# 🌾 **FAZA 1 - FARM EXPANSION PRODUCTION PLAN** **Created:** Jan 8, 2026 23:37 CET **Purpose:** Complete production roadmap for Faza 1 farm assets **Target:** 73 sprites total **Status:** 3/73 complete (4%) --- ## 📊 **CURRENT STATUS:** ### **✅ COMPLETED (3):** - [x] Cow idle animation (prototype) - [x] Greenhouse stage 1 (broken) - [x] Stone hoe (prototype) ### **❌ REMAINING (70):** - [ ] Animal animations: 39 sprites - [ ] Farm infrastructure: 13 sprites - [ ] Tool upgrades: 21 sprites --- ## 🐮 **ANIMAL ANIMATIONS (39 sprites)** **Method:** Use existing 10 animal references + generate 4 frames each ### **COW (3 remaining):** - [x] Idle - DONE - [ ] Walk (moving animation) - [ ] Eat (head down, chewing) - [ ] Milk (being milked, still) ### **PIG (4):** - [ ] Idle (standing, slight movement) - [ ] Walk (trotting) - [ ] Eat (snout in trough) - [ ] Dig (snout in dirt) ### **SHEEP (4):** - [ ] Idle (standing, wool visible) - [ ] Walk (waddle) - [ ] Eat (grazing) - [ ] Shear (being sheared, wool removal) ### **CHICKEN (4):** - [ ] Idle (standing, head bob) - [ ] Walk (pecking walk) - [ ] Peck (pecking ground) - [ ] Lay egg (sitting, egg appears) ### **DUCK (4):** - [ ] Idle (standing on water) - [ ] Walk (waddle on land) - [ ] Swim (paddling) - [ ] Peck (head in water) ### **GOAT (4):** - [ ] Idle (standing, chewing) - [ ] Walk (confident stride) - [ ] Eat (grazing) - [ ] Butt (headbutt action, aggressive) ### **HORSE (4):** - [ ] Idle (standing, tail swish) - [ ] Walk (slow walk) - [ ] Gallop (fast run) - [ ] Eat (head down, hay) ### **RABBIT (4):** - [ ] Idle (sitting, nose twitch) - [ ] Hop (jumping motion) - [ ] Eat (nibbling carrot) - [ ] Burrow (digging hole) ### **DONKEY (4):** - [ ] Idle (standing, ears move) - [ ] Walk (slow plod) - [ ] Eat (munching hay) - [ ] Bray (mouth open, loud) ### **LLAMA (4):** - [ ] Idle (standing, neck high) - [ ] Walk (elegant stride) - [ ] Eat (grazing, long neck) - [ ] Spit (aggressive, spitting) --- ## 🏗️ **FARM INFRASTRUCTURE (13 sprites)** ### **GREENHOUSE (4 remaining):** - [x] Stage 1: Broken (shattered glass) - DONE - [ ] Stage 2: Repaired (patched glass) - [ ] Stage 3: Functional (clean glass) - [ ] Stage 4: Advanced (automated) - [ ] Stage 5: Deluxe (gothic glass palace) ### **IRRIGATION SYSTEM (4):** - [ ] Pipe straight (horizontal water line) - [ ] Pipe corner (90° turn) - [ ] Sprinkler head (water spray) - [ ] Pump station (water source) ### **STORAGE BUILDINGS (3):** - [ ] Crop storage shed (vegetables/fruits) - [ ] Feed storage (animal food) - [ ] Silo (tall grain tower) ### **FARM ELEMENTS (2):** - [ ] Manure pile (fertilizer source) - [ ] Windmill (grinding grain) --- ## 🔨 **TOOL UPGRADES (21 sprites)** **6 Tool Types × 3 Tiers = 18 basic + 4 special = 22 total** ### **STONE TIER (5 remaining):** - [x] Stone hoe - DONE - [ ] Stone axe (tree chopping) - [ ] Stone pickaxe (rock breaking) - [ ] Stone watering can (crops) - [ ] Stone scythe (harvesting) - [ ] Stone shovel (digging) ### **IRON TIER (6):** - [ ] Iron hoe - [ ] Iron axe - [ ] Iron pickaxe - [ ] Iron watering can - [ ] Iron scythe - [ ] Iron shovel ### **STEEL TIER (6):** - [ ] Steel hoe - [ ] Steel axe - [ ] Steel pickaxe - [ ] Steel watering can - [ ] Steel scythe - [ ] Steel shovel ### **SPECIAL TOOLS (4):** - [ ] Fishing rod (catch fish) - [ ] Net (catch insects/fish) - [ ] Hammer (building/crafting) - [ ] Wrench (machine repairs) --- ## 📅 **PRODUCTION SCHEDULE:** ### **WEEK 1 - ANIMAL ANIMATIONS (40 sprites):** **Day 1-2: Mammals (16 sprites)** - Cow (3), Pig (4), Sheep (4), Goat (4) **Day 3-4: Birds & Equines (12 sprites)** - Chicken (4), Duck (4), Horse (4) **Day 5-6: Small & Pack Animals (12 sprites)** - Rabbit (4), Donkey (4), Llama (4) **Day 7: Review & Polish** - Test animations in-game - Adjust timing/frames --- ### **WEEK 2 - INFRASTRUCTURE (13 sprites):** **Day 1-2: Greenhouse (4 sprites)** - Stages 2-5 completion **Day 3: Irrigation (4 sprites)** - Pipe straight, corner, sprinkler, pump **Day 4: Storage (3 sprites)** - Crop shed, feed storage, silo **Day 5: Farm Elements (2 sprites)** - Manure pile, windmill **Day 6-7: Integration & Testing** - Place in Tiled map - Test interactions --- ### **WEEK 3 - TOOL UPGRADES (21 sprites):** **Day 1-2: Stone Tier (5 sprites)** - Complete stone tool set **Day 3-4: Iron Tier (6 sprites)** - Complete iron tool set **Day 5-6: Steel Tier (6 sprites)** - Complete steel tool set **Day 7: Special Tools (4 sprites)** - Fishing rod, net, hammer, wrench --- ## 🎨 **STYLE GUIDE:** **All sprites must match:** - ✅ Thick black outlines - ✅ Dark-chibi gothic aesthetic - ✅ "Cult of the Lamb" inspired - ✅ Smooth vector art (NOT pixel art) - ✅ Transparent backgrounds - ✅ Consistent with existing 10 animal refs **Animation Requirements:** - 4 frames per animal action - Smooth transitions - Natural movement - Gothic subtle touches (glowing eyes optional) --- ## 💾 **FILE ORGANIZATION:** ``` /assets/references/ ├── creatures/farm_animals/ │ ├── cow/ │ │ ├── idle.png ✓ │ │ ├── walk.png │ │ ├── eat.png │ │ └── milk.png │ ├── pig/ │ │ ├── idle.png │ │ ├── walk.png │ │ ├── eat.png │ │ └── dig.png │ └── ... (8 more animals) │ ├── faza1_infrastructure/ │ ├── greenhouse/ │ │ ├── 01_broken.png ✓ │ │ ├── 02_repaired.png │ │ ├── 03_functional.png │ │ ├── 04_advanced.png │ │ └── 05_deluxe.png │ ├── irrigation/ │ ├── storage/ │ └── farm_elements/ │ └── tool_upgrades/ ├── stone/ │ ├── hoe.png ✓ │ ├── axe.png │ ├── pickaxe.png │ ├── watering_can.png │ ├── scythe.png │ └── shovel.png ├── iron/ ├── steel/ └── special/ ``` --- ## ⏱️ **TIME ESTIMATES:** **Per Asset Type:** - Animal animation frame: 10-15 min - Building/infrastructure: 20-30 min - Tool sprite: 10-15 min **Total Time:** - Animal animations (39 × 12 min): ~8 hours - Infrastructure (13 × 25 min): ~5.5 hours - Tools (21 × 12 min): ~4.5 hours - **TOTAL: ~18 hours work** **Realistic Schedule:** - 3 hours/day = 6 days - 6 hours/day = 3 days - **Complete Faza 1 assets in 1 week!** --- ## 🎯 **PRIORITY ORDER:** **HIGH PRIORITY (Must have for Faza 1 release):** 1. Animal animations (core gameplay) 2. Greenhouse progression (key building) 3. Stone + Iron tool tiers (essential upgrades) **MEDIUM PRIORITY (Great to have):** 4. Irrigation system (quality of life) 5. Storage buildings (organization) 6. Steel tools (endgame) **LOW PRIORITY (Can defer):** 7. Special tools (nice to have) 8. Windmill (cosmetic) --- ## 📝 **NEXT STEPS:** **Immediate (Tonight/Tomorrow):** 1. [ ] Generate remaining cow animations (walk, eat, milk) 2. [ ] Generate pig full set (4 frames) 3. [ ] Generate sheep full set (4 frames) **This Week:** 4. [ ] Complete all 10 animals (39 sprites) 5. [ ] Generate greenhouse stages 2-5 6. [ ] Start tool upgrades (stone tier) **Next Week:** 7. [ ] Complete infrastructure 8. [ ] Complete all tool tiers 9. [ ] Integration testing --- **START NEXT SESSION:** Generate 3 animal sets (Cow complete + Pig + Sheep = 11 sprites) **CURRENT: 3/73 (4%) - TARGET: 73/73 (100%) in 1 week!** 🚀