# 🏔️ 2.5D TERRAIN SYSTEM - COMPLETE DOCUMENTATION ## 📋 OVERVIEW Complete 2.5D terrain system with procedural hills, height-based collision, and visual polish. --- ## ✅ PHASE 1: HEIGHT GENERATION & VISUALIZATION (COMPLETED) ### Implementation: - **Height Generation:** Perlin noise (0.05 frequency) generates smooth hills - **Height Range:** 0-5 discrete levels - **Visual Effects:** - **Tint:** `0x666666` (dark valleys) → `0xffffff` (bright peaks) - **Scale:** `1.0x` → `1.5x` (50% size increase on peaks) - **Y-Offset:** `0px` → `-75px` (massive elevation) ### Code Location: - **Generation:** `TerrainSystem.js` - `generateChunk()` line ~504 - **Visualization:** `TerrainSystem.js` - `updateCulling()` line ~1031 --- ## ✅ PHASE 2: WALKABILITY CONSTRAINTS (COMPLETED) ### Implementation: - **Height-Aware Collision:** Can't walk over height difference > 1 - **Cliff Detection:** Checks `Math.abs(toHeight - fromHeight) > 1` - **Console Feedback:** Logs "🏔️ Blocked by cliff!" ### Code Location: - **Collision Check:** `TerrainSystem.js` - `isSolid(x, y, fromX, fromY)` line ~1262 --- ## 🎨 PHASE 3: VISUAL POLISH (OPTIONAL) ### Planned Features: #### 1. **Cliff Edge Sprites** ```javascript // Detect cliff edges (height diff > 1) if (heightDiff > 1) { // Add cliff edge sprite between tiles const edgeSprite = this.add.sprite(x, y, 'cliff_edge'); edgeSprite.setRotation(angleToNeighbor); } ``` #### 2. **Shadow Effects** ```javascript // Add shadow to lower tiles near cliffs const shadowAlpha = Math.min(heightDiff * 0.2, 0.6); const shadow = this.add.rectangle(x, y, tileWidth, tileHeight, 0x000000, shadowAlpha); ``` #### 3. **Gradient Blending** ```javascript // Smooth color transitions between heights const neighborAvgHeight = (h1 + h2 + h3 + h4) / 4; const blendedTint = interpolateColor(currentTint, avgTint, 0.3); ``` --- ## 🎮 USAGE ### Reset World (New Seed): ```javascript // In browser console (F12): localStorage.clear(); // Refresh → New procedural world with hills! ``` ### Test Height System: ```javascript const scene = window.gameState.gameScene; const tile = scene.terrainSystem.getTile(50, 50); console.log('Height:', tile.height); // 0-5 ``` ### Test Collision: ``` 1. Walk around the map 2. Try to climb steep hills (height diff > 1) 3. Console: "🏔️ Blocked by cliff!" ``` --- ## 📊 CURRENT STATUS | Feature | Status | Description | |---------|--------|-------------| | Height Generation | ✅ Complete | Procedural hills with Perlin noise | | Visual Height | ✅ Complete | Tint + Scale + Y-offset | | Walkability | ✅ Complete | Height-based collision | | Cliff Edges | ⏳ Optional | Visual borders (Phase 3) | | Shadows | ⏳ Optional | Shadow effects (Phase 3) | | Gradients | ⏳ Optional | Smooth blending (Phase 3) | --- ## 🔧 CUSTOMIZATION ### Adjust Height Intensity: ```javascript // In TerrainSystem.js - generateChunk() const heightNoise = this.noise.noise(x * 0.05, y * 0.05); const rawHeight = (heightNoise + 1) * 2.5; // Change 2.5 to 5.0 for more extreme (0-10 range) ``` ### Adjust Visual Effects: ```javascript // In TerrainSystem.js - updateCulling() const tintValue = 0x666666 + (height * 0x333333); // Adjust contrast const scaleBonus = 1.0 + (height * 0.1); // Adjust size (0.1 = 10% per level) const elevationOffset = -(height * 15); // Adjust elevation (15px per level) ``` ### Adjust Walkability: ```javascript // In TerrainSystem.js - isSolid() if (heightDiff > 1) { // Change to 2 for more permissive, 0 for stricter return true; // Blocked } ``` --- ## 🐛 TROUBLESHOOTING ### Hills not visible? 1. Clear localStorage: `localStorage.clear()` 2. Refresh page 3. Check console for "🏔️ HEIGHT GENERATION" logs ### Can walk through cliffs? 1. Ensure player movement uses `terrainSystem.isSolid(x, y, fromX, fromY)` with 4 parameters 2. Check console for "🏔️ Blocked by cliff!" messages ### Tiles look glitchy? 1. Reduce elevation offset (try `height * 10` instead of `* 15`) 2. Reduce scale bonus (try `height * 0.05` instead of `* 0.1`) --- ## 📚 FILES MODIFIED - `src/systems/TerrainSystem.js` - Height generation & visualization - `docs/HEIGHT_SYSTEM_PLAN.md` - Implementation plan - `docs/2.5D_TERRAIN_GUIDE.md` - This file --- **Implementation Date:** 2025-12-14 **Status:** Phase 1-2 Complete, Phase 3 Optional **Author:** Antigravity AI Assistant