// Game Scene - Glavna igralna scena class GameScene extends Phaser.Scene { constructor() { super({ key: 'GameScene' }); } create() { console.log('🎮 GameScene: Initialized!'); window.gameState.currentScene = 'GameScene'; const width = this.cameras.main.width; const height = this.cameras.main.height; // Testno besedilo - potrditev da scena deluje const testText = this.add.text(width / 2, height / 2, 'FAZA 0: Setup Complete!\n\nGame Scene Active', { fontFamily: 'Courier New', fontSize: '32px', fill: '#00ff41', align: 'center' }); testText.setOrigin(0.5); // Debug info const debugText = this.add.text(10, 10, 'FAZA 0 TEST\nElectron + Phaser OK', { fontFamily: 'Courier New', fontSize: '14px', fill: '#ffffff', backgroundColor: '#000000', padding: { x: 10, y: 5 } }); // FPS counter this.fpsText = this.add.text(10, height - 30, 'FPS: 60', { fontFamily: 'Courier New', fontSize: '14px', fill: '#00ff41' }); console.log('✅ Faza 0 setup complete - ready for manual testing!'); } update() { // Update FPS if (this.fpsText) { this.fpsText.setText(`FPS: ${Math.round(this.game.loop.actualFps)}`); } } }