# DODATNE NALOGE - Future Development > **📘 Za podrobne implementacijske načrte z kodo in časovnico, glej:** > **[IMPLEMENTATION_ROADMAP.md](./IMPLEMENTATION_ROADMAP.md)** - 27 funkcij z code examples, priority matrix in 18-week timeline --- ## 🎨 **Vizualne Izboljšave** - [ ] **Animirane Texture** - Crop growth animations - 🔴 High Priority | ⏱️ 2 days | [Roadmap §2](#2--crop-growth-animations) - 5 growth stages, tween animations, particle effects - [ ] **Weather Particles** - Snow/rain improvements - 🔴 High Priority | ⏱️ 2-3 days | [Roadmap §5](#5-️-weather-particle-improvements) - Enhanced rain/snow, thunderstorm, lightning flashes - [ ] **Light System** - Dynamic lighting (torches, day/night) - 🔴 High Priority | ⏱️ 3-4 days | [Roadmap §1](#1--light-system---dynamic-lighting) - Global day/night cycle, point lights (torches, campfire, lantern) - [ ] **Shadow System** - Entity shadows - 🔴 High Priority | ⏱️ 1-2 days | [Roadmap §8](#8--shadow-system) - Ellipse shadows, dynamic opacity based on time of day - [ ] **Fog of War** - Unexplored areas darkened - 🟡 Medium Priority | ⏱️ 3 days | [Roadmap §12](#12-️-fog-of-war) - Track explored tiles, darkness overlay, gradual reveal - [ ] **Building Animations** - Construction progress visual - 🟡 Medium Priority | ⏱️ 2 days - Progressive build states, particle effects, sound - [ ] **Icon Polish** - Higher resolution item icons - 🟡 Medium Priority | ⏱️ 2-3 days - 64x64 → 128x128, anti-aliasing, color grading - [ ] **UI Transitions** - Smooth menu animations - 🟡 Medium Priority | ⏱️ 2 days - Slide/fade animations, easing functions, micro-interactions ## 🎮 **Gameplay Izboljšave** - [ ] **Skill Tree** - Player progression system - 🔴 High Priority | ⏱️ 5-6 days | [Roadmap §3](#3--skill-tree-system) - 4 branches (Farming, Combat, Crafting, Survival), 12 skills total - [ ] **Crafting Tiers** - Bronze/Iron/Steel tools - 🔴 High Priority | ⏱️ 3 days | [Roadmap §4](#4--crafting-tiers---tool-progression) - 6 tiers: Wood → Stone → Bronze → Iron → Steel → Diamond - Durability system, efficiency multipliers - [ ] **Farming Automation** - Sprinklers, auto-harvesters - 🔴 High Priority | ⏱️ 3 days | [Roadmap §6](#6--farming-automation---sprinklers) - 3x3 range sprinklers, water particles, auto-growth bonus - [ ] **Animal Breeding** - Genetics system - 🟡 Medium Priority | ⏱️ 5-6 days | [Roadmap §10](#10--animal-breeding) - Normal + Mutant breeding, genetics, quest-locked (see DLC_ROADMAP.md) - [ ] **Cooking System** - Recipe combinations - 🟡 Medium Priority | ⏱️ 3-4 days | [Roadmap §9](#9--cooking-system) - Cooking pot, 10+ recipes, HP restoration food - [ ] **Fishing** - Fishing rod + fish types - 🔴 High Priority | ⏱️ 3-4 days | [Roadmap §7](#7--fishing-system) - 5 fish types (Bass → Legendary), QTE minigame, rarity system - [ ] **Mining Dungeons** - Underground procedural caves - 🟡 Medium Priority | ⏱️ 6-8 days | [Roadmap §11](#11-️-mining-dungeons) - Perlin Noise caves, ores/gems, boss rooms, loot chests - [ ] **Boss Raids** - Multi-phase boss fights - 🟡 Medium Priority | ⏱️ 4-5 days - 3-phase bosses, unique mechanics, legendary loot ## 🌐 **Multiplayer & Social** - [ ] **Co-op Mode** - 2-4 players - 🟢 Low Priority | ⏱️ 8-10 days - P2P networking, synchronized world state, shared inventory - [ ] **Trading Post** - Player marketplace - 🟢 Low Priority | ⏱️ 3-4 days - Sell/buy items, dynamic pricing, NPC merchant - [ ] **Leaderboards** - Farm rankings - 🟢 Low Priority | ⏱️ 2 days - Global/regional scores, multiple categories (gold, farm size, kills) - [ ] **Share Screenshots** - Social integration - 🟢 Low Priority | ⏱️ 1-2 days - Steam screenshots, Twitter/Discord integration - [ ] **Community Events** - Seasonal challenges - 🟢 Low Priority | ⏱️ 3-4 days - Weekly/monthly events, limited-time rewards ## 🔧 **Technical Improvements** - [ ] **Performance Profiler** - Built-in FPS/memory monitor - 🟡 Medium Priority | ⏱️ 2 days - Real-time stats display, performance graphs, bottleneck detection - [ ] **Mod Support** - Custom content loading - 🟢 Low Priority | ⏱️ 5-6 days - Lua scripting, asset loading, mod manager UI - [ ] **Replay System** - Record/playback gameplay - 🟢 Low Priority | ⏱️ 4-5 days - Input recording, deterministic playback, export to video - [ ] **Debug Console** - In-game command line - 🟡 Medium Priority | ⏱️ 1-2 days - Cheat codes, spawn entities, teleport, item spawning - [ ] **Auto-update** - Version checking + patching - 🟢 Low Priority | ⏱️ 3 days - Delta patches, background downloads, automatic restart ## 📱 **Platform Support** - [ ] **Mobile Controls** - Touch optimization - 🟡 Medium Priority | ⏱️ 4-5 days - Virtual joystick, tap-to-move, gesture controls (see SYSTEM_REQUIREMENTS.md) - [ ] **Controller Support** - Gamepad mapping - 🟡 Medium Priority | ⏱️ 2-3 days - Xbox/PS/Switch controllers, button remapping, vibration - [ ] **Steam Deck** - UI scaling adjustments - 🟡 Medium Priority | ⏱️ 2 days - 1280x800 resolution, 40Hz support, battery optimization - [ ] **Linux Build** - Cross-platform testing - 🟢 Low Priority | ⏱️ 3-4 days - Ubuntu/Arch/Fedora testing, AppImage packaging - [ ] **Mac Build** - Platform-specific fixes - 🟢 Low Priority | ⏱️ 3-4 days - M1/M2 optimization, macOS notarization, DMG installer --- ## 📊 **Development Statistics** **Total Features:** 27 **Priority Breakdown:** - 🔴 **High Priority:** 8 features (~4 weeks) - 🟡 **Medium Priority:** 12 features (~8 weeks) - 🟢 **Low Priority:** 7 features (~6 weeks) **Total Estimated Time:** ~18 weeks (4.5 months) **Categories:** - 🎨 Visual: 8 features - 🎮 Gameplay: 8 features - 🌐 Multiplayer: 5 features - 🔧 Technical: 5 features - 📱 Platform: 5 features (some overlap) --- **Status:** 📋 Planning Phase **Next Action:** Implement High Priority features first (see IMPLEMENTATION_ROADMAP.md) **Updated:** 10.12.2025