# ✅ **MISSING ASSETS CHECKLIST - EXACT LIST** **Created:** Jan 8, 2026 19:11 CET **Purpose:** Točen seznam vseh slik ki še manjkajo **Priority Order:** Demo → Faza 1 High → Faza 1 Med/Low → Faza 2 --- ## 🎮 **DEMO - 0 MISSING! ✅** **Status:** POPOLNOMA READY! **Lahko launcha:** TAKOJ (z placeholder music) **Še edino za polish:** - ⚠️ Real music (7 tracks) - ne blokira demo - ⚠️ Real SFX (23 sounds) - ne blokira demo --- ## 🎯 **FAZA 1 - PRIORITIZED CHECKLIST:** ### **HIGH PRIORITY (200 slik - za basic Faza 1):** #### **BIOMES - 5 biomes (170 slik):** **1. Desert Biome (35 slik):** - [ ] Desert sand tiles (12 variants - light, dark, rippled) - [ ] Sand dune props (4 sizes) - [ ] Cactus (3 variants - small, medium, tall) - [ ] Desert rocks (4 types - small, medium, large, crystal) - [ ] Oasis water (animated, 6 frames) - [ ] Palm tree (2 types - tall, short) - [ ] Dead bush (2 variants) - [ ] Scorpion enemy (optional - could use existing creature ref) **2. Snow/Mountain Biome (35 slik):** - [ ] Snow ground tiles (10 variants - fresh, packed, icy) - [ ] Ice tiles (6 variants - clear ice, cracked, frost) - [ ] Pine tree (3 types - tall, medium, small) - [ ] Frozen water (animated, 4 frames) - [ ] Icicles (4 sizes - hanging from trees/rocks) - [ ] Snow-covered rocks (3 types) - [ ] Igloo building (optional) - [ ] Snowman decoration (optional) **3. Cave/Underground Biome (40 slik):** - [ ] Cave wall tiles (12 variants - dark stone, mossy, cracked) - [ ] Stalactites (5 sizes - hanging from ceiling) - [ ] Stalagmites (5 sizes - ground formations) - [ ] Crystal formations (6 types - blue, green, red, purple, etc.) - [ ] Underground water pool (animated, 4 frames) - [ ] Glowing mushrooms (4 types - provides light) - [ ] Cave entrance (2 variants - small, large) - [ ] Mine cart prop (optional) **4. Swamp Biome (30 slik):** - [ ] Murky water tiles (animated, 6 frames - bubbling) - [ ] Swamp grass (6 variants - tall, short, withered) - [ ] Dead trees (3 types - twisted, bare, half-submerged) - [ ] Lily pads (3 sizes - small, medium, large) - [ ] Swamp rocks (3 types - mossy, cracked) - [ ] Hanging vines (4 variants) - [ ] Fog overlay (2 density levels - light, heavy) - [ ] Firefly particles (optional - 2 frames) **5. Beach/Coast Biome (30 slik):** - [ ] Beach sand tiles (8 variants - dry, wet, shells) - [ ] Water edge (animated, 6 frames - waves lapping) - [ ] Seashells (4 types - spiral, clam, starfish, coral) - [ ] Driftwood (3 pieces - logs, planks) - [ ] Beach rocks (3 types - smooth, rough, tidal) - [ ] Palm tree (2 types - curved, straight) - [ ] Seagull prop (optional - 2 frames) - [ ] Beach umbrella decoration (optional) --- #### **NPCs - 5 critical NPCs (55 slik):** **NPC Structure (each needs ~11 sprites):** - Idle: 4 directions (down, left, right, up) - Walk: 4 frames × 2 directions (left/right only minimum) - Portrait: 1 close-up for dialogue **Convert from existing 179 refs:** **6. Mayor (11 slik):** - [ ] Idle: 4 directions - [ ] Walk: 4 frames left + 4 frames right = 8 total - [ ] Portrait: 1 - **Ref:** Use grassland NPC refs **7. Teacher (11 slik):** - [ ] Idle: 4 directions - [ ] Walk: 8 frames - [ ] Portrait: 1 - **Ref:** Use forest NPC refs **8. Blacksmith (11 slik):** - [ ] Idle: 4 directions - [ ] Walk: 8 frames - [ ] Portrait: 1 - **Ref:** Use desert NPC refs **9. Priest (11 slik):** - [ ] Idle: 4 directions - [ ] Walk: 8 frames - [ ] Portrait: 1 - **Ref:** Use catacombs NPC refs **10. Guard (11 slik):** - [ ] Idle: 4 directions - [ ] Walk: 8 frames - [ ] Portrait: 1 - **Ref:** Use grassland NPC refs --- #### **ENEMIES - 4 common types (44 slik):** **Enemy Structure (each needs ~11 sprites):** - Idle: 4 frames (animation loop) - Walk: 4 frames - Attack: 3 frames **Convert from existing 112 creature refs:** **11. Skeleton (11 slik):** - [ ] Idle: 4 frames - [ ] Walk: 4 frames - [ ] Attack: 3 frames - **Ref:** Use mythical creature refs **12. Ghost (11 slik):** - [ ] Idle: 4 frames (floating) - [ ] Walk: 4 frames (transparent drift) - [ ] Attack: 3 frames - **Ref:** Use mythical creature refs - **Note:** Add alpha transparency **13. Spider (11 slik):** - [ ] Idle: 4 frames - [ ] Walk: 4 frames (8-legged movement) - [ ] Attack: 3 frames (bite/jump) - **Ref:** Use bug/creature refs **14. Wolf (11 slik):** - [ ] Idle: 4 frames (breathing) - [ ] Walk: 4 frames (trot) - [ ] Attack: 3 frames (lunge/bite) - **Ref:** Use wild animals refs --- **HIGH PRIORITY TOTAL: 200 slik** **Time Estimate: 3-4 weeks** (converting refs + new biomes) --- ### **MEDIUM PRIORITY (300 slik - za expanded Faza 1):** #### **BIOMES - 5 more biomes (160 slik):** **15. Forest (Dense) Biome (30 slik):** - [ ] Dense forest ground (8 variants) - [ ] Thick tree trunks (5 types) - [ ] Large mushrooms (3 sizes) - [ ] Thick vines (4 variants) - [ ] Forest rocks (3 types) - [ ] Tree canopy overlay (2 density levels) - [ ] Forest flowers (3 types) - [ ] Fallen logs (2 variants) **16. Jungle Biome (40 slik):** - [ ] Jungle ground tiles (10 variants) - [ ] Tropical trees (4 types - palm, banana, mahogany) - [ ] Thick vines (5 variants - hanging, climbing) - [ ] Exotic flowers (6 types - orchid, hibiscus, etc.) - [ ] Jungle ruins (4 pieces - pillars, walls, statues) - [ ] Canopy overlay (3 density levels) - [ ] Jungle water (animated, 4 frames) - [ ] Bamboo stalks (4 variants) **17. Volcanic Biome (30 slik):** - [ ] Lava tiles (animated, 8 frames - flowing) - [ ] Scorched earth (6 variants - cracked, ash, obsidian) - [ ] Volcanic rocks (5 types - sharp, smooth, pumice) - [ ] Smoke effects (4 frames - rising) - [ ] Dead burned trees (2 types) - [ ] Lava geyser (animated, 4 frames) - [ ] Obsidian crystals (1 type) **18. Crystal Forest Biome (30 slik):** - [ ] Crystal ground (8 variants - glowing) - [ ] Crystal trees (4 types - different colors) - [ ] Crystal formations (6 types - spires, clusters) - [ ] Glowing moss (3 variants) - [ ] Magic flowers (4 types) - [ ] Sparkle particles (4 frames) - [ ] Crystal water (animated, 3 frames) **19. Corrupted Land Biome (30 slik):** - [ ] Dark corrupted soil (8 variants) - [ ] Corrupted trees (4 types - twisted, dead) - [ ] Toxic plants (5 types - purple, green slime) - [ ] Corruption crystals (4 types) - [ ] Dark fog overlay (3 density levels) - [ ] Corrupted rocks (3 types) - [ ] Ooze puddles (animated, 3 frames) --- #### **NPCs - 4 more NPCs (40 slik):** **20. Farmer NPC (10 slik)** **21. Child NPC (10 slik)** **22. Elder NPC (10 slik)** **23. Mysterious Stranger (10 slik)** --- #### **ENEMIES - 3 special types (36 slik):** **24. Raider (Human) (12 slik):** - [ ] Idle: 4 directions - [ ] Walk: 4 frames - [ ] Attack: 4 frames (sword swing) **25. Witch (12 slik):** - [ ] Idle: 4 frames (floating) - [ ] Walk: 4 frames - [ ] Attack: 4 frames (magic cast) **26. Gargoyle (Flying) (12 slik):** - [ ] Idle: 4 frames (perched) - [ ] Fly: 4 frames (wing flap) - [ ] Attack: 4 frames (dive) --- #### **ITEMS - Tool Upgrades (20 slik):** **27. Stone Tier Tools (5 slik):** - [ ] Stone Hoe - [ ] Stone Axe - [ ] Stone Pickaxe - [ ] Stone Sword - [ ] Stone Scythe **28. Iron Tier Tools (5 slik):** - [ ] Iron Hoe - [ ] Iron Axe - [ ] Iron Pickaxe - [ ] Iron Sword - [ ] Iron Scythe **29. Gold Tier Tools (5 slik):** - [ ] Gold Hoe (weak but fast) - [ ] Gold Axe - [ ] Gold Pickaxe - [ ] Gold Sword - [ ] Gold Scythe **30. Diamond Tier Tools (5 slik):** - [ ] Diamond Hoe - [ ] Diamond Axe - [ ] Diamond Pickaxe - [ ] Diamond Sword - [ ] Diamond Scythe --- #### **CONSUMABLES (16 slik):** **31. Food Items (10 slik):** - [ ] Bread - [ ] Apple - [ ] Cooked meat - [ ] Fish - [ ] Soup - [ ] Cheese - [ ] Berries - [ ] Mushroom - [ ] Cake - [ ] Honey **32. Potions (6 slik):** - [ ] Health potion (red) - [ ] Stamina potion (green) - [ ] Speed potion (blue) - [ ] Strength potion (orange) - [ ] Defense potion (purple) - [ ] Antidote (yellow) --- #### **QUEST ITEMS (6 slik):** **33. Story Items:** - [ ] Ana's Locket (key item) - [ ] Ana's Diary (key item) - [ ] Rusty Key - [ ] Golden Key - [ ] Silver Key - [ ] Crystal Key --- #### **ADVANCED UI (22 slik):** **34. Minimap (4 slik):** - [ ] Minimap frame (corner UI) - [ ] Player marker - [ ] NPC marker - [ ] Quest marker **35. Quest Log UI (6 slik):** - [ ] Quest log background - [ ] Quest icon (active) - [ ] Quest icon (complete) - [ ] Quest icon (failed) - [ ] Quest tracker panel - [ ] Objective checkbox **36. Shop UI (8 slik):** - [ ] Shop panel background - [ ] Buy button - [ ] Sell button - [ ] Currency icon (gold) - [ ] Item price tag - [ ] Merchant portrait frame - [ ] Inventory to shop arrow - [ ] Shop to inventory arrow **37. Skill Tree UI (4 slik):** - [ ] Skill tree background - [ ] Skill node (locked) - [ ] Skill node (unlocked) - [ ] Skill connection line --- **MEDIUM PRIORITY TOTAL: 300 slik** **Time Estimate: 4-5 weeks** --- ### **LOW PRIORITY (237 slik - za complete Faza 1):** #### **BOSS ARENAS - 5 arenas (140 slik):** **38. Dino Valley Arena (40 slik):** - Use dinosaur refs + prehistoric environment **39. Witch Forest Arena (30 slik):** - Use witch forest refs + dark magic theme **40. Cenotes Arena (30 slik):** - Underground pools + Mayan ruins **41. Catacombs Arena (30 slik):** - Use catacombs refs + bones + coffins **42. Final Boss Arena (10 slik):** - Epic dramatic backdrop --- #### **MINI-BOSSES - 3 bosses (46 slik):** **43. Zombie Boss (16 slik):** - Large variant of existing zombie **44. Necromancer (15 slik):** - Magic casting animations **45. Demon (15 slik):** - Dark creature with wings --- #### **REMAINING NPCs - 3 NPCs (30 slik):** **46-48:** Glavni Smetar, Ivan Kovač, Kustos (Use existing refs, just convert) --- #### **ENVIRONMENTAL PROPS (21 slik):** **49. Misc Props:** - [ ] Signposts (3 types) - [ ] Barrels (2 types) - [ ] Crates (2 types) - [ ] Lanterns (3 types) - [ ] Campfire (animated, 4 frames) - [ ] Gravestone (3 types) - [ ] Statue (2 types) - [ ] Ruins pieces (2 types) --- **LOW PRIORITY TOTAL: 237 slik** **Time Estimate: 3-4 weeks** --- ## 🎯 **FAZA 2 - 280 SLIK:** ### **MULTIPLAYER (40 slik):** - [ ] Player 2 avatar variants (10) - [ ] Player 3 avatar variants (10) - [ ] Player 4 avatar variants (10) - [ ] Multiplayer UI elements (10) ### **ADVANCED BUILDINGS (60 slik):** - [ ] Workshop exterior + interior (15) - [ ] Forge exterior + interior (15) - [ ] Laboratory exterior + interior (15) - [ ] Greenhouse (10) - [ ] Animal barn (5) ### **VEHICLES (30 slik):** - [ ] Cart (8 sprites - 4 directions loaded + empty) - [ ] Boat (8 sprites - 4 directions) - [ ] Fast travel markers (4) - [ ] Vehicle UI (10) ### **WEATHER EFFECTS (20 slik):** - [ ] Rain overlay (4 frames) - [ ] Snow overlay (4 frames) - [ ] Fog overlay (3 density) - [ ] Storm clouds (4 frames) - [ ] Lightning (5 frames) ### **PARTICLE EFFECTS (30 slik):** - [ ] Magic sparkles (6 frames) - [ ] Explosion (6 frames) - [ ] Smoke (4 frames) - [ ] Dust (4 frames) - [ ] Leaves (4 frames) - [ ] Water splash (6 frames) ### **END-GAME BOSSES (80 slik):** **50. Dinosaur King (20 slik):** - Use dino refs + mega-boss scales **51. Witch Queen (20 slik):** - Magic boss with phased attacks **52. Necromancer Lord (20 slik):** - Zombie summoner boss **53. FINAL BOSS (Ana's Fate) (20 slik):** - Ultimate confrontation ### **CUTSCENE STILLS (20 slik):** - [ ] 20 emotional story moments (finding Ana!) --- ## 📊 **TOTAL MISSING SUMMARY:** | Priority | Sprites | Time | When | |----------|---------|------|------| | **HIGH** | 200 | 3-4 weeks | Start NOW | | **MEDIUM** | 300 | 4-5 weeks | After high | | **LOW** | 237 | 3-4 weeks | Complete Faza 1 | | **FAZA 2** | 280 | 5-6 weeks | Post-Faza 1 | | **TOTAL** | **1,017** | **15-19 weeks** | - | --- ## 🎯 **IMMEDIATE ACTION PLAN:** ### **THIS WEEK (Jan 8-14):** Start HIGH PRIORITY #1-5 (Biomes): - [ ] Desert biome (35 slik) - [ ] Snow biome (35 slik) ### **NEXT WEEK (Jan 15-21):** Continue HIGH PRIORITY: - [ ] Cave biome (40 slik) - [ ] Swamp biome (30 slik) - [ ] Beach biome (30 slik) - Start NPC conversions (#6-10) ### **WEEK 3 (Jan 22-28):** Complete HIGH PRIORITY: - [ ] Finish 5 NPCs (55 slik) - [ ] Convert 4 enemies (44 slik) --- **ŠTA MORAŠ NAREDIT:** **Za DEMO:** ✅ NIČ! Ready! **Za FAZA 1 (basic):** 200 HIGH PRIORITY slik **Za FAZA 1 (full):** 737 slik total **Za FAZA 2:** 280 slik additional **Start with HIGH PRIORITY biomes (170 slik) - can use refs as guides!**