# 📊 NOVAFARMA - COMPLETE PROJECT STATUS **Development Progress Overview** **Last Updated:** 10.12.2025 23:07 **Current Phase:** Phase 16 - Integration Testing **Overall Status:** 🟢 **85% Complete** --- ## 🎯 **Phase Completion Summary** | Phase | Name | Status | Progress | Notes | |-------|------|--------|----------|-------| | ✅ **1** | Core Basics | ✅ DONE | 100% | Movement, inventory, crafting | | ✅ **2** | Save System | ✅ DONE | 100% | LocalStorage integration | | ✅ **3** | Expansion | ✅ DONE | 100% | Farming, NPC AI, economy | | ✅ **4** | Polish & Visuals | ✅ DONE | 100% | Day/night, audio, particles | | ✅ **5** | Story & Quests | ✅ DONE | 100% | Story mode, boss, quests | | ✅ **6** | Multiplayer & Export | ✅ DONE | 100% | LAN, mobile, desktop | | ✅ **7** | World Structure | ✅ DONE | 100% | Zones, city, farm, pathfinding | | ✅ **8** | Gameplay Loop | ✅ DONE | 100% | Combat polish, loot | | ✅ **9** | Antigravity Transform | ✅ DONE | 95% | Core engine, rendering | | ✅ **10** | Visual Overhaul | ✅ DONE | 100% | Voxel tools, realistic crops | | ✅ **11** | Zombie Roots | ✅ DONE | 100% | Worker AI, graves, expansion | | ✅ **12** | Exploration & Legacy | ✅ DONE | 100% | Ocean, boats, inheritance | | ✅ **13** | Elements & Survival | ✅ DONE | 90% | Weather v2, localization | | ⚠️ **14** | Kickstarter Prep | ⚠️ PARTIAL | 60% | Demo mode done, UI polish TODO | | ⚠️ **15** | Polish & Release Prep | ⚠️ PARTIAL | 70% | Main menu done, refactor TODO | | 🔵 **16** | Integration Testing | 🔵 CURRENT | 10% | **CURRENT PHASE** | | ⬜ **17** | UI Polish & Theme | ⬜ TODO | 0% | Rustic/Post-apo theme | | ⬜ **18** | Save/Load System | ⬜ TODO | 0% | Multiple slots, cloud save | | ⬜ **19** | Trailer & Marketing | ⬜ TODO | 0% | Camera tools, cinematics | | ⬜ **20** | Achievement Wiring | ⬜ TODO | 0% | Trigger events, UI | --- ## 📈 **Overall Statistics** ### **Completed Features:** ~200+ - ✅ Core gameplay systems - ✅ 33 System files implemented - ✅ Localization (5 languages) - ✅ Weather system with seasons - ✅ Ocean & boat system - ✅ Zombie worker AI - ✅ Legacy & inheritance system - ✅ Blueprint & crafting system - ✅ Mount system (donkey/horse) - ✅ Perennial crops (apple trees) - ✅ Playtime tracker - ✅ Steam integration (mock) - ✅ **NEW: Bone tools (5 recipes)** - ✅ **NEW: Gem drops (diamond/emerald)** - ✅ **NEW: Sprite scale fixes** ### **Systems Count:** 33 Files Located in `src/systems/`: - Antigravity.js - BlueprintSystem.js - BuildingSystem.js - CollectionSystem.js - ExpansionSystem.js - FarmingSystem.js - GraveSystem.js - HybridSkillSystem.js - InteractionSystem.js - InventorySystem.js - LegacySystem.js - LocalizationSystem.js - LootSystem.js - MountSystem.js - MultiplayerSystem.js - OceanSystem.js - ParallaxSystem.js - ParticleEffects.js - PathfindingSystem.js - PerennialCropSystem.js - PlaytimeTrackerSystem.js - QuestSystem.js - SaveSystem.js - ScooterRepairSystem.js - SoundManager.js - StatsSystem.js - SteamIntegrationSystem.js - TerrainSystem.js - VisualEffectsSystem.js - WeatherSystem.js - WorkstationSystem.js - WorldEventSystem.js - ZombieWorkerSystem.js ### **Core Modules:** 6 Files Located in `src/core/`: - main.js - Game loop & constants - player.js - Player logic & active item helpers - inventory_crafting.js - Inventory & crafting + **bone tools** - world_interaction.js - World interaction + **gem drops** - events_time.js - Events & time system - enemies.js - Zombie AI & combat - index.js - Central exports --- ## 🔵 **CURRENT: Phase 16 - Integration Testing** ### **Status:** 🔵 10% Complete **What Needs Testing:** #### **✅ Already Working:** 1. Mount System (donkey/horse) - ✅ 2. Perennial Crops (apple trees) - ✅ 3. Weather System (seasons) - ✅ 4. Localization (5 languages) - ✅ 5. PlaytimeTracker - ✅ #### **⚠️ Needs Testing:** 1. **Mount + Inventory** - Does mounted player access inventory correctly? 2. **Perennial + Seasons** - Do apple trees only fruit in autumn? 3. **Weather + Temperature** - Does HP drop in winter without coat? 4. **Localization Coverage** - Are ALL UI elements translated? 5. **Visual Effects** - Do screenshake & particles work everywhere? #### **❌ Needs Implementation:** 1. **Performance Monitoring** - FPS tracking UI 2. **Memory Leak Detection** - Profiling tools 3. **Load Time Optimization** - Asset loading metrics --- ## ⬜ **UPCOMING: Phase 17-20** ### **Phase 17: UI Polish & Visual Theme** (0% - ~2 weeks) **Goal:** Rustic/Post-apocalyptic visual overhaul **Priority Tasks:** 1. Color palette (browns, greys, greens) 2. Rustic inventory UI (wooden containers) 3. Crafting menu (workbench aesthetic) 4. Health bars (organic shapes) 5. Icon updates (pixel art style) **Estimated Time:** 10-14 days --- ### **Phase 18: Save/Load System** (0% - ~1 week) **Goal:** Multiple save slots + cloud integration **Priority Tasks:** 1. SaveManager class 2. JSON serialization (all game state) 3. 3 save slots UI 4. Auto-save (every 5 min) 5. Cloud save integration **Estimated Time:** 5-7 days --- ### **Phase 19: Trailer & Marketing Tools** (0% - ~3 days) **Goal:** Cinematic camera for trailer creation **Priority Tasks:** 1. Smooth camera movement 2. Hide UI toggle (F4) 3. Free camera mode 4. Slow-motion effect 5. Screenshot mode **Estimated Time:** 2-3 days --- ### **Phase 20: Achievement Wiring** (0% - ~2 days) **Goal:** Connect gameplay events to achievements **Priority Tasks:** 1. Wire 8 achievement triggers 2. Achievement unlock popup UI 3. Progress tracking (50/100 zombies) 4. Achievement menu 5. Steam SDK testing **Estimated Time:** 1-2 days --- ## 📊 **Development Timeline** ### **Completed (85%):** - Phases 1-13: **DONE** ✅ - Phase 14: 60% complete - Phase 15: 70% complete - Phase 16: 10% complete (current) ### **Remaining (15%):** - Phase 16: ~3-5 days - Phase 17: ~10-14 days - Phase 18: ~5-7 days - Phase 19: ~2-3 days - Phase 20: ~1-2 days **Total Remaining:** ~3-4 weeks to 100% completion --- ## 🎯 **Immediate Next Steps** ### **Option 1: Complete Phase 16 (Testing)** Focus on integration testing and bug fixes **Tasks:** 1. Test all system interactions 2. Performance profiling 3. Fix bugs found 4. Polish visual glitches **Time:** 3-5 days --- ### **Option 2: Jump to Phase 17 (UI Polish)** Start visual overhaul for better presentation **Tasks:** 1. Design rustic UI theme 2. Update all UI elements 3. Create custom icons 4. Improve typography **Time:** 10-14 days --- ### **Option 3: Implement Quick Wins** Small features with high impact **Quick Wins Available:** 1. ✅ ~~Bone Tools~~ DONE! 2. ✅ ~~Gem Drops~~ DONE! 3. ✅ ~~Sprite Scale Fix~~ DONE! 4. ⬜ Starter Chest (~2h) 5. ⬜ Seasonal Crops Check (~1 day) 6. ⬜ FPS Counter (~1h) --- ## 💡 **Recommendations** ### **For Polish & Release:** 1. **Complete Phase 16** - Ensure stability 2. **Phase 17 (UI Polish)** - Better first impression 3. **Phase 18 (Save System)** - Player retention 4. **Phase 19 (Trailer)** - Marketing materials 5. **Phase 20 (Achievements)** - Player engagement ### **For Quick Demo:** 1. Fix any critical bugs 2. Add FPS counter 3. Polish main menu 4. Record gameplay trailer 5. Package for distribution --- ## 📁 **Project Files** ### **Documentation:** - ✅ TASKS.md - Main task list - ✅ FUTURE_TASKS.md - Future features - ✅ PROJECT_STATUS.md - Status summary - ✅ CHANGELOG.md - Development log - ✅ CODE_ORGANIZATION_SUMMARY.md - Code structure - ✅ IMPLEMENTATION_ROADMAP.md - Feature plans - ✅ PHASE_13_STATUS.md - Phase 13 details - ✅ SPRITE_CLEANUP_GUIDE.md - Sprite optimization - ✅ SPRITE_SCALE_FIX_GUIDE.md - Scale fixes - ✅ SPRITE_SCALE_FIX_COMPLETE.md - Fix summary - ✅ SPRITE_SHEET_GUIDE.md - Sprite sheets - ✅ PLAYER_DATA_API.md - Player API docs ### **Code Modules:** - ✅ `src/core/` - 6 core modules - ✅ `src/systems/` - 33 game systems - ✅ `src/entities/` - Player, NPC, enemies - ✅ `src/scenes/` - Game, UI, Story scenes --- ## 🎮 **Game State** ### **Fully Playable:** ✅ YES - Player movement - Combat - Crafting - Farming - Building - NPC interaction - Quest system - Ocean exploration - Mount system - Localization - Weather & seasons ### **Production Ready:** ⚠️ ALMOST - Core gameplay: ✅ - Visual polish: ⚠️ (needs Phase 17) - Save system: ⚠️ (needs Phase 18) - Marketing materials: ❌ (needs Phase 19) --- ## 🏆 **Success Metrics** ### **Features Implemented:** 200+ ### **Systems Active:** 33 ### **Languages Supported:** 5 ### **Total Code:** ~50,000+ lines ### **Assets:** ~60 sprites (optimized) ### **Development Time:** ~6 months ### **Completion:** 85% --- ## 🎯 **What's Next?** **You decide:** 1. **Continue Testing** (Phase 16) - Stability first 2. **Polish UI** (Phase 17) - Visual impact 3. **Save System** (Phase 18) - Player retention 4. **More Features** - Seasonal crops, starter chest, etc. 5. **Marketing Prep** (Phase 19) - Trailer creation **All major systems are working!** 🎉 --- **Status:** 🟢 **Project is 85% complete and playable!** **Next Milestone:** Complete Phase 16-17 for Beta Release **Estimated Beta:** 2-3 weeks **Estimated 1.0:** 3-4 weeks