fall, Winter versions of crops ### **Item Variations (0/1,440)** - Color variants, damage states, enchanted versions --- ## 📊 OVERALL SUMMARY: | Category | Done | Remaining | Total | % | |----------|------|-----------|-------|---| | **Farm Crops** | 103 | 0 | 103 | 100% | | **Farm Buildings** | 55 | 0 | 55 | 100% | | **Items & Equipment** | 105 | 0 | 105 | 100% | | **Dino Valley** | 58 | 51 | 109 | 53% | | **Other Biomes** | 0 | ~1,700 | ~1,700 | 0% | | **Enemies** | 0 | ~500 | ~500 | 0% | | **NPCs** | 0 | ~150 | ~150 | 0% | | **Buildings** | 0 | ~500 | ~500 | 0% | | **UI & Effects** | 0 | ~300 | ~300 | 0% | | **Animations** | 0 | ~8,000 | ~8,000 | 0% | | **Variations** | 0 | ~2,000 | ~2,000 | 0% | | **TOTAL** | **218** | **~13,201** | **~13,419** | **1.62%** | --- ## 🎯 IMMEDIATE NEXT STEPS: ### **Tonight/Tomorrow:** 1. Finish Dino Valley (51 assets) 2. Start high-priority biomes (Mythical Highlands, Atlantis) 3. Generate core NPCs (Kai, Ana, Gronk, Susi) ### **This Week:** 4. Complete 3-5 major biomes 5. Generate all enemies & bosses 6. Create essential NPCs ### **This Month:** 7. All biomes complete 8. All characters & NPCs 9. All items & equipment variations 10. Start animations --- ## 💰 BUDGET ALLOCATION: **Available:** €1,117.62 **Priority Spending:** 1. **Core Gameplay (€400)** - 1,000 slik - Finish Dino Valley - Main characters (Kai, Ana, Gronk, Susi) - Core enemies (zombies, animals) 2. **Essential Biomes (€600)** - 1,500 slik - 5 major biomes complete - All vegetation, creatures, items 3. **Reserve (€117)** - 300 slik - UI elements - Emergency fixes - Polish items **Total:** 2,800 slik = **PLAYABLE GAME** ✅ --- **Last Updated:** 03.01.2026, 00:08 CET **Next Update:** When Dino Valley complete