# 📜 MASTER QUEST LIST - Faza 1 & 2 **Project:** Mrtva Dolina **Scope:** Kickstarter Demo Quests **Language Style:** ADHD-friendly (preprosti, domači izrazi) --- ## 🎯 **MAIN STORY QUESTS (Amnesia & Family)** ### **Quest 1: "Zamegljeni Spomini" (Blurred Memories)** **Trigger:** Find old family photo in ruins **Priority:** ⭐⭐⭐⭐⭐ (CRITICAL - unlocks Capital City) **Steps:** 1. **Najdi fotografijo** v ruševinah stare hiše - Location: Starting ruins (Valley of Death) - Item: `family_photo_blurred.png` - VFX: Blur effect active 2. **Prinesi fotografijo Tehniku** v Capital City - Dialogue: "Hej, a mi lhko ta star foto očistš?" - Tehnik: "Ja, dam v mašino... Mal počak." - Animation: Photo goes into cleaning machine 3. **Čakaj 5 sekund** (real-time cleaning) - Progress bar animation - Machine sounds/lights 4. **Poslušaj Anin glas** (flashback trigger) - Audio: Ana's voice clip - Text caption: "Kai, pomniš tisti dan...?" - VFX: Blur clears (2 second transition) - Music: Emotional flashback theme 5. **Odklenjena lokacija: Capital City** - Map marker appears - Quest log updated: "Ana Clue 1/50" - Reward: Hope +5%, 100g, Ana's Necklace item **Dialogue (ADHD Style):** ``` Kai (thoughts): "Joooj... Mama... kje si..." Ana (voice): "Kai, pomnš tisti dan ko sva šla v gozd?" Kai: "...Ana?! ANE?!" [Silence] Kai: "...bla je tuki... Moram jo najt!" ``` **Completion:** - Unlocks Capital City on map - Starts "Anina Sled" quest chain - Journal entry auto-saves --- ### **Quest 2: "Anina Sled" (Ana's Trail)** **Trigger:** Complete "Zamegljeni Spomini" **Priority:** ⭐⭐⭐⭐⭐ (ONGOING - 50 clues total) **Concept:** Collect 50 family items across all biomes. Each triggers VFX flashback. **Clue Locations (First 10):** | # | Item | Biome | VFX | Audio Line | |---|------|-------|-----|------------| | 1 | Family Photo | Valley Ruins | Blur clear | "Pomniš tisti dan..." | | 2 | Ana's Necklace | Forest | Sparkle glow | "To je blo tvoje..." | | 3 | Mom's Ring | Desert | Golden shine | "Mama..." | | 4 | Dad's Watch | Frozen Town | Ice reflection | "Oče mi je reku..." | | 5 | Childhood Toy | Swamp | Murky glow | "Midva sva se z tem igrala..." | | 6 | Lab Keycard | Nova Lab Ruins | Tech scan | "Nova Lab... vse se je začelo tam..." | | 7 | Ana's Diary Page 1 | Capital City | Paper flutter | "Danes je najbl čuden dan..." | | 8 | Twin Photo | Volcanic Zone | Fire flicker | "Dvojčka, za vedno..." | | 9 | Ana's Hair Ribbon | Ancient Ruins | Silk wave | "Ana... kje SI?!" | | 10 | Family Dog Collar | Grasslands | Fur texture | "Susi... kje je Susi?!" | **Rewards per 10 Clues:** - **10 clues**: Ana's Theme Song unlocked (radio) - **20 clues**: Flashback cutscene (longer memory) - **30 clues**: Twin Bond ability (+10% all stats when thinking of Ana) - **40 clues**: Major cutscene (Ana's last known location revealed) - **50 clues**: TRUE ENDING UNLOCKED **Dialogue Examples:** ``` Kai finds Ana's necklace: "FUCK, to je njeno... To je nosila VEDNO..." [Blur effect] Ana (memory): "Kaj misliš, mi paše?" Kai (memory): "Ja, super ti je." [Blur clears] Kai: "Ana... Hold on... Pridem po te..." ``` --- ## 🏗️ **TOWN & ECONOMY QUESTS** ### **Quest 3: "Šiviljina Prošnja" (Seamstress' Request)** **Trigger:** Talk to Šivilja in Capital City **Priority:** ⭐⭐⭐⭐ **Objective:** Bring 5 Nomad Raider Leathers **Steps:** 1. **Pogovor s Šiviljo** - Dialogue: "Hej, maš kšne kože od teh roparjev? Rabu za nov oklep." - Kai: "Hm... Mogoče pa ja. Kolk rabiš?" - Šivilja: "5 kosov. Prns, pa ti nardim top oklep." 2. **Ubij 5 Nomad Raiders** (any type) - Combat required - Each raider drops 1 Raider Leather (60% chance) - Average: Kill ~8 raiders to get 5 leathers 3. **Prinesi kože Šivilji** - Dialogue: "Niiice! To je to. Mal počak..." - Animation: Šivilja sews (5 seconds) - Sound: Sewing machine 4. **Prejmi nov oklep** - Item: **Nomad Armor** (Defense +15, Style +10) - Visual: Kai now wears cool raider-style armor - Dialogue: "Haha, kul je! Hvala!" **Reward:** - Nomad Armor (Defense +15) - Šivilja shop unlocked (clothing upgrades) - 200g --- ### **Quest 4: "Pekov Recept" (Baker's Recipe)** **Trigger:** Talk to Pek in Capital City **Priority:** ⭐⭐⭐⭐ **Objective:** Bring 10 Wild Berries (with VFX harvest animation) **Steps:** 1. **Pogovor s Pekom** - Dialogue: "Ayooo, rabu joke za nov kruh. Maš kšne divje jagode?" - Kai: "Emm... kje pa najdem?" - Pek: "V gozdu, okol dreves. Prns 10, pa ti pokažem secret recept." 2. **Naberi 10x Wild Berries** (forest biome) - Appear as glowing bushes - Click to harvest - **VFX:** Berry pops up, sparkles, flies to inventory - **Audio:** Satisfying "pop" sound - Each bush gives 1-3 berries 3. **Prinesi jagode Peku** - Dialogue: "Ayyyy perfect! Zdej pazi..." - Animation: Pek mixes ingredients - Sound: Baking sounds 4. **Naučiš se recept** - Recipe unlocked: **Berry Bread** (Hunger +50, Health +10) - Pek shop opens (baked goods for sale) **Reward:** - Berry Bread recipe - 5x Berry Bread (free) - Pek shop unlocked - 150g **Dialogue:** ``` Pek: "Yo, to je TOP! Zdej ti pokažm..." [Cooking animation] Pek: "Boom! Berry bread. To je kr dobr shit." Kai: "Nice, hvala!" ``` --- ### **Quest 5: "Tehnikova Naprava" (Technician's Device)** **Trigger:** Talk to Tehnik in Capital City **Priority:** ⭐⭐⭐⭐⭐ **Objective:** Find Ancient Battery in deep ruins **Steps:** 1. **Pogovor s Tehnikom** - Dialogue: "Bro, rabu old battery za artifact cleaner. Gre v globoke ruševine." - Kai: "Kje točno?" - Tehnik: "Nova Lab basement. Sam pazi, ful zombijev je notri." 2. **Vstopi v Nova Lab Basement** (new area unlocked) - Dark, dangerous dungeon - 20+ zombies - Navigation puzzle (find correct path) 3. **Najdi Ancient Battery** - Located in old server room - Guarded by mini-boss: **Zombie Scientist** (upgraded zombie) - Combat required 4. **Prinesi battery Tehniku** - Dialogue: "YOOO sick! To je točno to kar rabu!" - Animation: Tehnik installs battery - Machine powers on (lights, sounds) 5. **Artifact Cleaner ACTIVE** - Museum can now clean artifacts faster - All future family items auto-clean (no blur delay) - Museum donations give +50% more XP **Reward:** - Artifact Cleaner unlocked (permanent upgrade) - Tech Workshop services unlocked - 500g - Blueprint: **Energy Shield** (craftable armor) **Dialogue:** ``` Tehnik: "Bro, this is sick! Zdej delaaaa!" [Machine lights up] Tehnik: "Zdej lhko vse te stare stvari čistimo. Museum bo happy!" Kai: "Nice! Kaj še lhko tu upgradam?" Tehnik: "Vse, bro. Tools, armor, whatevs." ``` --- ## ⚔️ **DEFENSE & DEVELOPMENT QUESTS** ### **Quest 6: "Obzidje Mrtve Doline" (Walls of Death Valley)** **Trigger:** Mayor gives quest after Capital restoration begins **Priority:** ⭐⭐⭐⭐⭐ (TRIGGERS FIRST RAID EVENT) **Objective:** Bring 20 Steel Bars to Ivan **Steps:** 1. **Pogovor z Županom** - Dialogue: "Potrebujemo obzidje. Brez tega ne moremo mesto obnovit." - Kai: "Kaj točno rabiš?" - Župan: "20 steel bars. Prns Ivanu." 2. **Craft ali kupi 20x Steel Bars** - Each bar needs: 5 iron ore + 2 coal - Total: 100 iron ore + 40 coal - Can buy from traders or mine 3. **Prinesi bars Ivanu** - Dialogue: "Jaaaa, to je točno to! Gremo delat!" - Animation: Ivan starts building (cutscene) - Construction: 30 seconds real-time 4. **Obzidje zgrajeno (Stage 1: Wooden Walls)** - Visual: Capital City now has wooden barricades - Defense +20% 5. **⚠️ EVENT TRIGGERED: First Raider Invasion** - 10 seconds after walls complete - Dialogue (Mayor): "POZOR! Roparji prihajajo!" - Raid wave: 5 Desert Nomads attack - Capital guards help defend (2 NPC guards) 6. **Obrani mesto** - Combat: Kill all 5 raiders - Guards assist (deal 30% damage) - If you lose: Raiders steal 500g, walls damaged - If you win: Continue to reward 7. **Nagrada** - Dialogue (Mayor): "Dobro! Hvala. Tukaj, tvoja nagrada." - 1000g - Blueprint: **Guard Tower** (craftable defense structure) - Capital City Status Board now shows "Walls: Level 1" **Dialogue:** ``` [Raiders approach] Raider Leader: "Give us food or die!" Kai: "Fuck off!" [Combat starts] Guard NPC: "We got your back!" [After victory] Mayor: "Odlično! Mesto je varno. Hvala tebi!" Kai: "NP. To je moj city." ``` --- ### **Quest 7: "Muzejski Mejnik" (Museum Milestone)** **Trigger:** Museum unlocked, Kustos available **Priority:** ⭐⭐⭐⭐⭐ (UNLOCKS MUSEUM STAGE 2) **Objective:** Fill first bug collection wing (24 bugs) **Steps:** 1. **Pogovor s Kustosom** - Dialogue: "Pozdravljeni! Museum potrebuje artefakte. Začnimo z insekti." - Kai: "Insekti? Kje najdem?" - Kustos: "Povsod! Uporabi bug net. Prinesi vseh 24 vrst." 2. **Ujemi 24 različnih vrst hroščev** (bugs) - Use Bug Net tool - Bugs spawn in all biomes - Each biome has 3-5 unique species - Some rare (5% spawn rate) 3. **Oddaj hrošče v muzej** - Click "Donate" button in museum - VFX: Bug flies to display case - Sound: Glass case closing - Museum XP +10 per bug 4. **Museum Evolution: Stage 2 Unlocked** - **VISUAL CHANGE:** Museum building grows! - Old shed → Medium two-story building - Animation: Construction timelapse (10 seconds) - Sound: Building sounds, hammering - Confetti particles 5. **Nagrada** - Dialogue (Kustos): "Izvrstno! Museum raste!" - 800g - Title: **Bug Master** (achievement) - Kustos shop unlocked (buys artifacts at premium prices) - New wing unlocked: **Dinosaur Bones** (next collection goal) **Completion VFX:** ```javascript // Museum growth animation museumBuilding.animate({ transform: [ scaleUp(1.0 → 1.5), // Building grows construction particles, confetti explosion ], duration: 10000ms }); // Celebratory music playMusic('museum_level_up.mp3'); // Kustos celebration kustos.animate('happy_dance'); kustos.say("BRAVO! To je fantastično!"); ``` **Dialogue:** ``` Kustos: "Ah! Vseh 24! Čestitam!" Kai: "Ja, ful časa je vzelo..." Kustos: "Ampak vredno! Poglejte!" [Museum grows] Kai: "Woaaaah! To je sick!" Kustos: "Museum je živ! Raste z vašimi odkritji!" ``` --- ## 🌾 **SIDE QUESTS (Optional but Rewarding)** ### **Quest 8: "Arboristova Pomoč" (Arborist's Help)** **Objective:** Plant 50 trees on farm **Reward:** Arborist auto-plants 10 trees/day (passive income) ### **Quest 9: "Miro Pravnik's Problem"** **Objective:** Find legal documents in ruins **Reward:** Lawyer shop unlocked (NPC divorces, land rights) ### **Quest 10: "Zombi Skavt" (Scout Recruitment)** **Objective:** Find and tame friendly zombie **Reward:** Scout companion, leveling system unlocked --- ## 📊 **QUEST PROGRESSION TRACKING** ### **Quest Log UI:** ``` Main Story: ✅ Zamegljeni Spomini (COMPLETE) 🔄 Anina Sled (2/50 clues) Town & Economy: 🔄 Šiviljina Prošnja (3/5 leathers) ❌ Pekov Recept (0/10 berries) ❌ Tehnikova Naprava (NOT STARTED) Defense: ❌ Obzidje Mrtve Doline (NOT STARTED) Collections: 🔄 Muzejski Mejnik (18/24 bugs) ``` ### **Quest Rewards Summary:** | Quest | Gold | Items | Unlocks | |-------|------|-------|---------| | Zamegljeni Spomini | 100g | Ana's Necklace | Capital City | | Šiviljina Prošnja | 200g | Nomad Armor | Šivilja shop | | Pekov Recept | 150g | 5x Berry Bread | Pek shop, recipe | | Tehnikova Naprava | 500g | Energy Shield BP | Tech shop, cleaner | | Obzidje Mrtve Doline | 1000g | Guard Tower BP | Walls Lv1, raids | | Muzejski Mejnik | 800g | Bug Master title | Museum Stage 2 | --- ## 🎬 **CUTSCENE INTEGRATION** All quests use VFX system: - ✅ **Blur effect** (Amnesia flashbacks) - ✅ **Sparkle harvest** (Berry collection) - ✅ **Cross-fade transitions** (Scene changes) - ✅ **Vignette** (Emotional moments) - ✅ **Particle effects** (Museum growth, combat) --- ## 🚀 **IMPLEMENTATION PRIORITY** **Phase 1 (Demo):** 1. ⭐⭐⭐⭐⭐ Zamegljeni Spomini (story hook) 2. ⭐⭐⭐⭐⭐ Obzidje Mrtve Doline (raid event) 3. ⭐⭐⭐⭐⭐ Muzejski Mejnik (museum growth demo) 4. ⭐⭐⭐⭐ Šiviljina Prošnja (combat loop) 5. ⭐⭐⭐⭐ Pekov Recept (harvest VFX demo) **Phase 2 (Post-Demo):** - Anina Sled (full 50 clues) - Remaining side quests - Advanced quest chains --- **Status:** 🟢 **READY FOR IMPLEMENTATION** **Dialogue Style:** ✅ ADHD-friendly (simple, domestic, authentic) **VFX Integration:** ✅ All quests use effects system **Emotional Impact:** 🚀 **MAXIMUM** - Players will FEEL Kai's journey