# 🌍 GLOBAL ASSET PRODUCTION - MASTER OVERVIEW **Date**: 31.12.2025 **Status**: Infrastructure 100% Ready, Production Active --- ## πŸ“Š BIOME STRUCTURE OVERVIEW **Total Biomes**: 18 **Categories per Biome**: 9 **Total Category Folders**: 162 ### Standard DLC Categories: 1. **fauna** - Animals, creatures, monsters 2. **clothing** - Armor, outfits, themed gear 3. **weapons** - Tools, weapons, combat items 4. **food** - Plants, crops, consumables 5. **materials** - Crafting resources, drops 6. **terrain** - Ground tiles (32x32), terrain 7. **vegetation** - Trees, plants, flora 8. **props** - Objects, decorations 9. **buildings** - Structures, shelters --- ## πŸ—ΊοΈ ALL 18 BIOMES | # | Biome | Status | Fauna | Full DLC | |--:|:------|:------:|:-----:|:--------:| | 1 | **Dino Valley** | βœ… 19% | 32/32 | 32/168 | | 2 | **Mythical Highlands** | πŸ“ 0% | 0 | 0 | | 3 | **Endless Forest** | πŸ“ 0% | 0 | 0 | | 4 | **Loch Ness** | πŸ“ 0% | 0 | 0 | | 5 | **Egyptian Desert** | πŸ“ 0% | 0 | 0 | | 6 | **Amazonas** | πŸ“ 0% | 0 | 0 | | 7 | **Atlantis** | πŸ“ 0% | 0 | 0 | | 8 | **Chernobyl** | πŸ“ 0% | 0 | 0 | | 9 | **Catacombs** | πŸ“ 0% | 0 | 0 | | 10 | **Arctic Zone** | πŸ“ 0% | 0 | 0 | | 11 | **Volcanic Zone** | πŸ“ 0% | 0 | 0 | | 12 | **Crystal Caves** | πŸ“ 0% | 0 | 0 | | 13 | **Floating Islands** | πŸ“ 0% | 0 | 0 | | 14 | **Deep Ocean** | πŸ“ 0% | 0 | 0 | | 15 | **Shadow Realm** | πŸ“ 0% | 0 | 0 | | 16 | **Mushroom Forest** | πŸ“ 0% | 0 | 0 | | 17 | **Bamboo Forest** | πŸ“ 0% | 0 | 0 | | 18 | **Wasteland** | πŸ“ 0% | 0 | 0 | --- ## πŸ“‚ FOLDER STRUCTURE ``` assets/slike/ β”œβ”€β”€ dinozavri/ βœ… 19% β”‚ β”œβ”€β”€ fauna/ βœ… 32 PNG β”‚ β”œβ”€β”€ clothing/ πŸ“ Ready β”‚ β”œβ”€β”€ weapons/ πŸ“ Ready β”‚ β”œβ”€β”€ food/ πŸ“ Ready β”‚ β”œβ”€β”€ materials/ πŸ“ Ready β”‚ β”œβ”€β”€ terrain/ πŸ“ Ready β”‚ β”œβ”€β”€ vegetation/ πŸ“ Ready β”‚ β”œβ”€β”€ props/ πŸ“ Ready β”‚ └── buildings/ πŸ“ Ready β”‚ β”œβ”€β”€ mythical_highlands/ πŸ“ Structure Ready β”‚ β”œβ”€β”€ fauna/ (Griffins, Dragons, Unicorns) β”‚ β”œβ”€β”€ clothing/ (Dragon Scale Armor, Noble Robes) β”‚ β”œβ”€β”€ weapons/ (Enchanted Swords, Magic Staffs) β”‚ β”œβ”€β”€ food/ (Mystical Berries, Dragon Fruit) β”‚ β”œβ”€β”€ materials/ (Dragon Scales, Phoenix Feathers) β”‚ β”œβ”€β”€ terrain/ (Mountain Tiles, Cloud Platforms) β”‚ β”œβ”€β”€ vegetation/ (Ancient Trees, Magic Flora) β”‚ β”œβ”€β”€ props/ (Ruins, Statues, Altars) β”‚ └── buildings/ (Castles, Towers, Shrines) β”‚ β”œβ”€β”€ endless_forest/ πŸ“ Structure Ready β”‚ β”œβ”€β”€ fauna/ (Bigfoot, Wendigo, Forest Spirits) β”‚ β”œβ”€β”€ clothing/ (Bigfoot Fur, Hunter Gear) β”‚ β”œβ”€β”€ weapons/ (Wooden Bows, Forest Axes) β”‚ └── ... (7 more categories) β”‚ β”œβ”€β”€ loch_ness/ πŸ“ Structure Ready β”‚ β”œβ”€β”€ fauna/ (Nessie, Scottish Wildlife) β”‚ β”œβ”€β”€ clothing/ (Kilts, Tartan, Highland Dress) β”‚ β”œβ”€β”€ weapons/ (Claymore, Bagpipe Weapon) β”‚ └── ... (7 more categories) β”‚ └── ... (14 more biomes) ``` --- ## 🎯 ESTIMATED ASSET COUNTS Based on Dino Valley template (168 assets per biome): | Category | Per Biome | Γ— 18 Biomes | Total | |:---------|----------:|------------:|------:| | Fauna | 16 Γ— 2 = 32 | Γ— 18 | **576** | | Clothing | 9 Γ— 2 = 18 | Γ— 18 | **324** | | Weapons | 12 Γ— 2 = 24 | Γ— 18 | **432** | | Food | 10 Γ— 2 = 20 | Γ— 18 | **360** | | Materials | 8 Γ— 2 = 16 | Γ— 18 | **288** | | Terrain | 8 Γ— 2 = 16 | Γ— 18 | **288** | | Vegetation | 5 Γ— 2 = 10 | Γ— 18 | **180** | | Props | 10 Γ— 2 = 20 | Γ— 18 | **360** | | Buildings | 6 Γ— 2 = 12 | Γ— 18 | **216** | | **TOTAL** | **168** | Γ— 18 | **3,024** | **Note**: This is BASE estimate. Actual count will be higher with: - Character animations (Kai, Gronk, Ana, NPCs) - UI elements - Effects and particles - Special items **Projected FULL count**: **~13,500 PNG files** --- ## πŸš€ PRODUCTION WORKFLOW ### Phase 1: Complete Dino Valley (ACTIVE) ```bash # Generate all 136 missing Dino Valley assets python3 scripts/generate_dino_valley_complete.py ``` ### Phase 2: Replicate for Each Biome 1. Create biome-specific manifest (fauna, clothing, weapons, etc.) 2. Define style prompts for biome theme 3. Generate all assets using template 4. Organize into hierarchical structure ### Phase 3: Core Game Assets - Main characters (Kai, Gronk, Ana) - full animations - NPCs (180+ characters) - UI elements - Effects and particles --- ## πŸ› οΈ TOOLS AVAILABLE **Structure Management**: - `scripts/create_all_biome_structures.py` - Create all biome folders βœ… - `scripts/restore_hierarchical_structure.py` - Organize flatβ†’hierarchical **Generation**: - `scripts/generate_dino_valley_complete.py` - Dino Valley generator - `scripts/master_asset_pipeline.py` - Post-processing (bg removal, previews) **Documentation**: - `/DINO_VALLEY_COMPLETE_MANIFEST.json` - Template for biome manifests - `/DINO_VALLEY_COMPLETE_README.md` - DLC pack documentation - Each biome/category has README.md --- ## πŸ“ˆ PROGRESS TRACKING **Current Status**: - βœ… Infrastructure: 100% - βœ… Folder Structure: 162 folders created - βœ… Dino Valley Fauna: 32/32 (100%) - ⏳ Dino Valley Full DLC: 32/168 (19%) - ⏳ All Biomes: 32/3,024 (1%) **Next Milestones**: 1. Complete Dino Valley: 168/168 assets 2. Complete 3 more biomes: ~672 assets 3. All 18 biomes fauna complete: 576 assets 4. Full 18 biomes: 3,024+ assets --- ## 🎨 STYLE CONSISTENCY All assets generated in **DUAL STYLES**: **Style A (Cartoon Vector)**: - Bold black outlines - Flat colors - Cute and playful - NO shadows, NO gradients **Style B (Dark Noir)**: - Hand-drawn sketchy lines - High contrast - Dramatic shadows - Gritty atmospheric --- **Created**: 31.12.2025 09:40 **Status**: Ready for mass production! πŸš€