# 🔍 ASSET COVERAGE ANALYSIS **Cross-reference: Master Manifest vs ALL_BIOMES_COMPLETE_BREAKDOWN** **Date:** January 1st, 2026 21:06 CET **Status:** Full audit complete --- ## 📊 **RECONCILIATION:** ### **MASTER_ASSET_MANIFEST.md Says:** - **Total game assets:** ~4,201 PNG - Biomes (18): 1,871 PNG - Characters (5): 335 PNG - NPCs (50): 450 PNG - Enemies (40): 880 PNG - Items (250): 250 PNG - UI (265): 265 PNG - Effects (150): 150 PNG ### **ALL_BIOMES_COMPLETE_BREAKDOWN.md Says:** - **Biomes only (21):** 3,121 PNG - 19 Anomalous zones - 2 Base game biomes --- ## ⚠️ **DISCREPANCY IDENTIFIED:** **MASTER has 18 biomes, ALL_BIOMES has 21!** **Missing from MASTER:** 1. ❌ Dino Valley (not in original 18!) 2. ❌ Base Farm (listed separately) 3. ❌ Dark Forest (listed separately) **RESOLUTION:** ALL_BIOMES is **CORRECT and MORE COMPLETE!** --- ## ✅ **COMPLETE ASSET BREAKDOWN (UPDATED):** ### **🌍 BIOME ASSETS:** 3,121 PNG **Includes (from ALL_BIOMES):** - 21 biomes × 10 categories × 2 styles - Every asset type: fauna, terrain, vegetation, props, buildings, food, materials, clothing, tools, NPCs **Current Progress:** - ✅ Dino Valley: 69/212 PNG (33%) - ⏸️ Other 20 biomes: 0/2,909 PNG (0%) --- ### **👤 CHARACTER SPRITES:** ~500 PNG **Main Cast (5 characters):** 1. **Kai** - 75 frames (40 done = 35 TODO) - Animations: idle, walk, run, farm actions, combat, emotes - Portraits: 7 emotions 2. **Gronk** - 82 frames - Same as Kai + companion specific 3. **Grok** - 87 frames - Same + vaping animations + ADHD mechanics 4. **Ana** - 50 frames - Fewer (mostly cutscenes) - 10 emotion portraits 5. **Susi** (Dog) - 41 frames - Pet animations (walk, run, sit, bark, eat, sleep) **Character Subtotal:** 335 frames base × 2 styles × 4 directions = **~500 PNG** --- ### **🧟 ENEMIES & BOSSES:** ~1,200 PNG **From MASTER:** - Basic zombies/enemies (30 types) × 16 frames = 480 - Bosses (10 types) × 40 frames = 400 - Subtotal × 2 styles = **1,760 PNG** **From ALL_BIOMES (biome-specific):** - Already counted in biome fauna! **Adjusted Total:** **~400 PNG** (unique non-biome enemies) --- ### **🎒 ITEMS & COLLECTIBLES:** ~800 PNG **From MASTER:** - Tools (30): 60 PNG (tiers + styles) - Seeds (40): 80 PNG - Food (60): 120 PNG - Resources (40): 80 PNG - Equipment (50): 100 PNG - Magical (30): 60 PNG - **Subtotal:** 500 PNG **From ALL_BIOMES (biome-specific items):** - Food: 336 PNG (already in biomes!) - Materials: 294 PNG (already in biomes!) - Clothing: 210 PNG (already in biomes!) - Tools: 210 PNG (already in biomes!) **Adjusted:** **300 PNG unique items** (not biome-specific) --- ### **🎨 UI & EFFECTS:** ~500 PNG **UI Elements:** - HUD: 20 PNG - Menus: 30 PNG - Dialogue: 15 PNG - Icons: 200 PNG - **UI Subtotal:** 265 PNG **Effects:** - Magic: 60 PNG - Weather: 20 PNG - Particles: 30 PNG - Animations: 40 PNG - **Effects Subtotal:** 150 PNG **Total:** **415 PNG** --- ## 🎯 **FINAL RECONCILED TOTAL:** | Category | Unique PNG | Notes | |:---------|:----------:|:------| | **Biomes (21)** | 3,121 | Includes biome NPCs, items, creatures | | **Main Characters** | 500 | Kai, Gronk, Grok, Ana, Susi - full animations | | **Global Enemies** | 400 | Non-biome specific bosses/enemies | | **Global Items** | 300 | Non-biome specific tools, UI items | | **UI & Effects** | 415 | Menus, HUD, particles, weather | | **GRAND TOTAL** | **~4,736 PNG** | **Complete game** | --- ## ⚙️ **PRODUCTION VARIANTS:** **If adding rotations + states:** - × 4 rotations (top-down view) = 18,944 PNG - + Damaged states, seasons, etc. = **~20,000-25,000 PNG total** **But for ALPHA/BETA:** - **Core unique assets:** 4,736 PNG - **Essential variants:** +2,000 PNG - **Realistic target:** **~6,500-7,000 PNG** --- ## 💰 **COST PROJECTIONS:** **@ €0.018 per image:** | Scope | PNG Count | Cost | Credits Available | |:------|:---------:|:----:|:-----------------:| | **Biomes only** | 3,121 | €56.18 | €1,121.80 ✅ | | **Core game** | 4,736 | €85.25 | €1,121.80 ✅ | | **With variants** | 7,000 | €126.00 | €1,121.80 ✅ | | **Full production** | 12,400 | €223.20 | €1,121.80 ✅ | **ALL SCENARIOS FULLY COVERED!** 🎉 --- ## ⏱️ **TIME ESTIMATES:** **@ 6 images/minute (Vertex AI):** | Scope | Time | Days @ 8hr/day | |:------|:----:|:--------------:| | **Biomes** | 8.7 hours | 1.1 days | | **Core game** | 13.2 hours | 1.7 days | | **With variants** | 19.4 hours | 2.4 days | | **Full production** | 34.4 hours | 4.3 days | --- ## ✅ **MISSING ELEMENTS CHECK:** ### **From MASTER that's NOT in ALL_BIOMES:** 1. ⚠️ **Global Enemies** (40 types) - NOT biome-specific - Zombies, mutants, bosses that appear everywhere - **Need to add:** ~400 PNG 2. ⚠️ **Global Items** (base tools/weapons) - Hoe tiers, axe tiers, universal equipment - **Need to add:** ~300 PNG 3. ✅ **UI & Effects** - Already separate, good! 4. ✅ **Character animations** - Already tracked separately ### **From ALL_BIOMES that's NOT in MASTER:** 1. ✅ **Dino Valley** - NEW biome, not in original 18! 2. ✅ **More detailed breakdowns** - Better granularity 3. ✅ **Dual style specification** - Clear A/B split --- ## 🎯 **RECOMMENDATIONS:** ### **PHASE 1: Biomes Focus (NOW)** **Generate:** 3,121 PNG (21 biomes complete) - ✅ Covers 66% of total game! - ✅ All environments ready - ✅ Biome-specific items/NPCs done - **Cost:** €56 - **Time:** 8.7 hours ### **PHASE 2: Characters & UI** **Generate:** 915 PNG (characters + UI) - Main cast animations - All UI elements - Particle effects - **Cost:** €16.50 - **Time:** 2.5 hours ### **PHASE 3: Global Systems** **Generate:** 700 PNG (global enemies/items) - Universal zombies - Tier-based tools - Boss encounters - **Cost:** €12.60 - **Time:** 2 hours ### **TOTAL PHASED APPROACH:** - **4,736 PNG** generated - **€85.30** total cost - **13.2 hours** total time - **2 days** to complete everything! --- ## 🚀 **GENERATION PRIORITIES:** 1. **IMMEDIATE:** Dino Valley completion (142 PNG - 24 min) 2. **THIS WEEK:** All 21 biomes (3,121 PNG - 8.7 hr) 3. **NEXT WEEK:** Characters + UI (915 PNG - 2.5 hr) 4. **MONTH 1:** Global systems (700 PNG - 2 hr) **COMPLETE GAME ASSETS IN 2 WEEKS!** 🎮 --- **STATUS:** ✅ Analysis complete, all systems cross-referenced, ready for production! 🚀