# ๐ŸŽฎ DOLINASMRTI - COMPLETE GAME BIBLE **Created:** 30.12.2025 04:07 **Last Updated:** 30.12.2025 04:07 **Version:** Alpha 1.2 (Kickstarter Demo) --- ## ๐Ÿ“– TABLE OF CONTENTS 1. [Game Overview](#game-overview) 2. [Story & Setting](#story--setting) 3. [Main Characters](#main-characters) 4. [NPCs & Factions](#npcs--factions) 5. [Enemies & Bosses](#enemies--bosses) 6. [Animals & Creatures](#animals--creatures) 7. [Gameplay Systems](#gameplay-systems) 8. [World & Locations](#world--locations) 9. [Items & Crafting](#items--crafting) 10. [Art Style & Visuals](#art-style--visuals) 11. [Audio & Music](#audio--music) 12. [Development Timeline](#development-timeline) 13. [Asset Production](#asset-production) --- ## ๐ŸŽฎ GAME OVERVIEW ### **Title:** Krvava ลฝetev (DolinaSmrti / Bloody Harvest) ### **Genre:** - Survival RPG - Farming Simulator - Post-Apocalyptic Adventure - Story-Driven Exploration ### **Platform:** PC (Web-based, JavaScript/Phaser 3) ### **Target Audience:** - Age: 16+ (mature themes) - Players who enjoy: Stardew Valley, Don't Starve, Project Zomboid - Story-driven gameplay with emotional depth ### **Unique Selling Points:** 1. **Emotional Twin Bond Story** - Find your lost sister Ana 2. **Zombie Worker Management** - Control zombies, don't fight them all 3. **Gritty Noir Art Style** - Dark, hand-drawn, mature aesthetic 4. **Micro to Macro Farm** - Start with 8ร—8 plot, grow to empire 5. **180 NPCs** with deep personalities and quests 6. **18 Biomes** to explore across post-apocalyptic Slovenia 7. **Multiple Endings** based on player choices --- ## ๐Ÿ“š STORY & SETTING ### **Opening:** > "My name is Kai Markoviฤ‡. 1 year ago, the world ended. 1 year ago, I lost everything. My parents... my sister Ana... Everything." ### **The Incident:** - **2084** - Nova Lab, Slovenia - Kai and Ana (teenage twin scientists) work on zombie virus cure - Experiment with "Alfa strain" goes wrong - Giant **Troll King** attacks lab - Kai gets infected with Alpha Hybrid mutation (can control zombies!) - **Ana disappears** in the chaos - Parents killed in outbreak ### **Present Day (Game Start - 2085):** - Kai wakes up in small tent on 8ร—8 farm plot - Has zombie control powers (cursed gift) - Twin bond with Ana feels... silent but not dead - **Mission:** Build farm, survive, find 50 Ana clues, rescue sister ### **Twin Bond Mechanic:** - Kai can "sense" Ana is alive (barely) - Finding clues strengthens the connection - Special cutscenes when close to Ana's location - **All 50 clues** unlock true ending ### **Main Antagonist:** - **Viktor Krniฤ‡** - Military doctor who orchestrated the attack - Wants Ana for her unique blood (cure component) - Controls Troll King as weapon - Final boss battle in Chernobyl reactor ### **The World:** - **Slovenia Post-Apocalypse** (Valley of Death = Dolina Smrti) - 18 diverse biomes (forests, towns, Chernobyl, ocean, Atlantis) - 27 explorable towns - Procedurally generated open world - Mix of realistic locations + fantasy elements --- ## ๐Ÿ‘ฅ MAIN CHARACTERS ### **1. Kai Markoviฤ‡** (Playable Character) **Age:** 17 **Role:** Protagonist, Alpha Hybrid, Farmer **Appearance:** - Dark forest green thick natural dreadlocks - Stretched ear gauges with piercings - Facial piercings (nose, lip) - Weathered blue jacket over beige shirt - Ripped blue jeans with torn knees - Dark brown combat boots - Brown survival backpack - Athletic build **Personality:** - Determined, protective of Ana - Resourceful survivor - Quiet but intense - Struggles with zombie control curse - Deep emotional connection to twin sister **Abilities:** - **Alpha Hybrid Power:** Control zombies telepathically - Farming skills - Combat (bow, sword) - Crafting & building - Can sense Ana's presence (weak) **Character Arc:** - Starts broken and alone - Builds farm as symbol of hope - Grows into leader/hero - Final choice: Save Ana or world? --- ### **2. Ana Markoviฤ‡** (Sister, Lost) **Age:** 17 (Kai's twin) **Role:** Quest target, cure key **Appearance:** - PINK dreadlocks (contrast to Kai's green) - Adventure vest with pockets - Map and research backpack - Energetic, bright personality **Status:** Missing (alive, held by Viktor Krniฤ‡) **Importance:** - Her blood contains cure component - 50 clues scattered across world - Finding all clues = true ending unlock - Can be saved or lost based on player choices **Relationship to Kai:** - Twin bond since birth - Always protected each other - Kai's entire motivation --- ### **3. Gronk** (Companion) **Role:** Tamed Troll, Comic Relief, Heavy Muscle **Appearance:** - MASSIVE green troll (3m tall) - Thick BRIGHT PINK dreadlocks (matches Ana's!) - Pink ear gauges + nose ring piercings - Black t-shirt: "TROLL SABBATH" (purple text) - Torn baggy black skater pants - Pink sneakers - Colorful vape (pink smoke) **Personality:** - Gentle giant despite size - Loves vaping (various flavors) - Loyal to Kai after being saved - ADHD-coded (short attention, impulsive) - Surprisingly philosophical **Abilities:** - Incredible strength (lifts boulders) - Tank/defender in combat - Can break through walls - Special "Earthquake Slam" ability **How Met:** - Found injured in forest - Kai nurses him back to health - Becomes best friend/companion - NOT the Troll King (that's his evil cousin) **Unique Feature:** Only troll who vapes! --- ### **4. Susi** (Dog Companion) **Role:** Loyal dog, item finder, emotional support **Breed:** Mixed retriever-type **Abilities:** - Finds hidden items - Warns of danger - Loyal companion - Multiple dog breeds recruitable later --- ### **5. Viktor Krniฤ‡** (Villain) **Role:** Main antagonist, mad scientist **Appearance:** Sharp, dangerous military doctor **Goal:** Extract cure from Ana's blood (will kill her) **Controls:** Troll King, mutant army **Final Boss:** Chernobyl reactor showdown --- ## ๐Ÿ˜๏ธ NPCs & FACTIONS (180+ Characters) ### **Key NPCs (Demo - 4):** **1. Trader NPC** - Merchant with goods - First NPC you meet - Buys wheat, sells seeds/tools - Clearly visible eyes, friendly smile **2. Blacksmith NPC** - Muscular man with apron - Hammer and anvil - Upgrades tools and weapons - Serious but fair expression **3. Healer/Doctor NPC** - Medical bag and robes - Sells potions and remedies - Kind, concerned facial expression - May have Ana clues **4. Mysterious Traveler NPC** - Cloaked figure - Gives first Ana clue - Mysterious, knowing expression - Appears at key story moments ### **NPC Factions:** - **Scavengers:** Neutral survivors - **Raiders:** Hostile bandits - **Cultists:** Zombie worshippers - **Field Medics:** Helpers - **Scientists:** Pre-outbreak survivors ### **Total NPCs:** 180 across 27 towns - Each with unique dialogue - Quest givers - Traders, crafters, allies - Relationship/reputation system --- ## ๐Ÿ‘น ENEMIES & BOSSES ### **Zombie Types (8):** 1. **Basic Zombie** - Slow, weak 2. **Runner Zombie** - Fast, dangerous 3. **Bloated Zombie** - Tank, explodes 4. **Dreadlocks Zombie** - Medium speed 5. **Zombie Horde** - Groups 6. **Worker Zombie** - Controllable by Kai! 7. **Crawler** - Ground-based 8. **Screamer** - Alerts others ### **Mutants:** - Mutant beasts (various) - Werewolves (night predators) - Skeletons (graveyard spawns) - Ghosts (ruins/churches) ### **Wild Animals (Hostile):** - Wolves - Bears - Wild boars ### **BOSSES (7 Major):** **1. Mutant King (Lv 10)** - First major boss - Slash and Charge attacks - Drops: Mutant Crown, Legendary Sword (20%) **2. Zombie Horde Leader (Lv 20)** - Cemetery king - Bite, Claw, Plague cloud - Summons minions - Drops: Zombie Heart, Necromancer Staff **3. Ancient Tree (Lv 30)** - Sacred Grove guardian - Root strike, Thorn volley, Poison spores - Self-healing - Drops: Ancient Wood, Nature Staff **4. Giant Troll King (Lv 43)** - 3-phase battle! - Club smash (AoE), Roar (stun), Ground pound - Weakness: Head (phase 3), legs - **Gronk's evil cousin!** - Drops: Troll Heart, Legendary Club **5. Ice Titan (Lv 40)** - Frozen Peak - Ice punch, Frost breath, Blizzard aura - Drops: Ice Core, Frost Hammer **6. Fire Dragon (Lv 50)** - FINAL BOSS (Volcano Peak) - Fire breath, Tail swipe, Meteor strike - Apocalypse mode - Drops: Dragon Heart, Dragon Scale Armor **7. King Slime** - Secret boss - Heavy Slam (3ร—3), summons slimes - Drops: King Gel (for Mythical Vape) --- ## ๐Ÿพ ANIMALS & CREATURES ### **Farm Animals (Livestock - 5 base):** **1. Sheep** - Produces: Wool, Milk - Mutant: **Fire Sheep** (fire wool!) - Legendary: **Golden Fleece Sheep** **2. Cow** - Produces: Milk, Beef - Mutant: **Mutant Cow** (extra udders, more milk) **3. Chicken** - Produces: Eggs, Feathers - Mutant: **Three-Headed Chicken** (3ร— eggs!) **4. Pig** - Produces: Truffles, Ham - Mutant: **Giant Pig** (rideable, 2ร— size) **5. Horse** - Use: Transportation - Legendary: **Undead Horse** (infinite stamina) ### **Wild Animals (8 for "Animal Rescue" quest):** - Fox, Deer, Rabbit, Hedgehog - Bear, Wolf, Wild Boar - Owl, Bat - **Legendary:** Bigfoot (Endless Forest) ### **Magical Creatures:** - Griffin, Pterodactyl, Hippogriff - Sea Dragon, Loch Ness Monster (Nessie) ### **Worker Creatures (6 types):** **1. Vilinci (Elves)** - Specialty: Crafting - Auto-crafting, enchanting **2. Gnomi (Gnomes)** - Specialty: Mining - Ore detection, garden help **3. Vile (Fairies)** - Specialty: Plant care - Instant growth, blessings **4. Bigfoot/Yeti** - Specialty: Gathering - Forest/Snow operations **5. Golem** - Specialty: Labor - Construction, defense **6. Zmaj (Dragon)** - Specialty: ULTIMATE - Mount, fire breath, treasure finder --- ## โš™๏ธ GAMEPLAY SYSTEMS ### **1. FARMING (Core Loop)** **Micro Farm Start:** - Begin with 8ร—8 plot - 1 tent, 1 zombie worker - Plant wheat โ†’ water โ†’ harvest โ†’ sell - Earn money โ†’ expand farm **Progression:** - 8ร—8 โ†’ 16ร—16 โ†’ 32ร—32 โ†’ 64ร—64 - Unlock more crops (wheat, corn, tomato, potato, hemp, etc.) - Automation: Sprinklers (3ร—3, 5ร—5, 7ร—7, full auto) - Hire worker creatures (elves, gnomes, fairies) **Crop Types:** - Basic: Wheat, Corn, Tomato, Potato, Carrot, Pumpkin - Advanced: Hemp (crafting), Bioluminescent Fungi - Special: Mesojedka (carnivorous plant, defense) --- ### **2. ZOMBIE MANAGEMENT** **Alpha Hybrid Powers:** - Telepathically control zombies - Assign tasks: Dig, Plant, Harvest, Guard - Zombies are WORKERS, not enemies - Max zombies: scales with level **Zombie Features:** - Sleep in Grobi (Graves) - 2ร— stamina recovery - Can lease to NPCs for passive income - Decay into fertilizer when "dead" (eco-friendly!) --- ### **3. BUILDING & PROGRESSION** **Building Tiers:** 1. **Tent** (Start) โ†’ Basic shelter 2. **Shack** (Week 1) โ†’ Small upgrade 3. **House** (Week 2) โ†’ Full home 4. **Upgraded House** (End game) โ†’ Mansion **Buildings (40+ types):** - **Base:** Tent, Shack, Farmhouse, Barn - **Production:** Greenhouse, Workshop, Laboratory - **Town:** Blacksmith, Bakery, Tavern, Church, Inn - **Special:** Vape Lab, Mint (coin factory) **Restoration System:** - Find ruined buildings in world - Collect resources (wood, stone, iron) - Rebuild โ†’ Functional building - **Church example:** Ruined โ†’ Restoring โ†’ Complete --- ### **4. COMBAT SYSTEM** **Weapons:** **Melee:** - Wooden Sword โ†’ Iron Sword โ†’ Legendary Sword - Scythe (farm tool doubles as weapon) **Ranged (Magic Bow System):** - **Bows:** Wooden, Crystal, Dragon, Alpha (Rainbow) - **Arrows:** Fire, Ice, Lightning, Bomb, Poison, Holy - **Silver Arrows:** Effective vs Werewolves (special mining 20-30 depth) **Combat Mechanics:** - Real-time action combat - Dodge roll - Block/parry - Critical hits - Elemental weaknesses --- ### **5. CRAFTING & WORKSTATIONS** **Workstations (10+):** **1. Campfire** - Cook food (wheat โ†’ bread, meat โ†’ cooked) - Survival basic **2. Furnace** - Smelt ores (Iron, Gold, Silver โ†’ bars) - Required for tool upgrades **3. Mint** - Convert Gold Bars โ†’ Coins (currency) **4. Tailoring Table** - Craft clothing - Materials: Hemp, Leather, Spider Silk **5. Vape Lab** - Mix vape liquids (Rainbow, Menthol, Blueberry) - Gronk loves this! - Buffs and effects **6. Crafting Bench** - General crafting - Tools, weapons, items --- ### **6. EXPLORATION & WORLD** **World Size:** Procedurally generated, MASSIVE **18 Biomes:** 1. Grasslands (Travnik) 2. Forest (Gozd) 3. City Ruins (Mesto) 4. Industrial Decay 5. Underground Bunkers 6. Ancient Catacombs 7. Swamps (Bioluminescent fungi!) 8. Desert Wasteland 9. Snow/Tundra 10. Mountains 11. Coastal Regions 12. Lakes 13. Rivers 14. Volcanic Zones 15. Chernobyl (High radiation!) 16. Ancient Ruins 17. Ocean Floor 18. **Atlantis** (High-tech underwater ruins) **27 Towns:** - Each with unique NPCs - Quests and traders - Ruins to restore - Secrets and Ana clues --- ### **7. TRANSPORTATION (27 Options!)** - Walking (slowest) - Running (medium) - **Skateboard** (Kai's style!) - Motor/Motorcycle - Horse (various breeds) - Giant Pig (rideable mutant) - SUP (water paddle board) - Submarine (ocean exploration) - **Dragon Mount** (ultimate!) - Portal Network - Train system --- ### **8. QUEST SYSTEM** **Main Story Quests:** - 50 Ana Clues to find - Each clue = cutscene/memory - Final quest: Rescue Ana from Chernobyl **Side Quests:** - NPC requests (fetch, kill, build) - Animal Rescue (8 species) - Boss battles (7 major) - Exploration (discover all biomes) - Crafting challenges **Quest Types:** - Fetch (bring item) - Kill (defeat enemies) - Build (construct building) - Explore (find location) - Dialogue (talk to NPCs) --- ### **9. SURVIVAL MECHANICS** **Needs:** - **Health** - Combat damage - **Stamina** - Running, actions - **Hunger** - Eat food regularly - **Sleep** - Rest in bed/tent **Day/Night Cycle:** - 24-minute real-time = 1 game day - Night: More dangerous enemies - Sleep to skip night - Werewolves only at night! **Weather:** - Rain (waters crops) - Fog (reduces visibility) - Sun (normal) - Seasonal changes --- ## ๐ŸŒ WORLD & LOCATIONS ### **Starting Area: Valley of Death** - Small farm plot (8ร—8) - Nearby town ruins - Forest to north - River to south ### **Key Locations:** **1. Nova Lab (Ruins)** - Where outbreak started - Flashback location - High-level enemies - Important Ana clues **2. Chernobyl Reactor** - Final boss area - Viktor Krniฤ‡'s base - Ana held captive here - Radiation hazards **3. Atlantis** - Underwater high-tech ruins - Advanced technology - Submarine required - Unique enemies (sharks, jellyfish) **4. Sacred Grove** - Ancient Tree boss - Nature spirits - Magical atmosphere **5. Frozen Peak** - Ice Titan boss - Snow biome - Cold resistance needed **6. Volcano Peak** - Fire Dragon final boss - Lava hazards - Extreme heat --- ## ๐Ÿ› ๏ธ ITEMS & CRAFTING ### **Resources (Basic):** - Wood (from trees) - Stone (from rocks) - Iron Ore (from deposits) - Gold Ore (rare) - Silver Ore (werewolf weakness) - Fiber (from plants) ### **Tools (11):** 1. Hoe (till soil) 2. Watering Can (water crops) 3. Axe (chop trees) 4. Pickaxe (mine rocks) 5. Scythe (harvest crops, weapon) 6. Fishing Rod (catch fish) 7. **Bug Net** (catch bugs) - NEW! 8. **Hammer** (building/repair) 9. **Drill** (ultimate auto-mine) 10. **Chainsaw** (ultimate auto-chop) 11. **Mechanical Tiller** (ultimate auto-till) **Tool Tiers (6):** - Wooden โ†’ Stone โ†’Iron โ†’ Gold โ†’ Diamond โ†’ Ultimate - Each tier: Better durability, efficiency, speed - **Ultimate tools**: Infinite durability, auto-abilities! **Tool Durability System:** - All tools (except Diamond/Ultimate) can break - Broken tools don't disappear - can be repaired! - 3 Repair methods: 1. **Ivan's Blacksmith**: 10g per durability point 2. **Repair Kit**: Restores 50% (consumable) 3. **Blacksmith Zombie**: FREE overnight repairs (3 tools per zombie) **Repair Bench:** - Player-craftable workstation - Self-repair tools using materials - Costs: Wood tools = 5 wood, Iron tools = 5 iron bars, etc. - Recipe unlocks at Level 5 --- ### **๐Ÿ”ฎ NEW: MAGIC ENCHANTING SYSTEM** **Enchantment Types (5):** 1. **โšก Power** - Increases tool efficiency - Level 1: +25% (50 mana + 1 crystal) - Level 2: +50% (100 mana + 3 crystals) - Level 3: +100% (200 mana + 10 crystals) 2. **โšก Speed** - Increases tool speed - Level 1: +20% (50 mana + 5 feathers) - Level 2: +40% (100 mana + 15 feathers) - Level 3: +80% (200 mana + 50 feathers) 3. **๐Ÿ’Ž Fortune** - Chance for double drops - Level 1: 15% chance (75 mana + 1 emerald) - Level 2: 30% chance (150 mana + 3 emeralds) - Level 3: 50% chance (300 mana + 10 emeralds) 4. **๐Ÿ›ก๏ธ Unbreaking** - Reduces durability loss - Level 1: 30% less (60 mana + 5 obsidian) - Level 2: 50% less (120 mana + 15 obsidian) - Level 3: 75% less (250 mana + 50 obsidian) 5. **๐ŸŒ€ Auto-Collect** - Auto-picks drops - Level 1: 1 tile radius (100 mana + 1 void_essence) - Level 2: 2 tile radius (200 mana + 3 void_essence) - Level 3: 3 tile radius (400 mana + 10 void_essence) **Enchanting Features:** - Requires Enchanting Table (build in town) - Can stack multiple enchantments on same tool - Glowing visual effects per enchantment - Remove enchantment: 25 mana cost --- ### **๐Ÿฆ‹ NEW: BUG CATCHING & COLLECTION** **Bug Net Tiers:** 1. **Basic Bug Net**: 50% catch rate, 1.0x speed (50g) 2. **Silk Bug Net**: 75% catch rate, 1.3x speed (200g) 3. **Enchanted Net**: 95% catch rate, 1.8x speed (1000g) **Bug Species (50+):** **Common (6)**: 30g-80g - Butterfly, Ladybug, Honey Bee, Ant, Firefly, Grasshopper **Uncommon (5)**: 150g-300g - Monarch Butterfly, Dragonfly, Praying Mantis, Luna Moth, Cicada **Rare (5)**: 500g-800g - Rainbow Beetle, Atlas Moth, Orchid Mantis, Hercules Beetle, Blue Morpho **Epic (4)**: 1,000g-2,000g - Golden Scarab, Ghost Moth, Crystal Dragonfly, Shadow Beetle **Legendary (4)**: 3,000g-10,000g - Phoenix Butterfly (5,000g) - Void Moth (10,000g) - Celestial Beetle (8,000g) - Time Cicada (7,500g) **Bug Collection Features:** - Album system (like fish collection) - Seasonal spawning (spring/summer/fall/winter) - Biome-specific bugs - Time-specific (day/night) - Sell bugs for gold - 100% completion bonus: +10,000g - Bug jars as decorations --- ### **๐Ÿช NEW: IVAN'S BLACKSMITH SHOP** **Location**: Ruined Town (Pepelngrad) **NPC**: Ivan the Blacksmith **Services:** 1. **Tool Repairs**: 10g per durability point 2. **Tool Upgrades**: All 6 tiers available 3. **Blacksmith Training**: Train zombies (500g, Lv5+ zombie required) 4. **Enchanting Materials**: Sells rare crystals, void essence **Upgrade Costs:** - Wood โ†’ Stone: 50g + 5 iron - Stone โ†’ Iron: 100g + 10 iron + 20 stone - Iron โ†’ Gold: 250g + 25 iron + 10 gold_ore - Gold โ†’ Diamond: 1,000g + 5 diamond + 50 gold_ore - Diamond โ†’ Ultimate: 5,000g + 25 diamond + 10 atlantean_crystal **Blacksmith Zombie System:** - Train at Ivan's for 500g - Requires Level 5+ zombie - Each blacksmith repairs 3 tools per night (FREE!) - Overnight process (queue before sleep, get repaired tools at 6 AM) --- ### **Food:** - Bread (from wheat) - Cooked meat - Fish - Vegetables - Potions (healing, buffs) ### **Special Items:** - **Mother's Locket** (holds Ana's photo, quest item) - **Ana Clue Items** (50 to collect) - Vape Liquids (buffs) - Boss Drops (legendary equipment) --- ## ๐ŸŽจ ART STYLE & VISUALS ### **Official Style: "Gritty Noir Hand-Drawn 2D Stylized Indie"** **Visual Characteristics:** - **Bold black outlines** (1.4ร— emphasis) - **Gritty noir aesthetic** (1.2ร— emphasis) - **Flat colors** with muted palette - **Exaggerated features** (Don't Starve inspiration) - **Warped perspective** and "wonky" proportions - **Mature post-apocalyptic vibe** - **High-contrast noir** elements **Influences:** - Don't Starve (Tim Burton-esque) - Stardew Valley (farming charm) - Darkest Dungeon (gritty noir) - Comic book art (bold lines) **Color Palette:** - Muted, desaturated colors - Earth tones (browns, greens, grays) - Pops of color for emphasis (Kai's green hair, Gronk's pink) - Dark shadows, high contrast **Character Design:** - Clearly visible eyes with pupils and highlights โœ… - Expressive eyebrows โœ… - Detailed mouths showing emotion โœ… - Bold black outlines โœ… - Full-body sprites with personality โœ… **Technical Specs:** - **Format:** 32-bit PNG with alpha channel - **Background:** Solid white (for easy removal) - **Margin:** 10px around subject - **Subject:** Centered, clean edges - **Resolution:** Optimized for web (typically 256ร—256 to 512ร—512 for characters) --- ## ๐ŸŽต AUDIO & MUSIC ### **Voice Acting:** - **VibeVoice Apple TTS** system - AI-generated voices for all NPCs - Character-specific voice profiles: - Kai: Carter (teen male, determined) - Ana: Alice (teen female, energetic) - Gronk: Deep, friendly giant voice - Narrator: Frank (authoritative) ### **Sound Effects:** - Farming sounds (dig, plant, harvest) - Combat (sword slash, bow twang, zombie groans) - Environmental (wind, water, fire) - UI (button clicks, menu navigation) ### **Music:** - Atmospheric, noir-themed soundtrack - Emotional piano themes - Ambient for exploration - Intense for combat/bosses - Melancholy for story moments --- ## ๐Ÿ“… DEVELOPMENT TIMELINE ### **Current Status: Alpha 1.2** - **Start Date:** December 2025 - **Kickstarter Target:** March 2025 - **Demo:** 15-20 minute playable vertical slice ### **Phase 1: Kickstarter Demo (Now - March 2025)** **Goal:** 247 core assets, playable demo **Week 1-2 (Dec 30 - Jan 12):** - Generate 180 essential assets - Kai animations, zombies, terrain, NPCs - MINIMUM PLAYABLE DEMO **Week 3 (Jan 13-19):** - Polish to 230 assets - Environment, more NPCs, enemies - IMPRESSIVE DEMO **Week 4-6 (Jan 20 - Feb 9):** - Expand to 330 assets - Gronk, bosses, weather effects - WOW FACTOR DEMO **Week 7-8 (Feb 10-23):** - Integration & testing - Bug fixes, balance - Demo video recording **Week 9-10 (Feb 24 - Mar 9):** - Final polish - Kickstarter page prep - Social media campaign **March 2025: KICKSTARTER LAUNCH! ๐Ÿš€** --- ### **Phase 2: Alpha Development (Post-Kickstarter)** - Expand to 800+ base assets - All 180 NPCs with animations - All 18 biomes - All 7 bosses - Full story implementation ### **Phase 3: Beta (6 months)** - All NPC animations (7,200 frames) - Animal animations (1,200 frames) - Enemy animations (1,440 frames) - Environmental animations (400 frames) - **TOTAL: 11,000+ assets** ### **Phase 4: Release (1 year)** - Full game release - All features complete - All endings implemented - Post-launch support --- ## ๐ŸŽฏ ASSET PRODUCTION ### **Current Progress:** - **Done:** ~70 test samples (tonight!) - **Needed for demo:** 247 exact assets - **Full game target:** 11,037 assets (with animations) ### **Generation Strategy:** **Tools Used:** 1. **Antigravity generate_image** (Google Imagen API) 2. **Autonomous Python script** (overnight batches) 3. **rembg** (background removal) **Workflow:** 1. Generate with white background 2. Save to organized folders (`assets/images/demo/`) 3. Batch remove backgrounds at end 4. Integrate into game engine **Style Prompt Template:** ``` [Subject description], clearly visible eyes with pupils and highlights, expressive eyebrows, detailed mouth showing [emotion], game [asset type], (bold black outlines:1.4), dark hand-drawn stylized indie game asset, (gritty noir aesthetic:1.2), flat colors, muted color palette, isolated object centered on solid white background, clean edges, simple composition ``` **Negative Prompt:** ``` pixel art, pixels, grainy, blurry, 3D rendering, realistic photo, shading gradients, Disney style, cute kawaii, bright colors, complex background, environment elements, shadows on ground, textured background ``` ### **Demo Asset Breakdown (247 total):** - Characters: 45 (Kai animations) - NPCs: 15 (5 characters ร— 3 expressions) - Enemies: 18 (zombies + wolves) - Buildings: 8 - Terrain: 24 - Crops: 8 (wheat cycle) - Environment: 20 - Items: 18 - UI: 35 - Cutscenes: 12 - Effects: 32 **Cost:** 0โ‚ฌ (Google Cloud free tier: 1,000 images/month) --- ## ๐Ÿ† GAME ENDINGS (4 Possible) ### **1. ๐ŸŒŸ Together Forever (TRUE ENDING)** **Requirements:** - Find all 50 Ana clues โœ… - Retrieve cure โœ… - Both Kai and Ana survive โœ… **Outcome:** - Twins escape Chernobyl together - 10 years later: Hope Valley is thriving civilization - Humans and intelligent hybrids coexist peacefully - Kai and Ana lead together - **Perfect ending!** --- ### **2. ๐Ÿ’” The Sacrifice (BITTERSWEET)** **Requirements:** - Defeat Viktor Krniฤ‡ โœ… - Kai dies protecting Ana โ˜ ๏ธ **Outcome:** - Kai dies a hero - Ana survives and leads world into new era - Massive statue built in Kai's honor - Ana names her son "Kai II" - **Heroic but sad ending** --- ### **3. ๐Ÿ˜ข Darkness (TRAGIC)** **Requirements:** - Ana dies during rescue/explosion โ˜ ๏ธ - Kai survives โœ… **Outcome:** - Kai is broken and alone - Lives as hermit on abandoned farm - Protected by zombie workers forever - Never recovers from loss - **Worst ending emotionally** --- ### **4. ๐Ÿ’€ The Dark Path (EVIL)** **Requirements:** - Kai becomes ruthless/evil โšก - Shares Viktor's vision โšก **Outcome:** - Kai defeats Viktor but becomes tyrant - Rules Hope Valley with zombie army - Ana survives but is horrified - Ana eventually leads rebellion AGAINST her brother - **Brother vs Sister war ending** --- ## ๐Ÿ“Š STATISTICS SUMMARY **Characters:** - Main characters: 5 (Kai, Ana, Gronk, Susi, Viktor) - NPCs: 180 - Enemies: 50+ types - Bosses: 7 major - Animals: 50+ species **World:** - Biomes: 18 - Towns: 27 - Map size: Procedurally generated (massive) **Items:** - Weapons: 20+ - Tools: 6 base (ร— 3 tiers = 18) - Crops: 15+ - Buildings: 40+ - Unique items: 100+ **Quests:** - Main story: 50 (Ana clues) - Side quests: 200+ - Boss fights: 7 major **Gameplay:** - Farm sizes: 4 tiers (8ร—8 to 64ร—64) - Worker types: 6 magical races - Transportation: 27 options - Endings: 4 possible **Production:** - Demo assets: 247 - Full game: 11,037+ (with animations) - Development time: 1 year (estimated) --- ## ๐Ÿ“ DEVELOPMENT JOURNAL ENTRIES ### **Session: Dec 29, 2025** - Transitioned from ComfyUI to Gravity (Google Imagen) - Finalized "Gritty Noir" art style (V7.9) - Generated initial test samples ### **Session: Dec 30, 2025 (Tonight!)** - Generated 70 test samples across all categories - Confirmed Gritty Noir style works - Created complete demo asset plan (247 exact count) - Built folder structure (`assets/images/demo/`) - Set up autonomous generation system - Created comprehensive documentation: - `KICKSTARTER_MASTER_PLAN.md` - `MICRO_FARM_EXACT_PLAN.md` - `GAME_OPENING_ASSETS.md` - `NPC_STYLE_GUIDE.md` - `DEMO_COMPLETE_CHECKLIST.md` - This Game Bible! **Key Decisions:** - โœ… NPCs must have clearly visible eyes, mouth, facial features - โœ… Demo starts as micro farm (8ร—8) concept - โœ… 247 assets = perfect Kickstarter demo - โœ… 10-day generation timeline - โœ… March 2025 Kickstarter launch target **Progress:** - Before tonight: 156/422 base assets (37%) - After tonight: ~226/422 (54%) - Demo readiness: Foundation set! โœ… --- ## ๐ŸŽฏ NEXT STEPS (Tomorrow Morning) ### **Action Items:** 1. โ˜ Review tonight's 70 test samples 2. โ˜ Confirm Gritty Noir style approved โœ…/โŒ 3. โ˜ Decide: Google Cloud setup (15 min) or manual batches 4. โ˜ **START Batch 1: Kai animations** (45 assets) ### **This Week Goals:** - **Day 1:** Kai character (45) โ†’ Can move! โœ… - **Day 2:** Zombie + terrain + wheat (44) โ†’ Can farm! โœ… - **Day 3:** Buildings + tools (26) โ†’ Can build! โœ… - **Day 7:** Full demo assets (199+) โ†’ Gameplay complete! โœ… ### **This Month Goals:** - Week 1-2: 180+ demo assets - Week 3: Polish to 230 - Week 4-6: Expand to 330 (wow factor) - Integration & testing ### **3-Month Goal:** - **March 2025: KICKSTARTER LAUNCH!** ๐Ÿš€ --- ## ๐Ÿ”— IMPORTANT FILES & REFERENCES **Game Design Documentation:** - `docs/game_design/GAME_BIBLE.md` โ† YOU ARE HERE! - `KICKSTARTER_MASTER_PLAN.md` - 10-week timeline - `MICRO_FARM_EXACT_PLAN.md` - 247 asset breakdown - `GAME_OPENING_ASSETS.md` - Intro sequence plan - `BUILDING_REGISTRY.md` - All buildings list - `NPC_STYLE_GUIDE.md` - Facial feature requirements **Asset Production:** - `assets/images/demo/README.md` - Complete asset manifest - `GRAVITY_GENERATION_README.md` - Style guide - `AUTONOMOUS_SETUP.md` - Google Cloud setup - `QUICKSTART_AUTONOMOUS.md` - Quick start guide **Scripts:** - `scripts/autonomous_generation.py` - Overnight generation - `scripts/remove_background.py` - Background removal - `scripts/mass_production_overnight.py` - Batch system **Knowledge Base:** - `.gemini/antigravity/knowledge/dolinasmrti_*` - All KIs --- ## โœ… CHECKLIST FOR CIGARETTE BREAK **Before you go to sleep, verify:** - [ ] Read this Game Bible (all sections) - [ ] Understand the 247 demo asset plan - [ ] Know the 10-day timeline - [ ] Clear on art style (Gritty Noir) - [ ] Understand NPC facial requirements (clear eyes/mouth) - [ ] Remember: Game starts as MICRO FARM (8ร—8) - [ ] Know your goal: Kickstarter March 2025 - [ ] All questions answered? **If anything is unclear or missing:** โ†’ NOTE IT DOWN โ†’ I'll add it tomorrow! --- ## ๐ŸŒ™ GOOD NIGHT! **You have:** - โœ… Complete game concept - โœ… 70 test samples generated - โœ… Full production plan - โœ… Organized folder structure - โœ… All documentation ready - โœ… Tomorrow's first task clear (Batch 1: Kai!) **Tomorrow we START mass production!** **Sweet dreams, see you for Batch 1! ๐Ÿš€โœจ** --- **Created:** 30.12.2025 04:07 **Total Sections:** 13 **Total Characters:** 235+ **Total Assets Planned:** 247 (demo) / 11,037 (full game) **Status:** READY FOR PRODUCTION! โœ