# πŸš€ FULL GAME DEVELOPMENT ROADMAP **Date:** 3. Januar 2026 @ 17:31 **Current Status:** Demo complete βœ…, Full game next! **Goal:** Playable full game with all features! --- ## βœ… **KAR JE Ε½E DONE:** ``` βœ… Demo complete (DemoScene.js) βœ… 420 PNG assets βœ… Phaser 3 engine working βœ… Basic systems: - Player movement - NPC dialogue - Quest system - Farming (basic) - Inventory - UI βœ… Documentation complete ``` --- ## 🎯 **FULL GAME DEVELOPMENT PHASES:** ### **PHASE 1: Missing Assets (3-4 hours)** ``` Priority order: 1. WEAPONS (50 PNG) ⭐⭐⭐ - Melee: 20 (swords, axes, hammers, spears) - Ranged: 15 (bows, crossbows, guns) - Magic: 10 (wands, staffs) - Special: 5 (scythes, pickaxes as weapons) 2. BUILDINGS (40 PNG) ⭐⭐ - Farm: 10 (barns, coops, sheds, silos) - Town: 15 (shops, houses, church, tavern) - Special: 10 (mine, factory, lab, greenhouse) - Ruins: 5 (destroyed versions) 3. ANIMALS (25 PNG) ⭐ - Farm: 10 (sheep, goats, ducks, geese, etc.) - Wild: 10 (deer, rabbits, foxes, bears) - Mutant: 5 (mutated versions) TIME: 3-4 hours COST: ~€1.50 ``` --- ### **PHASE 2: Combat System (2-3 hours)** ``` FILES TO CREATE: - src/systems/CombatSystem.js - src/entities/Enemy.js - src/weapons/WeaponManager.js FEATURES: βœ… Melee combat (swords, axes) βœ… Ranged combat (bow, gun) βœ… Magic combat (wands) βœ… Damage system βœ… Health/death βœ… Weapon switching βœ… Enemy AI (basic) ``` --- ### **PHASE 3: Expanded World (2-3 hours)** ``` FEATURES: βœ… Larger map (use existing Tiled maps!) βœ… Multiple biomes (18 biomes already documented!) βœ… Towns (NPCs, shops, quests) βœ… Dungeons/caves βœ… Fast travel system βœ… Day/night cycle (full system) βœ… Weather system (already in GameScene!) ``` --- ### **PHASE 4: Advanced Farming (2 hours)** ``` FEATURES: βœ… More crops (already have 140 plant PNG!) βœ… Seasons system βœ… Crop quality/mutations βœ… Animal husbandry βœ… Farm upgrades βœ… Greenhouse βœ… Sprinklers/automation ``` --- ### **PHASE 5: Story & NPCs (3 hours)** ``` FEATURES: βœ… Main story quests βœ… Side quests βœ… Romance system (10-20 hearts!) βœ… Marriage βœ… Children system βœ… Family tree βœ… NPC schedules βœ… Gifting system ``` --- ### **PHASE 6: Crafting & Building (2 hours)** ``` FEATURES: βœ… Crafting stations βœ… Recipe system βœ… Building placement βœ… Farm expansion βœ… Interior decoration βœ… Furniture ``` --- ### **PHASE 7: Polish & Testing (2-3 hours)** ``` TASKS: βœ… Bug fixes βœ… Balance gameplay βœ… Sound effects (already have 22 audio files!) βœ… Music βœ… UI polish βœ… Performance optimization βœ… Save/load system ``` --- ## ⏱️ **TOTAL TIME ESTIMATE:** ``` ╔════════════════════════════════════════════╗ β•‘ FULL GAME DEVELOPMENT TIME: β•‘ ╠════════════════════════════════════════════╣ β•‘ β•‘ β•‘ Phase 1: Assets β†’ 3-4h ⭐⭐⭐ β•‘ β•‘ Phase 2: Combat β†’ 2-3h ⭐⭐⭐ β•‘ β•‘ Phase 3: World β†’ 2-3h ⭐⭐ β•‘ β•‘ Phase 4: Farming β†’ 2h ⭐⭐ β•‘ β•‘ Phase 5: Story/NPCs β†’ 3h ⭐⭐ β•‘ β•‘ Phase 6: Crafting β†’ 2h ⭐ β•‘ β•‘ Phase 7: Polish β†’ 2-3h ⭐ β•‘ β•‘ β•‘ β•‘ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ β•‘ β•‘ TOTAL: 16-20 HOURS β•‘ β•‘ β•‘ β•‘ REALISTIC: 2-3 WORK DAYS β•‘ β•‘ β•‘ β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β• ``` --- ## 🎯 **IMMEDIATE NEXT STEPS:** ### **STEP 1: Generate Missing Assets** ⭐⭐⭐ ``` RIGHT NOW: 1. Start with WEAPONS (50 PNG) - Most critical for gameplay - Combat system needs variety 2. Then BUILDINGS (40 PNG) - World needs structures - Town development 3. Then ANIMALS (25 PNG) - Farm diversity - Ecosystem RECOMMENDATION: Start NOW! TIME: 3-4 hours ``` ### **STEP 2: Expand GameScene.js** ``` GameScene.js already has: βœ… 2,392 lines! βœ… 134 systems! βœ… Terrain, Biomes, Weather, etc. NEXT: - Add combat system - Integrate weapons - Add more NPCs - Expand farming ``` ### **STEP 3: Use Existing Assets!** ``` YOU ALREADY HAVE: βœ… 18 biomes documented! βœ… 140 plant sprites! βœ… 134 character animations! βœ… 91 biome terrain tiles! βœ… Complete story written! βœ… Quest system planned! JUST NEED TO: β†’ Integrate into GameScene β†’ Add missing weapons/buildings β†’ Connect systems together ``` --- ## πŸ’‘ **STRATEGIC APPROACH:** ``` OPTION A: Asset-First (RECOMMENDED!) ─────────────────────────────────── 1. Generate ALL missing assets (3-4h) β†’ Weapons, buildings, animals β†’ Complete asset library β†’ Everything ready 2. Then build systems (12-16h) β†’ Combat, expanded world, etc. β†’ Use complete assets β†’ Faster development TOTAL: 16-20h OPTION B: System-First ─────────────────────────────────── 1. Build systems first (12-16h) β†’ Combat, world, etc. β†’ Use placeholder graphics 2. Generate assets later (3-4h) β†’ Replace placeholders β†’ Polish TOTAL: 16-20h (same time, but messier) ``` --- ## πŸš€ **MY RECOMMENDATION:** ``` DO THIS ORDER: TODAY (3-4 hours): βœ… Generate 50 weapons βš”οΈ βœ… Generate 40 buildings 🏠 βœ… Generate 25 animals 🐾 βœ… All assets complete! TOMORROW (8 hours): βœ… Add combat system βœ… Expand world (use Tiled maps!) βœ… Integrate more NPCs βœ… Advanced farming DAY 3 (8 hours): βœ… Story quests βœ… Romance/marriage βœ… Crafting system βœ… Polish & testing RESULT: FULL GAME IN 3 DAYS! πŸŽ‰ ``` --- ## 🎯 **WANT TO START?** ``` A) Generate weapons NOW (50 PNG, 2h) βš”οΈ B) Generate buildings NOW (40 PNG, 2h) 🏠 C) Generate ALL assets (115 PNG, 3-4h) 🎨 D) Start coding combat system πŸ’» E) Review detailed plan first πŸ“š ``` --- **πŸ“ SAVED AS: FULL_GAME_ROADMAP.md** **KAJ Ε½ELIΕ  NAREDITI? πŸš€**